Talk:Spawning Point

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To merge or not to mergeEdit

I'm for it. The article's purpose is basically for describing a glitch, and the relevant information would really be better over on the glitch page. Hello, I'm Time Turner.

I agree   Ray Trace(T|C) 23:44, 23 August 2014 (EDT)
"To merge, or not to merge, that is the... Nope. Merge." -   23:48, 23 August 2014 (EDT)
That's why I added the template in the first place. A good question: who is going to do the merging?   It's me, Mario! (Talk / Stalk) 23:54, 23 August 2014 (EDT)
Indeed, let's merge this article with Super Mario 64's glitches.Arnold232 (talk) 15:32, 15 September 2014 (EDT)

Point?Edit

See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the Mario franchise, such as Action Commands, or things that can be encountered through normal gameplay, like Out of Bounds. This seems to follow the same set-up as the Loading zone (discussion on that here) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work.    12:21, 8 October 2017 (EDT)

Counterpoint. Hello, I'm Time Turner. 12:22, 8 October 2017 (EDT)
I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. Semako (talk) 12:42, 8 October 2017 (EDT)
To add onto this, the way that items and other subjects spawn in Super Mario 64 is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. Hello, I'm Time Turner. 14:06, 8 October 2017 (EDT)
Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go too in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the Glitch page, that lists descriptions for how things are done.    14:12, 8 October 2017 (EDT)