Underwater Automation

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Revision as of 11:03, April 7, 2021 by 95.122.64.213 (talk)
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This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS). Template:Levelbox

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies

Names in other languages

Language Name Meaning
Japanese 水中オートマリオ【そうさのいらないコース】
Suichū ōto Mario (Sousa no iranai kōsu)
Underwater Auto-Mario (A Course with No Control Required)

Spanish (NOE) Automatismos submarinos
Underwater Automatisms

Template:SMM Levels