The Flying Krock

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 20:05, April 18, 2019 by Results May Vary (talk | contribs) (→‎Gallery: added interior artwork)
Jump to navigationJump to search

Template:Worldbox

“Good work, but we have to get off this rust bucket before it crashes.”
Cranky Kong, Donkey Kong Country 2: Diddy's Kong Quest

The Flying Krock is final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is the seventh and sixth worlds of the respective games. The Flying Krock also refers to the name of the airship used by Kaptain K. Rool to hold Donkey Kong as a hostage. The airship itself is shaped like a crocodile, and features four pairs of propellers to keep it airborne.

In the Game Boy Advance port, each pair of blades is replaced by a turbine. The Flying Krock also appears in the introduction cutscene when starting a new game, where Kaptain K. Rool and the Kremling Krew are shown using the airship to kidnap Donkey Kong and then flee.

At Stronghold Showdown of K. Rool's Keep, the Kongs find Donkey Kong tied up in a chamber. Before they can rescue him, Donkey Kong is pulled up into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool carries Donkey Kong up into The Flying Krock. These events do not occur in the Game Boy Advance port.

Levels

There is only one regular level and a boss level in The Flying Krock. After completing the level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool.

Level Description Enemies Animal Friends
Screech's Sprint
Screech's Sprint
Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into Squawks and race Kaptain K. Rool's pet parrot, Screech, through a bramble maze upon reaching the Star Barrel. Squawks must defeat yellow Zingers and avoid red ones later to progress, making the race difficult. If Screech wins, Squawks loses a life. Cat O' 9 Tails
Kloak
Kaboom
Klinger
Zinger
Flitter
Mini-Necky
Screech
Squawks
Fight on The Flying Krock
K. Rool Duel
K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. After throwing a kannonball into K. Rool's blunderbuss enough times, Donkey Kong breaks free from his ropes and sends K. Rool flying out of The Flying Krock and into the waters below Crocodile Isle. In the Game Boy Advance port, a following cutscene shows The Flying Krock's destruction. Using the Gyrocopter, Funky Kong rescues Diddy, Dixie Cranky, and Donkey Kong from The Flying Krock right before it collapses into the ocean. None None

Gallery

Names in other languages

Language Name Meaning
Japanese 空飛ぶ戦艦「デビルクルール」
Soratobu senkan "Debiru Kurūru"
Sky Flying Battleship "Devil K. Rool"

German Fliegendes Krokodil
Literal translation
Italian Il Krock Volante
Literal translation
Spanish Krock Volador
Literal translation

Trivia

  • In the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. Additionally, the world's Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II.
  • In Donkey Kong 64, K. Rool had the King Kruiser II, an airship that resembles a smaller version of The Flying Krock. Two other airships called the K. Kruizer III and the King Kruiser IV appear in DK: King of Swing and DK: Jungle Climber, respectively.
  • A preliminary sketch of Crocodile Isle depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.