Tricky Temple

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Template:Levelbox Tricky Temple is the tenth level of Donkey Kong Land, as well as the first area of Kremlantis.

This is the first temple level of the game. Very similar to the temple levels of Donkey Kong Country, Tricky Temple involves the Kongs to jump across several gaps, and has many ladges to bounce up on. Rambi makes an appearance in this stage too, although not on the main path, but in a Bonus Area. This level also features the first appearance of Krushas, who can only be defeated with a jump on him by Donkey Kong. Other enemies include Kritters, Gnawties, Slippas, and Armys.

Level layout

From the start of the level, the heroes must travel east. They will jump up a rather small ledge and then jump down to the other side of it. Here, they need to climb up two more ledges, one with a Kremling on it, and then walk a little farther. They will meet the game's first Krusha, who is too strong to beat with Diddy Kong, therefore, Donkey Kong must defeat him. After this, the Kongs must jump down a few ledges, some with Kremlings on them, and continue on, where they'll get to the letter K. They need to keep going east from there, and dodge a few enemies, then jump up a small ledge. At this point, the Kongs need to go down a few ledges, and also grab a Kong Token on the way. Without touching the Kremling above, they need to leap up another ledge and move on. They will later hop up more ledges and go over a gap, where they will find the first Slippa in the level. After it is defeated, the group should jump up all the ledges. At some point, they will have to avoid two Kremlings, who are bouncing one ledge to the next. When the Kongs pass them, they must fall down another ledge, which is too large to get back up. If the Kongs continue east, they'll get to the Continue Point.

From there, they need to drop down another large ledge and hop across a small gap. An Extra Life Balloon floats between the sides of the abyss, so they should act fast and get it, before it rises too high. After that, the heroes must keep going and avoid some Kremlings. Soon, they will have to drop down a small ledge and jump across another gap. Here, they will see a lone tire, which they should bounce off of to reach the top of the next high ledge. From this point, the group needs to jump across another gap, and get up a few small ledges. Nasty Kremlings will be bouncing down these ledges, so they must be careful. Eventually, when the Kongs are up the ledges, they must hop across several abysses. Enemies are placed between each gap to attack them, but can easily be beat with a simple jump. When this part is over, the heroes must defeat an Army, and then grab onto the rope nearby. It will automatically begin to swing them to the other side of a large abyss. Then, they should collect all the bananas they see, and walk more eastward to a portal, which will take them out of the level.

Bonus Area(s)

  • Near the end of the level and before the only rope in the level, the Kongs will be in an area with several abysses. They should jump into the abyss after the Kremling, and land into a barrel. It will shoot them to the Bonus Area, where they must get on Rambi and ride through the level. The place is filled with many bananas that can be collected with a simple jump. However, there are also many enemies throughout the Bonus Stage. With Rambi, though, the Kongs can defeat each one of them easily. At the end, they will get in and be shot out of barrel, but leave their Animal Friend as they go. After that, the heroes will land in another barrel, which will shoot them back to the main level.

Names in other languages

Language Name Meaning
Japanese クリッターの遺跡
Kurittā no iseki
Kritter Ruins

Spanish Templo intrincado
Intricate temple