User:Doc von Schmeltwick/Projects

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This is my personal project page.

Enemies and obstacles in the Super Mario series

This is my own silly little project. Some day I'll have them all. And then what, you ask? Doesn't really matter. This is a list of enemies in the Super Mario series.

Species
Image Brief Biography First Appearance
Goomba
Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party)
Goombas are one of the most common enemies in the Super Mario games, as well as the first and among the most basic. These shiitake-like creatures were once members of the Mushroom Kingdom, but turned traitor when Bowser attacked. They can be defeated with a single jump. They appear in most games; however, Super Mario Bros. 2, Super Mario Land, Super Mario World, and Super Mario Sunshine do not feature Goombas, with their role being given to the Goombo in Super Mario Land and the Strollin' Stu in Super Mario Sunshine. Super Mario World features the related Galoomba, but they are tougher.
Super Mario Bros.
Koopa Troopa
Artwork of a Koopa Troopa from New Super Mario Bros. 2Koopa Troopa of Super Mario Galaxy

Koopa Troopas are common turtle-like foes that retreat into their shells when jumped upon, or in some cases, get knocked out of them. They are among the most basic enemies, and are also one of the most common. They were originally depicted as quadrupedal, but starting with Super Mario World, they begin to walk on two legs, with some exceptions, like in Super Mario Galaxy. Typically, green ones will walk off ledges they come to, while red ones turn away from them. While sometimes simply known as "Koopas," not all Koopas are Koopa Troopas. According to Super Paper Mario, Goombas have had a long-held fear of Koopa Troopas, presumably because of their indestructible and hard-hitting shells.
Super Mario Bros.
Koopa Paratroopa

Koopa Paratroopas are Koopa Troopas with wings. With some exceptions, the green ones either hop along or move left and right, while the red ones fly up and down. The rare yellow ones in Super Mario World instead chase Mario on foot, and will jump over obstacles. Jumping on them causes them to lose their wings.
Super Mario Bros.
Piranha Plant

Piranha Plants are carnivorous plants that often live in Pipes, although they are also found planted in the ground, especially in the 3D games. Normally, they cannot be jumped upon, but this isn't the case in the 3D games after Super Mario 64.
Super Mario Bros.
Cheep Cheep

Cheep Cheeps are fish that are typically depicted with wing-like fins and mohawks, although there has been some variation. While they normally swim or jump, their exact behavior may vary drastically by game. Some will chase, and may even try to eat him; some swim in a wavy pattern, while others swim in a line.
Super Mario Bros.
Blooper

Bloopers, formerly Bloobers, are white squid-like creatures that usually follow Mario through the water with dangerous speed and accuracy. The ones of Isle Delfino instead travel on land near water, and spit ink, and die if they fall in the water.
Super Mario Bros.
Lakitu
File:Lakitu-NSMBU.png
Lakitus are cloud-riding Koopas that drop Spiny Eggs, which become Spinies upon hitting the ground. In some games, the cloud can be ridden in after they are defeated.
Super Mario Bros.
Spiny Egg
Spiny Egg
Spiny Eggs are dropped by Lakitus and become Spinies when they hit the ground. There is also a green type that doesn't hatch and a kind that turns into Piranha Plants.
Super Mario Bros.
Spiny
Spiny artwork from New Super Mario Bros. 2
Spinies are small, spiked Koopas that cannot be jumped upon. They are dropped by Lakitus as eggs, though some can be found in other places, such as upside down in caves.
Super Mario Bros.
Buzzy Beetle
File:BuzzybeetleNSMBU.png
Buzzy Beetles are small yet tough Koopas that are immune to fire, and tend to live in caves. They sometimes crawl on ceilings, in which case they will drop when Mario and Luigi come nearby.
Super Mario Bros.
Hammer Bro

Hammer Bros are Koopas that are commonly found in pairs, and throw an endless supply of Hammers. Relatives include Boomerang Bros, Fire Bros, Sledge Bros, Sumo Bros, and Ice Bros. One Hammer Bro from the first game is, retroactively, a unique character in the Mario franchise; he is referenced in Paper Mario: The Thousand Year Door, and is Hamma Jamma's grandfather. According to Hamma Jamma, World 7-1 was his "hood."
Super Mario Bros.
Bullet Bill
Bullet Bill in Mario Kart 8
Bullet Bills are ammunition that usually travel in a straight line. In some of the 3D games, they will follow Mario, a behavior that is similar to the Bull's-Eye Bills in the 2D games.
Super Mario Bros.
Bill Blaster
File:Bill Blasternsmbwii.PNG
Bill Blasters are two-sided cannons that shoot Bullet Bills. They are usually emblazoned with a skull. In Super Mario 64 and Super Mario 64 DS, they are grey cubes with a scrap metal-like texture and only one cannon. Super Mario 64 is notable for having only one of these enemies in the entire game; it is located at the beginning of the staircase to the top of Whomp's Fortress. Super Mario 64 DS, however, adds another in a new area behind Whomp's Fortress, as well as some in Dire, Dire Docks.
Super Mario Bros.
Lava Bubble
A Lava Bubble in Super Mario Run.
Lava Bubbles, formerly Podoboos, are balls of fire that leap out of Lava. Starting in Super Mario World, their design sometimes includes eyes.
Super Mario Bros.
Fire Bar
Artwork from a Fire Bar, from Super Mario Maker for Nintendo 3DS.
Fire Bars are rows of fireballs rotating around blocks. Their length varies greatly, and are commonly found in castle levels.
Super Mario Bros.
Poison Mushroom
File:PoisonMushroom-SNES.png
Poison Mushrooms sometimes come out of ? Blocks like Super Mushrooms do. However, they are colored differently, originally using the palette used for Goombas, Buzzy Beetles, Bloopers, and most blocks, with later games changing them to indigo or purple. In Super Mario 3D Land, they actively chase Mario.
Super Mario Bros.: The Lost Levels
Wind
File:WorldA-3SMBTheLostLevels.png
Wind pushes Mario around, potentially into an abyss. However, it can also push him out of an abyss, or across a gap. It appears in many levels of Super Mario 64, and it makes a notable appearance in World 2-4 of New Super Mario Bros Wii. Fwooshes, Wind Spirits, and Ty-Foos, along with Gusties from the Yoshi franchise are all enemies relating to wind.
Super Mario Bros.: The Lost Levels
Shy Guy
ShyGuyCTTT artwork.pngShy Guy from Mario Party 2

Shy Guys were Wart's main troops in Super Mario Bros. 2. They are notable for their amount of subspecies, but have for the most part been relegated to spinoffs. In Super Mario Bros. 2, the red ones walked off of ledges and the pink ones turned around. The pink ones were blue in the remakes.
Super Mario Bros. 2
Tweeter
Tweeter
Tweeters are jumping masked birdlike creatures that commonly appear alongside Shy Guys in Super Mario Bros. 2. Their masks resemble those worn by Wikipedia:Plague doctors.
Super Mario Bros. 2
Trouter
Trouter
Trouters are jumping fish, although their original sprites looked more like leaves. They are used as platforms to cross waterfalls, typically. Early spinoffs depicted them as being constantly-hungry eating machines.
Super Mario Bros. 2
Ninji
A Ninji in Super Mario Run.
Ninjis are hopping, star-shaped creatures. Initially designed to have goofy fanged faces, they are now depicted with button cheeks, thus hinting that their black "skin" is actually a garment.
Super Mario Bros. 2
Pidgit
Artwork of a Pidgit riding a magic carpet from Super Mario Advance.
Pidgits are small black, blue, or purple crows that typically ride Magic Carpets. Once they are removed, the heroes can use the carpet for a short period. Others have been known to be fired from Bill Blasters as "Pidgit Bills.
Super Mario Bros. 2
Beezo
Shy Away
Beezos, also called Shy Aways, are flying, lance-carrying Shy Guys. In the NES version of Super Mario Bros. 2, red ones swoop down on the heroes while grey and green ones fly straight ahead, although the latter was misidentified as pink in the instruction manual. In the remakes, the colors were changed from red to yellowish-brown and grey/green to red.
Super Mario Bros. 2
Snifit
SnifitMP3.pngSnifit

Snifits are gas mask-wearing Shy Guys from Super Mario Bros. 2, and occasional enemies in the Yoshi franchise. They spit solid nightmares out from the nozzle on the front. The pink/blue ones turn when they reach cliffs, and the grey/green ones hop in place. There is only one red Snifit in Super Mario Bros. 2. The ghostly Snufits from Super Mario 64 are a subspecies, but have the same Japanese name. Megaleg of Super Mario Galaxy is a titanic mechanical Snifit.
Super Mario Bros. 2
Phanto
File:SM2Adv-enemie-Phanto.png
Phantos are frightful floating masks that give chase when someone picks up the Key that they guard.
Super Mario Bros. 2
Bob-omb
BobombNSMBU.pngBob-omb in Super Mario Sunshine.

Bob-ombs are walking bombs. In some games, they actively chase Mario before exploding; in others, they won't ignite until Mario attacks them. In the Paper Mario series, they are noted for their short tempers.
Super Mario Bros. 2
Pokey

Pokeys are tall segmented cacti. While it has been inconsistent as to whether or not it's safe to jump upon them, the head is usually the weak point.
Super Mario Bros. 2
Spike Trap
SMG2 spikes.png
Spike Traps are areas of sharp, pointy spikes that can power down the Mario Bros and can take away health and lives. Spike Traps are either stationary, retractable, attached to a moving object, or any combination of these positions. Yoshi, however, is normally immune to their harmful effects.
Super Mario Bros. 2
Fire Piranha Plant
FirepiranhaNSMBU.pngArtwork of a Fire Piranha Plant from Super Mario 3D Land

Fire Piranha Plants, also known as Venus Fire Traps, are fire-spitting Piranha Plants. A similar species called the "Magic Piranha Plant" appeared in The Super Mario Bros. Super Show!.
Super Mario Bros. 3
Paragoomba
ParagoombaNSMBU.png
Paragoombas are winged Goombas. Some of them jump, some fly back and forth, and others drop parasitic Micro-Goombas. Jumping on them typically causes them to become Goombas.
Super Mario Bros. 3
Micro Goomba
Mini Goombas in New Super Mario Bros. 2Model of a Micro Goomba in Super Mario Galaxy

Micro Goombas, also known as Mini Goombas and Small Goombas, are miniature Goombas. They are often parasitic, weighing Mario down; these are sometimes called Mugger Micro-Goombas. There are also a kind that hides under Brick Blocks and jumps with them; these are Pile Driver Micro-Goombas. The ones in Super Mario Galaxy, however, were barely smaller than ordinary Goombas, and had rounder heads, looking vaguely like Goombos. They were also olive green.
Super Mario Bros. 3
Boomerang Bro
File:Boomerang Bro SM3DL.png
Boomerang Bros are Hammer Bros that wield Boomerangs. They are commonly found alone, and usually have blue shells, although the ones in Super Mario Bros. 3 had black shells and either green or light blue skin, with the remakes giving them all green skin.
Super Mario Bros. 3
Roto-disc
Super Mario Bros. 3 promotional artwork: Two Roto-Discs circling around.
Roto-discs are circular obstacles with a waffle-like pattern on them, that constantly circle around. They stand in for Fire Bars as Super Mario Bros 3's main fortress obstacle. A similar, unnamed obstacle appears in Super Mario Land, while Super Mario Land 2: Six Golden Coins has the similar Satellite.
Super Mario Bros. 3
Dry Bones
Artwork of Mega Dry Bones in Mario Party: Star Rush (later reused as Dry Bones' artwork for Super Mario Party)
Dry Bones are skeletal Koopa Troopas that often appear in castles. When jumped upon, they will temporarily fall apart, putting themselves back together after a few moments.
Super Mario Bros. 3
Cannon
A cannonball being shot out of a cannon in Super Mario Run.
Cannons are commonly found on Airships and shoot Cannonballs. There also exists a living, pig-like cannon called Bomubomu as well as a bipedal one called Kaboomba.
Super Mario Bros. 3
Boo
BooNSMBU.pngBoo

Boos, formerly known as "Boo" Diddlies and Boo Buddies, are shy, spherical ghosts that attack only when Mario's back is turned from them. Other behaviors are exhibited by Circling Boo Buddies, Boo Buddy Snakes, Boo Blocks, Disappearing Boo Buddies, Boo Buddy Swarms, and Bomb Boos, as well as the Boos of Super Mario Sunshine. They are known for their large tongues and short arms, and most famously, their shy personality, hence attacking only when the plumbers' backs, or anyone's, for the matter, are turned.
Super Mario Bros. 3
Thwomp

Thwomps are floating stone faces that crash down either when Mario gets close, or in a set pattern.
Super Mario Bros. 3
Chain Chomp

Chain Chomps are large iron balls that act similar to guard dogs, with chains holding them back. Without the chain, they are simply called Chomps. Super Mario World 2: Yoshi's Island introduced larger varieties, which have been commonly seen in the Super Mario games starting with Super Mario 64.
Super Mario Bros. 3
Fire Bro
File:Fire Bro-NSMBU.png
Fire Bros are Hammer Bros that produce fire. Originally, they were depicted as shooting the fire from their mouths, but later, they threw it like their relatives.
Super Mario Bros. 3
Burner
Burner sprite from New Super Mario Bros. Wii.
Burners, also known as Rocket Engines, are fire-shooting cannons commonly found on Airships. Similar enemies include Fire jets and Fire Cannons.
Super Mario Bros. 3
Rocky Wrench
File:RockyWrenchNSMBW.png
Rocky Wrenches are depicted either as mole-like Koopas or a possible relative of Monty Mole. Regardless, they hide under manhole cover-like lids and throw wrenches. They are similar to the Monties of Super Mario Galaxy, and may be intended to be the same thing.
Super Mario Bros. 3
Boss Bass
File:BigBerthaDS.png
Boss Bass, also known as Bubbas, are large, carnivorous Cheep Cheep relatives that often leap from the water to eat. If Mario gets eaten, he loses a life, no matter his form or health. In Super Mario 64, they are instead found swimming around to eat, a behavior that would later be given to Cheep Chomp. A mouth-brooding version called Big Bertha exists as well.
Super Mario Bros. 3
Spike
Spike
Spikes are Koopas that throw an endless supply of spiked balls from their mouths, or spiked bars in Super Mario 3D World.
Super Mario Bros. 3
Spiked Ball
File:SpikedBall-NSMBW.png
Spiked Balls are huge metal spheres covered in spikes, and were initially depicted as being thrown by Spikes. Since then, they have appeared independently.
Super Mario Bros. 3
Muncher
File:MuncherNSMBU.png
Munchers are small, but invulnerable Piranha Plants that are usually black. Goomba's Shoe and Yoshi can be used to walk on them.
Super Mario Bros. 3
Big Goomba
File:Bignsmall.PNG
Big Goombas, also called Grand Goombas and Giant Goombas, are large Goombas with similar behavior to their smaller counterparts. In Super Mario 64, punches and kicks would not affect them, but they could be Ground Pounded for a Blue Coin. However, jumping on the ones in Super Mario Galaxy and Super Mario Galaxy 2 would hurt Mario to jump on, regardless of his position. In New Super Mario Bros. Wii, jumping on them splits them into two ordinary-sized Goombas. They are not to be confused with Mega Goombas, which are a size larger, and split into two Big Goombas when jumped on, or four Goombas when Ground Pounded.
Super Mario Bros. 3
Big Piranha Plant
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plants, sometimes called Piranhacus Gigantici, Giant Piranha Plants, and Super Piranha Plants, are large Piranha Plants, that are more often found outside of Pipes than in.
Super Mario Bros. 3
Sledge Bro
A Sledge Bro.
Sledge Bros, sometimes misidentified as Sumo Bros, and large Hammer Bros that cause stunning shockwaves when they jump.
Super Mario Bros. 3
Bull's-Eye Bill
A Bull's-Eye Bill in Super Mario Run.Purple Bullet Bill

Bull's-Eye Bills, also known as Missile Bills, are targeting Bullet Bills that are usually red or orange, but purple ones exist as well. The scope of their targeting has changed immensely; the ones in Super Mario Bros. 3 and Super Mario Sunshine could only turn laterally, while the ones in New Super Mario Bros. Wii and beyond can turn in any direction. The Bullet Bills of Super Mario 64, Super Mario Galaxy, as well as some in Super Mario Galaxy 2 exhibit similar targeting behavior.
Super Mario Bros. 3
Flame Chomp
A Flame Chomp in New Super Mario Bros. 2
Flame Chomps, formerly Fire Chomps, are Chomps that fly and can spit fire. Once their fire is used up, they often explode. Small versions replace Kuromames in Super Mario 64 DS.
Super Mario Bros. 3
Spiny Cheep Cheep
File:SpinyCheepNSMBU.png
Spiny Cheep Cheeps are spiked versions of Cheep Cheeps that, depending on the game, either swim quickly across the screen or quickly chase Mario.
Super Mario Bros. 3
Falling Spike
Artwork of a falling spike from Super Mario Land 2: 6 Golden Coins.
Falling Spikes are spikes on the ceiling, sometimes stalactites, that fall down. They are similar to the Icicles that first appeared in Mario Bros.
Super Mario Land
Galoomba
A Galoomba from Mario Party 10
Galoombas, formerly "Goombas," are a relative of Goombas that aren't squished by jumping, instead stunning them. In Super Mario 3D World, they could be crushed with a Ground Pound, but not picked up and carried, like in Super Mario World.
Super Mario World
Monty Mole
MontymoleNSMBU.png
Monty Moles are creatures that resemble moles or gophers that pop out of the ground. Some throw rocks at Mario and then quickly hide back underground.
Super Mario World
Chargin' Chuck
Artwork of two Chargin' Chucks from Super Mario 3D World.
Chargin' Chucks are American Football-playing Koopas that take multiple hits to defeat. In Super Mario World, they also had a very wide variety of attacks.
Super Mario World
Swoop
A Swoop in Super Mario Run.
Swoops, also known as Swoopers, are bats that often hang from the ceilings of caves, when they see Mario, they swoop down upon him.
Super Mario World
Spike Top
File:SpiketopNSMBW.png
Spike Tops are spiked Buzzy Beetles with the ability to walk on almost any surface, including walls, in addition to being immune to fire and stomping. They were initially depicted with six legs, although that has long since been abandoned. They are currently depicted with angry faces in comparison to Buzzy Beetles.
Super Mario World
Spinner
A Spinner from New Super Mario Bros. Wii
Spinners, also known as Ball 'n' Chains, are spiked balls on the ends of chains that swing around in a large circle, similar to Roto-discs.
Super Mario World
Urchin
File:UrchinNSMBU.png
Urchins are spiny blue or purple echinoderms that move around by either rolling or floating.
Super Mario World
Magikoopa
Artwork of a Magikoopa in Super Mario 3D World
Magikoopas are Koopa wizards that can summon other enemies or Fireballs with their magic. A notable member is Kamek.
Super Mario World
Fuzzy
File:Fuzzy-NSMBU.png
Fuzzies are black spiny creatures that usually follow rails in the air. They are not to be confused with the psychedelia-causing creature of the same name.
Super Mario World
Porcupuffer
File:PorcuPufferNSMBU.png
Porcupuffers are massive spiky indigo Cheep Cheeps that swim quickly along the surface of the water, and since New Super Mario Bros. Wii, leap from it. They can also break free from ice almost immediately.
Super Mario World
Fish Bone
FishboneNSMBU.png
Fish Bones are skeletal Cheep Cheeps. Originally, they swam forward, occasionally darting. In Super Mario Galaxy, they were given a more torpedo-like appearance and behavior. New Super Mario Bros. Wii switched to a design similar to the original, but kept the torpedo-like behavior. Honebon is also stated to be a skeletal Cheep Cheep, but it slowly swims in an upside-down "V" pattern.
Super Mario World
Torpedo Ted
File:Torpedo Ted SMW.png
Torpedo Teds are underwater counterparts to Bullet Bills. They typically come from Skull Boxes.
Super Mario World
Wiggler
File:Wiggler Artwork - Super Mario Galaxy 2.png
Wigglers are cheerful yet easily-irritable caterpillars with flowers on their heads. When they metamorphose, they become Flutters.
Super Mario World
Bony Beetle

Bony Beetles are undead Buzzy Beetles with retractable spikes. Initially, they were bipedal, wore shoes had no head, and had a plated, Dry Bones-like shell, making them look somewhat like an incomplete Dry Bones. They also had Dry Bones' falling apart animation, although it was changed in Super Mario Advance 4: Super Mario Bros. 3's e-Reader content. Paper Mario:Sticker Star gave them a more Buzzy Beetle-like design, with four shoeless feet and the plated shell looking more like a cracked Buzzy Beetle shell, and New Super Mario Bros. U kept that design. Their heads now tuck in when they push out their spikes, somewhat simulating their original headless look.
Super Mario World
Banzai Bill
BanzaibillNSMBU.png
Banzai Bills are massive Bullet Bills that can be difficult to avoid, due to their size.
Super Mario World
Big Boo
A Big Boo in New Super Mario Bros. 2
Big Boos are large Boos that have appeared as both enemies and bosses.
Super Mario World
Skewer
Pillar NSMBW.png
Skewers, also known as Spike Pillars, are large spiked beams that shoot out to attack.
Super Mario World
Grinder
A Big Grinder
Grinders are large saw blades that follow tracks, although even larger versions exist as well. In Super Mario Galaxy 2, they instead cut up Puzzle Plank Galaxy, and in Super Mario Maker, placing them off of a track causes them to simply spin in one place.
Super Mario World
Boulder
World 3-5
Boulders make their first appearance being dug up by Diggin' Chuck. They later appear in various other games, and Mario can even become one with the Rock Mushroom.
Super Mario World
Mechakoopa

Mechakoopas are wind-up toys resembling Bowser. Jumping on them usually causes them to go into a dormant state, where they can be picked up and thrown. In Super Mario Galaxy, they are bulkier, only go dormant when hit with a Star Spin, can't be picked up, and breathe fire.
Super Mario World
Whomp
A Whomp
Whomps are bipedal relatives of Thwomps that attack by falling face-forward, thus exposing their weak point, their backs.
Super Mario 64
Unagi
Unagi.png
Unagis are large eels that often hide away in caves. Similar creatures are Gringills and Spike Eels, as well as Eely-Mouth.
Super Mario 64
Amp
An Amp in New Super Mario Bros. 2
Amps are electric spheres that are often found circling things. This is similar to the enemies Spark, Hothead, Li'l Sparky, and Piro Dangle, but they are all considered different things.
Super Mario 64
Scuttlebug
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebugs are spiders that often jump or hang by webs.
Super Mario 64
Bully
Artwork of a Bully from Super Mario 3D World.
Bullies are spherical enemies that attack by pushing Mario around. Mario must do the same to beat them.
Super Mario 64
Klepto
File:Klepto.jpg
Kleptos are larcenous condors that steal Mario's hat, and can also be found with Power Stars and Silver Stars. In the original Super Mario 64, only one appeared, in Shifting Sand Land. but the remake added them in Tiny-Huge Island and the new Sunshine Isles course.
Super Mario 64
Skeeter
Artwork of Skeeter from Super Mario Galaxy 2
Skeeters are water-strider creatures. Their appearance and aggressiveness, along with the effect of jumping on them, has varied. There is also a bomb-dropping version.
Super Mario 64
Butterfly
Butterflies
Butterflies appear as simple foreground objects in Super Mario World 2: Yoshi's Island. However, in Super Mario 64, specifically in Tiny-Huge Island and Tall, Tall Mountain, butterflies appear as enemies, sometimes turning into large explosive black spheres that home in on Mario if Mario attacks them. Other times, they turn into 1-Up Mushrooms. They typically appear near other enemies.
Super Mario 64
Kuromame
File:Fire Spitter Glitch.PNG
Kuromames are small black spheres that only appear in Super Mario 64. They do not move, but when Mario comes near them, they will shoot fireballs at him. Wet-Dry World features two that, due to a mistake in level design, can never fire. Super Mario 64 DS replaces them with tiny Flame Chomps, and removes the two non-working ones entirely..
Super Mario 64
Tox Box
A Tox Box
Tox Boxes are cube enemies with one hollow side Mario can stand under without getting crushed. The ones in Super Mario 64 and the ones in Super Mario Galaxy have vastly different appearances, as well as slightly different Japanese names.
Super Mario 64
Chuckya
File:Chuckya64.png
Chuckyas are large purple Bob-ombs that hover above the ground on a pointed tail-like structure, and pick up and throw Mario, not unlike King Bob-omb. To defeat a Chuckya, Mario must throw it, awarding him with five coins.
Super Mario 64
Graffiti
Episode 3: The Goopy Inferno of Pianta Village in the game Super Mario Sunshine.
Graffiti, commonly known as Goop, is the most common obstacle in Super Mario Sunshine, caused by Bowser Jr.'s Magic Brush. It is described as "icky" and "paint-like," and comes in numerous varieties, including some that are electrically-charged and some that are incredibly hot. It also apparently, despite its gruesome appearance, tastes quite sweet. It is capable of causing people, trees, and whole structures to sink down inside of it. Most can be gotten rid of with F.L.U.D.D., but one particularly thick yellow variety requires Yoshi juice. Many enemies are spawned from Goop, and many more leave it behind. There are also large balls of Goop called Glorpedoes, which are used as projectiles, and splat into massive amounts of Goop; however, spraying them will cause them to explode into water, instead.
Super Mario Sunshine
Gooble
Swoopinstu.png
Goobles, also known as Swoopin' Stus, are the most common enemy from Super Mario Sunshine, even more common than the game's Goomba-analog, the Strollin' Stu. They are spawned from goop, attack by jumping, and splat into more goop when they land. They have not been seen in any games since.
Super Mario Sunshine
Strollin' Stu and relatives

Strollin' Stus are the replacement for Goombas in Super Mario Sunshine, although they physically resemble Burts more. They are occasionally generated from paintings of them, and at one point, a miniature Goop Generator. They have numerous subspecies, such as the Smolderin' Stu, Soarin' Stu, Swipin' Stu, Stackin' Stu, and Giant Stu. Some sources also list Gooble as a subspecies known as Swoopin' Stu.
Super Mario Sunshine
Pokey Head
File:PokeySproutSMS.png
Pokey Heads are single-segmented Pokeys. While they have technically appeared since Super Mario Bros. 2 due to Pokeys being reduced to a head when their segments are destroyed, the Pokey Heads from Super Mario Sunshine are distinguished by their different behavior, in which they disguise themselves as flowers and pop out of the ground when approached, slowly hopping after Mario. The ones in Super Mario Galaxy were green. Due to this version appearing in Super Mario Galaxy 2, they are also notably the last Pokeys to have the floral design.
Super Mario Sunshine
Wire Trap
File:Spiky Ring.PNG
Wire Traps are electric shell-like creatures found along tightropes. They can be heard making a chirping sound, similar to real-life hermit crabs. Red ones are the most common, and typically travel from one end of a tightrope to the other, appearing and disappearing at the ends, although some in Noki Bay will actively chase Mario. The larger blue ones, only found in Noki Bay, travel back and forth along the ropes.
Super Mario Sunshine
Wind Spirit
Wind Spirit
Wind Spirits, also known as Gusts, are balls of wind found in areas of high elevation on Isle Delfino. When Mario approaches, they will appear, make wide loops around him, before charging straight at him with decent accuracy.
Super Mario Sunshine
Klamber
File:SMS ScuttleBug.JPG
Klambers are mechanical Scuttlebugs found climbing on many grates and fences. They will pursue anyone they see intruding upon their fence, and can only be killed by hitting it from the other side of the fence, or using Yoshi to eat it or turn it into a platform.
Super Mario Sunshine
Cataquack
File:Cataquack.jpg
Cataquacks are blue creatures resembling both ducks and Wiggler segments, and are native to Gelato Beach. When they see Mario, they will chase him and fling him up in the air, but are unlikely to damage him. In Super Mario Galaxy, they are outright unable to damage Mario, but Mario is unable to defeat them. Also in Super Mario Galaxy, they respawn if they fall in water. Super Mario Sunshine also has an aggressive red type that will damage Mario far easier. Additionally, green and purple ones appear in the Mario Kart series alongside blue and red ones, but they all act the same there.
Super Mario Sunshine
Electro-Koopa

Electro-Koopas are quadrupedal creatures that come in multiple colors. Blue ones toss their electrified shells at Mario, which then boomerang back. If Mario sprays the resulting Beach Koopa, it will get shocked by its own shell, then leave a number of coins behind corresponding to the episode number. Red ones are larger, and have three spikes on their shells instead of two. They crawl along fences in a back-and-forth pattern, and take no heed of Mario's presence. They can be defeated by attacking the opposite side of the fence. There is only one green one in the entire game, and it resembles a large red one. It is found sleeping, unintentionally causing the Ferris Wheel of Pinna Park to spin out of control. The Japanese name of this one refers to it as a King of Electro-Koopas.
Super Mario Sunshine
Deep Cheep
File:DeepCheepNSLU.png
Deep Cheeps are aggressive green Cheep Cheeps that chase Mario. They were originally depicted with white mohawks, but they have since been switched to yellow.
New Super Mario Bros.
Cheep Chomp
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomps are purplish relatives of the carnivorous Boss Bass, that swim through the water looking for food. Getting eaten by one will cost a life, regardless of Mario's current form.
New Super Mario Bros.
Volcanic Debris
Volcanic debris from New Super Mario Bros.
Volcanic debris refers to rocks that fall from the shy after being launched from volcanoes. It is highly destructive, being able to break through any kind of block, and well as set off Kab-ombs.
New Super Mario Bros.
Octoomba and Octo Army

Octoombas, formerly known as Electrogoombas, are aliens that attack by headbutting or shooting projectiles. Subspecies include the skittish Octoguys, the massive Octopuses, the double-shooting Elite Octoombas, and the ghostly Octoboos. They are led by King Kaliente and Prince Pikante.
Super Mario Galaxy
(Octoomba, Octoguy, and Octopus)
Super Mario Galaxy 2
(Elite Octoomba and Octoboo)
Flipbug
File:Red Insect.PNG
Flipbugs are skittish insects that typically fly away from Mario until eventually they tire and fall onto their backs. However, if he is Bee Mario, they will angrily pursue him.
Super Mario Galaxy
Mandibug
Mandibug
Mandibugs are aggressive purple beetles that attack with their large mandibles and by charging forwards. Some also carry a baby on their back as a sort of miniboss. They are led by Bugaboom.
Super Mario Galaxy
Sentry Beam
Spring Vault from Super Mario GalaxyLaserRobot.png

Sentry Beams are primarily laser-sing robots, with various types, such as a purple one that can be bounced upon and shoots rings of electricity, a green one that can also be bounced upon but releases Topminis, a yellow one that makes electric rings but has a top resembing a screw, or sometimes is covered in spikes, and a grey kind that shoots lasers straight at Mario and isn't bouncy. Ring Burners are similar.
Super Mario Galaxy
Topman
Spiky TopmanSpring TopmanArtwork of a Topmini from Super Mario Galaxy

Topmen are a group of spinning top-like aliens that include the red Spiky Topman, the green Spring Topman, and the yellow Topmini. They have bases in the Battlerock Galaxy and Dreadnought Galaxy, as well as top-shaped flying saucers. They were going to appear in the Melty Molten Galaxy, but were removed, with the only remaining trace of them being two crashed saucers. They are led by Topmaniac.
Super Mario Galaxy
Monty, Undergrunt, and Undergrunt Gunner
Undergrunt Gunner.png
Montys are mole-like creatures from Super Mario Galaxy that emerge from vents to throw wrenches at Mario, similar to Rocky Wrenches. Undergrunts are relatives with helmets that dig forwards. Both can be uprooted and stunned with a nearby Ground Pound. Undergrunt Gunners are blue Undergrunts in cannons that take three ground pounds atop the glass to defeat. The cannons can shoot bubbles or homing balls of electricity, depending on the cannon's color. In Super Mario Galaxy 2, Undergrunt Gunners man Koopa Clown Car-like vehicles that shoot Bullet Bills, and could be defeated by sending a Bill back at it with Yoshi. They are led by Major Burrows.
Super Mario Galaxy
Li'l Brr and Li'l Cinder
Li'l Brr artworkLi'l Cinder artwork

Li'l Brrs and Li'l Cinders are elemental enemies in Super Mario Galaxy. They both commonly appear in the Freezeflame and Shiverburn Galaxies, and both swoop down to attack. Li'l Brrs freeze Mario and can also be found in other cold areas like the frozen Cosmic Cove Galaxy, while Li'l Cinders cause Mario to jump, burned, and can be also be found in other volcanic areas, like the Melty Molten Galaxy. There is a large Li'l Brr named Baron Brr.
Super Mario Galaxy
Eep Cheep
File:YellowCheepCheepNSMBU.png
Eep Cheeps are skittish yellow Cheep Cheeps found in large schools. They are similar to an unused enemy from Super Mario Bros. 3.
New Super Mario Bros. Wii
Magmaargh
Magmaargh artwork from Super Mario Galaxy 2
Magmaarghs are a subspecies of the Blarrg enemy from Super Mario World, and far more common. They lunge up from underneath lava in an attempt to eat Mario. They have some subspecies of their own, Magmaws, Sandmaarghs, and Charvaarghs.
Super Mario Galaxy 2
Biddybud
A red Biddybud from Super Mario 3D Land.
Biddybuds are variously-colored ladybug-like creatures found marching around in groups. There is also a winged variety; both can be defeated instantly with any attack.
Super Mario 3D Land
Peepa
Artwork of a Peepa in Mario Party: Star Rush
Peepas are Boos with faces that resemble the Boos of the Super Mario World cartoon. They are not shy, and will happily look eye-to-eye with Mario as they follow their preset paths. In New Super Mario Bros. 2, some Peepas act like Circling Boo Buddies, while others carry platforms.
Super Mario 3D Land
Waddlewing
File:Waddlewing with Super Acorn - New Super Mario Bros U.png
Waddlewings are flying squirrel enemies that sometimes fly across the screen, sometimes run and take off, and sometimes carry Super Acorns. As such, they are comparable to the caped Super Koopas of Super Mario World.
New Super Mario Bros. U
Skipsqueak

Skipsqueaks are mice that are constantly jogging, with the occasional jump, and as such are often found on constantly-moving ground. There is also a spiked version.
Super Mario 3D World
Ant Trooper
File:Blue Ant Artwork - Super Mario 3D World.png
Ant Troopers are ant enemies that walk forward in lines. They can walk on any surface, similar to a Spike Top. They have a spiked version and a giant version, and are not to be confused with the Ants from Super Mario Land 2: 6 Golden Coins.
Super Mario 3D World

Music Coin locations in Wario Land 3

When I have the time, I'll start on this. Currently, it's almost time for college to start, so not now.

New Category Ideas

Category:Protoplasmic and Slime-using Enemies
Category:Blarggs
Category:Lava Bubbles
Ameboid
Apprentice (enemy)
Armank
Blooper
Boo Blah
Cactus Slime
Caged Ghost
Chain Chomplet
Chester
Chuckolator
Coo Coo
Czar Dragon
Dangling Ghost
Dark Matter
Eely-Mouth
Elite Goombule
Fizzlit
Fligby
Gilbert the Gooey
Glamdozer
Glorpedo
Glurp
Gooble
Gooey Goon
Goombule
Goop
Goop Generator
Gooper Blooper
Hebarii
Inky Piranha Plant
Jelly Ghost
King Calamari
Monty Mole
Muddy Buddy
Octovader
Petey Piranha
Phantamanta
Piranha Plant
Piranhabon
Polluted Piranha
Salvo the Slime
Shadow Mario
Slime
Slime Ghost
Slug
Sluggy
Sluggy the Unshaven
Snifit
Spike Blop
Strollin' Stu
Vine Slime

Templates

The title of this article is official, but it comes from a pre-release source or internal data. As such, it potentially reflects an early point in development or developer nickname that may not be the intended name by the final product, and may not be in English. If an official name from a post-release acceptable English source is found, the article should be moved to its appropriate title.

<includeonly>[[Category:Articles with titles from pre-release sources]]</includeonly>

Draft Articles for recurring music:

  • Super Mario Bros. overworld theme
  • Super Mario Bros. cave theme
  • Super Mario Bros. invincibility theme
  • Super Mario Bros. 3 fortress theme
  • Super Mario Bros. 3 boss theme
  • Super Mario Bros. 3 airship theme
  • Donkey Kong Country Jungle Hijinks
  • Super Mario 64 Peach's Castle theme
  • Super Mario 64 Secret Slide theme

Specifications: Theme should appear in no less than, say, 8 games. I'm pretty sure all of these cover that parameter. Official names are also appreciated, but fortunately, official soundtracks and Smash Bros. music tests exist.

Objects, obstacles, and other things in need of article:

  • Boost Ring
  • Hand (Tick-Tock Clock)
  • Pendulum
  • Pole (as in the climbable object)
  • Pushable block from SM64
  • Quicksand
  • Rock (the kickable object from SMG and onwards)
  • Rotating spiked platform from Yoshi's Island
  • Screw
  • Spiderweb
  • Swing
  • Swinging platform
  • Tree (as in the climbable object)
  • Tricky Triangle
  • Vine (as in the swinging kind)

Enemies and obstacles

* denotes Yoshi's Island series debut
** denotes overall debut

Enemies

Obstacles

Some new method...

Species
Image Brief biography First appearance Relatives in the series
Goomba
Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party)
Goombas are one of the most common enemies in the Super Mario games, as well as the first and among the most basic. These shiitake-like creatures were once members of the Mushroom Kingdom, but turned traitor when Bowser attacked. They can be defeated with a single jump. They appear in most games; however, Super Mario Bros. 2, Super Mario Land, Super Mario World, and Super Mario Sunshine do not feature Goombas, with their role being given to the Goombo in Super Mario Land and the Strollin' Stu in Super Mario Sunshine. Super Mario World features the related Galoomba, but they are tougher.
Super Mario Bros.
Koopa Troopa
Artwork of a Koopa Troopa from New Super Mario Bros. 2
Koopa Troopas are common turtle-like foes that retreat into their shells when jumped upon, or in some cases, get knocked out of them. They are among the most basic enemies, and are also one of the most common. They were originally depicted as quadrupedal, but starting with Super Mario World, they begin to walk on two legs, with some exceptions, like in Super Mario Galaxy. Typically, green ones will walk off ledges they come to, while red ones turn away from them. While sometimes simply known as "Koopas," not all Koopas are Koopa Troopas.
Super Mario Bros.
Koopa Paratroopa
Paratroopart.png
Koopa Paratroopas are Koopa Troopas with wings. With some exceptions, the green ones either hop along or move left and right, while the red ones fly up and down. The rare yellow ones in Super Mario World instead chase Mario on foot, and will jump over obstacles. Jumping on them causes them to lose their wings.
Super Mario Bros.
Piranha Plant
File:PiranhaPlantWii.png
Piranha Plants are carnivorous plants that often live in Pipes, although they are also found planted in the ground, especially in the 3D games. Normally, they cannot be jumped upon, but this isn't the case in the 3D games after Super Mario 64.
Super Mario Bros.
Cheep Cheep
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheeps are fish that are typically depicted with wing-like fins and mohawks, although there has been some variation. While they normally swim or jump, their exact behavior may vary drastically by game or even within the same game.
Super Mario Bros.
Blooper
Blooper in Mario Kart 8
Bloopers, formerly Bloobers, are white squid-like creatures that usually follow Mario through the water with dangerous speed and accuracy. The ones of Isle Delfino instead travel on land near water, and spit ink, and die if they fall in the water.
Super Mario Bros.
Lakitu
File:Lakitu-NSMBU.png
Lakitus are cloud-riding Koopas that drop Spiny Eggs, which become Spinies upon hitting the ground. In some games, the cloud can be ridden in after they are defeated.
Super Mario Bros.
Spiny Egg
Spiny Egg
Spiny Eggs are dropped by Lakitus and become Spinies when they hit the ground. There is also a green type that doesn't hatch and a kind that turns into Piranha Plants.
Super Mario Bros.
Spiny
Spiny artwork from New Super Mario Bros. 2
Spinies are small, spiked Koopas that cannot be jumped upon. They are dropped by Lakitus as eggs, though some can be found in other places, such as upside down in caves.
Super Mario Bros.
Buzzy Beetle
File:BuzzybeetleNSMBU.png
Buzzy Beetles are small yet tough Koopas that are immune to fire, and tend to live in caves. They sometimes crawl on ceilings, in which case they will drop when Mario and Luigi come nearby.
Super Mario Bros.
Hammer Bro
File:Hammer Bro-NSMBU.png
Hammer Bros are Koopas that are commonly found in pairs, and tend to jump while throwing an endless supply of Hammers.
Super Mario Bros.
Bullet Bill
Bullet Bill in Mario Kart 8
Bullet Bills are ammunition that usually travel in a straight line. In some of the 3D games, they will follow Mario, a behavior that is similar to the Bull's-Eye Bills in the 2D games.
Super Mario Bros.
Bill Blaster
File:Bill Blasternsmbwii.PNG
Bill Blasters are two-sided cannons that shoot Bullet Bills. They are usually emblazoned with a skull. In Super Mario 64 and Super Mario 64 DS, they are grey cubes with a scrap metal-like texture and only one cannon. Super Mario 64 is notable for having only one of these enemies in the entire game; it is located at the beginning of the staircase to the top of Whomp's Fortress. Super Mario 64 DS, however, adds another in a new area behind Whomp's Fortress, as well as some in Dire, Dire Docks.
Super Mario Bros.
Lava Bubble
A Lava Bubble in Super Mario Run.
Lava Bubbles, formerly Podoboos, are balls of fire that leap out of Lava. Starting in Super Mario World, their design sometimes includes eyes.
Super Mario Bros.
Fire Bar
Artwork from a Fire Bar, from Super Mario Maker for Nintendo 3DS.
Fire Bars are rows of fireballs rotating around blocks. Their length varies greatly, and are commonly found in castle levels.
Super Mario Bros.
Wind
File:WorldA-3SMBTheLostLevels.png
Wind pushes Mario around, potentially into a pit. However, it can also push him out of a pit, or across a gap. It appears in many levels of Super Mario 64, and it makes a notable appearance in World 2-4 of New Super Mario Bros Wii.
Super Mario Bros.: The Lost Levels
Shy Guy
ShyGuyCTTT artwork.png
Shy Guys are Wart's main troops in Super Mario Bros. 2. They are notable for their amount of derivatives, but have for the most part been relegated to spinoffs. In Super Mario Bros. 2, the red ones walked off of ledges and the pink ones turned around. The pink ones were blue in the remakes.
Super Mario Bros. 2
Bob-omb
BobombNSMBU.png
Bob-ombs are walking bombs. In some games, they actively chase Mario before exploding; in others, they won't ignite until Mario attacks them. Japanese guides typically refer to the Super Mario Bros. 2 ones under a different name, "Bob."
Super Mario Bros. 2
Pokey
File:PokeyNSMBU.png
Pokeys are tall segmented cacti. While it has been inconsistent as to whether or not it's safe to jump upon them, the head is usually the weak point.
Super Mario Bros. 2
Spike Trap
SMG2 spikes.png
Spike Traps are areas of sharp, pointy spikes that can power down the Mario Bros and can take away health and lives. Spike Traps are either stationary, retractable, attached to a moving object, or any combination of these positions. Yoshi, however, is normally immune to their harmful effects.
Super Mario Bros. 2
(n/a)
Paragoomba
ParagoombaNSMBU.png
Paragoombas are winged Goombas. Some of them jump, some fly back and forth, and others drop parasitic Micro-Goombas. Jumping on them causes them to become Goombas.
Super Mario Bros. 3
Dry Bones
File:Dry Bones.png
Dry Bones are skeletal Koopa Troopas that often appear in castles. When jumped upon, they will temporarily fall apart, putting themselves back together after a few moments.
Super Mario Bros. 3
Cannon
A cannonball being shot out of a cannon in Super Mario Run.
Cannons are commonly found on Airships and shoot Cannonballs.
Super Mario Bros. 3
Boo
BooNSMBU.png
Boos, formerly known as "Boo" Diddlies and Boo Buddies, are shy, spherical ghosts that attack only when Mario's back is turned from them due to their shy personalities.
Super Mario Bros. 3
Thwomp
File:ThwompNSMBU.png
Thwomps are floating stone faces that crash down either when Mario gets close, or in a set pattern.
Super Mario Bros. 3
Chain Chomp
A Chain Chomp in New Super Mario Bros. 2
Chain Chomps are large iron balls that act similar to guard dogs, with chains holding them back. Without the chain, they are simply called Chomps.
Super Mario Bros. 3
Burner
Burner sprite from New Super Mario Bros. Wii.
Burners, also known as Rocket Engines, are fire-shooting cannons commonly found on Airships. Similar enemies include Fire jets and Fire Cannons.
Super Mario Bros. 3
Rocky Wrench
File:RockyWrenchNSMBW.png
Rocky Wrenches are depicted either as mole-like Koopas or a possible relative of Monty Mole. Regardless, they hide under manhole cover-like lids and throw wrenches. They are similar to the Montys of Super Mario Galaxy.
Super Mario Bros. 3
Spike
Artwork of a Spike from Super Mario 3D World.
Spikes are Koopas that throw an endless supply of spiked balls from their mouths, or spiked bars in Super Mario 3D World.
Super Mario Bros. 3
Spiked Ball
File:SpikedBall-NSMBW.png
Spiked Balls are huge metal spheres covered in spikes, and were initially depicted as being thrown by Spikes. Since then, they have appeared independently.
Super Mario Bros. 3
Falling Spike
Artwork of a falling spike from Super Mario Land 2: 6 Golden Coins.
Falling Spikes are spikes on the ceiling, sometimes stalactites, that fall down. They are similar to the Icicles that first appeared in Mario Bros.
Super Mario Land
Galoomba
A Galoomba from Mario Party 10
Galoombas, formerly "Goombas," are a relative of Goombas that aren't squished by jumping, instead stunning them. In Super Mario 3D World, they could be crushed with a Ground Pound, but not picked up and carried, like in Super Mario World.
Super Mario World
Monty Mole
MontymoleNSMBU.png
Monty Moles are creatures that pop out of the ground to either give chase or throw rocks at the player and then quickly hide back underground.
Super Mario World
Chargin' Chuck
Artwork of two Chargin' Chucks from Super Mario 3D World.
Chargin' Chucks are American Football-playing Koopas that take multiple hits to defeat. In Super Mario World, they also had a very wide variety of attacks.
Super Mario World
(n/a)
Swoop
A Swoop in Super Mario Run.
Swoops, also known as Swoopers, are bats that often hang from the ceilings of caves, when they see Mario, they swoop down upon him.
Super Mario World
Spinner
A Spinner from New Super Mario Bros. Wii
Spinners, also known as Ball 'n' Chains, are spiked balls on the ends of chains that swing around in a large circle, similar to Roto-discs.
Super Mario World
(n/a)
Urchin
File:UrchinNSMBU.png
Urchins are spiny blue or purple echinoderms that move around by either rolling or floating.
Super Mario World
Magikoopa
Artwork of a Magikoopa in Super Mario 3D World
Magikoopas are Koopa wizards that can summon other enemies or Fireballs with their magic. A notable member is Kamek.
Super Mario World
(n/a)
Fuzzy
File:Fuzzy-NSMBU.png
Fuzzies are black spiny creatures that usually follow rails in the air. They are not to be confused with the psychedelia-causing creature of the same name.
Super Mario World
Wiggler
File:Wiggler Artwork - Super Mario Galaxy 2.png
Wigglers are cheerful yet easily-irritable caterpillars with flowers on their heads. When they metamorphose, they become Flutters.
Super Mario World
Skewer
Pillar NSMBW.png
Skewers, also known as Spike Pillars, are large spiked beams that shoot out to attack.
Super Mario World
Grinder
A Big Grinder
Grinders are large saw blades that follow tracks, although even larger versions exist as well. In Super Mario Galaxy 2, they instead cut up Puzzle Plank Galaxy, and in Super Mario Maker, placing them off of a track causes them to simply spin in one place.
Super Mario World
Boulder
World 3-5
Boulders make their first appearance being dug up by Diggin' Chuck. They later appear in various other games, and Mario can even become one with the Rock Mushroom.
Super Mario World
Mechakoopa
Mechakoopa as seen in New Super Mario Bros. Wii.
Mechakoopas are wind-up toys resembling Bowser. Jumping on them usually causes them to go into a dormant state, where they can be picked up and thrown. In Super Mario Galaxy, they are bulkier, only go dormant when hit with a Star Spin, can't be picked up, and breathe fire.
Super Mario World
(n/a)
Maw-Ray
A Maw-Ray's model from Super Mario Odyssey.
Maw-Rays (formerly known as Unagi) are large moray eels that often hide away in caves. Eely-Mouth of Super Mario Sunshine is comparable.
Super Mario 64
Amp
An Amp in New Super Mario Bros. 2
Amps are electric spheres that are often found circling things.
Super Mario 64
Scuttlebug
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebugs are spiders that often jump or hang by webs.
Super Mario 64
Bully
Artwork of a Bully from Super Mario 3D World.
Bullies are spherical enemies that attack by pushing Mario around. Mario must do the same to beat them.
Super Mario 64
Skeeter
Artwork of Skeeter from Super Mario Galaxy 2
Skeeters are water-strider creatures. Their appearance and aggressiveness, along with the effect of jumping on them, has varied.
Super Mario 64

Skeeter (New Super Mario Bros.)

Tox Box
A Tox Box
Tox Boxes are cube enemies with one hollow side Mario can stand under without getting crushed. The ones in Super Mario 64 and the ones in Super Mario Galaxy have vastly different appearances, as well as slightly different Japanese names.
Super Mario 64
(n/a)
Cataquack
File:Cataquack.jpg
Cataquacks are blue creatures resembling both ducks and Wiggler segments, and are native to Gelato Beach. When they see Mario, they will chase him and fling him up in the air, but are unlikely to damage him. In Super Mario Galaxy, they are outright unable to damage Mario, but Mario is unable to defeat them. Also in Super Mario Galaxy, they respawn if they fall in water. Super Mario Sunshine also has an aggressive red type that will damage Mario far easier. Additionally, green and purple ones appear in the Mario Kart series alongside blue and red ones, but they all act the same there.
Super Mario Sunshine
Volcanic Debris
Volcanic debris in The Great Tower of Bowser Land
Volcanic debris refers to rocks that fall from the shy after being launched from volcanoes. It is highly destructive, being able to break through any kind of block, and well as set off Kab-ombs.
New Super Mario Bros.
Octoomba
Electrogoomba
Octoombas, formerly known as Electrogoombas, are alien octopuses that attack by headbutting or shooting projectiles. It and its relatives make up a group known as the Octo-Army, led by King Kaliente and Prince Pikante.
Super Mario Galaxy
Ring Beamer
Pulse Beam
Ring Beamers are round laser-using robots, which come in numerous varieties.
Super Mario Galaxy
Magmaargh
Magmaargh artwork from Super Mario Galaxy 2
Magmaarghs are a variant of the Blarrg enemy from Super Mario World, and far more common. They either lunge up from underneath lava in an attempt to eat the player, or slowly make their way through the platform they are standing on from the side.
Super Mario Galaxy 2
Biddybud
A red Biddybud from Super Mario 3D Land.
Biddybuds are variously-colored ladybug-like creatures found marching around in groups, and can be defeated instantly with any attack.
Super Mario 3D Land