User:Walkazo/Essays: Difference between revisions

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(→‎MarioWiki:Image Maps: other changes made on Bazooka Mario's page)
(→‎MarioWiki:Image Maps: some grammar/etc. (http://theoatmeal.com/comics/ie - proper use of i.e))
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==MarioWiki:Image Maps==
==MarioWiki:Image Maps==
'''[http://www.mediawiki.org/wiki/Imagemap Image Maps]''' are templates consisting of a single background image that links to different pages, depending on where the image is clicked. They are used for matching locations in a game with their locations on in-game maps and are a visual counterpart to traditional name-based [[MarioWiki:Navigation Templates|navigation templates]]. They are useful for game, world, and overworld location (i.e. [[Beanbean Kingdom]] and [[Bowser's body]]) articles. Navigating between specific level and location (i.e. [[Beanbean Castle]] and [[Rump Command]]) articles, however, should be covered by regular navigation templates found on every page. This policy page outlines standards that must be followed when creating a Image Maps template.
'''[http://www.mediawiki.org/wiki/Imagemap Image Maps]''' are templates consisting of a single background image that links to different pages, depending on where the image is clicked. They are used for matching locations in a game with their locations on in-game maps and are a visual counterpart to traditional name-based [[MarioWiki:Navigation Templates|navigation templates]]. They are useful for game, world, and overworld location (e.g. [[Beanbean Kingdom]] and [[Bowser's body]]) articles. Navigating between specific level and location (e.g. [[Beanbean Castle]] and [[Rump Command]]) articles, however, should be covered by regular navigation templates found on every page. This policy page outlines standards that must be followed when creating a Image Maps template.


===Rules===
===Rules===
====Creation====
====Creation====
*The Image Maps '''must''' use a map sprite from the game (i.e [[:File:MLRPG3_Map.png|this]]), a screenshot (i.e [[:File:MLDT_-_Title_Screen_Map.png|this]]), or an official map artwork (i.e [[:File:NSMBUMushroomKingdom.png|this]]). If no official maps exist, no template can be made. '''Fan-made maps are not allowed.'''
*The Image Maps '''must''' use a map sprite from the game (e.g. [[:File:MLRPG3_Map.png|this]]), a screenshot (e.g. [[:File:MLDT_-_Title_Screen_Map.png|this]]), or an official map artwork (i.e [[:File:NSMBUMushroomKingdom.png|this]]). If no official maps exist, no template can be made. '''Fan-made maps are not allowed.'''
**Separate world maps should '''not''' be pieced together to form a single overworld map (unless the map exists, but is never visible in a single frame in-game, but even then, it would be better to wait for the full map to be provided by Nintendo or ripped rather than piecing together screenshots). In other words, the maps should be in one piece by default. The only exception is combining maps of different levels of a building to create a single floorplan, such as {{tem|LM Mansion Map}}.
**Maps should be in one piece by default: separate world maps should '''not''' be pieced together to form a single overworld map (unless the complete map exists, but is never visible in a single frame in-game - but even then, it would be better to wait for the full map to be provided by Nintendo or ripped rather than piecing together screenshots). The only exception is combining maps of different levels of a building to create a single floorplan, such as {{tem|LM Mansion Map}}.
*If the names of the levels or locations in a map are visible in the image itself, an Image Map is unnecessary and should '''not''' be created.
*If the names of the levels or locations in a map are visible in the image itself, an Image Map is unnecessary and should '''not''' be created.
*Image Maps must have generally '''8 or more links''' in order to be worth making: simpler maps can just be explained in the articles' texts.
*Image Maps usually need '''8 or more links''' in order to be worth making: simpler maps can just be explained in the articles' texts.
*Image Maps must be large and clear enough to make it easy to tell locations apart and click on them. Otherwise, they are '''not helpful''' for understanding the maps or navigating to the areas pictured and should be avoided.
*Image Maps must be large and clear enough to make it easy to tell locations apart and click on them. Otherwise, they are '''not helpful''' for understanding the maps or navigating to the areas pictured and should be avoided.
**In general, 400px should be a good width/height (depending on the orientation), such as {{tem|NSMB-W1map}} or {{tem|M&L:BIS Bowser Map}}, although simpler maps may be smaller (like {{tem|SPPMap}}), and more complex maps may need to be larger (such as {{tem|LM Mansion Map}}).
**In general, 400px should be a good width/height (depending on the orientation), such as {{tem|NSMB-W1map}} or {{tem|M&L:BIS Bowser Map}}, although simpler maps may be smaller (like {{tem|SPPMap}}), and more complex maps may need to be larger (such as {{tem|LM Mansion Map}}).
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*The default link should be to the file page of the image being used (like how normal images included on articles link to their file page when clicked), rather than the overall location, as most Image Maps will be on the article already, or have it mentioned in the corresponding text in the page it is placed on.
*The default link should be to the file page of the image being used (like how normal images included on articles link to their file page when clicked), rather than the overall location, as most Image Maps will be on the article already, or have it mentioned in the corresponding text in the page it is placed on.
*Locations that are not pictured on a map should not be linked to (i.e. do not infer where they would be relative to the pictured areas; for example, in {{tem|M&L:PIT Overworld Map}}, [[Star Shrine]] is technically located on top of the [[Star Hill]], but should not have a link since it is not shown). Only the text of the articles should mention and link to the areas that are not pictured.
*Locations that are not pictured on a map should not be linked to (i.e. do not infer where they would be relative to the pictured areas; for example, in {{tem|M&L:PIT Overworld Map}}, [[Star Shrine]] is technically located on top of the [[Star Hill]], but should not have a link since it is not shown). Only the text of the articles should mention and link to the areas that are not pictured.
*Image Map must always be captioned in order to inform readers that they are looking at an Image Map and not a simple image of a map. The standard message is: "''Click an area to open the relevant article.''"
*Image Maps must always be captioned in order to inform readers that they are looking at an Image Map and not a simple image of a map. The standard message is: "''Click an area to open the relevant article.''"
*Image Maps that are used only in infoboxes must be classified as <code>none</code> and it must be aligned in the center, while maps that will not be used in infoboxes should be classified as a <code>thumbnail</code> and aligned usually to the right.
*Image Maps that are only used in infoboxes must be classified as <code>none</code> and it must be aligned in the center, while maps that will not be used in infoboxes should be classified as a <code>thumbnail</code> and will usually be aligned to the right.
**If an Image Map will be used in both infoboxes and as embedded images in text (i.e. an infobox on the location article and in the text in a game page), a variable must be declared. If it is set to <code>infobox</code>, it will be aligned in the center and be classified as <code>none</code>. If it is not set, it will be classified as a <code>thumbnail</code>, and it will be aligned to the right.
**If an Image Map will be used in both infoboxes and as embedded images in text (such as an infobox on the location article and in the text in a game page), a variable must be declared. If it is set to <code>infobox</code>, it will be classified as <code>none</code> and aligned in the center. If it is not set, it will be classified as a <code>thumbnail</code>, and should generally be aligned to the right.


====Placement====
====Placement====
*Image Maps depicting the overworld of a game should be placed '''on the articles corresponding to the overall location pictured''' and can also be put on the '''game pages''' (f.e. {{tem|SMWmap}} can be placed on [[Dinosaur Land]] and ''[[Super Mario World]]''), but '''should ''not'' be placed on the specific locations shown in the map''' (f.e. {{tem|SMWmap}} should not be placed on [[Chocolate Island]], [[Cheese Bridge]], [[Donut Plains 1]]). If the map itself has an article due to being an object in-game, the Image Map can be placed there as well, such as {{tem|M&L:SS Overworld Map}} being placed on [[Beanbean Map]].
*Image Maps depicting the overworld of a game should be placed '''on the articles corresponding to the overall location pictured''' and can also be put on the '''game pages''' (f.e. {{tem|SMWmap}} can be placed on [[Dinosaur Land]] and ''[[Super Mario World]]''), but '''should ''not'' be placed on the specific locations shown in the map''' (f.e. {{tem|SMWmap}} should not be placed on [[Chocolate Island]], [[Cheese Bridge]] or [[Donut Plains 1]], etc.). If the map itself has an article due to being an object in-game, the Image Map can be placed there as well, such as {{tem|M&L:SS Overworld Map}} being placed on [[Beanbean Map]].
**Whether the Image Maps occur in the infoboxes or are placed elsewhere in the article depends on the structures of the article and what other images are available.
**Whether the Image Maps occur in the infoboxes or are placed elsewhere in the article depends on the structures of the article and what other images are available.
*Image Maps depicting worlds in sidescrollers should always go in '''the infoboxes at the tops of the world pages''' (i.e. they should go in {{tem|worldbox}}), but '''should ''not'' go in the specific level articles'''. For example, {{tem|NSMB-W1map}} goes in [[World 1 (New Super Mario Bros.)|World 1 (''New Super Mario Bros.'')]], but not in [[World 1-1 (New Super Mario Bros.)|World 1-1 (''New Super Mario Bros.'')]], etc.
*Image Maps depicting worlds in sidescrollers should always go in '''the infoboxes at the tops of the world pages''' (i.e. they should go in {{tem|worldbox}} or a corresponding game-specific template), but '''should ''not'' go in the specific level articles'''. For example, {{tem|NSMB-W1map}} goes in [[World 1 (New Super Mario Bros.)|World 1 (''New Super Mario Bros.'')]], but not in [[World 1-1 (New Super Mario Bros.)|World 1-1 (''New Super Mario Bros.'')]], etc.
**If a game does not have a single overall map, once all the specific worlds have Image Maps, they ''may'' all be stacked up and included in the game's article instead, but this is not absolutely necessary and is discouraged if it will look cluttered, i.e. due to a large amount of worlds or the design of the Image Maps (e.g. Image Maps such as {{tem|PDSMBE-W1map}} are not suitable for stacking). Only using one or a subset of Image Maps on a game page looks incomplete and sloppy and should not be done either.
**If a game does not have a single overall map, once all the specific worlds have Image Maps, they ''may'' all be stacked up and included in the game's article instead, but this is not absolutely necessary and is discouraged if it will look cluttered, such as due to a large amount of worlds or the design of the Image Maps (e.g. Image Maps such as {{tem|PDSMBE-W1map}} are not suitable for stacking). Only using one or a subset of Image Maps on a game page looks incomplete and sloppy and should not be done either.
*The image used in an Image Map and the template itself should not co-occur on a page: the Image Map should be used in place of the regular image. The plain images can instead be included in the game's gallery page.
*The image used in an Image Map and the template itself should not co-occur on a page: the Image Map should be used in place of the regular image. The plain images can instead be included in the game's gallery page.



Revision as of 17:28, September 12, 2015

Here's where I shall rant about my views on the Mario series or the Super Mario Wiki itself and/or draft stuff to actually use on the wiki. Old stuff includes:

Navigation Templates

Main article: MarioWiki:Navigation Templates
Templates to fix
  • white overall backgrounds; solid grey borders; footnotes darker than headers, lighter than banners
  • alternating bg stripes; darker bg stripes first; if only two lines, both bg stripes dark
  • headers centered and subheaders right, or both centered? simply right when no subheaders
  • ({{CancelledGames}} - unique colours: add to chart below G&W)
  • {{MK}} series items
  • {{MK Players}} (series)
  • {{MKAGP2}} - items
  • ({{Galaxy}}, {{Galaxy2}} - unique colours: classify as species)
  • {{MG}} - golf series characters
  • DK templates - levels
  • {{{NSMBW}} - "further info" is good way to include subpages/galleries/etc.)
  • {{Morphs}} - could be merged with YI and YIDS, but YTT has no template yet
  • {{Music}} - do something with it

BS Super Mario USA

From my forum post here, from Feb. 21, 2012. (For admin eyes only.)

A translation of the ending dialogue is here, but it's not overly useful for plot stuff. The first episode's opening is on Nico Nico Douga (but I viewed it through page), and the entire fourth episode is on youtube: it's got the ending with narration and also the same opening as the first episode except for different closing enemy banter and one missing line from the Commander.

When I transcribed the text, I had only been studying Japanese for six months and listening comprehension was my weak point. Still is, but when I get a chance I'll give the videos a re-listen to try and figure out the stuff I missed before. Even in this crappy, unfinished transcription (italics and question marks are stuff I'm not sure about at all) and translation, however, some key plot points are quite clear.

Crappy transcription:

Narration: Yume no kuni Subcon. Kono kuni wa sono munokashi yasai ga daiki na Mamu to sono uchi ni otte kurushii me wa rarette imashita. Soko ni owarette ano wa onajimi Mario, Luigi, Kinopio, soshite Peach-hime. Kono yo-nin no daikatsuyaku no sei, Mamu wa sono uchi ni yasai yo ippai nitsu me komare, Subcon kara oidasareta no desu. Tokoro ga kurushii me rarette de Subcon wa hitotsu dake de wa arimasen deshita. Hito-bito no miru yume to onaji kase dake Subcon wa attano desu. Nigesata Mamu to sono uchi ni wa soto betsu na yume no naka ni moguri komi. Nandomo nandomo akuji o kurikashite tanō deshita.
Commander: Ōsama, hoshi no chikara o tsukatte, Subcon o mamorimasho.
King: Yoshi, Mario-kun-tachi onegai sho.
Narration: Kōshite mata-mata ano yo-nin ga katsuyakusuru koto temota no desu. Shikashi, hoshi no chikara o tsukau, dōshite ano e wa Ōsama-dachi dake dewa imasen deshita. Ano Mamu to sono uchi ni mo chika wa kui o shio to takuramu de imasu. Sono de hajime ni donchuru de ga me wa no akashii ano o gondo Mario. Sō doko ga me kakushite mata yo desu.

Crappy translation:

Narrator: Dream land Subcon. In the land, in a chest, are important vegetables - the painful sprouts that can drive away Wart and his group. There at the end are the familiar Mario, Luigi, Toad and Princess Peach. because of the foursome's great efforts, Wart and his group were packed full of vegetables and expelled from Subcon. Only one place of the painful, capable sprouts of Subcon was not there. The people [thought] Subcon had only been a dream. Wart and his group escaped outside and dived into a separate dream. Many times they repeatedly [did] various crimes.
Commander: King, let's use the power of the star and protect Subcon.
King: All right, [get] Mario and friends, please.
Narration: Thus, those four [were] made active again (which they were not intending to be). But the star power is used, [only???] why is the King's group missing? Wart and his group were also underground ??? plotting. First [find the ???] sprouts Mario. So, where have the sprouts been hidden again?

Basically, the narration confirms that Mario & Co. initially bested Wart with veggies and kicked him out of Subcon, but they thought it was a dream, but then Wart & Co., who had been hiding in another dream, come back and run amok, so the King summons Mario & Co. and they spring back into action again, only to find the King and his people gone (I'm not sure if he's kidnapped, however).

Table coding

Nested table, gradients, borders.

Series Banner (and text) Header Background
Super Princess Peach #B9F #F99 #FC9 #FF0
spinoffs Mario Party #99F rain bow #9F9 #BE9
Mario Kart #DEF
rain bow

And to make it float...

Series Banner Header Background
SPP #FF3EAF #FF90D0 pink mistyrose

(Also, note that the width of the background columns has to be of the overall template width - i.e. 17% gives you (approx.) half of 35%, whereas 50% just makes the column in question grow huge and the other one turn as skinny as the longest word will allow it.)

Sorting Table

"Title" = abc order; "Date" = default = release date order (reverse puts series at top); "Series" = abc order; right "#" = date-by-series order

# Title Date Serialized end date?
Reissue?
Series #
1 Donkey Kong Jul 1, 1981 DK arcade 1.1
2 Donkey Kong Jr. Jan 1, 1982 DK arcade 1.2
3 Donkey Kong (G&W game) Jun 3, 1982 reissue DK arcade 1.1.1
4 Mario Bros. Jan 1, 1983 2
5 Mario Bros. (G&W game) Mar 14, 1983 reissue 2.1
6 The Saturday Supercade Sep 17, 1983 (ends Sep 8, 1984) 3
7 Super Mario Bros. Sep 13, 1985 SM 4.1
8 Super Mario Bros. Special Jan 1, 1986 reissue SM 4.1.1
9 Super Mario Bros.: The Lost Levels June 3, 1986 SM 4.2
10 Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!
(The Great Mission to Save Princess Peach!)
Jul 20, 1986 5
11 Super Mario Bros. 2 Sep 1, 1988 SM 4.3
12 Super Mario Bros. 3 Oct 23, 1988 SM 4.4
Donkey Kong arcade series DK arcade 1.0
Super Mario series SM 4.0

Navbar

User:Walkazo/Nav - Usage: {{User:Walkazo/Nav|{{FULLPAGENAMEE}}}} User:Walkazo/Nav

Now, if only there's a way to automatically get it to appear in the templates, rather than manually transcribing it and entering the template name as the variable... There probably is, but haven't found it yet - wikipedia's impossible to track back to the source - it's all weird "modules"...

MediaWiki:Common.css

.navtemplate tr:first-child th, .navtemplate tr:first-child th a { color: white !important; }

.navtemplate.spp tr:first-child th, .navtemplate.spp tr:first-child th a { color: black !important; }

Will have to do the first one for the templates overall (much shorter than the current one: "!important" seems to override all other types of links' colours*), and the second one for all the light nav templates (just adding "!important" to the exiting lines*). Test it using "Inspect element" (right click on page) and using the "new" function in the "style editor" tab, and use "Super wikipedia:Princess Peach blh" to see the variety of link types magically change when you paste the css stuff; can use different colours for extra fun.

*It's apparently lazy coding? But it works well, and the black spp code overrules the general navtemplate white stuff since it's more specific, so it seems good?

Super Princess Peach

Kong family

  • Wiki stuff (all-in-one to avoid headches)
    • TMK's Kongtroversy and any official stats/bios on out wiki were used to make the chart.
    • Not showing non-game material that contradicts game stuff (see TMK)
    • The names in the cells show what articles are covering the games
    • The columns are trying to place the Kongs in relation to each other and to other games based on bios/in-game text, etc.; if a name spans multiple columns, it's been left ambiguous; if a column is split (i.e. DK III), it's because it could be either name representing that generation, usually due to ambiguity over which generation the older Kong was part of (which is also why there's a "DK IV/V" column - which it is depends on whether Cranky is generation II or III).
  • Green is using context to place Baby DK (non-canon, just for convenience).
game year DK I DK II DK III DK IV/V Cranky is current DK's...
Yoshi's Island DS 2006 Baby DK N/A
Donkey Kong Jr. (game) 1982 DK DK Jr. (Jr. is DK's son)
Super Mario Kart 1992 DK Jr. N/A
Donkey Kong Country 1994 Cranky DK grandfather
Donkey Kong Land 1995 Cranky DK grandfather
Mario's Tennis 1995 DK Jr. N/A
Donkey Kong Country 2 1995 Cranky DK grandfather
Super Smash Bros. 1999 DK (all one DK)
Donkey Kong 64 1999 Cranky DK father (Diddy is nephew)
Mario Tennis (Nintendo 64) 2000 DK DK Jr. N/A
Mario Kart: Super Circuit 2001 DK (may only be DK64)
Super Smash Bros. Melee 2001 DK (DK Jr.) (all one DK; Jr. is son)
Super Smash Bros. Brawl 2001 (DK) DK grandfather
Mario Superstar Baseball 2005 (DK) DK ancestor
Mario Super Sluggers 2008 DK Baby DK N/A
Donkey Kong Country Returns 2010 Cranky DK grandfather
Mario Kart 8 2014 DK (mentions DKCRJF)
summary arcade DK DKC-era DK (son/grandson of DK) DKCR-era DK (grandson of DKC)
  • Interpretation stuff (while I'm at it)
    • Line skips indicate years passing
    • Assume "cold-hearted northerners" of MK8 could mean something other than vikings and ignore it
    • All other DK Arcade appearances are DKJr-DK-I
    • The Konga placement is inspired by SiFi.
    • I forget where I first read the fan-theory about DK:JB being arcade-DK Jr. and DKC-DK being his kid
    • All other DK (i.e. Barrel Blast, etc.) and Mario (including MvDK) appearances are DKC-DK-III
    • SSB is non-headcanon
game year DK I DK II DK III DK IV DK V Cranky is current DK's...
Yoshi's Island DS 2006 Baby DK N/A
Donkey Kong Jr. (game) 1982 DK DK Jr. (Jr. is DK's son)
Donkey Kong: Jungle Beat 2004 DK N/A
Donkey Kong 64 1999 Cranky DK father (Diddy is nephew)
Mario Kart: Super Circuit 2001 DK N/A
Mario Tennis (Nintendo 64) 2000 DK DK Jr. N/A
Super Mario Kart 1992 DK Jr. N/A
Mario's Tennis 1995 DK Jr. N/A
Donkey Kong Country 1994 Cranky DK grandfather
Mario Superstar Baseball 2005 (DK) DK ancestor
Mario Super Sluggers 2008 DK Baby DK N/A
Donkey Konga 2003 Cranky DK N/A
Donkey Kong Country Returns 2010 Cranky DK grandfather
summary arcade DK DKC DKCR

Image Check

Check to see if the transparency is good, or crappy:

Earth small.png

MarioWiki:Image Maps

Image Maps are templates consisting of a single background image that links to different pages, depending on where the image is clicked. They are used for matching locations in a game with their locations on in-game maps and are a visual counterpart to traditional name-based navigation templates. They are useful for game, world, and overworld location (e.g. Beanbean Kingdom and Bowser's body) articles. Navigating between specific level and location (e.g. Beanbean Castle and Rump Command) articles, however, should be covered by regular navigation templates found on every page. This policy page outlines standards that must be followed when creating a Image Maps template.

Rules

Creation

  • The Image Maps must use a map sprite from the game (e.g. this), a screenshot (e.g. this), or an official map artwork (i.e this). If no official maps exist, no template can be made. Fan-made maps are not allowed.
    • Maps should be in one piece by default: separate world maps should not be pieced together to form a single overworld map (unless the complete map exists, but is never visible in a single frame in-game - but even then, it would be better to wait for the full map to be provided by Nintendo or ripped rather than piecing together screenshots). The only exception is combining maps of different levels of a building to create a single floorplan, such as {{LM Mansion Map}}.
  • If the names of the levels or locations in a map are visible in the image itself, an Image Map is unnecessary and should not be created.
  • Image Maps usually need 8 or more links in order to be worth making: simpler maps can just be explained in the articles' texts.
  • Image Maps must be large and clear enough to make it easy to tell locations apart and click on them. Otherwise, they are not helpful for understanding the maps or navigating to the areas pictured and should be avoided.
    • In general, 400px should be a good width/height (depending on the orientation), such as {{NSMB-W1map}} or {{M&L:BIS Bowser Map}}, although simpler maps may be smaller (like {{SPPMap}}), and more complex maps may need to be larger (such as {{LM Mansion Map}}).

Design

  • Locations that are widespread in the map should have multiple link sites to make it easier to identify them and/or locate said links.
  • The default link should be to the file page of the image being used (like how normal images included on articles link to their file page when clicked), rather than the overall location, as most Image Maps will be on the article already, or have it mentioned in the corresponding text in the page it is placed on.
  • Locations that are not pictured on a map should not be linked to (i.e. do not infer where they would be relative to the pictured areas; for example, in {{M&L:PIT Overworld Map}}, Star Shrine is technically located on top of the Star Hill, but should not have a link since it is not shown). Only the text of the articles should mention and link to the areas that are not pictured.
  • Image Maps must always be captioned in order to inform readers that they are looking at an Image Map and not a simple image of a map. The standard message is: "Click an area to open the relevant article."
  • Image Maps that are only used in infoboxes must be classified as none and it must be aligned in the center, while maps that will not be used in infoboxes should be classified as a thumbnail and will usually be aligned to the right.
    • If an Image Map will be used in both infoboxes and as embedded images in text (such as an infobox on the location article and in the text in a game page), a variable must be declared. If it is set to infobox, it will be classified as none and aligned in the center. If it is not set, it will be classified as a thumbnail, and should generally be aligned to the right.

Placement

  • Image Maps depicting the overworld of a game should be placed on the articles corresponding to the overall location pictured and can also be put on the game pages (f.e. {{SMWmap}} can be placed on Dinosaur Land and Super Mario World), but should not be placed on the specific locations shown in the map (f.e. {{SMWmap}} should not be placed on Chocolate Island, Cheese Bridge or Donut Plains 1, etc.). If the map itself has an article due to being an object in-game, the Image Map can be placed there as well, such as {{M&L:SS Overworld Map}} being placed on Beanbean Map.
    • Whether the Image Maps occur in the infoboxes or are placed elsewhere in the article depends on the structures of the article and what other images are available.
  • Image Maps depicting worlds in sidescrollers should always go in the infoboxes at the tops of the world pages (i.e. they should go in {{worldbox}} or a corresponding game-specific template), but should not go in the specific level articles. For example, {{NSMB-W1map}} goes in World 1 (New Super Mario Bros.), but not in World 1-1 (New Super Mario Bros.), etc.
    • If a game does not have a single overall map, once all the specific worlds have Image Maps, they may all be stacked up and included in the game's article instead, but this is not absolutely necessary and is discouraged if it will look cluttered, such as due to a large amount of worlds or the design of the Image Maps (e.g. Image Maps such as {{PDSMBE-W1map}} are not suitable for stacking). Only using one or a subset of Image Maps on a game page looks incomplete and sloppy and should not be done either.
  • The image used in an Image Map and the template itself should not co-occur on a page: the Image Map should be used in place of the regular image. The plain images can instead be included in the game's gallery page.

Categories redux

There are a lot of pages on the Super Mario Wiki, and the most fundamental way of organizing them all is with categories. These appear as links in a box at the bottom of a page and can be created by typing [[Category:Name]], which should go at the bottom of a page, after all the text, tables and any navigation templates that are used on the article. Most pages have multiple categories, which are entered one after another, with line breaks between them to make it easy to tell them all apart.

Overview

While a game has one template that is put on every in-game subject's page, with the characters, items, places, enemies, etc. being separated into different sections within the template, different categories for each subject can be used for the different sets of pages. In other words, subject pages should get the most specific category possible, taking both the game and subject type into account. For example, a character in Super Paper Mario would get Cat:SPM Characters while a place would get Cat:SPM Places (and both pages would get the same {{SPM}} navigation template).

All these game/subject-specific categories are grouped together in a category for the overall game (i.e. "Cat:SPM Characters" is part of Cat:SPM), which also houses any pages that don't fit into a more specific category, such as the game's gallery, staff, media, glitch, beta or quotes pages. Subjects with four or less entries should also go into the overall game category, rather than getting a specific subcategory, in order to streamline navigation. Which subjects do not qualify for categories differs from game to game - i.e. if one game only has four minigames, they would simply go in the game's category, whereas a different game with many minigames would have a minigames category, and other games may have no minigames at all. While most games should have subcategories for fundamental subjects like characters, enemies and items, obscure, data-deficient games (such as Japan-only releases like Super Mario Fushigi no Korokoro Party 2), and games with very small scopes or niche spin-offs (like Mario's Cement Factory or Pinball) may not even have game categories, much less subcategories, although the goal is always to improve coverage of such titles.

Game-specific categories are grouped into series-wide categories. For example, "Cat:SPM Characters" is part of Cat:Paper Mario Series Characters, and both that category and "Cat:SPM" are subcategories of Cat:PM Series. The series-wide categories are then grouped into the "big 4" series categories (Mario, Yoshi, Donkey Kong and Wario), such as "Cat:PM Series" being part of Cat:Mario Games. Note that standalone games skip the series step and can be grouped straight into the "big 4" categories (i.e. Cat:Wario World Bosses is a subcategory of Cat:Wario Bosses and Cat:Super Princess Peach is a subcategory of "Cat:Mario Games"). Pairs of games don't get series templates either, and instead use {{seealso}} to link directly to the each others' corresponding category; for example, Cat:Mario is Missing! and Cat:Mario's Time Machine link to each other (and are both in "Cat:Mario Games"), while Cat:MiM Images and Cat:MTM Images also link to each other, etc. On the other hand, crossovers between "big 4" series should get both parent series categories (i.e. Mario vs. Donkey Kong pages and articles belong in both "Cat:Mario Games" and Cat:DK Games), while crossovers between one Mario series and a third-party series go in a fifth "crossover" category instead of a "big 4" category (i.e. Cat:SSB Series is filed under Cat:Crossover Games). Remake categories should only exist if there is remake-exclusive content, in which case, the categories should only be placed on that content, while subjects found in both only get the original game's categories, to avoid redundancy and clutter. For example, Rip Van Fish would go in Cat:SMW2:YI Enemies but not Cat:YI:SMA3 Enemies, whereas it would go in Cat:SMA4:SMB3 since it was only in the remake and not the original Super Mario Bros. 3 9and so, would not get the corresponding category). The remake categories should be subcategories if the original, and the text in the categories should also make reference to the corresponding remake/original categories.

Finally, the root of every category tree is a non-series-specific category such as Cat:Characters or Cat:Games, which are in turn placed within Category:Main. These broad subject categories, from the "Big 4" to Cat:Main, should not be used on actual articles, since we already have numerous pages dedicated to listing franchise-wide sets of articles (i.e. List of characters, etc.), and get more use out of nested categories. The exception to this rule are the game articles themselves, which should get every level of category (except Cat:Main): for example, the Super Paper Mario article gets "Cat:SPM", "Cat:PM Series", "Cat:Mario Games" and "Cat:Games". This is because of the centrality of the games to the franchise: while we do have various pages dedicated to listing them (i.e. List of games by date and List of games by console), it is still useful to have alphabetical lists at the overall, "big 4", and specific series levels via the categories. And, unlike subjects, game pages themselves do not accumulate large numbers of categories, so having the various levels does not create clutter as a similar setup would for the subject articles. Other categories trees that do lead to game pages are Cat:Games by date, Cat:Games by genre and Cat:Games by system (meaning SPM will also have Cat:2007 games, Cat:RPGs, and Cat:Wii Games).

All subjects can be organized in this hierarchical method. Many of them have roots that lead back to "Category:Main" like "Cat:Games", "Cat:Characters", Cat:Jobs or Cat:Diseases, although others may branch out of other tree roots, such as Cat:Buildings leading back to Cat:Places (which in turn is part of "Cat:Main"). Some subject-based trees, like "Cat:Characters", are fundamental and applicable to every game, while others will only be applicable to certain games or series. Some, like Cat:Minigames, occur enough in certain games and/or series to warrant some subcategories, while others, like "Cat:Diseases", don't have more than four entries for any game and thus, have no subcategories. Certain games will also have subcategories based on increasingly specific subjects rather than going by games/series, such as "Cat:Buildings" including Cat:Homes that itself includes Cat:Mansions. Just like game/series-based categorization, the articles themselves should only contain the most specific category applicable for specialized subject trees (i.e. Merlee's Mansion would include "Cat:Mansions", but not "Cat:Homes" or "Cat:Places"). These concepts also apply to category trees that do not pertain to games at all, but to other media, such as Cat:TV Shows or Cat:Publications, or to subjects about the development of the Mario franchise - namely, Cat:Real World.

At both the article and category levels, there is overlap between the various category trees, resulting in multiple categories being used for single subjects. This is a given when subjects appear in multiple games, but sometimes a subject will fall into multiple categories for a single game. For example, Goombas are part of both Cat:SMB Enemies and Cat:SMB Species (as well as Cat:SMB3 Enemies, Cat:SMB3 Species; Cat:NSMB Enemies, Cat:NSMB Species; etc.), which might seem redundant, however there are numerous cases where not all species in a game are also enemies (i.e. Toads), and sometimes enemies are individual characters rather than species, and so, the two must be categorized separately. Meanwhile, bosses and allies are usually characters, but occasionally species, and so must also be separate (and bosses must be separate from enemies, as the two perform different gameplay functions). The opposite is done for subject-based categories that do not follow game/series divisions, however, with single categories like Cat:Goombas being used for both species and characters, and so, being part of both "Cat:Characters" and Cat:Species, rather than making separate "Goomba Characters" and "Goomba Species" categories. Instead, the {{Goomba}} navigation template itself (found on every Goomba article) can be used to differentiate the two types of subject, while the single category is more supplemental than anything else. Similarly, subpages like List of Super Paper Mario quotes only get overall categories like Cat:Quotes, which in turn link straight to Cat:Lists (which is part of "Cat:Main") rather than subdividing it by series, which is left to the templates (i.e. {{Quotes}}).

In the characters/species/enemies/allies/bosses complex, the trees should remain separate, however there are other cases where trees often link to each other at the category levels too, such as things like Cat:SPM Items being a subcategory of Cat:SPM Objects despite having its own separate Cat:Items tree, and thus, also being a subcategory of "Cat:SPM" (alongside "Cat:SPM Objects") and Cat:PM Series Items. There is also lots of category-level overlap between subject-based categories and the roots of game/series-based categories, such as things like Cat:Plumbers being part of both "Cat:Characters" and the separate "Cat:Jobs" root, or the aforementioned rooting of "Cat:Goombas" in both "Cat:Characters" and "Cat:Species".

Category Trees

Below is an example of some trees, followed by in-depth explanations about the three types, their levels and the examples. The Primary games tree is in blue, and is only a partial example. The secondary tree is red, and is represented by a single branch plus the other possible paths branching off at each level. Both use Super Paper Mario as their example. A tertiary game-based category using Minigames as its example is included, showing the variability about which levels are visited, even between different branches within one tree. This tree is complete except for some game-specific categories, which are merely alluded to using "..." and yellow, rather than green, connecting lines. Yellow is also used to connect all the trees to the one category they have in common (which will be explained in the following section), since the Lv. 2 Subjects are the true roots of the trees, rather than the Lv. 1 category. A non-game tertiary category is also included in purple, illustrating how the series and game-based levels are not applicable, and the steps that are used are solely based on how many levels of subcategories are needed for a given subject.

The below Minigames tree has examples of both skipped steps and shortened branches, and it also shows how, unlike Secondary subjects, Tertiary subjects are often not applicable to all games (although some, like Levels or Items, are fairly universal, and are Tertiary because intermediate series steps would be of limited value). Like the Secondary subject categories, Tertiary trees skip right down to the Game level for subseries-less titles, like Category:Super Mario RPG Minigames, but they can also skip the subseries level if only one game of a series is applicable, which is why cat:Minigames leads directly to Category:Super Paper Mario Minigames - the other two Paper Mario titles don't have Minigames that need categorization. Similarly, if multiple games in a series have entries, but only one or two games have enough for unique game-specific categories, those games get their categories while the rest go straight into the series category. The above example of this is Category:Super Mario 64 DS Minigames vs. the general Category:Super Mario Series Minigames, which would be used for the Super Mario Galaxy and New Super Mario Bros. minigames. If no games in a subseries have enough entries for specific categories, the branch simply cuts off there and that category is used for all the games. While this isn't found in the above example, it is shown in the Category Webs charts in the next section, which also has examples of step-skipping.

Four example category trees to explain the policy outlined on MarioWiki:Categories. Blue is a partial rendering of the Primary games tree; red is a branch of a Secondary tree; green is a complete Tertiary tree; and purple is a partial non-game-based Tertiary tree. See the policy page for full explanations.
Four example category trees; one game-based example from each type of tree (Primary, Secondary and Tertiary), plus one non-game tree (also Tertiary).

Category Webs

While Category Trees branch out from the most basic categories to the most specific categories, Category Webs are formed when following every specific category applicable to a game back through every level to the basic categories. Webs are basically single branches of many different trees that connect to each other at various levels. Below is an example of a complete category web for Super Paper Mario, as well as a partial web of the same game, to more clearly illustrate cross-categorization.

An example category web for to explain the policy outlined on MarioWiki:Categories, plus a partial version of the web to highlight same-level subcategorization. Please note that some of the Tertiary (green) categories are hypothetical, and should not actually be created: they are merely included to show step-skipping. See the policy page for full explanations.
Complete and partial Category Webs for Super Paper Mario (its game category is in all caps to emphasize its role as the example). Please note that some of the Tertiary categories are hypothetical only, and are merely presented to show the variability in the levels being skipped or stopped at.

Koopa Taxonomy

There are many kinds of Koopa: some are like Koopa Troopas, some are like Bowser, some are like Lakitu, some are like Hammer Bros., and if I had my way, Buzzy Beetles and Clubbas would be Koopas too. Are these different species? Are Red Magikoopas and Yellow Magikoopas different species, or do they just wear different clothes? And what are sub-species? Koopatrols? KP Koopas? What's the relationship between Dark Koopas in Paper Mario and Paper Mario: The Thousand-Year Door and Dark Koopas in Super Paper Mario? What is Bowser? And what the heck is a Koopa anyway? Since Nintendo didn't give us any sort of Koopa taxonomy, evolutionary chart, fossil record or family tree, it's totally up to us to answer those questions.

This is not impossible: mother nature didn't share her blueprints either, and yet we still know that spiders and crabs are cousins, and that tapeworms and earthworms aren't. We can't tell if Koopas evolved from turtles or dinosaurs, but we can tell that Bowser is not a Koopa Troopa based on the fact that they look nothing alike, besides their shells and overall skin colour. It's just like how tapeworms and earthworms look nothing alike beyond the fact that they're long and limbless and don't make for pleasant dinner conversations. By analyzing the facts, we can make reasonable deductions, enabling us to organize these enemy pages logically with minimal speculation involved, if we do it right. For example, we can associate Fire Bros. and Boomerang Bros. in {{Hammer Bros.}} because they are nearly identical except for colouration and some physical capabilities (fire or boomerang), just as we can say Ruby-crowned Kinglets and Golden-crowned Kinglets are closely related based on the fact that their body makeup is virtually the same, but their facial feathers and songs are different. But unlike the cute little birdies, we can't speculate on how the Fire and Boomerang Bros. are related: we can't assign them genera or place them in phylogenetic trees, but I think we can say they're different species. True, Nintendo never said they are, but, I mean, one breathes fire and one doesn't: any biologist will tell you that's enough to separate them.

Unfortunately, the "species" vs. "sub-species" debate is where things get really sticky; if you bring race into it too, all the stickier. It's easier just to say they're different "types" of a larger "group" of Koopas which are "related" to one-another, but our nature is to stick "species" in there as well - since it sounds more professional, and more importantly, way more posh. We can justify "species" when there's no doubt to the biology (if it quacks like a duck, it's a duck; if it's pitch black and throws hammers, it's a Dark Hammer Bro.), but when you have really similar enemies, the arguments start to waver. For example, Dark Koopas in Paper Mario: The Thousand-Year Door and Paper Mario just look like Koopa Troopas of a different colour, but they also have unique skills and live in a specific habitat, so are they a sub-species, or a race, or what? In cases like these, to label them is to make an assumption out of uncertainty, which we have to avoid as much we can: no more of this "sub-species" nonsense - therein lies the face of speculation.

Now, the reason for this spiel (aside from my love of taxonomy) is the confusion over "Koopa" vs. "Koopa Troopa", and what to do with their respective articles. As I said before, to the best of my understanding, the "Koopa Troopa" is a specific species (with many similar species and races attached to it, though the actual relationships between the organisms are ambiguous), and "Koopa" is a general term for all the vaguely turtle/dragonish creatures (I'd call it an Order, but that would be speculation to the max). Therefore, I believe it is a very good thing to have separate Koopa and Koopa Troopa pages: one for the species, one for all the shelled enemies. Currently, Koopa is just a partial list of all the major species and some of the minor species, and that should be changed: it should be an annotated list of all the species. Note the "annotated" part: that's what will set the page apart from a mere category or a list in Koopa (disambiguation): it will give context to the Koopas, allowing us to present them in an organized and logical manner, and as long as we watch ourselves, it can be one that is virtually free of speculation. An example of what the Lakitu section could look like is at the end of this essay.

Of course, some level of speculation is unavoidable. Like tapeworms and earthworms, things like Sumo Bro. and Hammer 'Bro. may not be related at all, but if names are good enough reasons to cram everything else on the Wiki together (A Pirate Goomba is a Goomba? Who knew!), why not here too? No matter what we do, we will have to make some assumptions, but none wil be as large and misguided as saying "Koopa" = "Koopa Troopa" = all Koopas and merging the pages. Bowser is not a Koopa Troopa: any biologist could tell you that even if they never played a videogame in their life. Therefore, we can't write about Bowser's species in Koopa Troopa, and if we merge Koopa, we lose the only logical place to put it - we'd have to make a nameless stub about them, which would be against various Super Mario Wiki policies. For this specific reason, and for the organizational benefits I stated above, in the name of taxonomy and in the spirit of organization, I say we leave the pages separate.

Lakitu

Main article: Lakitu

Lakitus are bespectacled Koopas who ride clouds through the skies, and which can occasionally be found snorkeling in water and hiding in walls or pipes. Unlike most Koopa species, they do not have snouts or beaks, but flat faces; their shells are also unique in their circular patterning. To attack, Lakitus typically throw unlimited numbers of Spiny Eggs at their opponents, and some will also dangle 1-Up Mushrooms from fishing poles to lure their targets closer.

Lakitus
  • Aqua Lakitu - A race of Lakitu that lives underwater with the aid of scuba gear, coming to the surface to breathe and throw Spiny Eggs.
  • Calm Lakitu - Lakitus that inhabit Vibe Island, where they are associated with the Calm Vibe, incarnating the power by sleeping most of the time.
  • Dark Lakitu - Lakitus that are darker in colour with red shells and that throw Sky-Blue Spinies.
  • Fishin' Lakitu - Lakitus that use Fishing Rods baited with a 1-Up Mushroom to lure enemies near their clouds. Once the bait is taken the rod is withdrawn and Spinies are thrown. The Fishing Rod can also be used to hook enemies, support various objects, or to simply fish.
  • Lakipea - The Beanish Lakitus. Lakipea have a leaf-like appendage growing from their head, inhabit vine-covered clouds, and throw the Beanish variation of Spiny, Sharpea.
  • Lakitufo - Red-shelled Lakitus bioengineered by the Shroobs to possess strange extraterrestrial features, including antennae in place of hair. They ride UFOs instead of clouds and beam down Spiny Shroopas in lieu of Spinies. They can also jump off their UFOs and assault their enemies themselves with a screw attack.
  • Pipe Lakitu - Lakitus that hide in Warp Pipes to ambush enemies (still attacking with Spiny Eggs).
  • Roketon - A species of Lakitu that flies in airplanes through the skies of Sarasaland. Instead of throwing Spinies, Roketons fire large amounts of Giras from their aircraft to attack their enemies.
  • Thunder Lakitu - This species of Lakitu has a red shell (like Dark Lakitus) and tanned skin. Instead of throwing Spinies it shoots fire generated by a device in its cloud that harnesses the energy from the sun.
  • Wall Lakitu - Lakitus that hide behind hills and other objects in order to throw Spiny Eggs in surprise-attacks.


Timeline

Every Mario game, show, movie and publication in chronological order (right), and in chronological order sub-divided by series (left). Things without specific dates go before everything else released in that month/year. Non-game titles are bold. Issues in serialized publications and the set-of-three anime are marked with dashes on the right column; usually not included in left column. Remakes and notable ports are in brackets, although most ports/re-releases aren't listed. All that is to help with organization/comprehension. Non-English names often have translations (just for fun), and I also have the NA names in parentheses for the things we use the PAL titles for (because my memory is bad).

For the left column, games (or books, special comic issues (most not included), TV series, movies, etc.) in a series are numbered in most cases. Ports/remakes are in brackets and bulleted under the game they are a remake/port of; compilations are also bracketed, but are numbered like original game (All-Stars within the Super Mario series; Nintendo Puzzle Collection is on its own, as it includes games from multiple series). Similarly, the Super Mario Advance series of games is broken apart, with each game being filed under the original it is porting. In some cases, sequels are merely bulleted under the original (without brackets), rather than a new series being made for the two games. All other important notes are more case-specific, and are included as references (listed at the bottom); the entries with references are denoted with goldenrod text.

  1. Donkey Kong arcade series
    1. Donkey Kong - July, 1981
    2. Donkey Kong Jr. - 1982
    3. Donkey Kong II - March 7, 1983
    4. Donkey Kong 3 - 1983
  2. Greenhouse - Dec. 6, 1982
  3. Mario Bros. - 1983
  4. Game & Watch games[1]
    1. Mario Bros. (Game & Watch game) - March 14, 1983
    2. Mario's Cement Factory - June 16, 1983
    3. Mario's Bombs Away - Nov. 10, 1983
    4. Donkey Kong Circus - Sept. 6, 1984
    5. Donkey Kong Hockey - Nov. 13, 1984
    6. Mario the Juggler - Oct. 14, 1991
  5. The Saturday Supercade - Sept. 17, 1983 (ends Sept. 8, 1984)
  6. Donkey Kong Jr. Math - Dec. 12, 1983
  7. Pinball - Feb. 2, 1984
  8. Golf - May 1, 1984[2]
  9. Wrecking Crew series
    1. Wrecking Crew - June 18, 1985
    2. Wrecking Crew '98 - Jan 1, 1998
  10. Super Mario series
    1. Super Mario Bros. - Sept. 13, 1985
    2. Super Mario Bros.: The Lost Levels - June 3, 1986
    3. Super Mario Bros. 2 - Sept. 1, 1988
    4. Super Mario Bros. 3 - Oct. 23, 1988
    5. Super Mario World - Nov. 21, 1990
    6. (Super Mario All-Stars) - July 14, 1993
    7. BS Super Mario USA - March 31, 1996 (ends April 21, 1996)
    8. Super Mario 64 - June 23, 1996
    9. Super Mario Sunshine - July 19, 2002
    10. New Super Mario Bros. - May 15, 2006
    11. Super Mario Galaxy - Nov. 1, 2007
    12. New Super Mario Bros. Wii - Nov. 12, 2009
    13. Super Mario Galaxy 2 - May 23, 2010
    14. Super Mario 3D Land - Nov. 3, 2011
    15. New Super Mario Bros. 2 - July 28, 2012
    16. New Super Mario Bros. U - November 18, 2012
    17. New Super Luigi U - June 19, 2013
    18. Super Mario 3D World - November 21, 2013
  11. Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! (The Great Mission to Save Princess Peach!) - July 20, 1986
  12. I Am a Teacher: Super Mario Sweater - Aug. 27, 1986
  13. Famicom Grand Prix series
    1. Famicom Grand Prix: F-1 Race - Oct. 30, 1987
    2. Famicom Grand Prix II: 3D Hot Rally - April 14, 1988
  14. Captain N: The Game Master - 1989 (ends 1991)
  15. Super Mario Land series
    1. Super Mario Land - April 21, 1989
    2. Super Mario Land 2: 6 Golden Coins - Oct. 21, 1992
  16. Alleyway - April 21, 1989
  17. Golden Look-Look Books
    1. Super Mario Bros.: Trapped in the Perilous Pit - July 1989
    2. Super Mario Bros. 3: Happy Birthday, Princess Toadstool! - 1990
    3. Super Mario Bros. 3: The Secret Bridge - 1990
  18. Super Mario anime - Aug. 3, 1989
  19. DIC cartoons
    1. The Super Mario Bros. Super Show! - Sept. 4, 1989 (ends Dec. 1989)
    2. The Adventures of Super Mario Bros. 3 - Sept. 8, 1990 (ends Dec.1, 1990)
    3. The Super Mario World TV series -Sept. 14, 1991 (ends Dec. 7, 1991)
    4. (Mario All Stars) - 1994
  20. Wario Land series
    1. Wario Land: Super Mario Land 3 - Jan. 21, 1994
    2. Virtual Boy Wario Land - Nov. 1995
    3. Wario Land II - March 28, 1998
    4. Wario Land 3 - March 21, 2000
    5. Wario Land 4 - Aug. 21, 2001
    6. Wario Land: Shake It! - July 24, 2008
  21. Mario Ice Capades - Dec. 7, 1989
  22. King Koopa's Kool Kartoons - holiday season 1989/1990
  23. Dr. Mario series
    1. Dr. Mario - July 27, 1990
    2. Dr. Mario 64 - April 9, 2001
    3. Dr. Mario & Germ Buster - March 25, 2008
    4. Dr. Mario Express - Dec. 24, 2008
    5. Dr. Luigi - December 31, 2013
  24. The Super Mario Challenge - 1990-1991
  25. Nintendo Comics System - 1990-1991
  26. Mario Roulette - 1991
  27. Super Mario Bros. Print World - 1991
  28. Super Mario Bros. & Friends: When I Grow Up - 1991
  29. Nintendo Adventure Books - June 1991 (ends ???)
  30. Club Nintendo - Aug. 1991 (ends Aug. 1998)
    1. The Donkey Kong Country comic - Jan. 1995
    2. The Mario's Picross comic - Aug. 1995
    3. Donkey Kong in: Banana Day 24 - Dec. 1996
  31. Super Mario-Kun - Aug. 27, 1991 - present
  32. Mario Golf series
    1. NES Open Tournament Golf - Sept. 20, 1991
    2. Mario Golf (Nintendo 64 game) - June 11, 1999
    3. Mario Golf (Game Boy Color game) - Aug. 10, 1999
    4. Mobile Golf - May 11, 2001
    5. Mario Golf: Toadstool Tour - July 18, 2003
    6. Mario Golf: Advance Tour - April 22, 2004
    7. Mario Golf: World Tour - May 1, 2014
  33. Mario Teaches Typing series
    1. Mario Teaches Typing - Nov. 13, 1991
    2. Mario Teaches Typing 2 - Oct. 31, 1996
  34. White Knuckle Scorin' - Dec. 3, 1991
  35. Yoshi series
    1. Yoshi - Dec. 4, 1991
    2. Yoshi's Cookie - Nov. 21, 1992
    3. Yoshi no Cookie: Kuruppon Oven de Cookie - 1994
    4. Super Mario World 2: Yoshi's Island - Aug. 15, 1995
    5. Yoshi's Story - Dec. 21, 1997
    6. Yoshi Topsy-Turvy - Dec. 9, 2004
    7. Yoshi Touch & Go - Jan. 27, 2005
    8. Yoshi's Island DS - Nov. 13, 2006
    9. Yoshi's New Island - March 14, 2014
    10. Yoshi's Woolly World - June 26, 2015 (UPCOMING)
  36. Mario Discovery series
    1. Mario is Missing! - 1992
    2. Mario's Time Machine - Dec. 1993
  37. Nintendo Power comics
    1. Super Mario Adventures - 1992
    2. Mario vs. Wario - Jan. 1993
    3. Mario vs Wario: The Birthday Bash - Jan. 1994
  38. Mario Paint - July 14, 1992
  39. Mario Kart series
    1. Super Mario Kart - Aug. 27, 1992
    2. Mario Kart 64 - Dec. 14, 1996
    3. Mario Kart: Super Circuit - July 21, 2001
    4. Mario Kart: Double Dash!! - Nov. 7, 2003
    5. Mario Kart Arcade GP - Oct. 2005
    6. Mario Kart DS - Nov. 14, 2005
    7. Mario Kart Arcade GP 2 - March, 2007
    8. Mario Kart Wii - April 10, 2008
    9. Mario Kart 7 - Dec. 1, 2011
    10. Mario Kart Arcade GP DX - July 25, 2013
    11. Mario Kart 8 - May 29, 2014
  40. Captain N & The Video Game Masters - 1992-1993
  41. Mario Unkurukai - 1993
  42. The Super Mario Bros. film - May 28, 1993
  43. Yoshi's Safari - July 14, 1993[2]
  44. Mario & Wario - Aug. 27, 1993
  45. Wario's Woods - Feb. 19, 1994
  46. Template:Color-link-piped - June 14, 1994[2]
  47. Wario Blast: Featuring Bomberman! - Aug. 10, 1994
  48. Mario's Early Years! series
    1. Mario's Early Years! Fun with Numbers - Sept. 1994
    2. Mario's Early Years! Fun with Letters - Oct. 1994
    3. Mario's Early Years! Preschool Fun - Nov. 1994
  49. Donkey Kong Country and Donkey Kong Land series[3]
    1. Donkey Kong Country - Nov. 24, 1994
    2. Donkey Kong Land - June 1995
    3. Donkey Kong Country 2: Diddy Kong's Quest - Nov. 20, 1995
    4. Donkey Kong Land 2 - Sept. 1996
    5. Donkey Kong Country 3: Dixie Kong's Double Trouble - Nov. 19, 1996
    6. Donkey Kong Land III - Oct. 1997
    7. Donkey Kong Country Returns - Nov. 21, 2010
    8. Donkey Kong Country: Tropical Freeze - Feb. 13, 2014
  50. Hotel Mario - Dec. 31, 1994
  51. Donkey Kong Country book series
    1. Donkey Kong Country (book) - Oct. 1995
    2. Template:Fakelink - Jan. 1996
    3. Template:Fakelink - July 1997
  52. Mario's Game Gallery - 1995
  53. Mario Kirby Meisaku Video - 1995
  54. Undake30 Same Game - Jan. 16, 1995
  55. Mario's Picross series
    1. Mario's Picross - March 14, 1995
    2. Mario's Super Picross - Sept. 14, 1995
    3. Picross 2 - Oct. 19, 1996
  56. Mario Tennis series
    1. Mario's Tennis - July 21, 1995
    2. Mario Tennis (Nintendo 64 game) - July 21, 2000
    3. Mario Tennis (Game Boy Color game) - Nov. 1, 2000
    4. Mario Power Tennis - Oct. 28, 2004
    5. Mario Tennis: Power Tour - Sept. 13, 2005
    6. Mario Tennis Open - May 20, 2012
  57. Mario Clash - Sept. 28, 1995
  58. Satella-Q - Oct. 7, 1995 (ends April 3, 1999)
  59. Super Mario RPG: Legend of the Seven Stars - March 6, 1996
  60. Tetris Attack - Aug. 1996
  61. Donkey Kong Country TV show - Sept. 4, 1996 (ends July 7, 2000 in US)
  62. Game & Watch Gallery series
    1. Game & Watch Gallery - Feb. 1, 1997
    2. Game & Watch Gallery 2 - Sept. 27, 1996
    3. Game & Watch Gallery 3 - Aug. 4, 1999
    4. Game & Watch Gallery 4 - Oct. 28, 2002
    5. Game & Watch Collection - July 28, 2006
  63. Excitebike: Bun Bun Mario Battle Stadium - March 11, 1996
  64. Diddy Kong Racing - Nov. 21, 1997
  65. Mario no Photopi - Dec. 2, 1998
  66. Mario Party series
    1. Mario Party - Dec. 18, 1998
    2. Mario Party 2 - Dec. 17, 1999
    3. Mario Party 3 - Dec. 7, 2000
    4. Mario Party 4 - Oct. 21, 2002
    5. Mario Party-e - Feb. 18, 2003
    6. Mario Party 5 - Nov. 10, 2003
    7. Mario Party 6 - Nov. 18, 2004
    8. Mario Party Advance - Jan. 13, 2005
    9. Mario Party 7 - Nov. 7, 2005
    10. Mario Party 8 - May 29, 2007
    11. Mario Party DS - Nov. 8, 2007
    12. Mario Party 9 - March 2, 2012
    13. Mario Party: Island Tour - November 22, 2013
    14. Mario Party 10 - March 12, 2015
  67. N-Gang - 1999-2000
  68. Super Smash Bros. series
    1. Super Smash Bros. - Jan. 21, 1999
    2. Super Smash Bros. Melee - Nov. 21, 2001
    3. Super Smash Bros. Brawl - Jan. 31, 2008
    4. Super Smash Bros. for Nintendo 3DS - September 13, 2014
    5. Super Smash Bros. for Wii U - November 21, 2014
  69. Donkey Kong 64 - Nov. 6, 1999
  70. Mario Artist studio
    1. Mario Artist: Paint Studio - Dec. 1, 1999
    2. Mario Artist: Talent Studio - Feb. 23, 2000
    3. Mario Artist: Communication Kit - June 29, 2000
    4. Mario Artist: Polygon Studio - Aug. 29, 2000
  71. Bumm-Badabumm im Urwald (Boom-Badaboom in the Jungle) - 2000
  72. Paper Mario series
    1. Paper Mario - Aug. 11, 2000
    2. Paper Mario: The Thousand-Year Door - July 22, 2004
    3. Super Paper Mario - April 9, 2007
    4. Paper Mario: Sticker Star - November 11, 2012
  73. Donkey Kong in When the Banana Splits - winter 2000
  74. Mario Family - Sept. 10, 2001
  75. Luigi's Mansion series
    1. Luigi's Mansion - Sept. 14, 2001
    2. Luigi's Mansion: Dark Moon - March 20, 2013
  76. Game Boy book series - 2001-2002
    1. Super Mario Advance - Sept. 2001
    2. Wario Land 4 - 2002
  77. Super Mario Fushigi series
    1. Super Mario Fushigi no Janjan Land - 2003
    2. Super Mario Fushigi no Korokoro Party - Sept. 2004
    3. Super Mario Fushigi no Korokoro Party 2 - Oct. 2005
    4. Mario Party Fushigi no Korokoro Catcher - Feb. 2009
  78. (Nintendo Puzzle Collection) - Feb. 7, 2003
  79. WarioWare series
    1. WarioWare, Inc.: Mega Microgame$! - March 21, 2003
    2. WarioWare, Inc.: Mega Party Game$! - Oct. 17, 2003
    3. WarioWare: Twisted! - Oct. 14, 2004
    4. WarioWare: Touched! - Dec. 2, 2004
    5. WarioWare: Smooth Moves - Dec. 2, 2006
    6. WarioWare: Snapped! - Dec. 24, 2008
    7. WarioWare: D.I.Y. - April 29, 2009
    8. WarioWare: D.I.Y. Showcase - April 29, 2009
    9. Game & Wario - March 28, 2013
  80. Wario World - June 20, 2003
  81. Mario & Luigi series
    1. Mario & Luigi: Superstar Saga - Nov. 17, 2003
    2. Mario & Luigi: Partners in Time - Nov. 28, 2005
    3. Mario & Luigi: Bowser's Inside Story - Feb. 11, 2009
    4. Mario & Luigi: Dream Team - July 12, 2013
  82. Donkey Konga series
    1. Donkey Konga - Dec. 12, 2003
    2. Donkey Konga 2 - July 1, 2004
    3. Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku (All-You-Can-Eat! Springtime Freshly Picked 50 Tunes) - March 17, 2005
  83. How to Draw books
    1. How to Draw Nintendo Heroes And Villains - March, 2004
    2. How to Draw Nintendo Greatest Heroes & Villains - Jan. 2007
  84. Mario vs. Donkey Kong series
    1. Mario vs. Donkey Kong - May 24, 2004
    2. Mario vs. Donkey Kong 2: March of the Minis - Sept. 25, 2006
    3. Mario vs. Donkey Kong: Minis March Again! - June 8, 2009
    4. Mario vs. Donkey Kong: Mini-Land Mayhem! - Nov. 14, 2010
    5. Mario and Donkey Kong: Minis on the Move - May 9, 2013
    6. Mario vs. Donkey Kong: Tipping Stars - March 5, 2015
  85. Mario Pinball Land - Aug. 26, 2004
  86. Donkey Kong: series
    1. Donkey Kong Jungle Beat - Dec. 16, 2004
    2. Donkey Kong: Jungle Fever - 2005
    3. Donkey Kong: Banana Kingdom - Nov. 16, 2006
  87. DK: series
    1. DK: King of Swing - Feb. 4, 2005
    2. DK: Jungle Climber - Aug. 9, 2007
  88. NBA Street V3 - Feb. 8, 2005
  89. Yakuman DS - March 31, 2005
  90. Dance Dance Revolution: Mario Mix - July 14, 2005
  91. Mario Baseball series
    1. Mario Superstar Baseball - July 21, 2005
    2. Mario Super Sluggers - June 19, 2008
  92. Super Princess Peach - Oct. 20, 2005
  93. Mario Strikers series
    1. Super Mario Strikers - Nov. 18, 2005
    2. Mario Strikers Charged- May 25, 2007
  94. Mario and the Incredible Rescue - Jan. 2006
  95. Tetris DS - March 20, 2006
  96. Mario Hoops 3-on-3 - July 27, 2006
  97. Wario: Master of Disguise - Jan. 18, 2007
  98. The King of Kong: A Fistful of Quarters - Jan. 22, 2007
  99. Fortune Street series
    1. Itadaki Street DS - June 21, 2007
    2. Fortune Street - Dec. 1, 2011
  100. Donkey Kong Barrel Blast - June 28, 2007
  101. Mario & Sonic series
    1. Mario & Sonic at the Olympic Games - Nov. 6, 2007
    2. Mario & Sonic at the Olympic Winter Games - Oct. 13, 2009
    3. Mario & Sonic at the London 2012 Olympic Games - Nov. 15, 2011
    4. Mario & Sonic at the Sochi 2014 Olympic Winter Games - November 8, 2013
  102. Ore Dayo! Wario Dayo!! series - Dec. 30, 2007 (ends July 28, 2010)
  103. Captain Rainbow - Aug. 28, 2008
  104. DSiWare games and products[1]
    1. Pyoro - Dec. 24, 2008
    2. Paper Plane - Dec. 24, 2008
    3. Mario Calculator - Feb. 25, 2009
    4. Mario Clock - April 1, 2009
  105. Mario Sports Mix - Nov. 25, 2010
  106. Nintendo Land - November 18, 2012
  107. NES Remix series
    1. NES Remix (DKAr, MB, SMB, WC, Golf, Pinball) - December 18, 2013
    2. NES Remix 2 (SMB, WWo, DM, NESOTG) - April 24, 2014
    3. NES Remix Pack - April 24, 2014
    4. Ultimate NES Remix - November 7, 2014
  108. Captain Toad: Treasure Tracker - November 13, 2014
  109. Puzzle & Dragons: Super Mario Bros. Edition - April 29, 2015
  1. Donkey Kong - July, 1981
  2. Donkey Kong Jr. - 1982
  3. (Donkey Kong (G&W game)) - June 3, 1982
  4. (Donkey Kong Jr. (G&W game)) - Oct. 26, 1982
  5. Greenhouse - Dec. 6, 1982
  6. Mario Bros. - 1983
  7. Donkey Kong II - March 7, 1983
  8. Mario Bros. (G&W game) - March 14, 1983
  9. Donkey Kong 3 - 1983
  10. Mario's Cement Factory - June 16, 1983
  11. The Saturday Supercade - Sept. 17, 1983 (ends Sept. 8, 1984)
  12. Mario's Bombs Away - Nov. 10, 1983
  13. Donkey Kong Jr. Math - Dec. 12, 1983
  14. Pinball - Feb. 2, 1984
  15. Golf - May 1, 1984
  16. (Mario Bros. Special) - 1984
  17. (Punch Ball Mario Bros.) - 1984
  18. (Donkey Kong 3 (G&W game)) - Aug. 20, 1984
  19. Donkey Kong Circus - Sept. 6, 1984
  20. Donkey Kong Hockey - Nov. 13, 1984
  21. Wrecking Crew - June 18, 1985
  22. (Vs. Wrecking Crew) - 1985
  23. Super Mario Bros. - Sept. 13, 1985
  24. (Super Mario Bros. Special) - 1986
  25. Super Mario Bros.: The Lost Levels - June 3, 1986
  26. Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! (The Great Mission to Save Princess Peach!) - July 20, 1986
  27. (Vs. Super Mario Bros.) - 1986
  28. (All Night Nippon Super Mario Bros.) - 1986
  29. I Am a Teacher: Super Mario Sweater - Aug. 27, 1986
  30. (Super Mario Bros. (G&W game)) - Aug. 19, 1987
  31. Famicom Grand Prix: F-1 Race - Oct. 30, 1987
  32. Famicom Grand Prix II: 3D Hot Rally - April 14, 1988
  33. Super Mario Bros. 2 - Sept. 1, 1988
  34. Super Mario Bros. 3 - Oct. 23, 1988
  35. (Kaettekita Mario Bros.) - Nov. 30, 1988
  36. Captain N: The Game Master - 1989 (ends 1991)
  37. Super Mario Land - April 21, 1989
  38. Alleyway - April 21, 1989
  39. Super Mario Bros.: Trapped in the Perilous Pit - July 1989
  40. Super Mario anime - Aug. 3, 1989
  41. - Super Mario Momotarō - Aug. 3, 1989
  42. - Super Mario Issun-bōshi - Aug. 3, 1989
  43. - Super Mario Shirayuki-hime (Snow White) - Aug. 3, 1989
  44. The Super Mario Bros. Super Show! - Sept. 4, 1989 (ends Dec. 1989)
  45. Mario Ice Capades - Dec. 7, 1989
  46. King Koopa's Kool Kartoons - holiday season 1989/1990
  47. Super Mario Bros. 3: Happy Birthday, Princess Toadstool! - 1990
  48. Super Mario Bros. 3: The Secret Bridge - 1990
  49. Dr. Mario - July 27, 1990
  50. Club Mario - summer of 1990
  51. Super Mario World - Nov. 21, 1990
  52. The Adventures of Super Mario Bros. 3 - Sept. 8, 1990 (ends Dec.1, 1990)
  53. The Super Mario Challenge - 1990-1991
  54. Nintendo Comics System - 1990-1991
  55. Mario Roulette - 1991
  56. Super Mario Bros. Print World - 1991
  57. Super Mario Bros. & Friends: When I Grow Up - 1991
  58. Nintendo Adventure Books – June 1991 (ends ???)
  59. Club Nintendo - Aug. 1991 (ends Aug. 1998)
  60. - Mario will hoch hinaus (Mario is Aiming High) (CN) - Aug. 1991
  61. Super Mario-Kun - Aug. 27, 1991 - present
  62. - Wart steht unter Strom (Wart is Tensed Up) (CN) - Oct. 1991
  63. - Süße Weihnachten (Sweet Christmas) (CN) - Dec. 1991
  64. The Super Mario World TV series -Sept. 14, 1991 (ends Dec. 7, 1991)
  65. NES Open Tournament Golf - Sept. 20, 1991
  66. Mario the Juggler - Oct. 14, 1991
  67. Mario Teaches Typing - Nov. 13, 1991
  68. White Knuckle Scorin' - Dec. 3, 1991
  69. Yoshi - Dec. 4, 1991
  70. Mario is Missing! - 1992
  71. Super Mario Adventures - 1992
  72. - Marios Rückkehr (Mario's Comeback) (direct sequel of Mario will hoch hinaus; CN) - Jan. 1992
  73. - Ostern im Schwammerlland (Easter in the Mushroom Kingdom) (CN) - April 1992
  74. - Super Mario: Die unheimliche Begegnung der Yoshi-Art (Super Mario: The Close Encounters of the Yoshi Kind) (direct sequel of Ostern im Schwammerlland; CN) - June 1992
  75. Mario Paint - July 14, 1992
  76. Super Mario Kart - Aug. 27, 1992
  77. - Super Mario: Im Rausch der Geschwindigkeit (Super Mario: In the Flush of Speed) - Aug. 1992
  78. Super Mario Land 2: 6 Golden Coins - Oct. 21, 1992
  79. - Super Mario Klemp-Won-Do: Muskeln sind nicht alles! (Super Mario Plumb-Won-Do: Muscles are not everything!) (CN) - Oct. 1992
  80. Yoshi's Cookie - Nov. 21, 1992
  81. - Super Mario: Die Bescherung (Super Mario: The Giving out of the Christmas Presents) (CN) - Dec. 1992
  82. Captain N & The Video Game Masters - 1992-1993
  83. Mario Unkurukai - 1993
  84. Mario vs. Wario - Jan. 1993
  85. - Super Mario: Die Verwandlung (Super Mario: The Transformation) (CN) - Jan. 1993
  86. - Super Mario: Coole Klänge (Super Mario: Cool Sounds) (CN) - April 1993
  87. The Super Mario Bros. film - May 28, 1993
  88. - Super Mario: Mario im Wunderland (Super Mario: Mario in Wonderland) (CN) - June 1993
  89. (Super Mario All-Stars) - July 14, 1993
  90. Yoshi's Safari - July 14, 1993
  91. Mario & Wario - Aug. 27, 1993
  92. - Super Mario: Erholung? Nein, danke! (Super Mario: Recreation? No, Thanks! ) (CN) – Aug. 1993
  93. Mario vs Wario: The Birthday Bash - Jan. 1994
  94. - Super Mario: Verloren in der Zeit (Super Mario: Lost In Time) (CN) - Oct. 1993 (ends April 1994)
  95. Mario's Time Machine - Dec. 1993
  96. Yoshi no Cookie: Kuruppon Oven de Cookie - 1994
  97. Mario All Stars - 1994
  98. Wario Land: Super Mario Land 3 - Jan. 21, 1994
  99. Wario's Woods - Feb. 19, 1994
  100. Donkey Kong (Game Boy game) - June 14, 1994
  101. Wario Blast: Featuring Bomberman! - Aug. 10, 1994
  102. Mario's Early Years! Fun with Numbers - Sept. 1994
  103. Mario's Early Years! Fun with Letters - Oct. 1994
  104. Mario's Early Years! Preschool Fun - Nov. 1994
  105. Donkey Kong Country - Nov. 24, 1994
  106. Hotel Mario - Dec. 31, 1994
  107. Mario's Game Gallery - 1995
  108. Mario Kirby Meisaku Video - 1995
  109. - The Donkey Kong Country Club Nintendo comic - Jan. 1995
  110. Undake30 Same Game - Jan. 16, 1995
  111. Mario's Picross - March 14, 1995
  112. Donkey Kong Land - June 1995
  113. Mario's Tennis - July 21, 1995
  114. Super Mario World 2: Yoshi's Island - Aug. 15, 1995
  115. - The Mario's Picross Club Nintendo comic - Aug. 1995
  116. Mario's Super Picross - Sept. 14, 1995
  117. Mario Clash - Sept. 28, 1995
  118. Donkey Kong Country (book) - Oct. 1995
  119. Satella-Q - Oct. 7, 1995 (ends April 3, 1999)
  120. Virtual Boy Wario Land - Nov. 1995
  121. Donkey Kong Country 2: Diddy Kong's Quest - Nov. 20, 1995
  122. - Warios Weihnachtsmärchen (Wario's Christmas Tale) (CN) - Dec. 1995
  123. Template:Fakelink - Jan. 1996
  124. Super Mario RPG: Legend of the Seven Stars - March 6, 1996
  125. BS Super Mario USA - March 31, 1996 (ends April 21, 1996)
  126. - Mario in Mariozilla (CN) - June, 1996
  127. Super Mario 64 - June 23, 1996
  128. Tetris Attack - Aug. 1996
  129. Donkey Kong Land 2 - Sept. 1996
  130. Donkey Kong Country TV show - Sept. 4, 1996 (ends July 7, 2000 in US)
  131. - Super Mario in Die Nacht des Grauens (Super Mario in the Night of Horror) (CN) - 1996 October (second half in Oct. 1997)
  132. Picross 2 - Oct. 19, 1996
  133. Mario Teaches Typing 2 - Oct. 31, 1996
  134. Donkey Kong Country 3: Dixie Kong's Double Trouble - Nov. 19, 1996
  135. - Donkey Kong in: Banana Day 24 (CN) - Dec. 1996
  136. Mario Kart 64 - Dec. 14, 1996
  137. - (Super Mario: Die Blume meines Herzens (Super Mario: The Flower of my Heart) (reprint of Super Mario: Coole Klänge with different texts; CN)) - Jan. 1997
  138. Game & Watch Gallery - Feb. 1, 1997
  139. Excitebike: Bun Bun Mario Battle Stadium - March 11, 1996
  140. - Die Jagd nach dem Nintendo 64: Krawall im All (The Race for the Nintendo 64: Ruckus in Outer Space) (CN) - April 1997
  141. Template:Fakelink - July 1997
  142. Game & Watch Gallery 2 - Sept. 27, 1996
  143. Donkey Kong Land III - Oct. 1997
  144. - Blast Corps in Yoshis Knallkekse (Blast Corps in Yoshi's Bang Cookies) (CN) - Oct. 1997
  145. Diddy Kong Racing - Nov. 21, 1997
  146. Yoshi's Story - Dec. 21, 1997
  147. Wrecking Crew '98 - Jan 1, 1998
  148. (Mario's FUNdamentals) - March 3, 1998
  149. Wario Land II - March 28, 1998
  150. - Sag niemals Holerö! (Never Say Holerö!) (CN) - April, 1998
  151. - Rummelplatzquatsch (Fairground Nonsense) (CN) - June, 1998
  152. - Super Mario in Aloha Hawaii (CN) - Aug. 1998
  153. Mario no Photopi - Dec. 2, 1998
  154. Mario Party - Dec. 18, 1998
  155. N-Gang - 1999-2000
  156. Super Smash Bros. - Jan. 21, 1999
  157. (Super Mario Bros. Deluxe) - May, 1999
  158. Mario Golf (Nintendo 64 game) - June 11, 1999
  159. Game & Watch Gallery 3 - Aug. 4, 1999
  160. Mario Golf (Game Boy Color game) - Aug. 10, 1999
  161. Donkey Kong 64 - Nov. 6, 1999
  162. Mario Artist: Paint Studio - Dec. 1, 1999
  163. Mario Party 2 - Dec. 17, 1999
  164. Bumm-Badabumm im Urwald (Boom-Badaboom in the Jungle) - 2000
  165. Mario Artist: Talent Studio - Feb. 23, 2000
  166. Wario Land 3 - March 21, 2000
  167. Mario Artist: Communication Kit - June 29, 2000
  168. Mario Tennis (Nintendo 64 game) - July 21, 2000
  169. Paper Mario - Aug. 11, 2000
  170. Mario Artist: Polygon Studio - Aug. 29, 2000
  171. Mario Tennis (Game Boy Color game) - Nov. 1, 2000
  172. Donkey Kong in When the Banana Splits - winter 2000
  173. Mario Party 3 - Dec. 7, 2000
  174. (Super Mario Advance) - March 21, 2001
  175. Dr. Mario 64 - April 9, 2001
  176. Mobile Golf - May 11, 2001
  177. Mario Kart: Super Circuit - July 21, 2001
  178. Wario Land 4 - Aug. 21, 2001
  179. Mario Family - Sept. 10, 2001
  180. Luigi's Mansion - Sept. 14, 2001
  181. Super Smash Bros. Melee - Nov. 21, 2001
  182. Game Boy book series - 2001-2002
  183. - Super Mario Advance (GB book) - Sept. 2001
  184. (Super Mario World: Super Mario Advance 2) - Dec. 2001
  185. - Wario Land 4 (GB book) - 2002
  186. Super Mario Sunshine - July 19, 2002
  187. (Yoshi's Island: Super Mario Advance 3) - Sept. 20, 2002
  188. Mario Party 4 - Oct. 21, 2002
  189. Game & Watch Gallery 4 - Oct. 28, 2002
  190. (Mario Bros.-e) - Nov. 11, 2002
  191. Super Mario Fushigi no Janjan Land - 2003
  192. (Nintendo Puzzle Collection) - Feb. 7, 2003
  193. Mario Party-e - Feb. 18, 2003
  194. WarioWare, Inc.: Mega Microgame$! - March 21, 2003
  195. Wario World - June 20, 2003
  196. (Super Mario Advance 4: Super Mario Bros. 3) - July 11, 2003
  197. Mario Golf: Toadstool Tour - July 18, 2003
  198. WarioWare, Inc.: Mega Party Game$! - Oct. 17, 2003
  199. Mario Kart: Double Dash!! - Nov. 7, 2003
  200. Mario Party 5 - Nov. 10, 2003
  201. Mario & Luigi: Superstar Saga - Nov. 17, 2003
  202. Donkey Konga - Dec. 12, 2003
  203. How to Draw Nintendo Heroes And Villains - March, 2004
  204. Mario Golf: Advance Tour - April 22, 2004
  205. Mario vs. Donkey Kong - May 24, 2004
  206. Donkey Konga 2 - July 1, 2004
  207. Paper Mario: The Thousand-Year Door - July 22, 2004
  208. Mario Pinball Land - Aug. 26, 2004
  209. Super Mario Fushigi no Korokoro Party - Sept. 2004
  210. WarioWare: Twisted! - Oct. 14, 2004
  211. Mario Power Tennis - Oct. 28, 2004
  212. Mario Party 6 - Nov. 18, 2004
  213. (Super Mario 64 DS) - Nov. 21, 2004
  214. WarioWare: Touched! - Dec. 2, 2004
  215. Yoshi Topsy-Turvy - Dec. 9, 2004
  216. Donkey Kong Jungle Beat - Dec. 16, 2004
  217. Donkey Kong: Jungle Fever - 2005
  218. Mario Party Advance - Jan. 13, 2005
  219. Yoshi Touch & Go - Jan. 27, 2005
  220. DK: King of Swing - Feb. 4, 2005
  221. NBA Street V3 - Feb. 8, 2005
  222. Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku (All-You-Can-Eat! Springtime Freshly Picked 50 Tunes) - March 17, 2005
  223. Yakuman DS - March 31, 2005
  224. Dance Dance Revolution: Mario Mix - July 14, 2005
  225. Mario Superstar Baseball - July 21, 2005
  226. Mario Tennis: Power Tour - Sept. 13, 2005
  227. Mario Kart Arcade GP - Oct. 2005
  228. Super Mario Fushigi no Korokoro Party 2 - Oct. 2005
  229. Super Princess Peach - Oct. 20, 2005
  230. Mario Party 7 - Nov. 7, 2005
  231. Mario Kart DS - Nov. 14, 2005
  232. Super Mario Strikers - Nov. 18, 2005
  233. Mario & Luigi: Partners in Time - Nov. 28, 2005
  234. Mario and the Incredible Rescue - Jan. 2006
  235. Tetris DS - March 20, 2006
  236. New Super Mario Bros. - May 15, 2006
  237. Mario Hoops 3-on-3 - July 27, 2006
  238. Game & Watch Collection - July 28, 2006
  239. Mario vs. Donkey Kong 2: March of the Minis - Sept. 25, 2006
  240. Yoshi's Island DS - Nov. 13, 2006
  241. Donkey Kong: Banana Kingdom - Nov. 16, 2006
  242. WarioWare: Smooth Moves - Dec. 2, 2006
  243. How to Draw Nintendo Greatest Heroes & Villains - Jan. 2007
  244. Wario: Master of Disguise - Jan. 18, 2007
  245. The King of Kong: A Fistful of Quarters - Jan. 22, 2007
  246. (Diddy Kong Racing DS) - Feb. 5, 2007
  247. Mario Kart Arcade GP 2 - March, 2007
  248. Super Paper Mario - April 9, 2007
  249. Mario Strikers Charged - May 25, 2007
  250. Mario Party 8 - May 29, 2007
  251. Itadaki Street DS - June 21, 2007
  252. Donkey Kong Barrel Blast - June 28, 2007
  253. DK: Jungle Climber - Aug. 9, 2007
  254. Super Mario Galaxy - Nov. 1, 2007
  255. Mario & Sonic at the Olympic Games - Nov. 6, 2007
  256. - Ore Dayo! Wario Dayo!! volume one - Dec. 30, 2007
  257. Mario Party DS - Nov. 8, 2007
  258. Super Smash Bros. Brawl - Jan. 31, 2008
  259. Dr. Mario & Germ Buster - March 25, 2008
  260. Mario Kart Wii - April 10, 2008
  261. - Ore Dayo! Wario Dayo!! volume two - June 2, 2008
  262. Mario Super Sluggers - June 19, 2008
  263. Wario Land: Shake It! - July 24, 2008
  264. Captain Rainbow - Aug. 28, 2008
  265. Dr. Mario Express - Dec. 24, 2008
  266. WarioWare: Snapped! - Dec. 24, 2008
  267. Pyoro - Dec. 24, 2008
  268. Paper Plane - Dec. 24, 2008
  269. Mario Party Fushigi no Korokoro Catcher - Feb. 2009
  270. Mario & Luigi: Bowser's Inside Story - Feb. 11, 2009
  271. Mario Calculator - Feb. 25, 2009
  272. Mario Clock - April 1, 2009
  273. WarioWare: D.I.Y. - April 29, 2009
  274. WarioWare: D.I.Y. Showcase - April 29, 2009
  275. Mario vs. Donkey Kong: Minis March Again! - June 8, 2009
  276. Mario & Sonic at the Olympic Winter Games - Oct. 13, 2009
  277. New Super Mario Bros. Wii - Nov. 12, 2009
  278. - Ore Dayo! Wario Dayo!! volume three - July 28, 2010
  279. Super Mario Galaxy 2 - May 23, 2010
  280. (Super Mario All-Stars Limited Edition) - Oct. 21, 2010
  281. Mario vs. Donkey Kong: Mini-Land Mayhem! - Nov. 14, 2010
  282. Donkey Kong Country Returns - Nov. 21, 2010
  283. Mario Sports Mix - Nov. 25, 2010
  284. Super Mario 3D Land - Nov. 3, 2011
  285. Mario & Sonic at the London 2012 Olympic Games - Nov. 15, 2011
  286. Mario Kart 7 - Dec. 1, 2011
  287. Fortune Street - Dec. 1, 2011
  288. Mario Party 9 - March 2, 2012
  289. Mario Tennis Open - May 20, 2012
  290. New Super Mario Bros. 2 - July 28, 2012
  291. Paper Mario: Sticker Star - November 11, 2012
  292. New Super Mario Bros. U - November 18, 2012
  293. Nintendo Land - November 18, 2012
  294. Luigi's Mansion: Dark Moon - March 20, 2013
  295. Game & Wario - March 28, 2013
  296. Mario and Donkey Kong: Minis on the Move - May 9, 2013
  297. (Donkey Kong Country Returns 3D) - May 24, 2013
  298. New Super Luigi U - June 19, 2013
  299. Mario & Luigi: Dream Team - July 12, 2013
  300. Mario Kart Arcade GP DX - July 25, 2013
  301. Mario & Sonic at the Sochi 2014 Olympic Winter Games - November 8, 2013
  302. Super Mario 3D World - November 21, 2013
  303. Mario Party: Island Tour - November 22, 2013
  304. NES Remix (DKAr, MB, SMB, WC, Golf, Pinball) - December 18, 2013
  305. Dr. Luigi - December 31, 2013
  306. Donkey Kong Country: Tropical Freeze - February 13, 2014
  307. Yoshi's New Island - March 14, 2014
  308. NES Remix 2 (SMB, WWo, DM, NESOTG) - April 24, 2014
  309. NES Remix Pack - April 24, 2014
  310. Mario Golf: World Tour - May 1, 2014
  311. Mario Kart 8 - May 29, 2014
  312. Super Smash Bros. for Nintendo 3DS - September 13, 2014
  313. Ultimate NES Remix - November 7, 2014
  314. Captain Toad: Treasure Tracker - November 13, 2014
  315. Super Smash Bros. for Wii U - November 21, 2014
  316. Mario vs. Donkey Kong: Tipping Stars - March 5, 2015
  317. Mario Party 10 - March 12, 2015
  318. Puzzle & Dragons: Super Mario Bros. Edition - April 29, 2015
  1. ^ a b Random Game & Warch and DSiWare games were grouped together for convenience.
  2. ^ a b c Golf and Yoshi's Safari not included in Mario Golf and Yoshi series, respectively, since they do not seem to fit (i.e. Golf is just a random GB game with Mario stuck in; YS stars Mario, not Yoshi). Donkey Kong '94 not included in either the original DK games or MvDK, since it's more of an intermediate between them.
  3. ^ DKC and DKL combined because they're closely related.