Tick Tock Clock

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Revision as of 00:04, April 10, 2017 by 162.236.13.230 (talk) (sorry, i tried to change the old version because the old explanation of the timing-based entrance made about as much sense as a toaster with a cadbury crème egg stuffed inside. // (ugh, "pendulums"? it sounds like breathing through cardboard.))
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“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Star Door on the third floor with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time isn't still, several platforms will turn, move, or flip, conveyor belts will move, and pendulums and the large hands will swing.

Layout

Tick Tock Clock exterior
Tick Tock Clock entrance.

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock and Bob-ombs will fall and attack the player in this area. To the left are several green, ascending platforms that spin if time isn't still along with a Spinning Heart below them. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks. Above those is a platform the earlier green platforms will lead to that has a large clock hand swinging around nearby. After the hand are a number of spinning platforms leading to a caged Power Star. After the cage is a small lift followed by a pole with an Amp circling it. Climbing up the pole, the path will split: to the left is a Heave-Ho and the second mission of the course, and to the right are lifts leading further up the clock. Above the lifts are rotating blocks leading upward, and a mesh floor with moving bars. Up the rotating blocks is a bending platform with blocks acting similar to Bomps placed under a cage. In the cage is a ? Block full of Coins. Afterward a couple of conveyor belts leading to a long, bending platform with several platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp that can carry the player to a Power Star.

Missions

Mission Appears in Summary
Tick Tock Clock Star 1
Roll into the Cage (N64) /
Luigi in the Cage (DS)
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star in a cage.
Tick Tock Clock Star 2
The Pit and the Pendulums
Super Mario 64 The mission's objective is to collect the Power Star behind some pendulums.
File:SM64DS Switch Lv14.png
The Pendulum Switch Star
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.
Tick Tock Clock Star 3
Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.
Tick Tock Clock Star 4
Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock.
Tick Tock Clock Star 5
Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use moving bars to reach the Power Star.
File:Stop Time For Red Coins.PNG
Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
File:Tick Tock Silver Stars.PNG
Tick Tock Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars.

Enemies

Statistics from Super Mario 64

  • Total Number of coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the start point, on a lower platform, under spinning platforms with the red coins., #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1-Up Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second spinning heart.
    • Triggered Mushrooms : #2 After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
  • Warps : (none)

Names in other languages

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Trivia

  • Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks & fog effects, and re-positioning several areas of the level.
  • The Mario Party 3 minigame, Tick Tock Hop, takes place on the clock's painting from Super Mario 64.
  • This is one of two courses with both a Switch Star and Silver Star. The other is Shifting Sand Land.
  • In the Super Mario Mash-Up Pack in Minecraft: Wii U Edition, there is a painting of the entrance to Tick Tock Clock.

References

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