World 4-2 (Super Mario Bros. 2)

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Level
World 4-2
SMB2 W4-2.png
World World 4
Game Super Mario Bros. 2
Boss Red Birdo
<< Directory of levels >> **

World 4-2 (Chapter 4-2 in Yume Kōjō: Doki Doki Panic; titled Get on the Whale and Go![1]) is the second level of World 4 in Super Mario Bros. 2.

Layout

SMB2 World 4-2 Beezos.png

World 4-2 is the only level in the game that has whales in it. The level starts underground, and has a vine that the player needs to climb to the first main part of the level. The player then needs to slide, duck, and jump along the ice while dodging a flock of Beezos. After going through a doorway, the next section has the whales in it. The water coming through the blowholes can hurt the player if the player hits it from the sides, but the player can stand on top of it. On the left, the player can pick up a Magical Potion, cross over to Subspace, and pick up the first mushroom.

This level also has a hidden Subspace Warp to World 6. After the player enters the area with the whales, they should look for a Magical Potion and drop it near a jar. Upon entering the jar in Subspace, the player will warp to World 6.

If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red Shyguy off the Autobomb and throws him to the ground. The player then picks up a Magical Potion and carries it while landing on a red Shyguy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering Red Birdo.

Enemies

Name Count
A gray Beezo (mislabeled "Beezo - Pink" in the Super Mario Bros. 2 manual).
Gray Beezo
23
Flurry
Flurry
4
Whale
Whale
10
Pink Snifit
Pink Snifit
1
Pink Shyguy
Pink Shyguy
3
Autobomb with a Shyguy
Autobomb and Red Shyguy
1
A Porcupo from Super Mario Bros. 2
Porcupo
2
Red Birdo
Red Birdo
Boss

Names in other languages

Language Name Meaning
Italian Zona 11[2]
Mondo 4-2[3]
Zone 11
World 4-2

Trivia

  • In the Super Mario All-Stars version, the starting area was given the underground background and music. In Super Mario Advance, however, while the background stayed the same, the starting area's music was reverted to the ground theme (like the NES version).

External links

References

  1. ^ Super Mario Bros. 2 Inside Out, Part I. Page 30.
  2. ^ Super Mario Bros. 2 Italian manual, pag. 6
  3. ^ Super Mario Bros. Enciclopedia, pag. 69