Wind

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 14:19, November 21, 2019 by Trig Jegman (talk | contribs)
Jump to navigationJump to search
Wind in New Super Mario Bros. Wii

Wind is a mechanic that appears in some of the Mario games as an obstacle. While wind itself cannot hurt the player, it can blow them into an enemy or a pit.

History

Super Mario series

Super Mario Bros.: The Lost Levels

Luigi avoiding numerous Flying Cheep-Cheeps and the heavy wind and collecting coins in World A-3
Luigi avoiding wind in the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels.

In Super Mario Bros.: The Lost Levels, wind[1] appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of trampolines, wind, and bouncing off of one or more enemies. Wind is not present in the Super Mario Bros. Deluxe versions of the levels, requiring changes to some of them.

Super Mario 64 / Super Mario 64 DS

In some icy levels of Super Mario 64 and its DS remake, such as Cool, Cool Mountain, Snowman's Land, and the DS-exclusive Chief Chilly Challenge, there are gusts of icy wind that can carry the player over a gap or push them off the edge into one. The wind also appears in Tiny-Huge Island, Rainbow Ride, and Tall, Tall Mountain. In addition, a cloud enemy called Fwoosh appears in Super Mario 64 DS and guards the entrance to the slide on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's cap away. One wind gust in Chief Chilly Challenge is so strong that only Metal Wario can get past it.

Super Mario Galaxy

Wind in Super Mario Galaxy.

Wind[2] appears in Super Mario Galaxy in the Gusty Garden Galaxy. Here, the player must ride Floaty Fluffs to cross large, windy gaps.

New Super Mario Bros. Wii

Wind[3] reappears in New Super Mario Bros. Wii. It only appears in World 2-4, where it can blow Coins around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can crouch to stand still. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level, mainly one of the Star Coins.

Super Mario Galaxy 2

In Super Mario Galaxy 2, wind is blown by windmills in Honeybloom Galaxy, Cloudy Court Galaxy, and Grandmaster Galaxy. The clouds created by Cloud Mario can be carried by the gust, thus reaching far away locations.

Super Mario 3D World

Screenshot of Ty-foos in Super Mario 3D World.
Three Ty-foos blowing wind in Super Mario 3D World.

Wind appears in Super Mario 3D World, where it is blown by the Ty-foo enemies in the levels Ty-Foo Flurries and Gigantic Seasick Wreck. A small gust of wind is seen in the former level, being blown under an abyss that contains a Green Star.

Super Mario Odyssey

Wind appears in Super Mario Odyssey. Some gusts of wind will send Mario high into the air. A hidden area found post-game in the Cascade Kingdom has wind that blows intermittently, which can push Mario off the ground. Mario can throw Cappy at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate Lever Switches that would normally be unreachable. Ty-foos also reappear, and can be captured in order to blow away enemies and certain platforms.

Super Mario Maker 2

In Super Mario Maker 2, wind blows in the desert theme at night, and functions mostly the same way it did in New Super Mario Bros. Wii, except that it can change direction.

Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, wind[4] appears and features prominently in two courses: Gusty Glade, where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and Windy Well, where the wind blows upward and lifts the Kongs to high platforms. In this game, the wind is represented by leaves, much like in The Lost Levels.

Super Smash Bros. series

Super Smash Bros.

In Super Smash Bros., wind appears on the Dream Land stage. Here, a tree named Whispy Woods blows wind at fighters in an attempt to blow them off the stage.

Super Smash Bros. Melee

Whispy Woods blowing wind in Super Smash Bros. Melee.

In Super Smash Bros. Melee, wind appears on the Green Greens stage. Here, Whispy Woods blows wind either left or right, attempting to blow fighters off of the stage as he did in Super Smash Bros.

Super Smash Bros. Brawl

Wind in Super Smash Bros. Brawl.
Borboras
A Borboras, blowing wind in Super Smash Bros. Brawl.

In Super Smash Bros. Brawl, wind appears on some levels in the Subspace Emissary, such as The Wilds, The Swamp, The Battleship Halberd Exterior and The Glacial Peak. It blows like normal wind to the side, but it also blows upward in the swamp. The stage Pokémon Stadium 2 will sometimes blow wind upwards, causing it to take longer to get down. The PictoChat stage also features drawn wind blown to the left. Since Green Greens returns from Super Smash Bros. Melee, so does the wind on the stage. The Borboras, enemies in the Subspace Emissary, also blow wind. Ridley can produce wind from his wings during his boss fight.

Super Smash Bros. for Nintendo 3DS / Wii U

In the 3DS version of the game, wind occurs in the Paper Mario stage when the Fan appears, blowing fighters to the right, and wind can also occur in PictoChat 2. In the returning downloadable Dream Land stage for both games, Whispy Woods once again attempts to blow fighters off the stage.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, certain spirit battles (e.g. Fox Luigi) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.

Yoshi franchise

Yoshi Touch & Go

Wind reappears in the Nintendo DS game Yoshi Touch & Go, where it can blow randomly in some areas, and can be produced by blowing into the microphone, or. It can cause all the created platforms to disappear.

Yoshi's Island DS

Nintendo E3 2006 Press Kit
Baby Peach using her parasol to catch wind.

In Yoshi's Island DS, Baby Peach can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.

Paper Mario series

Super Paper Mario

Wind exists near the end of Chapter 3-3 of Super Paper Mario. The player can ride the red wind to the Warp Pipe at the end to finish the chapter.

Paper Mario: Color Splash

In Paper Mario: Color Splash, when Mario and Huey go to Mustard Café after saving the purple Big Paint Star, they are both blown by a gust of wind into a giant hole that the Paint Star repainted.

Mario Kart 7

Wind appears in Mario Kart 7 on several courses, such as Mario Circuit and Rock Rock Mountain. It is often blown out of pipes and can push the player around. It can also be used for the elevation of a glider. The Screaming Pillars in DK Jungle blow wind that pushes the player back.

Mario Golf series

Wind is a factor to consider when planning shots in Mario Golf games. Its speed and direction will determine exactly where the ball will land.

References

  1. ^ Super Mario All-Stars Nintendo Player's Guide, page 48.
  2. ^ Black, Fletcher. Super Mario Galaxy PRIMA Official Game Guide, page 166.
  3. ^ Bueno, Fernando. New Super Mario Bros. Wii PRIMA Official Game Guide, page 46.
  4. ^ Shinoda, Paul, Kent Miller. Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide, page 92.