User:Scrooge200/Sandbox: Difference between revisions

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Violet Isles, Fortune Island... On the rock wall after the spewing smoke disappears...
Violet Isles, Fortune Island... On the rock wall after the spewing smoke disappears...
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----
{{italic title|List of ''Super Mario Maker 2'' media}}
The '''Hint Block''' is a [[Command Block]] that appears in ''[[Mario & Luigi: Dream Team]]'' and actually I'm not sure what else. Huh. I think it was in Paper Jam too but I'll have to double check. Here are the Dream Team hints. Warning, big text dump!
This is a list of media files for the game ''[[Super Mario Maker 2]]''.
 
==''[[Super Mario Bros.]]''==
{{media table
|type1=audio
|type2=audio
|type3=audio
|type4=audio
|type5=audio
|type6=audio
|type7=audio
|type8=audio
|type9=audio
|type10=audio
|type11=audio
|type12=audio
|type13=audio
|type14=audio
|type15=audio
|type16=audio
|type17=audio
|type18=audio
|type19=audio
|type20=audio
|type21=audio
|type22=audio
|type23=audio
|type24=audio
|type25=audio
|type26=audio
|type27=audio
|type28=audio
|type29=audio
|type30=audio
|type31=audio
|type32=audio
|type33=audio
|type34=audio
|type35=audio
|type36=audio
|type37=audio
|type38=audio
|type39=audio
|type40=audio
|type41=audio
|type42=audio
|type43=audio
|type44=audio
|type45=audio
|type46=audio
|type47=audio
|type48=audio
|type49=audio
|type50=audio
 
|name1=SMM2 SMB Ground Theme
|pipe1=Ground Theme
 
|name2=SMM2 SMB Ground Theme Edit
|pipe2=Ground Theme (Edit)
 
|name3=SMM2 SMB Ground Theme Night
|pipe3=Ground Theme (Night)
 
|name4=SMM2 SMB Underground Theme
|pipe4=Underground Theme
 
|name5=SMM2 SMB Underground Theme Edit
|pipe5=Underground Theme (Edit)
 
|name6=SMM2 SMB Underground Theme Night
|pipe6=Underground Theme (Night)
 
|name7=SMM2 SMB Underwater Theme
|pipe7=Underwater Theme
 
|name8=SMM2 SMB Underwater Theme Edit
|pipe8=Underwater Theme (Edit)
 
|name9=SMM2 SMB Underwater Theme Night
|pipe9=Underwater Theme (Night)
 
|name10=SMM2 SMB Ghost House Theme
|pipe10=Ghost House Theme
 
|name11=SMM2 SMB Ghost House Theme Edit
|pipe11=Ghost House Theme (Edit)
 
|name12=SMM2 SMB Ghost House Theme Night
|pipe12=Ghost House Theme (Night)
 
|name13=SMM2 SMB Airship Theme
|pipe13=Airship Theme
 
|name14=SMM2 SMB Airship Theme Edit
|pipe14=Airship Theme (Edit)
 
|name15=SMM2 SMB Airship Theme Night
|pipe15=Airship Theme (Night)
 
|name16=SMM2 SMB Castle Theme
|pipe16=Castle Theme
 
|name17=SMM2 SMB Castle Theme Edit
|pipe17=Castle Theme (Edit)
 
|name18=SMM2 SMB Castle Theme Night
|pipe18=Castle Theme (Night)
 
|name19=SMM2 SMB Desert Theme
|pipe19=Desert Theme
 
|name20=SMM2 SMB Desert Theme Edit
|pipe20=Desert Theme (Edit)


|name21=SMM2 SMB Desert Theme Night
|pipe21=Desert Theme (Night)
|name22=SMM2 SMB Snow Theme
|pipe22=Snow Theme
|name23=SMM2 SMB Snow Theme Edit
|pipe23=Snow Theme (Edit)
|name24=SMM2 SMB Snow Theme Night
|pipe24=Snow Theme (Night)
|name25=SMM2 SMB Forest Theme
|pipe25=Forest Theme
|name26=SMM2 SMB Forest Theme Edit
|pipe26=Forest Theme (Edit)
|name27=SMM2 SMB Forest Theme Night
|pipe27=Forest Theme (Night)
|name28=SMM2 SMB Sky Theme
|pipe28=Sky Theme
|name29=SMM2 SMB Sky Theme Edit
|pipe29=Sky Theme (Edit)
|name30=SMM2 SMB Sky Theme Night
|pipe30=Sky Theme (Night)
|name31=SMM2 SMB Star
|pipe31=Star
|name32=SMM2 SMB Boss Music
|pipe32=Boss Music
|name33=SMM2 SMB Final Boss
|pipe33=Final Boss
|name34=SMM2 SMB Bonus Music
|pipe34=Bonus Music
|name35=SMM2 SMB Castle Clear
|pipe35=Castle Clear
|name36=SMM2 SMB Course Clear
|pipe36=Course Clear
|name37=SMM2 SMB Game Over
|pipe37=Game Over
|name38=SMM2 SMB Hurry Up
|pipe38=Hurry Up
|name39=SMM2 SMB Player Down
|pipe39=Player Down
|name40=SMM2 SMB P Switch
|pipe40=P Switch
}}
==''[[Super Mario Bros. 3]]''==
{{media table
|type1=audio
|type2=audio
|type3=audio
|type4=audio
|type5=audio
|type6=audio
|type7=audio
|type8=audio
|type9=audio
|type10=audio
|type11=audio
|type12=audio
|type13=audio
|type14=audio
|type15=audio
|type16=audio
|type17=audio
|type18=audio
|type19=audio
|type20=audio
|type21=audio
|type22=audio
|type23=audio
|type24=audio
|type25=audio
|type26=audio
|type27=audio
|type28=audio
|type29=audio
|type30=audio
|type31=audio
|type32=audio
|type33=audio
|type34=audio
|type35=audio
|type36=audio
|type37=audio
|type38=audio
|type39=audio
|type40=audio
|type41=audio
|type42=audio
|type43=audio
|type44=audio
|type45=audio
|type46=audio
|type47=audio
|type48=audio
|type49=audio
|type50=audio
|name1=SMM2 SMB3 Ground Theme
|pipe1=Ground Theme
|name2=SMM2 SMB3 Ground Theme Edit
|pipe2=Ground Theme (Edit)
|name3=SMM2 SMB3 Ground Theme Night
|pipe3=Ground Theme (Night)
|name4=SMM2 SMB3 Underground Theme
|pipe4=Underground Theme
|name5=SMM2 SMB3 Underground Theme Edit
|pipe5=Underground Theme (Edit)
|name6=SMM2 SMB3 Underground Theme Night
|pipe6=Underground Theme (Night)
|name7=SMM2 SMB3 Underwater Theme
|pipe7=Underwater Theme
|name8=SMM2 SMB3 Underwater Theme Edit
|pipe8=Underwater Theme (Edit)
|name9=SMM2 SMB3 Underwater Theme Night
|pipe9=Underwater Theme (Night)
|name10=SMM2 SMB3 Ghost House Theme
|pipe10=Ghost House Theme
|name11=SMM2 SMB3 Ghost House Theme Edit
|pipe11=Ghost House Theme (Edit)
|name12=SMM2 SMB3 Ghost House Theme Night
|pipe12=Ghost House Theme (Night)
|name13=SMM2 SMB3 Airship Theme
|pipe13=Airship Theme
|name14=SMM2 SMB3 Airship Theme Edit
|pipe14=Airship Theme (Edit)
|name15=SMM2 SMB3 Airship Theme Night
|pipe15=Airship Theme (Night)
|name16=SMM2 SMB3 Castle Theme
|pipe16=Castle Theme
|name17=SMM2 SMB3 Castle Theme Edit
|pipe17=Castle Theme (Edit)
|name18=SMM2 SMB3 Castle Theme Night
|pipe18=Castle Theme (Night)
|name20=SMM2 SMB3 Desert Theme Edit
|pipe20=Desert Theme (Edit)
|name22=SMM2 SMB3 Snow Theme
|pipe22=Snow Theme
|name23=SMM2 SMB3 Snow Theme Edit
|pipe23=Snow Theme (Edit)
|name24=SMM2 SMB3 Snow Theme Night
|pipe24=Snow Theme (Night)
|name26=SMM2 SMB3 Forest Theme Edit
|pipe26=Forest Theme (Edit)
|name28=SMM2 SMB3 Sky Theme
|pipe28=Sky Theme
|name29=SMM2 SMB3 Sky Theme Edit
|pipe29=Sky Theme (Edit)
|name30=SMM2 SMB3 Sky Theme Night
|pipe30=Sky Theme (Night)
|name31=SMM2 SMB3 Star
|pipe31=Star
|name32=SMM2 SMB3 Boss Music
|pipe32=Boss Music
|name33=SMM2 SMB3 Final Boss
|pipe33=Final Boss
|name34=SMM2 SMB3 Bonus Music
|pipe34=Bonus Music
|name35=SMM2 SMB3 Castle Clear
|pipe35=Castle Clear
|name36=SMM2 SMB3 Course Clear
|pipe36=Course Clear
|name37=SMM2 SMB3 Game Over
|pipe37=Game Over
|name38=SMM2 SMB3 Hurry Up
|pipe38=Hurry Up
|name39=SMM2 SMB3 Player Down
|pipe39=Player Down
|name39=SMM2 SMB3 P Switch
|pipe39=P Switch
}}
----
The '''Hint Block''' is a [[Command Block]] that appears in ''[[Mario & Luigi: Dream Team]]'' and actually I'm not sure what else. Huh. I think it was in Paper Jam too but I'll have to double check. Here are the Dream Team hints. Warning, big text dump!
----
Snuff the Flames
Snuff the Flames
Dodge all ghostly flames, and the foe's flames will extinguish, allowing you to jump on it! It will reignite if you leave it alone, so concentrate on attacking while the ghostly flames are out.
Dodge all ghostly flames, and the foe's flames will extinguish, allowing you to jump on it! It will reignite if you leave it alone, so concentrate on attacking while the ghostly flames are out.
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Mecha Column
Mecha Column
When  
When Mechakoopa numbers drop, they'll all line up in one column. If they hop before charging out, they'll fly over Mario's head. Let them pass by without jumping. For broken Mechakoopas, the tell is reversed. If broken Mechakoopas hop, they'll charge straight at you! Incidentally, if you stomp a broken Mechakoopa, it'll run the other way. Make it collide with other Mechakoopas for easy damage!
Mechakoopa
 
numbers drop,
they'll all line up in one column.
If they hop before charging out,
they'll fly over  
Mario's
head.
Let them pass by without jumping.
For broken  
Mechakoopas
, the  
tell
is reversed. If broken  
Mechakoopas
hop, they'll charge
straight at you!
Incidentally, if you stomp a broken
Mechakoopa
, it'll run the other  
way. Make it collide with other
Mechakoopas
for easy damage!
Break the Chains
Break the Chains
Before an  
Before an Antasman moves, it'll heal itself and those cohorts who are bound to it with magic. Use jumping attacks first to pick them off one by one!
Antasman
 
moves, it'll
heal itself and those cohorts who
are bound to it with magic.
Use jumping attacks first to pick
them off one by one!
Defeat Lakitu R
Defeat Lakitu R
Whenever a  
Whenever a Lakitu R attacks, it'll have Spinies R in tow. If you can't thin out the Spinies R, try defeating the Lakitu R first. Using a Taunt Ball to enrage it might help defeat a Lakitu R quickly. It'll attack you without fail, so counter for big damage!
Lakitu R
 
attacks, it'll  
have  
Spinies R  
in tow.
If you can't thin out the  
Spinies R
try defeating the  
Lakitu R
first.
Using a  
Taunt Ball
to enrage it
might help defeat a  
Lakitu R
quickly. It'll attack you without
fail, so counter for big damage!
Beat the Real Kamek
Beat the Real Kamek
Kamek  
Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek!
will make  
 
doppelgangers.
He'll recover health if you hit his
copies, so make sure not to miss
the real  
Kamek
Remember the Shapes
Remember the Shapes
The  
The spells from Kamek's magic move in specific directions depending on their shape.
spells from  
[Square]: Comes from the front.
Kamek's
[Circle]: Comes from the rear.
magic move in specific directions
[Triangle]: Comes from the right.
depending on their shape.
[Upside-down triangle]: Comes from the left.
: Comes from the front.
Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!
: Comes from the rear.
 
: Comes from the right.
: Comes from the left.
Be careful! It's tricky to
distinguish  
from
Beat the Real Kamek
Beat the Real Kamek
Kamek  
Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek.
will make  
 
doppelgangers.
He'll recover health if you hit his
copies, so make sure not to miss
the real  
Kamek
Remember the Shapes
Remember the Shapes
The  
The spells from Kamek's magic move in specific directions depending on their shape.
spells from  
[Square]: Comes from the front.
Kamek's
[Circle]: Comes from the rear.
magic move in specific directions
[Triangle]: Comes from the right.
depending on their shape.
[Upside-down triangle]: Comes from the left.
: Comes from the front.
Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!
: Comes from the rear.
: Comes from the right.
: Comes from the left.
Be careful! It's tricky to
distinguish  
from  


Use the Dry Bones
Use the Dry Bones
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Defeat Kamek (Green)
Defeat Kamek (Green)
In the
In the third battle with Kamek each of the 4 Kamek copies has a different role! The green one boosts the group's stats, so defeat that one first!
third  
 
battle with  
Kamek
each of the  
4 Kamek copies
has a different role!
The  
green one  
boosts the group's
stats, so defeat that one first!
Remember the Shapes
Remember the Shapes
The  
The spells from Kamek's magic move in specific directions depending on their shape.
spells from  
[Square]: Comes from the front.
Kamek's
[Circle]: Comes from the rear.
magic move in specific directions
[Triangle]: Comes from the right.
depending on their shape.
[Upside-down triangle]: Comes from the left.
: Comes from the front.
Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!
: Comes from the rear.
 
: Comes from the right.
Keep in mind that the enemy's SPEED stat gets faster with the green Kamek copy's magic!
: Comes from the left.
 
Be careful! It's tricky to
distinguish  
from
Keep in mind that the enemy's
SPEED
stat gets faster with
the  
green Kamek copy's  
magic!
Giant-Broom Service
Giant-Broom Service
Focus on the giant broom's
Focus on the giant broom's moves to foresee its attack! When it sweeps on the same spot, that's its tell! It's going to attack Mario! Slide the Circle Pad at the right time to escape from the broom's trajectory.
moves to foresee its attack!
 
When it sweeps on the
same spot, that's its  
tell
It's going to attack  
Mario
Slide the  
Circle Pad  
at the right
time to escape from the broom's
trajectory.
Escape the Nightmare
Escape the Nightmare
If you get hit by  
If you get hit by Antasma and fall asleep, you'll be caught in an endless nightmare. Jump out through the exit hole, or remain trapped forever! There is only one exit. All other holes are decoys. Jump through a hole to discover its nature. Find the exit, hurry!
Antasma
 
and
fall asleep, you'll be caught in an
endless nightmare. Jump out
through the exit hole, or remain
trapped forever!
There is only  
one
exit.
All other holes are decoys.
Jump through a hole to discover
its nature. Find the exit
hurry!
Get In the Ring!
Get In the Ring!
When Antasma throws a ring, make sure you get inside it. If you stay outside of the ring, you'll always get hit by the shock wave...and that'll hurt badly! When Antasma raises his hand, the direction where the ring falls will change, so move toward the side where he raised his hand. It's easier if you stay in the middle to prepare yourself!
When Antasma throws a ring, make sure you get inside it. If you stay outside of the ring, you'll always get hit by the shock wave...and that'll hurt badly! When Antasma raises his hand, the direction where the ring falls will change, so move toward the side where he raised his hand. It's easier if you stay in the middle to prepare yourself!
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Bye, Dreamy Bowser!
Bye, Dreamy Bowser!
Dreamy Bowser
Dreamy Bowser will block attacks to his body with his right arm. Defeat the right arm first to be able to damage his body. If Mario or Luigi gets caught, attack the left arm to free him.
will block attacks
to his body with his  
right arm
Defeat the  
right arm
first to be
able to damage his body.
If  
Mario
or  
Luigi
gets caught,
attack the  
left arm
to free him.


Minion Mop-Up
Minion Mop-Up
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Gold Beanie's Tell
Gold Beanie's Tell
Watch the  
Watch the Gold Beanie after countering its running attack. If it stumbles on its way back, it'll jump for its next attack! The timing of when it hits Mario will be slightly late, so wait a beat before swinging the hammer!
Gold Beanie
 
after
countering its running attack.
If it stumbles on its way back,
it'll jump for its next attack!
The timing of when it hits  
Mario
will be slightly late, so wait a  
beat before swinging the hammer!
Creeping Beanie
Creeping Beanie
Be extra careful if the  
Be extra careful if the Gold Beanie calls a crowd of buddies! It'll hide behind its buddies to sneak up on Mario. Stomp on the enemies concealing the Gold Beanie to counter! While the Gold Beanie is hiding, it'll keep changing its position, so keep an eye on it!
Gold
Beanie  
calls a crowd of buddies!
It'll hide behind its buddies to
sneak up on  
Mario
Stomp on the enemies concealing
the  
Gold Beanie
to counter!
While the  
Gold Beanie
is hiding,
it'll keep changing its position,  
so keep an eye on it!


Mix It Up
Mix It Up
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Watch and Learn
Watch and Learn
When you eat a  
When you eat a Boo Biscuit, you won't be able to attack for a while but you won't take any damage either! Use those moments of peace to
Boo Biscuit
observe enemy attacks and plan your defense!
, you
 
won't be able to attack for a  
while but you won't take any
damage either!
Use those moments of peace to
observe enemy attacks and plan
your defense!
Slow and Steady
Slow and Steady
Mess up an  
Mess up an attack a few times, and you'll unlock Slow Attack Mode. In Slow Attack Mode, time will slow down mid-attack to make it easier. Practice makes perfect!
attack
a few times,
and you'll unlock  
 
Slow Attack Mode
In Slow Attack Mode, time will slow down mid-attack to make it easier. Practice makes perfect!


Bros. Attacks
Bros. Attacks
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Use Luiginary Attacks
Use Luiginary Attacks
The quicker you defeat monsters,
The quicker you defeat monsters, the fewer attacks you'll endure! Use Luiginary Attacks to deal big damage and get it over with!
the fewer attacks you'll endure!
 
Use  
Luiginary Attacks
to deal big
damage and get it over with!
Restore Your BP!
Restore Your BP!
Using  
Using Luiginary Attacks uses BP. If you run out of BP, you can't use Luiginary Attacks, so restore it by drinking syrup. Buy Syrup Jars from item shops or pick up any dropped by enemies you defeat.
Luiginary Attacks
uses  
If you run out of  
, you can't use
Luiginary Attacks
, so restore
it by drinking  
syrup
Buy  
Syrup Jars
from  
item shops
or pick up any dropped by
enemies you defeat.


Level Up!
Level Up!

Revision as of 23:41, January 12, 2020

Welcome to my sandbox!


In Paper Mario: Color Splash, every level (besides Black Bowser's Castle and the Roshambo Temples) has colorless spots that Mario can fill in with his Paint Hammer. The percentage of colorless spots that have been painted in a level can be seen on the map, and if Mario paints every spot in a level, that level's record becomes available in the Prisma Museum.

The Shy Bandit appears on the map randomly, and can suck all the color out of a level. If Mario does not catch the Shy Bandit in time, that level's colorless spots must be painted in again.

Colorless spot locations

Port Prisma

Port Prisma
In the Yellow District, Toad has his colors drained and must be repainted. This spot must be painted to progress. A colorless spot in Port Prisma
In the Yellow District, the Prisma Cardware shopkeeper Toad has had his colors drained. This spot must be painted to progress. A colorless spot in Port Prisma
In the Fountain District, on the leftmost post. A colorless spot in Port Prisma
In the Fountain District, east of the lower leftmost potted plant. A colorless spot in Port Prisma
In the Fountain District, west of the leftmost flag. A colorless spot in Port Prisma
In the Fountain District, on the first step leading to the Red District. A colorless spot in Port Prisma
In the Fountain District, south of the upper leftmost bench. A colorless spot in Port Prisma
In the Fountain District, east of the upper leftmost potted plant. A colorless spot in Port Prisma
In the Fountain District, east of the steps leading to the Red District. A colorless spot in Port Prisma
In the Fountain District, northeast of the left flower bed. A colorless spot in Port Prisma
In the Fountain District, south of the left window. A colorless spot in Port Prisma
In the Fountain District, east of the left window. A colorless spot in Port Prisma
In the Fountain District, further south of the left window. A colorless spot in Port Prisma
In the Fountain District, south of the blue Big Paint Star's spot. A colorless spot in Port Prisma
In the Fountain District, north of the blue Big Paint Star's spot. A colorless spot in Port Prisma
In the Fountain District, on the wall near the left arch. A colorless spot in Port Prisma
In the Fountain District, on the steps leading to the exit. A colorless spot in Port Prisma
In the Fountain District, south of the right arch. A colorless spot in Port Prisma
In the Fountain District, on the floor east of the right arch. A colorless spot in Port Prisma
In the Fountain District, west of the right window. A colorless spot in Port Prisma
In the Fountain District, between the yellow and orange Big Paint Stars' spots. A colorless spot in Port Prisma
In the Fountain District, east of the entrance. A colorless spot in Port Prisma
In the Fountain District, east of the yellow Big Paint Star's spot. A colorless spot in Port Prisma
In the Fountain District, east of the orange Big Paint Star's spot. A colorless spot in Port Prisma
In the Fountain District, east of the northeast flagpole. A colorless spot in Port Prisma
In the Fountain District, south of the eastmost window. A colorless spot in Port Prisma
In the Fountain District, the middle flower on the east flower bed. A colorless spot in Port Prisma
In the Fountain District, east of the eastmost flagpole. A colorless spot in Port Prisma
In the Fountain District, east of the second-eastmost flagpole. A colorless spot in Port Prisma
In the Fountain District, east of the east flower bed. A colorless spot in Port Prisma
In the Fountain District, on the first step leading to the Yellow District. A colorless spot in Port Prisma
In the Fountain District, north of the steps leading to the Yellow District. A colorless spot in Port Prisma
In the Fountain District, on the southeast bench. A colorless spot in Port Prisma
In the Fountain District, on one of the posts next to the steps leading to the Yellow District. A colorless spot in Port Prisma
In the Fountain District, on the eastmost wall. A colorless spot in Port Prisma
In the Fountain District, the Toad under the west tree. Port Prisma
In the Fountain District, the Postmaster Toad, who is near the fountain. Port Prisma
In the Fountain District, the Toad near the east flower bed. Port Prisma
In the Harbor District, on the sign east of the trash can. Port Prisma
In the Blue District, on the green gate. Port Prisma
In the Blue District, on one of the flowers. Port Prisma
In the Blue District, west of the flower bed. Port Prisma
In the Blue District, south of Prisma Cardware. Port Prisma
In the Blue District, the Toad standing near the bridge. Port Prisma
In Prisma Cardware, the Toad at the west end of the shop. Port Prisma
In Prisma Cardware, north of the entrance. Port Prisma
In Prisma Cardware, west of the shopkeeper Toad. Port Prisma
In the Blue District, a Toad on the stairs. Port Prisma
In the Blue District, on a wall north of the gate. Port Prisma
In the Blue District, on the ground beneath two windows. Port Prisma
In the Blue District, the plants next to the Prisma Cardware sign. Port Prisma
In the Blue District, on the south part of a bench. Port Prisma
In the Blue District, a Toad sitting on the bench. Port Prisma
In the Blue District, on the south part of a bench. Port Prisma
In the Blue District, on the waterwheel structure. A colorless spot in Port Prisma
In the Fountain District, on the wall to the west. Port Prisma
In the Fountain District, south of a bench. Port Prisma
In the Fountain District, on the wall in the westmost alcove. Port Prisma
In the Fountain District, on the floor in the alcove with the trash can. Port Prisma
In the Fountain District, on the floor near the toilet paper. Port Prisma
In the Fountain District, on the overhang of plants. Port Prisma
In the Fountain District, a Toad near the toilet paper. Port Prisma
In the Fountain District, on the ground east of the toilet paper. Port Prisma
In the Fountain District, a Toad at the east end. Port Prisma
In the Fountain District, on the wall to the east. Port Prisma
In the Yellow District, a Toad that is initially being held by a Shy Guy. Port Prisma
In the Yellow District, on the roof of Peach's and Toad's guest quarters. Port Prisma
In the Yellow District, on the waterfall. Port Prisma
In the Fountain District, on the west wall in the area leading to the Mini Paint Star. Port Prisma
In the Blue District, on the ground shortly after the bridge. A colorless spot in Port Prisma
In the Blue District, on a flower after the bridge. A colorless spot in Port Prisma
In the Blue District, on the wall of Prisma Postal Toad. A colorless spot in Port Prisma
In the Blue District, on the sign outside the cafe. A colorless spot in Port Prisma
In the Blue District, on the westmost overhang. A colorless spot in Port Prisma
In the Blue District, on the Toad to the right of the Toad with the newspaper. A colorless spot in Port Prisma
In the Blue District, on the Toad with the newspaper. A colorless spot in Port Prisma
In the Blue District, on the Toad in the cafe. A colorless spot in Port Prisma
In the Blue District, on the roof of Prisma Postal Toad. A colorless spot in Port Prisma
In the Blue District, on the roof of Prisma Postal Toad. A colorless spot in Port Prisma
In the Blue District, on a Toad on the roof of Prisma Postal Toad. A colorless spot in Port Prisma

Ruddy Road

Ruddy Road
In the first area, on the ground. Ruddy Road
In the first area, on the second flower. Ruddy Road
In the first area, on the first flower after the bridge. Ruddy Road
In the first area, on the ground east of the bridge. Ruddy Road
In the first area, on the flower west of the house. Ruddy Road
In the first area, on the ground southwest of the house. Ruddy Road
In the first area, on the house. Ruddy Road
In the first area, on the wall. Ruddy Road
In the first area, on a flower south of a ? Block. Ruddy Road
In the first area, on the ground southeast of a ? Block. Ruddy Road
In the first area, on the flower before the bridge. Ruddy Road
In the first area, on the ground. Five Slurp Guys can be seen sucking the color out of this spot. Ruddy Road
In the first area, on the ground. A Slurp Guy is sucking the color out of this spot. Ruddy Road
In the area with the blue Mini Paint Star, in the second circle on the ground. Ruddy Road
In the area with the blue Mini Paint Star, on the ground. Ruddy Road
In the area with the blue Mini Paint Star, on the fifth flower. Ruddy Road
In the area with the blue Mini Paint Star, on the eastmost flower on the lower area. Ruddy Road
In the second area, on the ground near the sign. Ruddy Road
In the second area, on the first flower. Ruddy Road
In the second area, on a flower. Ruddy Road
In the second area, on a flower. Ruddy Road
In the second area, on the ground after the café. Ruddy Road
In the second area, on the ground. Ruddy Road
In the second area, on the ground. Ruddy Road
In the second area, on the ground. Ruddy Road
In the second area, on the ground behind a bush. Ruddy Road
In the second area, on the ground. Ruddy Road
In the second area, on a flower near the rolled-up platform. Ruddy Road
In the second area, on the ground on a raised platform. Ruddy Road
In the second area, on the ground south of a tree. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on a flower in a six-flower circle. Ruddy Road
In the second area, on an invisible ? Block surrounded by flowers. Ruddy Road
In the area with the blue Mini Paint Star, on a Toad who can be reached by jumping from a tree. Ruddy Road
In the area with the blue Mini Paint Star, on a flower. Ruddy Road
In the area with the blue Mini Paint Star, on a flower. Ruddy Road

Cherry Lake

Cherry Lake
In the second area, behind a bush. Cherry Lake
In the second area, south of the tree after the bridge. Cherry Lake
In the second area, southeast of a tree. Cherry Lake
In the second area, near some stairs. Cherry Lake
In the second area, south of Justice Toad's shoes. Cherry Lake
In the second area, north of Justice Toad's shoes. Cherry Lake
In the third area, south of a Brick Block. Cherry Lake
In the third area, on a post near the waterwheel. Cherry Lake
In the third area, near the tree with Justice Toad's pants. Cherry Lake
In the third area, south of the tree with Justice Toad's pants. Cherry Lake
In the third area, near the Inner Cherry Lake sign. Cherry Lake
In the third area, south of the Fan Thing. Cherry Lake
In the third area, on the ground south of the steps. Cherry Lake
In the third area, on a flower near the steps. Cherry Lake
In the third area, on a ? Block. Cherry Lake
In the fourth area, on the ground in a large crescent moon shape. Cherry Lake
In the fourth area, on the ground south of the entrance. Cherry Lake
In the fourth area, on the wall. Cherry Lake
In the fourth area, on the ground between two bushes. Cherry Lake
In the fourth area, on a stream of water. This colorless spot is required to beat the level. Cherry Lake
In the fourth area, on the ground near a blue crate. Cherry Lake
In the fourth area, on the ground behind a bush. Cherry Lake
In the fourth area, on a post that can only be reached from the right side. Cherry Lake
In Inner Cherry Lake, on the ground. Cherry Lake
In Inner Cherry Lake, on a post. Cherry Lake
In Inner Cherry Lake, on a plank behind the first waterwheel. Cherry Lake
In Inner Cherry Lake, on a plank after the second waterwheel. Cherry Lake
In Inner Cherry Lake, on a plank after the second waterwheel. Cherry Lake
In Inner Cherry Lake, on a plank before the third waterwheel. Cherry Lake

The Crimson Tower

The Crimson Tower
In the first area, on a green Toad. The Crimson Tower
In the first area, on the gate. The Crimson Tower
In the second area, on the ground. The Crimson Tower
In the second area, the Crimson Tower itself. The Crimson Tower from Paper Mario: Color Splash
In the third area, on the ground before the first conveyor belt. The Crimson Tower
In the third area, on the wall near the second conveyor belt. The Crimson Tower
In the third area, on the ground before the third conveyor belt. The Crimson Tower
In the third area, on the ground before the third conveyor belt. The Crimson Tower
In the third area, on the ground east of the staircase. The Crimson Tower
In the third area, near the hole Morton leaves in the wall. The Crimson Tower
In the third area, to the right of a ? Block. The Crimson Tower
In the fourth area, on a post on the third banister. The Crimson Tower
In the fourth area, on a post on the fourth banister. The Crimson Tower
In the fourth area, on a post on the fourth banister. The Crimson Tower
In the fourth area, on a post on the fifth banister. The Crimson Tower
In the fourth area, on a post on the fifth banister. The Crimson Tower
In the fourth area, on a post on the fifth banister. The Crimson Tower
In the fifth area, on the ground. The Crimson Tower
In the fifth area, on the ground. The Crimson Tower
In the fifth area, on the ground. The Crimson Tower
In the fifth area, on the wall. The Crimson Tower
In the fifth area, on the ground after jumping off the conveyor belt. The Crimson Tower
In the fifth area, on the wall near the conveyor belt. The Crimson Tower
In the fifth area, on a Toad. The Crimson Tower

Indigo Underground

Indigo Underground
In the first area, south of the fence. Indigo Underground
In the first area, on the sloped ground. Indigo Underground
In the first area, on the sloped ground. Indigo Underground
In the second area, on a square-shaped part of the wall. Indigo Underground
In the second area, before the first moving block. Indigo Underground
In the second area, below the first ? Block. Indigo Underground
In the second area, on the ground near three Swoops. Indigo Underground
In the second area, on the wall near three Swoops. Indigo Underground
In the second area, on the third moving block. Indigo Underground
In the second area, on the ground after the third moving block. Indigo Underground
In the second area, on the wall in a hidden alcove that can be accessed by walking behind the fourth moving block. Indigo Underground
In the second area, on a diamond-shaped spot on the wall. Indigo Underground
In the second area, on the ground. Indigo Underground
In the second area, on the wall and only accessible from the top of green moving block. Indigo Underground
In the second area, in a secret alcove to the right. Indigo Underground
In the third area, on the ground to the far west. Indigo Underground
In the third area, on the wall. Indigo Underground
In the third area, on the ground south of the first moving block. Indigo Underground
In the third area, on the ground below a ? Block. Indigo Underground
In the third area, on the wall. Indigo Underground
In the third area, on the bridge. Indigo Underground
In the third area, on the ground after the bridge. Indigo Underground
In the third area, on the wall. Indigo Underground
In the third area, on the wall near the Save Block. Indigo Underground
In the fourth area, on the ground. Indigo Underground
In the fourth area, on the ground. Indigo Underground
In the fourth area, on the sloped ground. Indigo Underground
In the fourth area, on the sloped ground. Indigo Underground
In the fourth area, on the ground under a ? Block. Indigo Underground
In the fourth area, on the wall. Indigo Underground
In the fourth area, on a moving block. Indigo Underground
In the fourth area, above a ? Block. This spot can be reached by going down a hole when the moving block has gone up. Indigo Underground
In the fourth area, on the ground. Indigo Underground
In the fourth area, on the wall. Indigo Underground
In the fourth area, on a green Rescue Squad Toad. Indigo Underground
In the third area, on a wooden board. Indigo Underground
In the third area, on the wall after the Brick Block. Indigo Underground
In the third area, on the platform with the Lemon Thing. Indigo Underground
In the third area, on the wall near the blue Mini Paint Star. Indigo Underground

Bloo Bay Beach

Bloo Bay Beach
In the first area, on the wall near the Toad. A colorless spot in Bloo Bay Beach
In the first area, on the ground under the overhang. A colorless spot in Bloo Bay Beach
In the first area, on the wall. A colorless spot in Bloo Bay Beach
In the first area, on the wall. A colorless spot in Bloo Bay Beach
In the first area, on the ground south of a ? Block. A colorless spot in Bloo Bay Beach
In the first area, on the wall behind the rock structure. A colorless spot in Bloo Bay Beach
In the first area, on the wall behind the rock structure. A colorless spot in Bloo Bay Beach
In the first area, on the wall on top of the cliff. A colorless spot in Bloo Bay Beach
In the first area, on the ground south-east of a palm tree on the cliff. A colorless spot in Bloo Bay Beach
In the first area, on a grain of sand near the ? Block. A colorless spot in Bloo Bay Beach
In the first area, on the ground. A colorless spot in Bloo Bay Beach
In the first area, on the ground. A colorless spot in Bloo Bay Beach
In the second area, on the ground. A colorless spot in Bloo Bay Beach
In the second area, on the ground south of the fourth palm tree. A colorless spot in Bloo Bay Beach
In the second area, on the ground between the last two palm trees. A colorless spot in Bloo Bay Beach
In the second area, on the ground. A colorless spot in Bloo Bay Beach
In the second area, on the ground. A colorless spot in Bloo Bay Beach
In the second area, on the ground. A colorless spot in Bloo Bay Beach
In the second area, on the ground near the exit. A colorless spot in Bloo Bay Beach
In the third area, on a cardboard star. A colorless spot in Bloo Bay Beach
In the third area, on the ground. A colorless spot in Bloo Bay Beach
In the third area, on the ground in the outline of a Toad's head. A colorless spot in Bloo Bay Beach
In the third area, on a flower. A colorless spot in Bloo Bay Beach
In the third area, on a flower near the fence. A colorless spot in Bloo Bay Beach
In the third area, on the fence. A colorless spot in Bloo Bay Beach
In the third area, on a planter in the cafe. A colorless spot in Bloo Bay Beach
In the third area, on the ground south of Luigi. A colorless spot in Bloo Bay Beach
In the third area, on a shell. A colorless spot in Bloo Bay Beach
In the third area, on the ground. A colorless spot in Bloo Bay Beach
In Blissful Beach, on the wall on the first rock. Bloo Bay Beach
In Blissful Beach, on the ground. Bloo Bay Beach
In Blissful Beach, on a tile on the ground. Bloo Bay Beach
In Blissful Beach, on an umbrella. Bloo Bay Beach
In Blissful Beach, on a rock wall. Bloo Bay Beach
In Blissful Beach, on a rock wall. Bloo Bay Beach
In Blissful Beach, on a rock wall. Bloo Bay Beach
In Blissful Beach, on the ground on a raised platform. Bloo Bay Beach
In Blissful Beach, on the ground on a raised platform. Bloo Bay Beach

Sunglow Ridge

Sunglow Ridge
In the first area, on the gate. This spot is repainted after collecting the red Big Paint Star. Sunglow Ridge
In the second area, on a block. Sunglow Ridge
In the second area, on the wall after jumping down from the ledge. Sunglow Ridge
In the second area, on the wall. Sunglow Ridge
In the second area, on the sloped ground. Sunglow Ridge
In the second area, on the wall. Sunglow Ridge
In the second area, on the wall north of the Unfurl Block. Sunglow Ridge
In the second area, on a Toad. Mario must hammer a tree to get the Toad down first. Sunglow Ridge
In the second area, on the ground. Sunglow Ridge
In the second area, on the wall. Sunglow Ridge
In the second area, on the ground south of the sign. Sunglow Ridge
In the second area, on a Toad south of the sign. Sunglow Ridge
In the second area, on a flower after the bridge. Sunglow Ridge
In the third area, on the sign. Sunglow Ridge
In the third area, on the ground. Sunglow Ridge
In the third area, on the bridge. Sunglow Ridge
In the third area, on the ground. Sunglow Ridge
In the third area, on the wall behind a tree. Sunglow Ridge
In the third area, on the wall. Sunglow Ridge
In the third area, on a tree. Sunglow Ridge
In the third area, on a wooden plank on a bridge. Sunglow Ridge
In the fourth area, on the ground behind some grass. Sunglow Ridge
In the fourth area, on the ground. Sunglow Ridge
In the fourth area, on the ground. Sunglow Ridge
In the fourth area, on a Toad. Sunglow Ridge
In the fourth area, on the wall. Sunglow Ridge
In the fourth area, on the wall. Sunglow Ridge
In the fourth area, on the ground. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on the wooden slope leading to the mill. Sunglow Ridge
In the fourth area, on a Toad in the lumber mill. Sunglow Ridge
In the fourth area, on a Toad in the lumber mill. Sunglow Ridge
In the fifth area, on the guard around the first bridge. Sunglow Ridge
In the fifth area, on the guard around the first bridge. Sunglow Ridge
In the fifth area, on the ground. Sunglow Ridge
In the fifth area, on the ground in a cave. Sunglow Ridge

Daffodil Peak

Daffodil Peak
In the first area, on the ground. Daffodil Peak
In the first area, on the wall. Daffodil Peak
In the first area, on the wall past the gate. Daffodil Peak
In the cabin, under the rug. Mario must hammer the rug to flip it over first. Daffodil Peak
In the cabin, between the dresser and the potted plant. Daffodil Peak
In the cabin, on the painting. Daffodil Peak
In the cabin, on the ground. Daffodil Peak
In the cabin, on the fire in the fireplace. Daffodil Peak
In the cabin, on the wall above the fireplace. Daffodil Peak
In the cabin, on the ground. Daffodil Peak
In the cabin, on the clock. Daffodil Peak
In the cabin, past the window. Daffodil Peak
In the cabin, on the chair. Daffodil Peak
In the second area, under the first ? Block. Daffodil Peak
In the second area, south of the pipe entrance. Daffodil Peak
In the second area, south of the exit to the first pipe. Daffodil Peak
In the second area, on the ground behind a bush. Daffodil Peak
In the second area, on the ground. Daffodil Peak
In the second area, on the ground south of the yellow pipe. Daffodil Peak
In the second area, on the ground. Daffodil Peak
In the second area, on the ground, hidden from view until Mario steps onto a lower platform. Daffodil Peak
In the second area, on a flower. Daffodil Peak
In the second area, on top of a rock formation. This spot can be reached by jumping down from the area directly above it. Daffodil Peak
In the second area, on a Toad. This Toad can be found by going behind the mountain and dropping behind it. Daffodil Peak
In the second area, on the wall of the area with the Rescue Squad Toad. Daffodil Peak
In the second area, on the ground and wall of the area with the Rescue Squad Toad. Daffodil Peak
In the second area, on the ground. Daffodil Peak
In the second area, on the wall. Daffodil Peak
In the second area, on the ground. Daffodil Peak
In the third area, on the ground. Daffodil Peak
In the third area, on the ground. Daffodil Peak
In the third area, on the ground. Daffodil Peak
In the third area, on the ground. Daffodil Peak
In the third area, on the ground to the left of the first pipe's exit. Daffodil Peak
In the third area, on the ground east of an ? Block. Daffodil Peak
In the third area, on the wall. Daffodil Peak
In the third area, on the wall. Daffodil Peak
In the third area, on the ground after the unfurled pipe. Daffodil Peak
In the third area, on the ground. Daffodil Peak
In the third area, near the Spinning-Door. Daffodil Peak
In the fourth area, near the rightmost pipe. Daffodil Peak
In the fourth area, near the rightmost pipe. Daffodil Peak
In the fourth area, on the wall of the area with the Unfurl Block. Daffodil Peak
In the fourth area, on the ground accessible from entering an orange pipe. Daffodil Peak
In the fourth area, on the ground neat the leftmost pipe. Daffodil Peak
In the fourth area, on the ground near the leftmost pipe. Daffodil Peak
In the fourth area, on the ground after entering the leftmost pipe. Daffodil Peak
In the fourth area, on the ground after entering the leftmost pipe. Daffodil Peak
In the fourth area, on an Unfurl Block. Daffodil Peak
In the fourth area, on the ground after entering the middle pipe. Daffodil Peak
In the fourth area, on the ground after entering the middle pipe. Daffodil Peak
In the fourth area, on the ground after entering the middle pipe. Daffodil Peak
In the first area, on the gatekeeper's head. Daffodil Peak

Château Chanterelle

Château Chanterelle
In front of the house, on the ground. Sunglow Ridge
In front of the house, on the ground. Château Chanterelle
In front of the house, on the ground. Château Chanterelle
Behind the house, on the fence near the barn. Château Chanterelle
Behind the house, on the ground. Château Chanterelle
Behind the house, on the ground. Château Chanterelle
Behind the house, on the ground. Château Chanterelle
Behind the house, on the ground. Château Chanterelle

Marmalade Valley

Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the railroad tracks. Marmalade Valley
In the first area, on the wall. Marmalade Valley
In the first area, on the wall. Marmalade Valley
In the first area, on a wooden platform. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley
In the first area, on the ground. Marmalade Valley

Mondo Woods

Mondo Woods
In the first area, on the ground. Mondo Woods
In the first area, on the ground. Mondo Woods
In the first area, on the ground. Mondo Woods
In the first area, on the ground. Mondo Woods
In the first area, on a Brick Block. Mondo Woods
In the first area, on the ground. Mondo Woods
In the second area, on a tree. Mondo Woods
In the second area, on the ground. Mondo Woods
In the second area, on top of a Brick Block. Mondo Woods
In the second area, on the ground beneath a row of Brick Blocks. Mondo Woods
In the area with the giant coin, on a tree. Mondo Woods
In the area with the giant coin, on a raised platform. Mondo Woods
In the area with the giant coin, on the wall. Mondo Woods
In the third area, on the ground. Mondo Woods
In the third area, on a tree. Mondo Woods
In the fourth area, on a bush. Mondo Woods
In the fourth area, on the ground. Mondo Woods
In the fourth area, on the wall. Mondo Woods
In the area with the giant coin, on the coin. Mondo Woods

Cutouts

Port Prisma
On the signs in the Blue District. Required for completion None Port Prisma
Cherry Lake
In the first area, on the gate. Required for completion None Cherry Lake
In the second area, on the post south of where Mario gets a card slot upgrade. Three Jump cards In Cherry Lake, beyond the second waterwheel... Cherry Lake
In the third area, at the Scenic Viewpoint mountain. Required for completion None Cherry Lake
In Inner Cherry Lake, while the waterwheel is aligned with the bridges. Required for completion None Cherry Lake
The Crimson Tower
In the fourth area, where there is a break in the posts. Two Hammer cards In Crimson Tower... The central pillar of the spiral staircase... The Crimson Tower
In the fifth area, in the area with the broken platforms. Required for completion None The Crimson Tower
Indigo Underground
In the first area, on a rock above the pipe. The Plunger Thing must be inserted. Required for completion None Indigo Underground
In the fourth area, behind a waterfall. Cutting this out reveals a green Rescue Squad cadet. Required for completion None Indigo Underground
In the third area, above the entrance to the yellow Mini Paint Star. An Eekhammer Card and a Hopslipper Card In Indigo Underground, above the entrance to the Mini Paint Star... Indigo Underground
Bloo Bay Beach
In the third area, behind the shower stall. Cutting this out reveals Luigi. 300 Coins HINT, ADD LATER Bloo Bay Beach
At the end of Blissful Beach. Required for completion None Bloo Bay Beach
In a rock in the first area. The Fan Thing must be inserted. Required for completion None Bloo Bay Beach
Sunglow Ridge
In the third area, at a dead end. A Hammer card, an Eekhammer card, and a KO Hammer card Sunglow Ridge, at the foot of a single tree in a dead end... Château Chanterelle
In the fifth area, at the very end. Required for completion None Sunglow Ridge
Château Chanterelle
In the third area, . Required for completion None Château Chanterelle

HINTS: A steamy shower. Behind a sandy café. Don't flush the toilet! (Bloo Bay Beach?)

A green L waits in the valley you spread on toast. Stand on the log lift. (Marmalade Valley)

A face peeking out. An ancient Coliseum. No seats here, my friend. (I could NOT figure this one out for the life of me, probably The Golden Coliseum but I thoroughly searched that place)

Plants casting shadows. Shadows shining through the dark. Spotlight of the plum. (Plum Park?)

The hot-spring shadow. No one enters, no one leaves. And yet there he is... (A Redpepper level, I forgot because they suck)

Broken screen still works. No power needed at all. A letter lights up. (I remember this one but can't remember where it is, it's a Luigi one, Green Energy Plant?)


Golden Coliseum, on the back wall of a waiting room...

Fort Cobalt, underground, on a materials container...

Violet Isles, the harbor of Fortune Island... the rock wall visible beyond the ship...

Toad Trainworks, the wall of the factory without a passenger car...

Redpepper Volcano, in the background when you walk along the wall...

Emerald Circus, in the corner behind the stage, next to the stairs...

Violet Isles, Fortune Island... On the rock wall after the spewing smoke disappears...


The Hint Block is a Command Block that appears in Mario & Luigi: Dream Team and actually I'm not sure what else. Huh. I think it was in Paper Jam too but I'll have to double check. Here are the Dream Team hints. Warning, big text dump!

Snuff the Flames Dodge all ghostly flames, and the foe's flames will extinguish, allowing you to jump on it! It will reignite if you leave it alone, so concentrate on attacking while the ghostly flames are out.

Walk on Fire You'll take a little damage, but you can also extinguish ghostly flames by jumping on them.

Attack the Original There's only one real Dreamy Mario. This foe will only fall if you damage the real one. He'll create Dreamy Mario copies but the one there from the start is the real one. Keep track of him. You'll always get attacked after you jump on a Dreamy Mario copy, so be careful!

Watch the Thread Bloatula's thread sometimes snaps as it attacks. When the thread snaps, the foe will bounce over your heads, so be careful!

Hammer Away Jumping on a spiked enemy will always damage you. If you're battling a Thorb, use a hammer to attack!

The Right Attack Each time you attack a Flibbee it flips its top and bottom. Note where its stinger is pointing, and use the right attack. Stinger down? Jump! Stinger up? Hammer! Choose those attacks wisely.

Dodge Water Balloons Grobot launches large and small water balloons from its mouth. The large ones will bounce over your heads, so don't jump!

Balloon Run 'n' Dodge Grobot will also launch water balloons while it's chasing you. Watch Grobot's arms to see which will launch the balloons. If it readies both arms, you'll both need to jump together!

Drop the Captain The Dreamcap Captain will keep calling Dreamcap reinforcements. Your best bet is to defeat the Dreamcap Captain first!

Attack the Colony When Bowser takes damage, the Antasma bats counterattack. Any damage you take from the Antasma bats will get added to Bowser's HP. Targeting individual Antasma bats is too slow, so attack them all at once with the Luiginary Ball.

Flounderflage Colors Red Flounderflages attack Mario. Green Flounderflages attack Luigi. Memorize their colors before they coat themselves in sand.

Dodge Flounderflage When Flounderflages attack individually, they have two jumping patterns: they jump straight at you, or they jump over your head. Red Flounderflages jump straight at Mario and jump over Luigi. Green Flounderflages jump right at Luigi and jump over Mario. Stay calm! Don't jump when a Flounderflage goes sailing over your head!

Jump in Sandoon Mario and Luigi can still jump even if they're consumed by a Sandoon. When a Sandoon slams into someone, press the button of the character it consumed.

Magic Caccac Number Caccac's counterattacks equal the number of times it gets hit. The last counterattack is unique, so remember the number that appears above the Caccac.

Shock Bomb Surprise When Torkscrew goes underground, use a Shock Bomb. It won't be able to attack while it's flipped over!

Send Torkscrew Under After you damage Torkscrew enough, it will burrow into the ground to escape. Make it burrow quicker by using attacks that do a lot of damage at once, like the Bros. Attacks 3D Red Shell or 3D Green Shell.

Dreamy Sandoon Leap If Dreamy Sandoons rise up short, they'll stretch as they approach. Jump over those closest to Mario. Conversely, if they rise up tall, they'll shrink as they approach. Jump over the farthest ones!

Bomb Targeting When a Lob-omb tosses a bomb, watch the way it's held for a sign of where it will land. Right hand means behind Mario. Left hand means in front of Mario. Both hands means at Mario's feet. If the Lob-omb jumps, it's aiming for Mario's back! Watch out!

Real-Bomb Spotting When a Lob-omb throws 3 bombs, only the starred one is real! Don't let it out of your sight!

Skipdrill Volley Skipdrills coming from above will go flying wherever Mario is facing as he whacks them. You cannot directly attack the buried Skipdrills, so smash their buddies into them instead!

Jump In Time Ticksquawks attack after revolution of the needle. Jump right as it completes the circuit! The distance the needle travels may change with each attack. Time your jump carefully! Even if the shutter closes, the needle keeps moving behind it. Try to get the timing down before the shutter closes!

Target Big Massif Whenever you defeat Hooraws, Big Massif's POW will go up. Using Luiginary Attacks is risky! Try countering Big Massif's attacks to thin out the Hooraws without enraging Big Massif. Reduce the Hooraws' numbers, and then use Luiginary Attacks!

Coconut Trawling When a big coconut appears during Big Massif's turn, it's your chance to engage the Hooraws. The key: get the charging Big Massif to hit the coconut! Big Massif will charge toward Mario, so match your moves with the coconut to make him hit it!

Repel Big Massif! When Big Massif flies into the air, watch the Hooraws standing in four groups. Big Massif will always bounce off the group of Hooraws currently raising their hands. After bouncing off the last group, he'll come straight towards Mario! Face him and counterattack!

All-Out Offensive! Time is of the essence, so don't waste it on healing! Focus on powerful Luiginary Attacks only. Hitting Heavy Zest with the Luiginary Stack should work! You can mop up any leftover Hooraws with the Luiginary Ball.

Coconut Ricochet If you see a giant coconut appear during Heavy Zest's attack, it's your chance to hurt the Hooraws! The key is to make Heavy Zest charge headlong into the coconut! Heavy Zest charges at Mario, so match your movements with those of the coconut.

A Hopeless Cause? If Mario simply cannot defeat all enemies within 3 moves, you will get the chance to give up. Use it to better prepare before retrying! Stock up badge effects of the Strike and Master badges to deliver more damage at once! Mix the Virus and Master badges to low Heavy Zest's DEF. Buy those in the Wakeport shop!

Be Excellent It'd be ideal to stay safe and win with Luiginary Attacks. If getting Excellent hits is a bit challenging, get in some practice! To practice Luiginary Attacks, go to the Guide menu before the battle and choose Attacks. And if the Excellent hits just aren't happening, counters will also let you get some damage in.

Throw In the Towel If you want to leave the battle, you can always give up. After Mario has 3 attack turns, the host will come out and give you the option to give up.

Counter Thunder Sass When Thunder Sass goes flying, watch the Hooraws around you. Thunder Sass will rebound off of each of the Hooraw groups with their arms raised. After bouncing off the final group, he will fly straight at Mario. Turn that way, and let him have it!

Drop a Monolift A Monolift carrying four rocks looks pretty miserable. That's the time to stomp it flat.

Look Before You Leap Every time a Flibbee R attacks, it'll flip upside down. Watch where its stinger points, and choose the right attack! Jump when the stinger points down, and hammer it when the stinger points up!

Pi'illodactyl Bait As long as it's in the background, you can't attack a Pi'illodactyl. To defeat a Pi'illodactyl, you'll need to use a Taunt Ball! But be careful! It's really strong!

Once Burnt, Twice Shy When a Pi'illodactyl spouts tongues of flame, watch its legs as it charges up the attack. Right leg up is a sign that Mario will be attacked first, while left leg up means Luigi's first! If you avoid the fire, stay alert! The ground under your feet will be hot for a while, so keep hopping!

Head First! Mammoshka's weak point is the head—go on, give it a stomp! But if it puts on a spiky helmet, switch to a ground assault... When the spiky helmet comes out, try to get rid of it posthaste!

Snowball Breakout If you get trapped in a snowball, make getting out your priority. Press the button just as your legs touch the ground to spring free!

Orchestrated Effort The huge rocks Mammoshka lobs cannot be countered by one man! Swing your hammers in concert!

Through Fire and Ice Avoid enough Magmad attacks to make it cool enough to stomp. When a Magmad's body becomes darker, that's the time to jump! Iceads change color just like Magmads—you know what to do!

Bomb Targeting When a Lob-omb R hurls 1 bomb, watch the way it's held for a sign of where it will land. Right hand means behind Mario. Left hand means in front of Mario. Both hands mean at Mario's feet. If the Lob-omb R jumps, it's aiming for Mario's back! Watch out!

Real-Bomb Spotting When a Lob-omb R throws 3 bombs, only the starred one is real! Don't let it out of your sight!

Hammer Away Durapurl's leaping attack always comes out on the third shell opening. Raise your hammer ahead of time, and prepare to swing it as the shell opens for the third time. If you connect, it'll drop on the ground, so smack it some more before it can hide in its shell!

Defeat Lakitu Whenever a Lakitu attacks, it'll have Spinies in tow. If you can't thin out the Spinies, try defeating the Lakitu first. Using a Taunt Ball to enrage it might help defeat a Lakitu quickly. It'll attack you without fail, so use counters for big damage!

Dreamcap Priority Dreamcap Captain R will call in more and more Dreamcaps R. Prioritize the defeat of the Dreamcap Captain R first!

Wholesale Damage Private Goomp, Sergeant Guy, and Corporal Paraplonk... Defeat all three at once, or they rise again! Deal damage to all three at once with the Luiginary Ball!

Goomba Stompfest Towers made of Goombas. Give them a taste of your boots. If they get behind Mario, they can spread out and gang up on him. By then, it's too late to dodge...

Cannon Fodder After the Banzai Bill gets loaded into the Sgt. Guy Cannon, THAT is stomp time. Massive damage for everyone!

Dark Block Knock Midattack, hit Dark Blocks from below to weaken them. A weakened Dark Block will take extra damage from attacks!

Drub the Airtub The only way to deal damage to Shy Guy Airtub is with counters. To defeat a Shy Guy Airtub, use Taunt Ball to enrage it. It'll come closer to attack you, so keep on countering!

Go Viral Whenever a Virus gets attacked, it'll change color. If you can line up three or more Viruses of the same color, they'll all go down!

Drop a Monolift R Monolift R carrying four rocks looks really miserable. Stomp it out of its misery.

Egg Snatcher! When a Bandit appears carrying a Golden Egg, toss a Taunt Ball! This'll make it drop the egg. Bandits will flock to get it back, so smash the Golden Egg quickly!

Pi'illodactyl R Bait As long as it's in the background, you can't attack a Pi'illodactyl R. To defeat a Pi'illodactyl R, you'll need to use a Taunt Ball! But be careful! It's really strong!

Once Burnt, Twice Shy When a Pi'illodactyl R spouts tongues of flame, watch its legs as it charges up the attack. Right leg up is a sign that Mario will be attacked first, while left leg up means Luigi's first! If you avoid the fire, stay alert! The ground under your feet will be hot for a while, so keep hopping!

Don't Tease! If Popple starts teasing Wiggler, Wiggler will lash out at you with a powerful attack. Attack Popple when he comes out first to prevent his teasing!

Clinging Popple Sometimes, when Wiggler comes charging around, Popple can try to hobble Mario and Luigi. If you do end up getting grabbed, there'll be a delay between your button press and your jump, so plan for it when dodging!

Empty the Krubbish If you defeat a Krubbish after it swallows a Cocoknight R, the Cocoknight R will also get hurt. Prioritize stomping the Krubbish with the most Cocoknights R in it!

Poison Control The poison smog Krubbish spews comes from up high and down low. Move to the low areas and jump! The direction its mouth points to at the start will be the high lane. It can point either behind, in front, or straight at you. The tells it gives will number the same as its attacks, so pay close attention!

Laser Targeting When an Eyepi'illo starts circling, time your counters carefully! When you hit it, it'll fire a nasty laser beam wherever it happens to be pointing, so swing when it points away from Mario and Luigi! Of course, it wouldn't be a bad thing if it blasted some baddies.

Vault the Bees You shouldn't stomp on the bees that come out of a Beehoss. If you stomp them, they'll come back and attack you! You won't be able to dodge their return attack, so be sure to jump over the bees to dodge them!

Bee Free Bees that leave a Beehoss sometimes never return. Hitting the Beehoss at times like that will be consequence free! Defeat it while the bees are gone!

Telltale Signs Watch a Commander Lakitu for tells about Boomerang Bros. It'll show a tell just before a Boomerang Bro attacks, so pay close attention! If a Boomerang Bro attacks alone, its Commander Lakitu's moves will be the tell! The boomerang follows the same path as the Commander Lakitu.

Double Boomerangs When two Boomerang Bros. attack, the Commander Lakitu will signal the order of the attacks. If the Commander Lakitu in front waves a red flag, the attack will first target Mario, while a green one means Luigi!

Taunt to Victory A defeated Commander Lakitu will sometimes drop a neat little item. Use a Taunt Ball if you want to defeat a Commander Lakitu. You'll lose the benefit of tells about the Boomerang Bros. attacks, but it may be worth it!

Split Wings Pi'illodium will become a lot weaker if you destroy both wings. Attacks against a weakened Pi'illodium deal extra damage!

Pelicrump Watch Some Pelicrumps ferry Bob-ombs in their cavernous bills. They'll lob them at you and deal unavoidable damage, so try and get rid of those targets first! Keep an eye on those Pelicrumps... You might spot a Bob-omb!

The Log Roll Be ready when a Pelicrump brings a giant statue to the party! It'll chase Mario faster than he can run! Ride on the logs that the Pelicrump drops to run faster than the statue for a while! Jump on logs multiple times until the statue breaks!

Pop the Balloons Knock back Spritzbloom balloons by jumping as they descend. If one lands before you can hit it, avoid it by moving up or down.

Skipdrill R Volley Skipdrill R coming from above will go flying wherever Mario is facing as he whacks it. You cannot directly attack a buried Skipdrill R, so bash its buddies into it instead!

Blow Off the Ink Inky Piranha Plants are annoying enemies who obscure your screen. Blow into the mic to clean it off! Taunt Ball will knock them out, giving you time to defeat other monsters!

Avoid the Fire Bar Watch a Flaming Antasmaton's wingspan to predict its attacks. Folded wings mean fast speed, spread wings mean slow, and original size means normal speed.

Where to Walk? Chain Chomp will stare at Mario or Luigi before attacking. Be sure to check where it's looking before it flings its companion Walker Guy! But careful! If a Chain Chomp closes its eyes while it's rolling, the Walker Guy will fly at the opposite opponent!

Drub the Airtub R The only way to damage a Shy Guy Airtub R is with counters. To defeat a Shy Guy Airtub R use a Taunt Ball to enrage it. It'll come closer to attack you, so keep on countering!

Major Malfunction Dealing damage to a Mechakoopa makes it break down immediately. Broken Mechakoopa attacks are erratic, so be extra careful!

Nowhere to Hide! When Mechakoopas encircle Mario, they attack from all directions, one by one. Broken Mechakoopas run around and attack from the opposite direction of their original spot! Watch out!

Draw Heavy Fire When Mechakoopas start firing, try drawing their fire and moving away at the last moment. Shots faulty Mechakoopas fire come back around to hit them. Get broken Mechakoopas to fire many shots for maximum damage!

Mecha Column When Mechakoopa numbers drop, they'll all line up in one column. If they hop before charging out, they'll fly over Mario's head. Let them pass by without jumping. For broken Mechakoopas, the tell is reversed. If broken Mechakoopas hop, they'll charge straight at you! Incidentally, if you stomp a broken Mechakoopa, it'll run the other way. Make it collide with other Mechakoopas for easy damage!

Break the Chains Before an Antasman moves, it'll heal itself and those cohorts who are bound to it with magic. Use jumping attacks first to pick them off one by one!

Defeat Lakitu R Whenever a Lakitu R attacks, it'll have Spinies R in tow. If you can't thin out the Spinies R, try defeating the Lakitu R first. Using a Taunt Ball to enrage it might help defeat a Lakitu R quickly. It'll attack you without fail, so counter for big damage!

Beat the Real Kamek Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek!

Remember the Shapes The spells from Kamek's magic move in specific directions depending on their shape. [Square]: Comes from the front. [Circle]: Comes from the rear. [Triangle]: Comes from the right. [Upside-down triangle]: Comes from the left. Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!

Beat the Real Kamek Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek.

Remember the Shapes The spells from Kamek's magic move in specific directions depending on their shape. [Square]: Comes from the front. [Circle]: Comes from the rear. [Triangle]: Comes from the right. [Upside-down triangle]: Comes from the left. Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!

Use the Dry Bones Sometimes Kamek will leave his Dry Bones in charge and hide in the background. Kamek slowly restores his health back there, and you can't attack him with normal attacks. Counterattack the Dry Bones to get the chance to launch them into Kamek. It's hard to stomp on all the Dry Bones. If there are too many coming your way, break some of them using a Luiginary Attack. If that's tough, break all of the Dry Bones to bring Kamek back to the fore!

Defeat Kamek (Green) In the third battle with Kamek each of the 4 Kamek copies has a different role! The green one boosts the group's stats, so defeat that one first!

Remember the Shapes The spells from Kamek's magic move in specific directions depending on their shape. [Square]: Comes from the front. [Circle]: Comes from the rear. [Triangle]: Comes from the right. [Upside-down triangle]: Comes from the left. Be careful! It's tricky to distinguish [triangle] from [upside-down triangle]!

Keep in mind that the enemy's SPEED stat gets faster with the green Kamek copy's magic!

Giant-Broom Service Focus on the giant broom's moves to foresee its attack! When it sweeps on the same spot, that's its tell! It's going to attack Mario! Slide the Circle Pad at the right time to escape from the broom's trajectory.

Escape the Nightmare If you get hit by Antasma and fall asleep, you'll be caught in an endless nightmare. Jump out through the exit hole, or remain trapped forever! There is only one exit. All other holes are decoys. Jump through a hole to discover its nature. Find the exit, hurry!

Get In the Ring! When Antasma throws a ring, make sure you get inside it. If you stay outside of the ring, you'll always get hit by the shock wave...and that'll hurt badly! When Antasma raises his hand, the direction where the ring falls will change, so move toward the side where he raised his hand. It's easier if you stay in the middle to prepare yourself!

Inside the Ring Once you're in the ring, look at Antasma again! When Antasma drops both hands, the ring will shrink shortly thereafter. Wait a bit to jump and dodge it!

Wake Up, Sleepyhead! After Antasma goes to sleep, he'll start steadily regaining HP. When sleeping, Antasma is impervious to all attacks. Wake up Antasma by destroying all of the Antasmunchies ASAP! You can defeat Antasmunchies en masse with Luiginary Attacks!

Bye, Dreamy Bowser! Dreamy Bowser will block attacks to his body with his right arm. Defeat the right arm first to be able to damage his body. If Mario or Luigi gets caught, attack the left arm to free him.

Minion Mop-Up If the Koopa Corps show up, aim for Dreamy Bob-ombs first. When you defeat one, it'll explode, damaging nearby enemies! Use a Taunt Ball to enrage Dreamy Bowser and make him attack you. Deal damage to the Koopa Corps en masse!

Taunt Balls Ahoy Anger the Shy Guy Airtub DX with Taunt Balls to get it to attack. That's your chance to counter for massive damage!

Counter Offensive The Gold Beanie often flees. But hit it with a counterattack, and the Gold Beanie won't be able to flee on its next turn!

Gold Beanie's Tell Watch the Gold Beanie after countering its running attack. If it stumbles on its way back, it'll jump for its next attack! The timing of when it hits Mario will be slightly late, so wait a beat before swinging the hammer!

Creeping Beanie Be extra careful if the Gold Beanie calls a crowd of buddies! It'll hide behind its buddies to sneak up on Mario. Stomp on the enemies concealing the Gold Beanie to counter! While the Gold Beanie is hiding, it'll keep changing its position, so keep an eye on it!

Mix It Up There's a badge effect for every combination of badges held by Mario and Luigi. Check various badge combinations to find powerful badge effects that match your play style. You can even swap badges midbattle. Just touch the Badges icon on the Touch Screen!

Watch and Learn When you eat a Boo Biscuit, you won't be able to attack for a while but you won't take any damage either! Use those moments of peace to observe enemy attacks and plan your defense!

Slow and Steady Mess up an attack a few times, and you'll unlock Slow Attack Mode. In Slow Attack Mode, time will slow down mid-attack to make it easier. Practice makes perfect!

Bros. Attacks The quicker you defeat monsters, the fewer attacks you'll endure! Use Bros. Attacks to deal big damage and get it over with!

Restore Your BP! Using Bros. Attacks depletes BP. If you run out of BP, you can't use Bros. Attacks, so restore it by drinking syrup. Buy Syrup Jars from item shops or pick up any dropped by enemies you defeat.

Use Luiginary Attacks The quicker you defeat monsters, the fewer attacks you'll endure! Use Luiginary Attacks to deal big damage and get it over with!

Restore Your BP! Using Luiginary Attacks uses BP. If you run out of BP, you can't use Luiginary Attacks, so restore it by drinking syrup. Buy Syrup Jars from item shops or pick up any dropped by enemies you defeat.

Level Up! Enemies getting too strong? Go back to an earlier area and fight some monsters to level up. As you gain levels, you take less damage and deal more punishment. It makes battling a cinch!

Equip Strong Gear To make battles easier, equip stronger gear! If you're getting hit a lot, buy apparel with high DEF to reduce the damage you take. Stay safe! Buy gear in gear shops, or pick up spoils from defeated foes.

Use Badge Effects! When things are going poorly, try using badge effects to make your life easier. When it's your turn to move, touch the badge-effect icon twice the Touch Screen to use it!

Save Badge Effects As much as possible, save up your badge effects to the maximum you can stock. Saved-up healing effects make battles less scary! Stocking up on damage-dealing effects is also a good strategy!

Heal Early and Often If you take damage and get low on, eat a Mushroom to heal. Buy Mushrooms from item shops or pick up ones enemies drop!

Rise from the KO It gets harder to defend if either Mario or Luigi goes down, and your offense also suffers! Revive with 1-Up Mushrooms ASAP!

Heal before Battle You can use Mushrooms and Syrup Jars outside of battle, too. Go to the Items menu and recover before fighting. Battles go easier if you start with full HP and BP.