World 3-2 (Super Mario Bros. 3)

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Template:Levelbox World 3-2 is the second level of Water Land in Super Mario Bros. 3 and its two remakes: Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3. This level is unlocked by clearing World 3-1, and clearing this level gives access to a Mushroom House and World 3-3.

Layout

Map of World 3-2 from the Super Mario All-Stars version of Super Mario Bros. 3
The level's layout as seen in Super Mario All-Stars.

This level begins with Mario standing on a platform which is suspended above the water. Below is a single Cheep Cheep that occasionally jumps, but not very high. This Cheep Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two Lifts that move up and down on zig-zagged Tracks. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving ? Block surrounded by four Donut Blocks. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of Hard Blocks that make an "L" shape. The middle block on the left produces a Super Star if it is bumped into by Mario. If Mario obtains the Super Star, two out of the next four ? Blocks will produce another Super Star, but only if Mario is still invincible when he hits the block. Mario then comes across a few coins, another ? Block and a Koopa Paratroopa. After Mario encounters the Koopa Paratroopa, two more Cheep Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Blocks (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep Cheeps appear. After, the track cuts downwards, and a series of Brick Blocks appears above. If the third block from the left is hit, a P Switch appears. This P Switch turns three coins next to a Warp Pipe (where a Green Fire Piranha Plant resides) into Brick Blocks, creating a platform for Mario to hit a Hidden Block with a 1-Up Mushroom. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep Cheep swimming in the water below. If Mario is in his Raccoon form at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the goal.

Enemies

Level statistics

Template:SMB3 Levels