World 2-Airship (Super Mario Bros. 3)

Level
World 2-Airship
SMAS SMB3 World 2-A Screenshot.png
Level code World 2-Airship
World Desert Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Morton Koopa Jr.
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World 2-Airship is the ninth and final level of Desert Land in Super Mario Bros. 3, as well as being the second airship level in the game, which is unlocked by clearing World 2-Pyramid.

LayoutEdit

The player starts at the bow of the ship, after being told by Toad to recover the King's Magic wand. This airship is broken up in several places and has many Turtle Cannons firing Bullet Bills, turrets firing Cannonballs, and Rocky Wrenches placed within the ship near the end of the level. About halfway through is the only power up in the level, and afterward are several semisolid crate platforms the player has to use to get around a tall post, with this area being lined with Turtle Cannons. Entering the silver Warp Pipe at the end of the level will take the player to Morton Koopa Jr.'s chamber. Compared to Larry Koopa in the previous airship level, Morton Koopa Jr. is slower, but he fires his wand more frequently. Defeating Morton by jumping on his head three times will have him relinquish the wand, restore the King back to normal, and allow the player to move on to Water Land.

EnemiesEdit

Name Count
 
Turtle Cannon
14
 
Bullet Bills
Spawned by Turtle Cannons
 
Diagonal cannon
1 (↗)
 
Cannonballs
Spawned by cannon
 
Rocky Wrench
3
 
Morton Koopa Jr.
1 (boss)

Level statisticsEdit