Wrecking Crew

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It has been requested that this article be rewritten and expanded to include more information.

This article is about the game Wrecking Crew. For the microgame Wrecking Crew from the WarioWare series, see Wrecking Crew (microgame). For the stage in Super Smash Bros. for Wii U, see Wrecking Crew (stage).

Template:Infobox Wrecking Crew is one of the first Mario games, originally released for the arcade in 1984 as VS. Wrecking Crew, then released in 1985 for the Family Computer in Japan and later that year for the Nintendo Entertainment System in North America, eventually making it to Europe in 1987. Wrecking Crew was released on the Wii's, Nintendo 3DS's, and Wii U's Virtual Console. In the game, the player controls Mario (Player 2 as Luigi) working on a demolition site. The goal is to break down all of the stone walls on each stage.

The game also features a custom level maker, where players can make their own Wrecking Crew levels. The game had the ability to save those custom levels. However, only in Japan where the required peripherals released to make it happen. The peripherals are only available in the Family BASIC accessory. They are the keyboard and Data Recorder accessories. The games Excitebike and Mach Rider share the same frustrations as Wrecking Crew. This functionality was fully utilized in the Virtual Console rereleases of these games as they emulate the peripherals behind-the-scenes.

Gameplay

File:Wreckingcrew real.PNG
A screenshot from Wrecking Crew.

As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes Foreman Spike appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.

If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player an extra life. In any level with three or more bombs, hitting three bombs in a specific order will make a Golden Hammer appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.

As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).

Characters

Playable

Enemies

Each level has various enemies that will attempt to stop Mario:

  • Gotchawrench - a dinosaur wrench that chases Mario around the stage.
  • Eggplant Man - a masked eggplant that sprints around, getting in Mario's way.
  • Foreman Spike - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
  • Fireball - Spend too long in a particular area and a fireball will appear.

Development

Wrecking Crew was Yoshio Sakamoto's first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls[1].

The game originally had no tie to the Mario series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, Shigeru Miyamoto was shown the game and suggested Mario to be the player character as "he’s really easy to draw, and people recognize him[1]."

References to other games

  • Mario Bros.: The fireball appears in levels if the player takes too long to complete the level.

References in later games

  • Kid Icarus: Graphics designer Toru Osawa created the Eggplant Wizard in part as a tribute to Wrecking Crew's Eggplant Men, as well as his own love of eggplants[2].
  • Mobile Golf: Foreman Spike reappears.
  • Wrecking Crew '98: This game is a sequel to Wrecking Crew. All characters from the previous game are back.
  • Super Smash Bros.: Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike[3]. This color option for Mario would return in Melee and Brawl before being removed in Super Smash Bros. for Wii U and 3DS. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
  • Super Smash Bros. Melee: The Eggplant Man reappears as a collectible trophy. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
  • Chibi-Robo!: The Eggplant Man reappears again, this time under the name "Kid Eggplant."
  • WarioWare: Twisted!: 9-Volt has a microgame based off Wrecking Crew simply titled Wrecking Crew.
  • Super Smash Bros. Brawl: The Golden Hammer and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
  • Super Smash Bros. for Wii U: A Wrecking Crew stage appears in the Wii U version of Super Smash Bros. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
  • Super Mario Maker: Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles is also heard from this game when playing as him.

Series

File:Wreck.png
A screenshot from VS. Wrecking Crew, an arcade version that pits two players against each other.

VS. Wrecking Crew is a 1984 arcade game for the Nintendo VS. System, predating the 1985 console game Wrecking Crew. The game was less puzzle oriented, did not contain the level editor, and featured a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall. In 1998, Wrecking Crew '98 was released as a Japan-only game for the Super Famicom. Wrecking Crew '98 is competitive, giving each player their own side to clean up, and opportunity to use doors to send enemies to the opponent's side. In single player, Luigi acts similar to Foreman Spike, and is present in all levels.

Staff

Game Designer
Original Music
  • Hirokazu Tanaka
Sound Department
  • Hirokazu Tanaka
Producer
Programed by
  • Toshihiko Nakago
  • Tomoyo-chan
  • Y. Sobajima
  • Akina-chan

Gallery

Media

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References

  1. ^ a b Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo (accessed July 15th 2014)
  2. ^ Making of a Myth: The Grueling Development of the Original Kid Icarus. Nintendo World Report. Retrieved April 4, 2015.
  3. ^ Japanese Super Smash Bros. website lists Mario's 3P palette as "Blackey - FC Wrecking Crew". Retrieved April 4, 2015

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