Telephone Room

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Template:Roombox

The Telephone Room in the Nintendo 3DS remake.
The Telephone Room in the Nintendo 3DS remake.

Template:LM Mansion Map The Telephone Room is a room in Area Four of Luigi's Mansion in Luigi's Mansion.

In the Telephone Room, Luigi receives several telephone calls, one from a Toad and one from Professor E. Gadd. After Luigi captures Uncle Grimmly, Luigi captures two Mr. Bones to light up the Telephone Room.

Description

The Telephone Room is a rather large room. On the west wall there is a large cabinet in front of which is a small table and a small sofa. The middle of the room is empty except for a large chest on the north wall. Along the south wall there are three small rotary telephones, side-by-side. Finally, on the east wall, there is a cabinet, identical to the first, and two additional large chests. In the Nintendo 3DS version, the wooden panels are more detailed, and a wooden crate and several objects can be seen on the back wall.[1]

Ghosts in the Telephone Room

Ghosts in the Telephone Room during the Blackout

Ghosts in the Telephone Room in the PAL Hidden Mansion

Names in other languages

Language Name Meaning
Japanese 電話の部屋

Telephone Room

French Salle du téléphone
Telephone Room
Spanish La sala de los teléfonos
The Telephone Room

Trivia

  • When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or Bowser. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad hangs up and calls one of the other three phones. Then, the same conversation commences, this time without the option to state the player's identity.
  • When Luigi picks up the phone during the blackout, the player can see a displaced shadow that vaguely resembles Luigi hanging from a noose, though this can technically be seen at various points throughout the game when the camera zooms in on Luigi, such as when he is talking with a Toad or with E. Gadd over the Game Boy Horror, due to the shadow's location being dependent on the camera, which normally is constantly facing the same direction. This does not return in the 3DS version,[2] likely due to the shadow system being improved, and as such no longer relying on the camera facing a specific way to render them in the correct location.
  • This is the only room during the blackout in which the ghosts must be captured in order to leave.

References