Wario Land 3

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Template:Infobox Wario Land 3, known in Japan as Wario Land 3: Fushigi na Orugōru (ワリオランド3 不思議なオルゴ~ル, lit. "Wario Land 3: The Mysterious Music Box"), is a video game for the Game Boy Color released in 2000, and the fourth installment in the Wario Land series. It is about Wario entering the music box world and, to get out, he needs to collect the five music boxes (he also gets fourteen new abilities in this game).

Story

File:WL3story1.PNG
Wario finding the music box.

One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. Unharmed, Wario then stumbles upon a mysterious cave. Inside the cave, he discovers a magical music box. He wants to take a closer look, and that causes him to be suddenly sucked into the music box. In the music box, a mysterious figure informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers in five music boxes. In exchange for freeing it, the figure promises to send Wario back to his own world and let him keep any treasure he finds. With his mind on the money and the fact he can return to his own world, Wario departs on his quest, in search of the music boxes and the many treasures of this mysterious land.

File:WL3story2.PNG
The old man thanking Wario for defeating Rudy the Clown.

After collecting all the music boxes Wario returns to the temple. Once there, the music boxes play a melody together. The song frees the sealed being, who turns out to be the evil Rudy the Clown. The inhabitants of the music box locked his power up in five music boxes; but before he got imprisoned, he turned all of the music box's inhabitants into monsters. Rudy had great plans about again ruling the Music Box World and then the one outside as well. After Wario defeats Rudy, he is met by the inhabitants of the music box, now restored to their former selves. An old man explains that they thought Wario would help Rudy to return to is old form, and tried to stop Wario from causing that catastrophe; they never thought he would defeat Rudy. They thank Wario and transport him back to his world, along with the treasures that he has collected, as promised before by Rudy the Clown.

Gameplay

The base mechanics in Wario Land 3 are very similar to that of its predecessor, Wario Land II. If Wario touches an enemy, he is simply stunned or transformed in one of his many transformations, known as reactions in the Wario Land series (one exception is in the final boss fight with Rudy the Clown, where Wario can be "killed" and get a Game Over). Wario can crouch and walk using the direction pads, use a smash attack by pressing the B Button button and jump using the A Button button.

The game has a more open structure than its predecessors. Wario starts the game with most of his powers from Wario Land II missing or toned down. To progress, the player has to collect treasures which grant him new abilities, open new levels or cause changes in the existing levels that allow one to reach previously unaccessible area. The world map is divided into levels, which the player can enter and leave as they please. Should the player not know where to go, they can go to the starting map icon, which indicates where to go next.

Each level contains a total of four color-coded treasure chests, and as such, the player may need to visit a level multiple times at different point of the game in order to obtain all treasures. To collect a treasure, the player must first find the chest's key. Most treasure chests require completing a puzzle to be collected, and some are guarded by a boss. Not all treasures are necessary to complete the game.

This Wario Land features a day and night system; after clearing a level, day turns in night or night turns in day. This system effects some levels, and some treasures can only be accessed at a specific time of the day.

Wario's Reactions

The game includes reactions returning from Wario Land II, in addition to some new ones.

Image Name Description
Wario in Wario Land 3. Wario Wario's normal form with no reaction. He starts out the game powerless but as he progresses into the game, he can collect power-ups that will allow him to perform the Smash Attack, swim and dive into the water, strengthen his signature Attack, lift light and heavy enemies, etc.
Ball o' String Wario in Wario Land 3. Ball o' String Wario Wario will roll back and forth across a course, bouncing off walls, until he eventually unravels back into Wario. This can be used to break blocks.
Bouncy Wario in Wario Land 3. Bouncy Wario Wario can jump to new heights. After a amount of time, Wario will return to normal. This form will end immediately if he jumps into water or on spikes.
Bubble Wario in Wario Land 3. Bubble Wario Wario is trapped inside a bubble, allowing him to endlessly float upward, until he hits something. While inside the bubble, Wario has the ability to resist currents in the water.
Crazy Wario Crazy Wario Wario becomes a hard-to-control, dizzy alter-ego. Unlike Wario Land II, Crazy Wario cannot exhale a poisonous gas to kill enemies, and does not change color. Water will revert Wario to a normal state.
Electric Wario in Wario Land 3. Electric Wario After Wario is hit by a zap of electricity, he is propelled backwards and cannot move for about a second. Any enemies touching him will be immediately defeated.
Fat Wario in Wario Land 3. Fat Wario With Wario's extra weight, he can easily break through certain blocks which normal Wario can't. As a side-effect, Wario is slow and can't jump as high as normal, but if any enemy runs into him (or if he runs into them) they will instantly be defeated. After a while, Wario will lose weight and return to normal.
Flat Wario in Wario Land 3. Flat Wario When Wario is flattened, he can glide smoothly in the air to reach places previously unattainable, and slip through tiny cracks in walls. Water and some enemies can turn Wario to normal.
Hot Wario in Wario Land 3. Hot Wario Wario starts running around with his pants on fire and will slowly burn more intently until he is reduced to cinders. Wario can break through certain bricks in this form. If Wario makes contact with water or until the time limit is over, he will return to normal.
Ice Skatin' Wario in Wario Land 3. Ice Skatin' Wario Wario is frozen solid and sent skimming backwards, until he hits a wall. Although a usual inconvenience, he can slide along spikes and other nasty obstacles, as well as defeat most enemies.
Invisible Wario Invisible Wario Wario is invisible, so he can pass through protected doors (similar to Vanish Mario from Super Mario 64). However, aside from an occasional glimpse, the player cannot see Wario, either, making this a very difficult transformation to use. Unlike all other Wario Forms, he can still walk through doorways. When Wario goes through pipes, he reverts to normal.
Puffy Wario in Wario Land 3. Puffy Wario When hit by a stinger from an enemy, Wario's head is filled with air. Wario will float upwards until he hits something. This is a feature of many boss fights throughout the game.
Snowman Wario in Wario Land 3. Snowman Wario When Wario is covered in falling snow, he becomes a snowman. If Snowman Wario rolls down a slope, he can break certain blocks. Wario can defeat every enemy in this form.
Vampire Wario in Wario Land 3. Vampire Wario When getting touched by Kobatto, Wario transforms into a vampire and can defeat every enemy he touches. Plus, by pressing the B Button Button, Wario will go to Vampire Bat form, when he can fly in short spurts. To turn into his normal self, he must touch a head of garlic, go into a patch of light, or fall into a pool of water.
Zombie Wario in Wario Land 3. Zombie Wario Wario is impervious to all enemy damage, can defeat almost all enemies on touch, and fall through thin floors, although he is incredibly slow. Unlike Wario Land II, he is now able to jump, though he cannot jump very high. Water or light will return him to normal Wario.

Power ups

The nine power-ups that can be found during gameplay are as follows:

  1. Lead Overalls: By pressing the A Button button and down, Wario can perform a Smash Attack. He can destroy little enemies, fractured blocks and stun big enemies with this overall. (Stunned enemies can be defeated when attacking them again)
  2. Swim Fins: With these, Wario can swim. By tapping the B Button button, he swims faster.
  3. Spiked Helmet: With this item, Wario can destroy both types of blocks by jumping into them from below.
  4. Glove with Superpower: Wario can lift small enemies when walking towards them. He can throw them by pressing the B Button button. Holding up throws them up. Keeping the B Button button pressed performs a charged throw. In this case, the enemies are destroyed when they touch a wall. There are special blocks that only breaks by throwing something against them.
  5. Garlic: Wario can also break undamaged blocks with his Dash Attacks, when rolling, or by jumping into them from below. He breaks fractured blocks without being stopped and can also defeat large enemies immediately.
  6. Steel Overalls: Similar to Garlic, Wario's smash attack can break unstructured blocks, break through fractured blocks unstopped, and defeat large enemies immediately. Additionally, it can cause a ground shaker, stunning small enemies.
  7. Jumping Boots: Pressing up while jumping with the Winged boots allows Wario to jump higher. Enemies can also be used to perform high jumps when pressing up while jumping onto them.
  8. Prince Frog's Gloves: With these flippers, Wario can swim against strong currents while tapping the B Button button.
  9. Glove with Superpower II: Wario can lift big enemies as well as normal ones.

Golf Minigame

In some levels, Wario will find a block with the word Minigame written on it. Wario can get this block out of his way by playing a minigame of golf, which can be accessed by entering a door with a drawing of a Para-Goom at its top. The door and the block will be found at the same level. This golfing game is not like the real world golf, but the goal is roughly the same; use Wario's smash attack on a Para-Goom and send it into the hole. If it falls into lava or water, another Para-Goom will fall on the closest spot of the lava/water, so Wario will be able to continue. To play this game, the player must press the A Button button to move the blue arrow in the energy meter displayed at the bottom of the screen, and press it again to stop it. Then, a red arrow will appear; they have to make it stop on the red or the blue space inside the meter, or else Wario will stumble and it will count as a shot. The player can also use the direction pads (left and right) to see where the Para-Goom will end up if hit with the maximum power.

To play golf, Wario must have enough money in his possession.

In the north side of the Music Box World, there is a strange uncolored building. After getting all of the seven crayons, the building will be colored and Wario can play golf anytime he wants by visiting it. The number of golf courses in this building is four, but the fourth one can only be accessed by getting all of the Musical Coins, found in all the Music Box World's levels.

List of levels

North

  1. Out of the Woods
  2. The Peaceful Village
  3. The Vast Plain
  4. Bank of the Wild River
  5. The Tidal Coast
  6. Sea Turtle Rocks

West

  1. Desert Ruins
  2. The Volcano's Base
  3. The Pool of Rain
  4. A Town in Chaos
  5. Beneath the Waves
  6. The West Crater

South

  1. The Grasslands
  2. The Big Bridge
  3. Tower of Revival
  4. The Steep Canyon
  5. Cave of Flames
  6. Above the Clouds

East

  1. The Stagnant Swamp
  2. The Frigid Sea
  3. Castle of Illusions
  4. The Colossal Hole
  5. The Warped Void
  6. The East Crater
  7. Forest of Fear

Items and blocks

Image Name Description
MCoin.png Musical Coin If Wario collects all 8 found in each level, he can unlock a hidden golf minigame. Each of them is worth 10 coins.
Coin Coin Normal coins Wario can commonly find in levels. They are used to pay the golf minigames.
Gray colored coin Red colored coin Green colored coin Blue colored coin Colored Coins A colored coin is worth 10 normal coins. The color denotes what Key the player is close to.
File:WL3 Key.PNG Keys The keys appear in every level. Wario has to use those to open treasure chests.

Enemies

Image Name Description
Appleby Appleby A mole-like enemy that throws apples from holes in walls which turn Wario fat.
Beamrobota.PNG Beam Robota A blue robot who attacks with beams stored inside their chests.
Birds.PNG Bird A flying enemy. The blue birds will only stun Wario, while the orange ones turn him into a Crazy Wario.
Brrr Bear.PNG Brrr Bear A blue polar bear who spits ice at Wario and turns him into an Ice Skatin' Wario.
A Togēba sprite from Wario Land 3. Cactus Slime A flat blue spiny slime that is completely invulnerable to all attacks, but is very light.
A Kuri from Wario Land 3. Chestnut A Goomba-like enemy found in the battle against Wolfenboss.
Count Richter.PNG Count Richtertoffen A fat creature who attacks by shaking the ground and squashing Wario to turn him flat.
A denki sprite from Wario Land 3. Denki A spark of electricity that drops from a hanging lamp. They home in on Wario once they hit the ground, shocking him.
Doughnuteer Doughnuteer A small creature holding a fork with doughnuts. If Wario eats one, he'll become fat.
An Electric Lamp. Is again a bit slow on the flashy area due to limitations with UnFREEZ, though the amount of times it shows each frame is correct. The transparency makes certain effects difficult to see. Electric Lamp A hanging lap that drops an infinite supply of Denki.
Fire robota.png Fire Robota A red robot attacking with fire torches stored in its chest.
A Futamogu from Wario Land 3. Futamogu A red creature with a platform on its head found in holes; Ground Pounding can dislodge it.
File:Fire Snake.PNG Giant Snake An invincible enemy living in jars and attacking by spitting fire.
Hammer-bot Hammer-bot A big blue robot riding on treads that uses its hammers to turn Wario into a spring.
File:Haridama.PNG Haridama A black fish that attacks with its needles.
Roofslime.PNG Hebarii A slime that attaches itself to the ceilings. It attacks by shooting glowing spheres. When having the upgraded overalls, Wario can knock down the enemy or by hitting a switch.
Flame Hidama A massive flame within a torch, sometimes dropping smaller flames. Touching either causes Wario to catch fire himself.
Kobats.PNG Kobattos Bat enemies that turn Wario into Vampire Wario.
File:Tree Bug.gif Kushimushi Bug enemies with rake-shaped mandibles, always found on vines and trees.
A short sensor. Laser Grid Horizontal or vertical double-layered lasers found in the depths of Sea Turtle Rocks.
Madscience.png Mad Scienstein A scientist who attacks by using his potions, that turn Wario invisible.
A Mizuuo from Wario Land 3 Mizuuo A fish that occasionally spits out drops of water.
Mrmoon.PNG Mr. Moon An invincible enemy who attacks with electric beams and turns Wario into Electric Wario. It only appears at nighttime.
A Nobiiru from Wario Land 3 Nobiiru An enemy with retracting spikes that extends from the wall every few seconds.
Octohon.PNG Octohōn An underwater enemy that gets affected by a treasure in the game and gets bigger then before. When it's big, it attacks by pushing Wario,and he will rocket in the direction until hitting a wall.
File:Red Smasher.PNG Omodon A Thwomp-like enemy, carried by an Omodonmeka and tries to flatten Wario.
Grabots.PNG Omodonmeka A flying enemy. The blue versions of them grab Wario, and the green and red ones try to smash him with an Omodon.
Paragoom.PNG Para-Goom A yellow enemy who attacks using its spiky parasol.
Jellybob.PNG Pneumo A floating jellyfish that attacks by turning its mouth into a hook shape, which on contact turns Wario into Puffy Wario.
A Prince Froggy sprite from Wario Land 3. Prince Froggy A big grey frog that sits in place, blocking Wario's path. It can be moved using a ground-pound, rolling down a slope, or with Hot Wario, Vampire Wario, or Ice-Skatin' Wario.
Red froggy Red Froggy A big red frog that hangs in a hole in The Peaceful Village, blocking Wario's path. It can be moved using a ground-pound near it, but not on top of it. It is similar to Futamogu.
Robo-Mouse.PNG Robo-Mouse A mouse-like robot attacking with its claws. It will throw Wario out of the room he is inside of.
Suna kara te Sand Hand An invincible enemy only appearing at daytime in Desert Ruins, that tries to make Wario fall into moving sand.
Seeing-eye door Seeing-Eye Door A watchful guardian that blocks all it sees from passing. Wario must become invisible if he is to pass.
Silky.png Silky A green worm that projects a special string from its mouth. If Wario is hit, he'll turn into a Ball o' String Wario.
A spark from Wario Land 3 Spark A floating glowing ball that often appears in climbing or flying sections.
Spearbot.PNG Spear-bot A green robot attacking with a spear stored inside its chest.
Spearhead.png Spearhead A blue blob with a spear as its nose and weapon.
An Akamajakushi from Wario Land 3 Tadpole A jumping creature found in water and occasionally lava. If it collides with Wario, he'll roll backwards until he hits a wall or lands in water.
Mrsun.PNG Taiyō An invincible enemy who attacks with fire balls and turns Wario into Flaming Wario. It only appears at daytime.
Ghostpest.PNG Teruteru A ghost-like enemy who attaches to Wario's head and makes the screen dark. After contact with anything but the enemy it will remove and patrol the area where it fell it off.
A Spike using the palette from Bank of the Wild River. Do not remove the background on this, as this is a tile, and that is part of it. Thorn A clump of spikes that harms Wario if he touches it.
Mizu no te Water Hand An invincible enemy only appearing in The Steep Canyon, that tries to make Wario fall into fast currents.
Water Spark.PNG Water Spark An invincible enemy only appearing in Bank of the Wild River; when touched, Wario will become puffy.
Webber.PNG Webber A spider enemy who can shoot electric projectiles.
Zombiewl3.PNG Zombie An undead enemy who throws his head at Wario and turns him into a zombie.

Bosses

Image Name Location
Doll Boy Doll Boy The Volcano's Base
File:Wormwouldsprite.PNG Wormwould The Grasslands
File:Wolfenbossprite.PNG Wolfenboss The Pool of Rain
Shoot Shoot A Town in Chaos
File:Muddeesprite.PNG Muddee The Stagnant Swamp
File:Scowlersprite.PNG Scowler Sea Turtle Rocks
Helio (Wario Land 3) Yellow Belly Desert Ruins
Jamanosprite.png Jamano The Stagnant Swamp
File:Pescesprite.PNG Pesce Bank of the Wild River
Anonstersprite.png Anonster Out of the Woods
Rudy Rudy the Clown The Temple

Treasures

There are 100 treasures in total Wario can collect, many of which alter the music box world and open new areas to Wario's exploration. However, not all of the treasures are needed to complete the game.

Image Name Location Purpose
File:WL3 T 001.PNG First Music Box The Grasslands The five magical artifacts needed to complete the game. Together they can break the seal on Rudy the Clown, but each of them has a unique purpose.
  • The first permits access to The Big Bridge.
  • The second one opens the path to the Bank of the Wild River and The Tidal Coast.
  • The third one opens the Cave of Flames.
  • The fourth reveals the entrance to Beneath the Waves.
  • The fifth one unlocks the final battle in The Temple.
File:WL3 T 002.PNG Second Music Box A Town in Chaos
File:WL3 T 003.PNG Third Music Box Sea Turtle Rocks
File:WL3 T 004.PNG Fourth Music Box The Stagnant Swamp
File:WL3 T 005.PNG Fifth Music Box Out of the Woods
File:WL3 T 006.PNG Frog Prince's Gloves Out of the Woods Allows Wario to swim faster, so he can traverse currents.
File:WL3 T 007.PNG Swim Fins Tower of Revival Makes Wario able to swim and dive in water. Wario can use this new ability to access new paths in The Pool of Rain and The Big Bridge.
File:WL3 T 008.PNG Jumping Boots The Colossal Hole Enables Wario to jump high and to step-jump on enemies.
File:WL3 T 009.PNG Glove with Superpower II The East Crater Boosts Wario's strengh, so he can lift even heavy enemies.
File:WL3 T 010.PNG Garlic Tower of Revival Upgrades Wario's Dash Attack, so he can smash through non-cracked blocks. Also allows him to break non-cracked blocks with his head and access new paths in Bank of the Wild River and The Colossal Hole, and opens the path to Sea Turtle Rocks.
WL3 T 011.PNG Red Gloves The Steep Canyon Makes Wario able to lift small objects and enemies. Wario can use this new ability to access new paths in The Tidal Coast, The Frigid Sea, and The Big Bridge.
WL3 T 012.PNG Lead Overalls The Volcano's Base Enables Wario to perform a Ground Pound that breaks cracked blocks and defeats enemies. Wario can use this new ability to access new paths in Out of the Woods and The Vast Plain.
WL3 T 013.PNG Steel Overalls Castle of Illusions Powers up Wario's Ground Pound, so he can break non-cracked blocks and stun enemies. Wario can use this upgraded ability to access new paths in Sea Turtle Rocks, The West Crater, Desert Ruins, and The Peaceful Village.
WL3 T 014.PNG Spiked Helmet The Frigid Sea Allows Wario to break both types of blocks with his head by jumping beneath them. Wario can use this new ability to access new paths in A Town in Chaos and Desert Ruins.
WL3 T 015.PNG Lantern of Truth The Big Bridge When brought together, they make the Castle of Illusions appear on the east side.
WL3 T 016.PNG Flame of Truth The Frigid Sea
WL3 T 017.PNG Burning Torch Castle of Illusions Opens the path to the Forest of Fear and connects the east sector with the north sector of the world.
WL3 T 018.PNG The Cog Wheel A The Pool of Rain When placed into the elevator on the east side, they open the path to The Grasslands.
WL3 T 019.PNG The Cog Wheel B A Town in Chaos
WL3 T 020.PNG Warp Compact Forest of Fear Makes the Warped Void appear on the east side.
WL3 T 021.PNG Raincloud Jar Out of the Woods Summons a rain storm and opens the path to The Pool of Rain and A Town in Chaos.
WL3 T 022.PNG Secret Path to Crater Map Tower of Revival Reveals a secret path through the mountains and opens the path to The East Crater
WL3 T 023.PNG Snow Storm Spell Book The Peaceful Village When brought together, they freeze the water on the east side and open the path to The Frigid Sea.
WL3 T 028.PNG Freeze Cane The Grasslands
WL3 T 024.PNG Sky Key Tower of Revival Unlocks the door leading to the tower's top and opens the path to Above the Clouds.
WL3 T 025.PNG Anger Spell Book The Tidal Coast They create a lightning storm and open the path to The Steep Canyon.
WL3 T 026.PNG Anger Halberd Bank of the Wild River
WL3 T 027.PNG Ax of Destruction Out of the Woods Cuts the big tree on the north side and opens the path to The Peaceful Village and The Vast Plain
WL3 T 029.PNG Ring of Revival-Blue The Pool of Rain When brought together, they make the Tower of Revival rise from the ground on the south side.
WL3 T 030.PNG Ring of Revival-Red The Vast Plain
WL3 T 031.PNG Colorless Mountain Slate 1 (left) The Peaceful Village They unlock the gate at the hill on the north side and open the path to the Desert Ruins.
WL3 T 032.PNG Colorless Mountain Slate 2 (right) The Vast Plain
WL3 T 033.PNG Mist Fan The Pool of Rain Blows the mist at the south side away and opens the path to The Stagnant Swamp.
WL3 T 034.PNG Tornado Calming Writing Piece 1 (top) Desert Ruins They calm the storm on the west side and open the path to The Volcano's Base.
WL3 T 035.PNG Tornado Calming Writing Piece 2 (bottom)
WL3 T 036.PNG Conch Artifact (blue) The Volcano's Base They cause the volcano to erupt and open the path to The West Crater and The Colossal Hole.
WL3 T 037.PNG Conch Artifact (red) The Steep Canyon
WL3 T 038.PNG Conch Artifact (green) The Stagnant Swamp
WL3 T 039.PNG Blue Chemical The Steep Canyon When brought together, they move the heavy blocks in The Vast Plain and Beneath the Waves out of the way.
WL3 T 040.PNG Red Chemical Beneath the Waves
WL3 T 041.PNG Air-Pump The Colossal Hole Makes the blocks of ice rise in The Pool of Rain and Bank of the Wild River.
WL3 T 042.PNG The Sapling of Growth A Town in Chaos Makes the little octopuses grow in Tidal Coast and Beneath the Waves.
WL3 T 043.PNG Night Vision Scope The East Crater They illuminate a certain room in Sea Turtle Rocks.
WL3 T 044.PNG Electric Fan Propeller The Tidal Coast Produces currents of air in A Town in Chaos.
WL3 T 045.PNG Rust Spray Castle of Illusions Causes the iron walls in The Steep Canyon, Cave of Flames, and The West Crater to rust, making them destroyable.
WL3 T 046.PNG Wire Wizard Bank of the Wild River Produces patches of wire in the Tower of Revival and Tidal Coast, which Wario can use to climb on.
WL3 T 047.PNG The Detonator Beneath the Waves Causes bombs in The Stagnant Swamp, Cave of Flames, and The Colossal Hole to explode, opening new paths.
WL3 T 048.PNG Scissors Cave of Flames They cut loose the balloon in Above the Clouds, opening new paths.
WL3 T 049.PNG Castle Brick The West Crater Opens new paths in the Castle of Illusions.
WL3 T 050.PNG Warp Removal Apparatus Forest of Fear Makes the dimensional rifts in The Warped Void disappear, opening new paths.
WL3 T 051.PNG Key Card (red) Forest of Fear They release Para-Gooms in The Warped Void, opening new paths.
WL3 T 052.PNG Key Card (blue) Forest of Fear
WL3 T 053.PNG Jackhammer Above the Clouds Releases a stream of hot air in The East Crater.
WL3 T 054.PNG Pick-Axe Above the Clouds Opens a new area in The East Crater.
WL3 T 055.PNG Rocket Bank of the Wild River This Treasure serves no purpose.
WL3 T 056.PNG Pokémon Pikachu The Big Bridge This Treasure serves no purpose. (It is a reference to the actual Pokémon Pikachu device that was released shortly before Wario Land 3.)
WL3 T 057.PNG Mystery Handle The Warped Void Raises a Warp Pipe from the ground in the Forest of Fear, opening new paths.
WL3 T 058.PNG Demon's Blood The Warped Void Lets Zombies emerge in a specific area of the Forest of Fear, opening new paths.
WL3 T 059.PNG Magical Powder Castle of Illusions Causes the tree in Out of the Woods to open, creating a new path.
WL3 T 060.PNG Fighter Mannequin The Grasslands This Treasure serves no purpose.
WL3 T 061.PNG Truck Wheels The Grasslands Makes the carriages in The Volcano's Base operational, opening new paths.
WL3 T 062.PNG Fantastic Flute The Stagnant Swamp Summons snakes in The Peaceful Village, The Grasslands, and The Volcano's Base.
WL3 T 063.PNG Giant's Foot The Tidal Coast Creates an earthquake that opens a new paths in The Volcano's Base and The Steep Canyon, and drains the water of The Stagnant Swamp.
WL3 T 064.PNG Golden Snake Eye 1 (left) Sea Turtle Rocks Opens the yellow snake door in the Tower of Revival.
WL3 T 065.PNG Golden Snake Eye 2 (right) A Town in Chaos
WL3 T 066.PNG Blue Snake Eye 1 (left) The West Crater Opens the blue snake door in the Tower of Revival.
WL3 T 067.PNG Blue Snake Eye 2 (right) The Colossal Hole
WL3 T 068.PNG Staff of Purity Cave of Flames Purifies the murky water in The Frigid Sea, Sea Turtle Rocks, and The Big Bridge, opening new paths.
WL3 T 069.PNG Sun Fragment 1 (left) Sea Turtle Rocks They end the eternal night on the east side of the world, making it possible to access the levels there during the daytime as well. New paths are opened in The Colossal Hole, The Frigid Sea, and the Castle of Illusions.
WL3 T 070.PNG Sun Fragment 2 (right) Desert Ruins
WL3 T 071.PNG Eye of Gentle Wind The Stagnant Swamp Causes leaves to fall down in Out of the Woods, opening a new path.
WL3 T 073.PNG Fuujin's Sack Cave of Flames
WL3 T 072.PNG Miracle Seed The Big Bridge Causes stalks to grow in The Vast Plain, The Pool of Rain, and The Grasslands, opening new paths.
WL3 T 074.PNG Full Moon Gong Sea Turtle Rocks Summons the Moon in Above the Clouds, opening a new path.
WL3 T 075.PNG Telephone The Steep Canyon This Treasure serves no purpose.
WL3 T 076.PNG Crown The Volcano's Base This Treasure serves no purpose.
WL3 T 077.PNG Plate of Day and Night The Peaceful Village Gives Wario the ability to switch between daytime and nighttime at will.
WL3 T 078.PNG Red Bracelet The Vast Plain This Treasure serves no purpose.
WL3 T 079.PNG Green Bracelet The Tidal Coast This Treasure serves no purpose.
Treasure Blue Bracelet The Volcano's Base This Treasure serves no purpose.
Treasure Clubs Crest Beneath the Waves This Treasure serves no purpose.
Treasure Spades Crest The West Crater This Treasure serves no purpose.
Treasure Heart Crest The Warped Void This Treasure serves no purpose.
Treasure Diamonds Crest The East Crater This Treasure serves no purpose.
Treasure Earthen Figure The East Crater This Treasure serves no purpose.
Treasure Saber The West Crater This Treasure serves no purpose.
Treasure Expensive Glass The Peaceful Village This Treasure serves no purpose.
Treasure Magic Pot The Frigid Sea This Treasure serves no purpose.
Treasure Treasure Magnifying Glass Bank of the Wild River Allows Wario to check which treasures he has already collected, without having to enter the level first.
Treasure UFO The Frigid Sea This Treasure serves no purpose.
Treasure Luxury Car Cave of Flames This Treasure serves no purpose.
Treasure Locomotive The Colossal Hole This Treasure serves no purpose.
Treasure Fire Drencher Above the Clouds Extinguishes the flames in The West Crater and The East Crater, opening new paths.
Treasure Seven Prismatic Colors Crayon-Red Beneath the Waves A set of seven treasures shaped like crayons. Whenever Wario finds one of the crayons, the object will travel to the hill that separates the north side from the west side Depending on the color of it, the crayon will then color a specific aspect of the hill.
  • The Red Crayon colors the door of the building..
  • The Brown Crayon colors the forest's ground and the tree trunks.
  • The Yellow Crayon colors the sign over the door.
  • The Green Crayon colors the trees and the grass.
  • The Cyan Crayon colors the sky.
  • The Blue Crayon colors the bushes.
  • The Pink Crayon colors the building itself.

Once the entire landscape is colored, the Golf challenge minigame will be unlocked and can be accessed at any time Wario travels from the north side to the west side and vice versa.

Treasure Seven Prismatic Colors Crayon-Brown The Warped Void
Treasure Seven Prismatic Colors Crayon-Yellow The Pool of Rain
Treasure Seven Prismatic Colors Crayon-Green Above the Clouds
Treasure Seven Prismatic Colors Crayon-Cyan The Big Bridge
Treasure Seven Prismatic Colors Crayon-Blue The Vast Plain
Treasure Seven Prismatic Colors Crayon-Pink Desert Ruins

Time Attack

Once Wario has opened all 100 Chests, Time Attack mode is activated.

The following message will be displayed from now on when starting the game:

Time Attack

  • Compete for time taken to get all 4 keys and clear the course.
  • Press Start Button on the Map Screen to see the list of best times.

Thus, Wario has to try to collect all the four keys the fastest way possible and enter an exit doorway in this mode. The best time will be saved for each world, though saving when playing a world isn't possible. If Wario breaks his personal record, he will joyfully lift his thumb. Otherwise, he will react as if he wouldn't have opened a chest and entered an exist doorway in the normal mode.

Staff

Main article: List of Wario Land 3 staff

Glitches

The Rolling Glitch

File:WL3 S RollingBug1.PNG
Performing the glitch.

When crouching at the foot of a hill, Wario may get stuck in a tight spot while sliding before he starts rolling. The rolling glitch can be performed at The Stagnant Swamp and The Colossal Hole.

File:WL3 S RollingBug2.PNG
Wario, breaking blocks by walking through them.

In this case, one will be able to walk as normal, but the game still treats Wario as if he's just rolling. Thus, he can break regular blocks and defeat enemies just by walking through them. Though there is a slight difference, as this state he will even stay if he walks on a hill, enters doors, crouches, climbs up a ladder, performs a normal attack or a Dash Attack.

It will end if Wario gets attacked by an enemy, enters a pipe or if he hits a wall with a regular attack. In the last case, the animation will occur that can normally be seen when rolling Wario smashes at a wall.

The Swamp Water Glitch

This glitch can be performed at The Stagnant Swamp. To do so, Wario must be floating in the muddy water and touching either edge of the pool. When +Control Pad down is pressed at the correct time, Wario will briefly dive under the water and the camera will move up. This can be repeated until the camera reaches the top of the level and Wario can be seen floating in the air. Wario will still act like he is at the bottom of the swamp, and will appear to swim in invisible water, walk on invisible platforms, and enter an invisible door or pipe.

The swamp water glitch ends when Wario uses a cable car, jumps through the top of the screen, or uses the aforementioned door or pipe.

References in later games

  • Mario Tennis: The Wario & Waluigi Court's music is a cover of the Day in the Woods music.
  • Dr. Mario 64: The game's character roster is almost entirely made up of characters originating from Wario Land 3.
  • WarioWare: Twisted!: The music box can be seen on a shelf during Wario's storyline.
  • Fortune Street: When a computer-controlled Wario builds a tent on the board, his dialogue mentions Rudy.

Gallery

For this subject's image gallery, see Gallery:Wario Land 3.

Media

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External links

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