Talk:Super Mario RPG: Legend of the Seven Stars

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Heyas.Edit

Hmm... not sure if I'm doing this comment thing right... We'll see, and hopefully I'll be able to further this awesome Wiki's pages for the better. Sorry, I noticed the error in the story and I just had to jump in fix it up(Which yes, I know is the point of a Wiki.) So while there's still much more that can be added, I'll leave it at that for now.  :Rueben 16:02, 19 July 2006 (EDT)

Feel free to edit whatever you want or create any new articles that need to be made. We need a lot of help to make this Wiki complete! --Son of Suns 16:03, 19 July 2006 (EDT)

Wikis are never complete. Ever. HK

Pretty sure Mario's Pad isn't a "town"Edit

Shouldn't we move Mario's Pad from towns to areas, because, I've never seen a house counted as a town. --Bentendo 14:48, 30 March 2007 (EDT)

Yeah, I suppose that would be a good idea. I'll go ahead and do that.   Glitchman (talk · contribs)   13:03, 19 February 2008 (PT)

Virtual Console EuropeEdit

Being a European, I was mortified by being denied this game. I was just wondering if it will be released here on the virtual console. YoshiTime 11:35, 21 April 2007 (EDT)

SMRPG is the BEST Mario RPG Ever!! ~Lil ' Boo   Ciao!

Yoshi Time, no, it hasn't been confirmed for a VC release in Europe. LilBooster, please refrain from such comments on talk pages and use the wiki forum. - Cobold (talk · contribs) 17:38, 14 September 2007 (EDT)

Wario WishEdit

I have reason to believe there was a reference to Wario in Super Mario RPG: Legend of the Seven Stars. One of the Wishes on Star Hill sounded very much like something Wario would wish for. It was something like "I want to be the best treasure hunter in the world", matching Wario's "job" as a treasure hunter. My Bloody Valentine

And, no one responded, why? My Bloody Valentine
Remember the release date. Super Mario Land 3: Wario Land was only released in 1994, two years before, so he might not yet have had the image of a treasure hunter. - Cobold (talk · contribs) 10:19, 15 November 2007 (EST)
Then, who could've made that wish? My Bloody Valentine
Probably some random NPC, I have recollections of some Toad kid saying he wanted to be a treasure hunter/explorer or something. -- Sir Grodus 23:20, 16 November 2007 (EST)

You guys! It was the treasure hunter from Moleville. He's the only person of the Toad race in that town. He always tells Mario how he wants to hunt treasure, remember? Taric25 23:12, 19 January 2008 (EST)

December?Edit

It says this Game will be coming out for December of this year. Is this cited somewhere? There are two weeks left for the game to come out, and I haven't seen any confirmations that it will come out. Sooo... Citations, please? InfectedShroom.  18:36, 18 December 2007 (EST)

It can be assumed only because it was stated that the game will be released this year. We don't know, however, whether they will able to keep the date. - Cobold (talk · contribs) 12:27, 19 December 2007 (EST)


I hate to break to ya`ll but I just recently just checked the VC and I saw NO Super Mario RPG. ( and tomorrow it going to be Jan 1, 2008.) Princess Butterfly 12:13, 31 December 2007 (EST)

If it's not available in North America still, it's time to change the release back to TBA. - Cobold (talk · contribs) 19:51, 31 December 2007 (EST)

The reason it wasn't released on VC is because Square-Enix thinks they can make more money if they remake it for the DS. Toadette 4evur 16:31, 2 February 2008 (EST)

Do you have a source for that? - Cobold (talk · contribs) 16:45, 2 February 2008 (EST)
Yes, Super Mario RPG Legacy (www.smrpglegacy.com). Toadette 4evur 17:10, 2 February 2008 (EST)
I don't see a note on that on their page. - Cobold (talk · contribs) 17:13, 2 February 2008 (EST)
It's in one of the updates. The update's title is "Square Considers Super Mario RPG DS". If I read it right, he got his info from and IGN podcast called "Wii-K review". Toadette 4evur 17:21, 2 February 2008 (EST)

Your serious!!! I was looking forward to play Mario RPG but those creeps! (So they're trying to make more money huh!) I search for some source 'bout Super Mario RPG DS Princess Grapes Butterfly 19:29, 2 February 2008 (EST)

I only found two web sights that mention Mario RPG DS [1] look under Release and rumored sequels. and this one is disscussion [2] Princess Grapes Butterfly 19:43, 2 February 2008 (EST)

Here is a link to my source: [3] Toadette 4evur 20:33, 2 February 2008 (EST)

Their front page is as far as I got...but I can't find the source on it. - Cobold (talk · contribs) 06:03, 4 February 2008 (EST)
You have to scroll down a little. Toadette 4evur 21:47, 4 February 2008 (EST) *It's from the 1/27/08 update (I think)*

ChaptersEdit

What really defies a section of this game as a chapter? They aren't specifically counted for like in the Paper Mario games. Is a chapter a section where he gets a star piece? Personally, I think it should be divided like this;

Prologue- From the begining to when Exor crashes into bowser's keep

Chapter 1- From when Exor crashes into bowser's keep to when mario defeats mack

Chapter 2- From when Mario defeats mack to when mario defeats bowyer

Chapter 3- From when mario defeats bowyer to when mario defeats punchinello

Chapter 4- From when Mario defeats punchinello to when Mario gets the purple star piece

Chapter 5- From when Mario gets the purple star piece to when Mario defeats Valentina

Chapter 6- From when mario defeats valentina to when Mario defeats the axem rangers

Chapter 7- From when mario defeats the Axem rangers to when Mario defeats Smithy

MisterJaffffey  G0 Super Mario RPG: Legend of the Seven Stars 20:25, 1 June 2008 (EST) P.S I've played this game before.

Yeah, it is a bit hard to divide it in chapters as there is no big announcement as in the Paper Mario games. But leaving the storyline without any subdivisions doesn't look right to me, so I divided it into the quests for each of the seven star pieces. We could even have "creative" headers instead of "Chapter 1" headers, they would be more true.
I think the current division is fair. I don't really see a need for splitting the Prolouge from Chapter 1, as it is very short already. - Cobold (talk · contribs) 12:45, 2 June 2008 (EDT)

I feel that the chapters are actually the worlds of the game. In the game (and Nintendo guide) the walkthrough is divided into 7 sections. Here they are:

Mushroom Kingdom (to Mack)

Pond to Pipes (to y'oster isle)

Moleville Mountains (to the rescue of Toadstool)

Sea Side (to the defeat of Yaridovich)

Land's end (to Grate Guy's Casino)

Nimbus Land (to Axem Ranger's defeat)

Smithy factory (to credits)

I feel that this is the most official way to present the 'chapters' of the game, and also, could we use the headings I've mentioned?

-cylex7 2:04, 19 January 2009 (PST)

Where is the return to Bowser's Keep in that division? I can't find it. Other than that, it seems to mostly be the same as my headlines I just put up. I would also rather keep the "creative" names because you can't call the Barrel Volcano "Nimbus Land". In my opinion, anyway. - Cobold (talk · contribs) 17:16, 19 January 2009 (EST)
I would rather use the official names. It's the most objective standard, as opposed to made-up titles. -- Son of Suns (talk)

Grandma ToadstoolEdit

Per a recent proposal, this page should link to Toadstool's grandmother rather than Grandma Toadstool. Please help me make this change! Stumpers! 15:22, 8 August 2008 (EDT)

TriviaEdit

How does

  • The maximum level for everybody in Mario's party is 30.

count as trivia? It has nothing to do with the development history or otherwise uncommon knowledge about the game. It's a fact about the game play that anyone that's played the game should know. Does anyone else agree that it should be rewritten under the Battle System section? Redstar 02:36, 22 March 2009 (EDT)

It should definitely be included in the main article, not Trivia. -- Son of Suns (talk) P.S. Some users have a really bad habit of sticking new content into the Trivia section, instead of trying to incorporate the content into the main article.
Yeah, I'm seeing this a lot. I'll rewrite it into the main article now... Am I doing the standard thing by bringing it up in discussion first? Redstar 14:44, 22 March 2009 (EDT)
It's good that you have been bringing these issues up, but I think you have demonstrated that you know what you are doing, so if you see more problems like the ones you have already discovered, feel free to be BOLD and change them without asking. If someone disagrees with your change, they can always undo your edit and bring it up on the talk page. I would suggest to you that you really only need to use the talk page if you personally are not sure what to do about something in the article and need some suggestions or advice. Otherwise, just make the changes that need to be done and let us know what you are doing in your edit summaries. =D -- Son of Suns (talk)
Sounds good. Redstar 20:33, 22 March 2009 (EDT)

TranslationsEdit

I don't think hacked ROMs are even legal to list here. - Cobold (talk · contribs) 10:53, 11 June 2009 (EDT)

Invisible BeingsEdit

In Mushroom Kingdom (near the castle) and Rose Town (behind the house of the guy who tell you about the secret of the Forest Maze), there are two characters character hidden behind the building that gives you hint when you find them. Unlike the other NPCS, you only have to touch them to talk (instead of having to press a button). Are these things worthy of an article or they only need to be mentioned in the trivia? --Glowsquid 12:48, 21 September 2009 (EDT)

As long as they have official names, yeah. I never actually finished playing SMRPG, but they sound like they're worthy of having their own articles. — Stooben Rooben 17:53, 21 September 2009 (EDT)

Only if they have official names or affect the storyline in some way. Giving hints doesn't exactly affect the story, since that is a general purpose of most NPCs.--Knife (talk) 18:32, 21 September 2009 (EDT)

The article would be about the "concept"/"species" more than anything, there's more than one of them and they have at least one mechanic different from the normal NPCs (how you talk to them). Of course, as I said, this could go in the trivia. --Glowsquid 19:06, 21 September 2009 (EDT)

ImagesEdit

Can I add more pictures to the image gallery? There aren't very many... -User:AxemGreen33  11:09, 6 February 2011 (EST)

InputEdit

All of these channels allow the input of the gamecube controller. (Which I use frequently). That should be added correct? Or does that fall under the classic controller, since they are similar and only good for the same console. Just wondering, GG445   "...?"   13:41, 11 July 2011 (EDT)

Trivia to be removed/kept.Edit

This was the last game in Square's original deal with Nintendo, which lasted from 1990 to 1996.Edit

KeepEdit

  1. It seems like a "fun fact" to know; it can't be figured out by just playing the game. RandomYoshi(TalkPMsC)

RemoveEdit

Luigi is not featured in the main game, though he makes a wish at Star Hill and leads the parade at the end of the game. He also serves as the narrator of the game's instruction manual.Edit

KeepEdit

RemoveEdit

  1. It doesn't seem that noteworthy at all; it can easily be reworded to other sections. RandomYoshi(TalkPMsC)

This game is the only Mario game for the SNES not released in Europe. However, it is currently available on the Virtual Console in Europe.Edit

KeepEdit

  1. Is an interesting fact to know. It also can't be figured out by only playing the game. RandomYoshi(TalkPMsC)

RemoveEdit

Bowser has different battle victory animations in the American version, due to the negative connotations of sticking out his middle claw in western culture.Edit

KeepEdit

  1. Deeply interesting. This is also - again - something one can't figure out by playing the game. RandomYoshi(TalkPMsC)

RemoveEdit

The game was placed 21st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.Edit

KeepEdit

  1. Fun fact. It is also notable enough. RandomYoshi(TalkPMsC)

RemoveEdit

Pressing   after using an item will have a message saying "Get a freebie!", meaning that item can be used again.Edit

KeepEdit

RemoveEdit

  1. It could be placed in another place of the article. RandomYoshi(TalkPMsC)
  2. Because it's completely false; freebies are awarded at random. HeroicJay (talk)

Once the end credits were reached, a parade of most of the characters was shown. In Paper Mario there was also a parade during the credits. The parade is obviously a reference to the credits of Super Mario RPG: Legend of the Seven Stars. Luigi also leads the parade in both games.Edit

KeepEdit

RemoveEdit

  1. It is easily movable to another section. RandomYoshi(TalkPMsC)

One action sequence in Bowser's Keep involves climbing a ledge while avoiding barrels by jumping, defeating Donkey Kong at the top. This is a direct homage to the original Donkey Kong arcade game.Edit

KeepEdit

RemoveEdit

  1. Could be placed under a different heading. RandomYoshi(TalkPMsC)

The scene where Mario is viewing Bowser's castle heavily resembles the opening to the Game Gear game Castle of Illusion: Starring Mickey Mouse, which was released six years earlier.Edit

KeepEdit

RemoveEdit

  1. This isn't related to Mario in any way possible. RandomYoshi(TalkPMsC)

Character skillsEdit

So I came here trying to find at what level each character learns what skills and it's a bit disorganized. I linked from here to Mallow's article and found what I was looking for. But when I go to Mario's page, it was a mess (and the content isn't even there). Do you think it would be a good idea just to list each character's skills with a brief description in this article? That way all the info is in one place! 98.200.236.34 17:27, 6 July 2013 (EDT)

Yeah, it's a good idea. We can't let it stay incomplete, though, or else it wouldn't be a featured article, won't it?
  It's me, Mario! (Talk / Stalk) 17:36, 6 July 2013 (EDT)

Why does the 1.1 version of the game pak have an SA-1 security chip?Edit

Because Super Mario RPG only works perfect on original SNES systems and not most super famiclones. If you like to play Mario RPG 1.1 on a portable SNES (i.e. Supaboy), a trick to boot this is done as well...  Dεναnwøιf  00:15, 26 July 2013 (EDT)

Valid trivia?Edit

In a 2012 interview, one of the director was asked about SMRPG, and responded that he had no interest in making a sequel to the game or revisting its characters. Is that worth mentioning anywhere, and if so, where? --Glowsquid (talk) 09:43, 1 January 2015 (EST)


Is SMRPG really the last Mario game on SNES?Edit

Article mentions SMRPG being "the final Mario game on the Super Nintendo Entertainment System." in the opening paragraphs, but Wrecking Crew '98 was released two years later. Is it because it bears the Wrecking Crew name and not a Mario one? ChromStrikes (talk) 04:27, 8 January 2016 (EST)

Quick question.Edit

I was thinking of adding the Bowser Victory animation differences. Am I allowed to do this? And if so, should I add it in the trivia or add a new part of the article? Thefamman (talk) 17:43, 22 May 2017 (EDT)

It would likely go under a section titled "Version differences", though we'll need more than that to fill the section. For now, though, trivia should work fine.    17:47, 22 May 2017 (EDT)

Quick Question.Edit

I've heard someone say that Bowser is the weakest character in the game. Should I add this To Bowser's part in the section, "Mario's Party"? Also should I add in Geno part that his real name is "♡♪!?"? Thefamman (talk) 11:25, 31 May 2017 (EDT)

Geno's real name is already on his page. As for Bowser...source? He's one of the stronger characters when I play.    11:29, 31 May 2017 (EDT)

Yeah well this guy named Chuggaconroy... here's the link to his channel > [[4]] said that Bowser is the weakest character in the game. Thefamman (talk) 16:39, 31 May 2017 (EDT)

An LPer's opinion isn't a source. Niiue (talk) 17:05, 31 May 2017 (EDT)

EnemiesEdit

Why isn't there an enemy section? We need to get on making that. Don't have a copy of a game so we will need people with sources.--Seandwalsh (talk) 18:48, 28 October 2017 (EDT)

KriffioEdit

Should we make an article about Kriffio? It is a species of yellow tree-like enemy with its "leaves" pointing upwards. So far, i only saw it in Bean Valley. --  FanOfYoshi 13:43, August 4, 2019 (EDT)

You mean Kriffid? Niiue - Who has lost his tail? 13:59, August 4, 2019 (EDT)
Oops, my bad. I misinterpreted the "d" as "o". --  FanOfYoshi 14:00, August 4, 2019 (EDT)

Split named sub-locationsEdit

  This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

split 6-0
This proposal aims to do exactly what the header indicates: split the locations that, while not always accessible from the world map, have official names, just like Melody Bay, the Coal Mines, Belome Temple. etc. These are:

  • The Vinery: the group of colorful beanstalks connecting Bean Valley to Nimbus Land
  • Nimbus Castle: this doesn't need clarified
  • The Trial Course: those six doors in Bowser's Keep
  • Gate: that dark netherworld leading to Smithy's assembly line (which is what "Factory" should refer to; note that the save blocks use "Factory for everything after Exor, but guides separate Gate from Factory)

Additionally, the aforementioned "Factory" should be split from "Smithy Factory," which is the game's final world and includes Bowser's Keep.

Proposer: Doc von Schmeltwick (talk)
Deadline: April 24, 2022, 23:59 GMT

SupportEdit

  1. Doc von Schmeltwick (talk) - Per
  2. Hewer (talk) Per proposal.
  3. LinkTheLefty (talk) Gate/Factory's a little confusing as mentioned here, but overall, I agree, there's enough info to give these all dedicated articles.
  4. Archivist Toadette (talk) I'd also like to point out that we already have a few named sub-locations from other games split (Toadles Boutique and Pi'illo Temple, to name two), so I would've supported either way. Per all.
  5. RHG1951 (talk) - Per all.
  6. BBQ Turtle (talk) Per proposal.

OpposeEdit

CommentsEdit

What about "Land's End (world)" and "Nimbus Land (world)"? It should be mentioned that the Player's Guide additionally uses "Smithy's Factory" to refer to the Gate/Factory area in general. LinkTheLefty (talk) 09:56, April 10, 2022 (EDT)

That's a separate proposal, I feel. Doc von Schmeltwick (talk) 14:28, April 10, 2022 (EDT)

Give Shogakukan world numbers precedence over Player's Guide onesEdit

  This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

Shogakukan has precedence 5-0
The original Shogakukan guide considers Yo'ster Isle to be its own world, consistent with it having its own section on the overworld map, and bringing the total number of worlds to the standard eight; the Player's Guide instead considers it part of the third world and throws off the remaining worlds. It would be one thing if the guide was consistent about it, but closer inspection shows that it's not. For example, it claims that Kinklink and Terrapin appear in World 1*, Frogog and Shyper appear in World 2, Chow, Fink Flower, Shy Ranger, and the Double Punch appear in World 3, Stinger and the Chomp weapon appear in World 4, the Hand Gun and the Sticky Glove appear in World 5, Fautso appears in World 7, etc. This is probably where the "Drill Bit is listed in World 5" mistake comes from; it's actually referring to Shogakukan world order, which would place it in what the Player's Guide considers World 4, as suspected. Due to the Shogakukan guide's overall greater sense of consistency as it doesn't shuffle the world numbers, this proposal will formalize the decision to give precedence to the world numbers used in Shogakukan. The discrepancies between the Shogakukan guide and the Player's Guide will still be noted in the worlds' own articles, however.

Proposer: LinkTheLefty (talk)
Deadline: December 31, 2022, 23:59 GMT

SupportEdit

  1. LinkTheLefty (talk) Per the more consistent of the two.
  2. Doc von Schmeltwick (talk) - Per. One thing I want to point out, is that while the world map does give YI its own zoomed-in "subscreen" like other worlds (despite having only one choice), it shares a sprite with PtP, similar to Land's End and Nimbus Land (the distance between island and pipe is always consistent, even when the world map wedges Mole Mountains between them).
  3. Hewer (talk) Per proposal.
  4. Zaku (talk) Per proposal.
  5. Killer Moth (talk) Per proposal.

OpposeEdit

CommentsEdit

Square Enix character ownershipEdit

As Geno is a Square Enix-owned character created for the game, do they own every other original character created for the game as well? Juju1995 (talk) 11:23, December 26, 2022 (EST)

Most likely, yes. That is probably the exact reason Nintendo hasn't put Geno in Smash yet. It's because they would need permission from Square.--Pizza Master (talk) 22:44, August 6, 2023 (EDT)

Renders for Weapons and ArmorEdit

  This talk page or section has a conflict or a question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

Before the pages inexplicable removal, the Weapons and Armor pages each had pictures for each of their renders on their respective pages. It would definitely liven up that section of this page and probably should be done instead of just the generic item sprite. 24.254.228.45 08:11, July 3, 2023 (EDT)

Problem is there's so many and they're so large that that would make this already really-long page physically even longer without adding too much, given the text beside it hardly goes as high as they would. Doc von Schmeltwick (talk) 08:17, July 3, 2023 (EDT)

Original characters third-party categorizationEdit

  This talk page or section has a conflict or a question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

Square Enix owns pretty much every original character created for Super Mario RPG (including Geno and Mallow), so should we have them categorized under "Third-party characters" in their articles? And what about the original characters that belong to a first-party Nintendo species like Toadofsky (a Toad), Boshi (a Yoshi), etc.? Juju1995 (talk) 21:21, December 10, 2023 (EST)

To me, it doesn't quite feel right to be categorizing Geno, Mallow, and their ilk under the same category as Sonic the Hedgehog. The Super Mario RPG characters may be owned by Square Enix, but they were still created for the Super Mario franchise and have never appeared outside of Super Mario-related media (other than an unsanctioned cameo). SolemnStormcloud (talk) 21:31, December 10, 2023 (EST)
Nevertheless, Nintendo would still have to have permission from Square Enix to use the original Super Mario RPG characters in future Mario titles, thus explaining Geno's cameo in Mario & Luigi: Superstar Saga. Juju1995 (talk) 22:01, December 10, 2023 (EST)
I know, but it still feels awkward to be be categorizing these characters as such. SolemnStormcloud (talk) 22:08, December 10, 2023 (EST)
What about the original characters for Diddy Kong Racing (Krunch, Timber, Pipsy, etc.)? Following Microsoft's acquisition of Rare in 2002, Nintendo retains ownership to the characters directly linked to the Donkey Kong series (such as Diddy Kong and Krunch), but the rest of the Diddy Kong Racing cast (aside from Banjo, Conker and Tiptup since the former two were included before they star in their own series and the latter appearing in the Banjo-Kazooie series) is now under Microsoft's ownership, which explains their appearances as pins released by Fangamer. Juju1995 (talk) 00:32, December 12, 2023 (EST)
That's...complicated. We should try to settle this with a proposal, and not a conversation here. SolemnStormcloud (talk) 09:11, December 12, 2023 (EST)
While we're still on the subject on character ownerships, the reverse is true for Dr. Wright, a Nintendo-owned character from the SNES version of SimCity (owned by EA). Despite not creating or owning the series, the character of Dr. Wright is owned by Nintendo due to being exclusive to versions they developed, hence his inclusion in the Super Smash Bros. series. Juju1995 (talk) 21:34, December 22, 2023 (EST)
Huh. Maybe we could create subcategories like "Category:Square Enix-owned characters", "Category:Rare-owned characters", etc.? Again, this is something we should settle with a proposal. SolemnStormcloud (talk) 13:21, December 30, 2023 (EST)

NamesEdit

  This talk page or section has a conflict or a question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

So, as I understand, when a subject goes unnamed in one of its appearances, the name used in the section is the name that was last used at the time, which makes sense. However, this game has a lot of cases of regular Mario enemies having different names than usual, because reasons, and these names were never used again (except for I guess "Koopa Troop" and maaaaybe "Blaster"). Two such cases are "Sparky" (then known as Podoboo) and "Goombette" (then known as Micro-Goomba). Because of this, Podoboo is referred to as "Sparky" in the Super Mario 64 section, and Micro-Goomba is referred to as "Goombette" in the Super Mario 64, Super Princess Peach and Partners in Time sections. "Sparkies" went back to being called Podoboos in the Mario Party series, and Micro-Goombas were mentioned in Super Paper Mario before being renamed to Mini Goombas, so I think it would be better in these cases to use the names they had outside of Super Mario RPG. What do you think? Blinker (talk) 18:15, January 4, 2024 (EST)

Part of this is also because the names just weren't as consistent around that era even outside of this game. Take Sky Troopa or even Goby. Personally, I would at least extend Super Mario RPG material to Super Mario 64, considering they came out the same year. That said, unnamed appearances were always a bit of a grey area. The way we do things now is closest to that "most recent name at the time" rule of thumb, and it generally helps to keep things chronologically sorted, but sometimes, there are sources that come years later that can serve to fill gaps, like when the Super Mario 3D All-Stars website names the game's (then-unnamed) Grand Goomba as a Big Goomba. Of course, that usually means retroactively applying the modern names before their time, which is a different philosophy at play here, and you sometimes get things like Mario Portal's Bull's-Eye Bomber Bill. LinkTheLefty (talk) 19:51, January 4, 2024 (EST)