Swampire

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The Thousand-Year Door enemy
Swampire
File:Swampire.PNG
Location(s) Pit of 100 Trials (Levels 91, 92, 94-96, 98, 99)
Max HP 20
Attack 6
Defense 0
Moves HP Drain (6, Piercing)
Items Ice Storm, Ruin Powder, Super Shroom, Boo's Sheet
Coins 2 - 4
Log A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own.
More
Level 35
Exp. points 2
Sleep? 50%
Dizzy? 90%
Confuse? 50%
Tiny? 75%
Burn? 100%
Freeze? 50%
Stop? 55%
Soft? 80%
Fright? 50%
Gale Force? 75%
KO? 20%
Tattle

That's a Swampire. It's a feared health-sucker that hides in the darkness. Max HP is 20, Attack is 6, and Defense is 0. It sucks health from its prey to add to its own HP. And that…totally grosses me out like you wouldn't believe. If you let it feast on you, its HP will get really high. Focus your attacks on it!

Tattle Log #:
66

The Swampire is a green version of the Swooper in Paper Mario: The Thousand-Year Door. Its name is a portmanteau of the words Swooper and vampire. Swampires hide in the darkness, and can suck Mario's health and add it to their own. Swampires resemble the Swoopers from Super Mario World, as they, too, were green. Swampires have extremely high HP, as well as high attack power. Equipping the Zap Tap badge or using a Volt Shroom prevent Swampires from doing any harm to Mario and/or his active partner.

Swoopulas are lesser cousins of Swampires, and act similar to Fuzzies.

Related species

Names in other languages

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