Super Mario Maker

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This article is about the Wii U game. For other uses of the name "Super Mario Maker", see Super Mario Maker (disambiguation).

Template:Infobox Super Mario Maker (tentatively called Mario Maker when announced at E3 2014) is a 2D platforming and level creation game for the Wii U. It allows players to design and share their own 2D Super Mario courses, alongside viewing and playing courses made by other creators. To build a course, players can use a variety of objects such as blocks, enemies and items. They can also set a theme and incorporate their course into the styles of four previous Mario games (Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U), each with distinct mechanics and features. While the game typically uses the GamePad, whose touchscreen is used to design courses, other controllers such as the Wii Remote, Wii Classic Controller, and Wii U Pro Controller are also compatible.[1] Additionally, the game has compatibility with amiibo, which can be scanned to unlock different Mystery Mushroom costumes based on the amiibo figurine.

The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the 30th Anniversary of Super Mario Bros.[2] The eShop version of the game requires at least 1.4 GB[1] of storage memory to be downloaded.

Starting on November 7th, 2017, Nintendo has terminated the Miiverse service, removing support for comments on uploaded levels. Super Mario Maker was removed from the eShop on January 13th, 2021.[3] On March 31st, 2021, the ability to upload new courses was discontinued,[4] but players can still play courses that were uploaded before the discontinuation. Players are also no longer able to view the most starred courses online.

A port of this game was released for the Nintendo 3DS in December 2016. A sequel, titled Super Mario Maker 2, was released for the Nintendo Switch on June 28, 2019.

Pre-title screen animations

Each day the startup screen has a different animation associated with getting Builder Mario off the screen. All the objects are in Super Mario Bros. style.

  • Sunday - Luigi enters in, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. A bunch of characters (including Peach) and a "Happy Sunday" ("Today is Sunday" in the British English version) banner are also shown on top of the logo alongside text saying, "Let's get making!"
  • Monday - A Koopa Shell goes across the screen, hitting Builder Mario and causing him to fall off the screen.
  • Tuesday - A Magikoopa appears and turns Builder Mario into a Goomba, which walks off the screen.
  • Wednesday - A Super Mario Bros. style platform with wings carries Builder Mario off.
  • Thursday - Three Goombas enter in, pick up Builder Mario and carry him off while tribal music plays.
  • Friday - A fly picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (NOTE: At the beginning, in English versions, the day of the week is called "Flyday", but after the fly has been swatted the word falls with Builder Mario and is called Friday.)
  • Saturday - A Thwomp falls on Builder Mario causing him to fall off the screen and then raises back up.

Title screen

The title screen for Super Mario Maker.
The title screen of Super Mario Maker.
The effect of the letter K on Super Mario Maker's title screen.
The screen goes into a sepia tone after the player clicks on the letter K.

In a similar fashion to Mario Paint, the title screen is highly interactive.[5] A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. When pressed, each letter will cause a different effect on the game title screen.

  • SUPER: Five Super Stars will appear and a random voice or voices will shout "Super Mario Maker".
  • M - The letter M flips upside down and spells Super Wario Maker, and a Mystery Mushroom with a Wario costume appears (in the Super Mario Bros. game style only). In addition, Wario will taunt the player.
  • A - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies and shells present on the screen will be defeated. A train whistle can also be heard.
  • R - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound and a "Ta-da!!" will also play.
  • I - The parakeet from Nintendo DSi Sound, which appears in the recording option, will appear and sit on top of the letter I, making it look like a lowercase I. Like in the application it debuted in, it will also record any sounds, and repeat them with a different effect. The parakeet will leave after a while.
  • O - The letter O will summon a Koopa Clown Car (Junior Clown Car in the New Super Mario Bros. U style).
  • M - The second M will summon an empty Buzzy Shell or Spiny Shell, and either can be worn as a helmet. An explosion sound can be heard.
  • A - Touching the second A will cause it to act like a Reset Rocket, with an intercom counting down before it shoots off; it will return soon after. It also clears all items and enemies on screen.
  • K - The letter K will turn the screen into a sepia tone. The music for the title will also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
  • E - Touching the letter E will summon a Trampoline for Mario to use. An oriental drum can be heard.
  • R - The second R will extend like the first R, turn around and summon either an empty Goomba's Shoe or a Yoshi Egg (depending on the game style). If there are two Yoshis, any more Eggs summoned will hold a Super Mushroom. When using Yoshi, an extra drumbeat will be added to the title screen music.
  • Clicking randomly on the screen will summon a Goomba, Koopa or, rarely, a Bowser.
  • Dragging the stylus on the screen will produce a stream of magic dust, similar to how Kamek powers up an enemy in the Yoshi's Island and New Super Mario Bros. games.

Gameplay

The game is set up so that players can design their very own 2D Super Mario courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. An outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game starts with only one row of course elements, as the game features an unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also add sound effects to their courses using the Soundfrog (which uses the frog icon from Mario Paint). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.[6]

Players can save up to 120 different courses onto their Wii U profile.[1] They can be found in Coursebot, the course selection screen. Locally saved and downloaded courses can be arranged into worlds, which are set up like in Super Mario Bros., with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Sample courses

Below is the full list of all the 68[7] sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses, which are the courses that were shown off at the 2015 Nintendo World Championships, are unlocked after the player has completed all the 10 Mario Challenge sample courses. Completing all four of those levels, in turn, allows the player to freely use the Weird Mushroom when creating levels.

World No. Course Name Game Style Course Theme(s)
1-1 Ground Template:SMMstyle Template:SMMtheme
1-2 Underwater Template:SMMstyle Template:SMMtheme
1-3 Castle Template:SMMstyle Template:SMMtheme
1-4 Airship Template:SMMstyle Template:SMMtheme
2-1 Ghost House Template:SMMstyle Template:SMMtheme
2-2 Sound Effects Template:SMMstyle Template:SMMtheme
2-3 Tracks Template:SMMstyle Template:SMMtheme
2-4 Sub Areas Template:SMMstyle Template:SMMtheme
3-1 Pipeline to the Other Side Template:SMMstyle Template:SMMtheme
3-2 Block Town Template:SMMstyle Template:SMMtheme
3-3 1-1 Remix (Ground) Template:SMMstyle Template:SMMtheme
3-4 Spinning Boo Buddies! Template:SMMstyle Template:SMMtheme
4-1 A P Switch's Journey Template:SMMstyle Template:SMMtheme
4-2 Switch It Up! Template:SMMstyle Template:SMMtheme
4-3 1-1 Remix (Raccoon Mario) Template:SMMstyle Template:SMMtheme
4-4 1-4 Remix (Castle) Template:SMMstyle Template:SMMtheme
5-1 Bloomin' Goombas! Template:SMMstyle Template:SMMtheme
5-2 Perilous Vine Climb Template:SMMstyle Template:SMMtheme
5-3 1-2 Remix (Underground) Template:SMMstyle Template:SMMtheme
5-4 Big Dry Bones' Pirate Ship Template:SMMstyle Template:SMMtheme
6-1 Sunken Mario Template:SMMstyle Template:SMMtheme
6-2 Coinucopia Template:SMMstyle Template:SMMtheme
6-3 1-3 Remix (Athletic) Template:SMMstyle Template:SMMtheme
6-4 Festival of Fire Template:SMMstyle Template:SMMtheme
7-1 Super Star Dash Template:SMMstyle Template:SMMtheme
7-2 Ka-POW!!! Template:SMMstyle Template:SMMtheme
7-3 Be Brave & Get Up Close! Template:SMMstyle Template:SMMtheme
7-4 Attack Stack Template:SMMstyle Template:SMMtheme
8-1 5-3 Remix (Shoe Goombas) Template:SMMstyle Template:SMMtheme
8-2 1-2 Remix (Yoshi) Template:SMMstyle Template:SMMtheme
8-3 Zigzag Lava Bubbles Template:SMMstyle Template:SMMtheme
8-4 Go for the 3-Up Stomp! Template:SMMstyle Template:SMMtheme
9-1 Jump for It! Template:SMMstyle Template:SMMtheme
9-2 Muncher Template:SMMstyle Template:SMMtheme
9-3 Clowning Around Template:SMMstyle Template:SMMtheme
9-4 Creepy-Crawly Bowser Tower Template:SMMstyle Template:SMMtheme
10-1 3-1 Remix (Infinite 1-Ups) Template:SMMstyle Template:SMMtheme
10-2 2-3 Remix (Pyramids) Template:SMMstyle Template:SMMtheme
10-3 Bowser Retreats, Mario Advances Template:SMMstyle Template:SMMtheme
10-4 Easy Does It... Template:SMMstyle Template:SMMtheme
11-1 Music Notes Template:SMMstyle Template:SMMtheme
11-2 Conveyor Belt Sprint Template:SMMstyle Template:SMMtheme
11-3 Shell Shot! Template:SMMstyle Template:SMMtheme
11-4 Find the Fire Flower! Template:SMMstyle Template:SMMtheme
12-1 Shoe Factory Template:SMMstyle Template:SMMtheme
12-2 Spiny Tower Demolition Template:SMMstyle Template:SMMtheme
12-3 7-2 Remix (Piranha Plants) Template:SMMstyle Template:SMMtheme
12-4 1-Airship Remix Template:SMMstyle Template:SMMtheme
13-1 8-B Remix (Airship) Template:SMMstyle Template:SMMtheme
13-2 Danger: Fire Bars! Template:SMMstyle Template:SMMtheme
13-3 Blaster Barrage Template:SMMstyle Template:SMMtheme
13-4 Dry Bones Stampede Template:SMMstyle Template:SMMtheme
14-1 Chain Chomp Template:SMMstyle Template:SMMtheme
14-2 Bone Dungeon Template:SMMstyle Template:SMMtheme
14-3 Underwater Automation Template:SMMstyle Template:SMMtheme
14-4 Up & Over Template:SMMstyle Template:SMMtheme
15-1 Even Trampolines Dream of Flying Template:SMMstyle Template:SMMtheme
15-2 Rollercoaster Template:SMMstyle Template:SMMtheme
15-3 2-5 Remix (Chain Chomps) Template:SMMstyle Template:SMMtheme
15-4 8-3 Remix (Hammer Bros.) Template:SMMstyle Template:SMMtheme
16-1 6-3 Remix (Ice) Template:SMMstyle Template:SMMtheme
16-2 Don't Delay! Template:SMMstyle Template:SMMtheme
16-3 Race to the Finish! Template:SMMstyle Template:SMMtheme
16-4 8-4 Remix (Castle Labyrinth) Template:SMMstyle Template:SMMtheme
17-1 NWC 2015-1 Template:SMMstyle Template:SMMtheme
17-2 NWC 2015-2 Template:SMMstyle Template:SMMtheme
17-3 NWC 2015-3 Template:SMMstyle Template:SMMtheme
17-4 NWC 2015-4 Template:SMMstyle Template:SMMtheme

Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.
Six of the course themes used in Super Mario Maker.
The six course styles used in the game.

The game gives players the option to choose the game and course styles from various 2D Mario games.[8] There are four game styles and six course styles to choose from. Each game style retains its respective gameplay elements and physics from its base game. For example, Mario cannot carry items in the Super Mario Bros. style, can triple and wall-jump in the New Super Mario Bros. U style, and is able to throw Koopa Shells upward in the Super Mario World style only. Each game style has its own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba's Shoe, as well as its exclusive power-ups and end-goals. Changing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Themes

*S – available from the start.

Course elements

The interface with all the tools for the course designer in Super Mario Maker displayed
The interface for the sixty items used in the game.

NOTE: Arranged in alphabetical order

*S – available from the start.
*shake→ – alternative form or different element usable by shaking.

Customization options

Most objects can bounce off Trampolines and Note Blocks.

Assorted Winged items from Super Mario Maker.
Items which were given wings.

The following objects can have Wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • ? Blocks
  • 1-Up Mushrooms
  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Brick Blocks
  • Buzzy Beetles (look like Parabuzzies, act similarly to Para-Beetles)
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Lifts
  • Dry Bones (look like Parabones)
  • Fire Flowers
  • Goombas (look and act like Paragoombas)
  • Goomba's Shoe (holding the jump button, it acts like Yoshi's Flutter Jump)
  • Hammer Bros
  • Ice Blocks (move back and forth in a wave)
  • Invisible ? Blocks (wings remain visible)
  • Koopa Troopas (look and act like Koopa Paratroopas)
  • Lakitus
  • Lava Bubbles (move diagonally)
  • Magikoopas
  • Monty Moles
  • Moving platforms (makes them move in waving paths)
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks
  • Propeller Mushrooms
  • Rocky Wrenches
  • Solid Blocks (move back and forth in a wave)
  • Spike Tops (look like Spiky Parabuzzies)
  • Spinies (shoot spines)
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines
  • Wigglers
  • Yoshi Eggs
Goombas
A big Paragoomba, along with normal-sized Goombas.

The following objects can be made huge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Buzzy Beetles
  • Cannons
  • Chain Chomps
  • Dry Bones
  • Goombas
  • Goomba's Shoes (Mario can ground pound to break blocks; Stiletto form can break Brick and Hard Blocks)
  • Hammer Bros. (turns into Sledge Bros.)
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Thwomps
  • Wigglers
  • Yoshi Eggs
Bill Blaster
Bill Blasters, spawning coins and a Cheep Cheep.

Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and Warp Pipes spawn one of the following objects, by dragging one of the following objects onto one of the former objects (whether huge, winged, both, or neither):

  • 1-Up Mushrooms
  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Muncher
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Super Mushrooms
  • Super Stars
  • Trampolines
  • Wigglers

The following objects can be made to move along Tracks by dragging them onto one:

  • ? Blocks
  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos
  • Bowsers
  • Brick Blocks
  • Burners
  • Buzzy Beetle
  • Cannons
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Blocks
  • Dry Bones (in Fish Bone form, they do not target Mario)
  • Fire Bars
  • Fire Flowers
  • Flimsy Lift (only start moving when Mario steps on it; moves slightly slower)
  • Goombas
  • Goomba's Shoes
  • Grinders
  • Hard Blocks
  • Ice Blocks
  • Invisible ? Blocks
  • Koopa Clown Cars / Junior Clown Cars (only empty; disconnect when entered)
  • Lava Bubbles
  • Lava Lifts
  • Lifts
  • Magikoopas
  • Moving Platforms
  • Munchers
  • Mystery Mushrooms
  • Note Blocks
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Spinies
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines (can be grabbed)
  • Unchained Chomps (dangle from rail and swing realistically)
  • Wigglers

Note: Any object on a track, when winged, move faster.

Chain Chomp on the Junior Clown Car
A Chain Chomp, riding a Junior Clown Car.

The following objects can be put into Koopa Clown Cars or Junior Clown Car. The car resizes to fit the enemy, if it does not fit. A car with an object chases Mario.

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (Clown Car stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
  • Cannons
  • Chain Chomps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps
  • Yoshi Eggs
Piranha Plant in Lakitu's Cloud
A Piranha Plant, riding a Lakitu's Cloud.

The following objects can be put into Lakitu's Clouds:

  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos (still move when looked at)
  • Bowsers
  • Bob-ombs
  • Buzzy Beetles
  • Buzzy Shells
  • Cannons
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Lava Bubbles
  • Fire Flowers
  • Fish Bones
  • Magikoopas
  • Monty Moles
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Spiny Shells
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps (will destroy cloud and fall as usual when Mario is near)
  • Trampolines (can be grabbed)
  • Wigglers
  • Unchained Chomps (will not lunge at Mario)
  • Yoshi Eggs

The following objects can press P Switches:

  • Bowsers
  • Bowser Juniors
  • Cannons
  • Hammer Bros.
  • Munchers
  • Thwomps
  • Bill Blasters
  • Giant enemies
Assorted enemies
Stacked Wiggler, a Bill Blaster, and a Magikoopa.

The following objects can be stacked on top of each other (when not on rails or in Clown Cars):

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (not possible in Stretch form)
  • Bowsers
  • Buzzy Beetles (not while in shell form)
  • Cannons
  • Chain Chomps
  • Dry Bones (not Fish Bones)
  • Goombas
  • Goomba's Shoes
  • Hammer Bros
  • Koopa Troopas
  • Magikoopas (do not teleport when stacked)
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (not while in shell form)
  • Thwomps
  • Wigglers

Object limits

Each course layer has limits for how many objects can be placed.[10]

  • Block objects: 2,000
    • Includes: Coins, Ground, Tracks, and Spike Traps.
  • Platform objects: 200
    • Includes: Beanstalks and Pipes.
  • Warp Pipe warp objects: 10
  • Power-up objects: 100
  • Enemy and other action objects: 100
    • Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
    • Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-Way Walls.
NOTE: Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).
  • Arrow objects: 100
  • Sound Effects: 300
  • Door objects: 4 sets (8 total)
  • Bowsers and Bowser Jrs. (combined total): 3
  • Checkpoint Flags: 2 (one per area)
  • Pink Coins: 10 (five per area)

NOTES: Power-up and enemy objects placed inside blocks do not count towards their respective object limits.

Game modes

In addition to the Course Maker, Super Mario Maker features two game modes: 10 Mario Challenge, and Course World.

10 Mario Challenge

In 10 Mario Challenge (Japanese: 10人マリオチャレンジ, 10 Nin Mario Charenji), the goal is to clear eight randomly-selected sample courses with up to ten lives. Players can obtain up to three 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they'll be added onto the Coursebot's sample courses list when completed.

When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.

Course No. Course Name Game Style
1 Pipeline to the Other Side Template:SMMstyle
2 Block Town Template:SMMstyle
3 1-1 Remix (Ground) Template:SMMstyle
4 Spinning Boo Buddies! Template:SMMstyle
5 A P Switch's Journey Template:SMMstyle
6 Switch It Up! Template:SMMstyle
7 1-1 Remix (Raccoon Mario) Template:SMMstyle
8 1-4 Remix (Castle) Template:SMMstyle

After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.

Course World

Course World is Super Mario Maker's dedicated way to share course creations with the rest of the user base. The sharing system is similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players.

In order to share a course online, players must be able to complete it, and have access to Miiverse. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.

Players can also bookmark courses on the official Super Mario Maker Bookmark website, then access the bookmarked courses in the courses section of Course World.

It should be noted, however, that uploaded courses that haven't received at least one star within a set amount of days can end up being removed from the Super Mario Maker servers without any warning. The Miiverse posts for the courses will only be removed if the player deletes the courses; if deleted by Nintendo, the Miiverse posts will still be present, but the course IDs will not work. Lastly, any courses that are deleted by Nintendo are blocked from being uploaded again, regardless of whether they get updated.

As part of the 1.20 version update, an "Event Courses" section has been added to the Course World. Event Courses allow players to play courses created by Nintendo, and potentially obtain Mystery Mushroom costumes as well.

Medals

Whenever players receive stars, they earn medals, based on how many stars are earned. Below are all the medals that the player can obtain, along with the star requirements needed to get them. Even if a course is deleted, the stars remain.

  • Goomba: Receive 1 star.
  • Koopa Troopa: Receive 50 stars. Allows the player to upload up to 20 courses.
  • Piranha Plant: Receive 150 stars. Allows the player to upload up to 30 courses.
  • Spiny: Receive 300 stars. Allows the player to upload up to 40 courses.
  • Cheep Cheep: Receive 500 stars. Allows the player to upload up to 50 courses.
  • Blooper: Receive 800 stars. Allows the player to upload up to 60 courses.
  • Lakitu: Receive 1300 stars. Allows the player to upload up to 70 courses.
  • Bowser: Receive 2000 stars. Allows the player to upload up to 80 courses.
  • Toad: Receive 3000 stars. Allows the player to upload up to 90 courses.
  • Princess Peach: Receive 5000 stars. Allows the player to upload up to 100 courses.

100 Mario Challenge

Course World also features a variant of 10 Mario Challenge, known as 100 Mario Challenge (Japanese: 100人マリオチャレンジ, 100 Nin Mario Charenji), which gives the player 100 lives to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert; 6 courses on Super Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but players can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once, and if they clear Expert once, then the players will unlock the Super Expert difficulty.

Clearing 100 Mario Challenge rewards the player with a random Mystery Mushroom costume. However, there is a limit to how many costumes can be unlocked on a single difficulty level; this in return, means that the player has to complete all the difficulty levels a certain number of times in order to unlock every random costume in the game.

Prior to the release of update version 1.40, without using any amiibo, the player could unlock up to 95 different Mystery Mushroom costumes in 100 Mario Challenge. The unlock limits were originally as follows:

  • Easy: 20 clears
  • Normal: 45 clears
  • Expert: 30 clears

As of version 1.40, additional costumes have been added onto 100 Mario Challenge, which also increases the unlock limits for each difficulty level (except Easy).

  • Normal: 48 clears
  • Expert: 34 clears
  • Super Expert: 5 clears

If the player uses any amiibo to unlock the costumes, then the unlock limit for each difficulty level decreases, depending on which amiibo figures were scanned. Also, when the players have unlocked all the Mystery Mushroom costumes at a certain difficulty level, a notice will appear to notify them.

Differences from original games

Although the recreations are mostly faithful, each style has some minor differences from its source material (disregarding console limitations, etc.). Some of these changes bring one or more styles in line with others, although this is not universal (for an example of a difference that remains, Koopa shells cannot be picked up in Super Mario Bros. style).

General

  • The HUD for all four styles is laid out like the HUD from New Super Mario Bros. U, with the coin counter on the left and the score and time counters in the top-right.
  • An in-game "second" on the timer is actually one second, as in Super Mario Bros. 3 and New Super Luigi U, rather than 0.4, 0.6 or 0.7 seconds.
  • Button inputs are based on New Super Mario Bros. U; as such, any inputs performed by B Button in the NES titles (e.g. dashing, grabbing objects) are now Y Button, inputs performed by A Button in Super Mario World (e.g. Spin Jump) are now either L Button/R Button/ZL Button/ZR Button.
  • Mario reverts to Super Mario in all styles if he is hit as Fire Mario, Raccoon Mario, Caped Mario or Propeller Mario. In the original Super Mario Bros., Super Mario World and Japanese Super Mario Bros. 3 games, he reverted directly to Small Mario (although in Super Mario World, he could have a replacement power-up stored in the Item Storage, which is absent here).
  • As in New Super Mario Bros. U, Mario cycles between his normal and Fire Mario forms when he obtains a Fire Flower and a rainbow cycle when he collects a Super Star. Previously, in Super Mario Bros., Super Mario Bros. 3 and Super Mario World, whenever Mario collected a Fire Flower or a Super Star, he cycled through a set series of different palettes (Mario's current palette and the three current palettes of the other sprites in Super Mario Bros. and Super Mario Bros. 3; the palettes of Mario, Fire Mario, Luigi and Fire Luigi in Super Mario World). This is achieved by overlaying a rainbow palette filter over top of the white-colored Mario model.
  • Bowser cannot throw hammers; Bowser Jr. (with wings) has that option instead. However, a Hammer Bro or winged Bowser Jr. can be put on Bowser's head to simulate this.
  • All castle areas end with a boss bridge and an Axe, even in Super Mario Bros. 3 and Super Mario World styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).
    • Similarly, all airship areas end with a normal goal rather than a boss fight.
  • It is possible to jump over the Goal Pole, Axe or Giant Gate; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
    • Anything that happens after touching the Goal Pole, the goal in Super Mario Bros. 3-styled levels, the Giant Gate, or the axe is purely cosmetic - Mario does not need to enter the fortress or progress off-screen.
    • Gates and Goal Poles are found inside ghost houses rather than outside.
  • In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in the Ghost House, Airship and Castle themes, despite never appearing in or even being allowed in those courses. New Yoshi drum beats were added to match the music.
    • Similarly, new Yoshi drum beats were added to the New Super Mario Bros. U Underwater music, since Yoshi did not appear in underwater courses in either New Super Mario Bros. U or New Super Mario Bros. Wii (where most of the music of New Super Mario Bros. U originated).
  • Thwomps can be stood on, but Mario will take damage unless he is in a Goomba's Shoe, spinning, or riding a Yoshi.
  • Mario can "soft-toss" carriable items (such as trampolines, shells and POW Blocks) by releasing Y Button while tilting down on Left Stick, allowing Mario to drop them without throwing or activating it.
  • The Ghost House and Airship themes are available in all four styles. (Airships did not appear in Super Mario Bros. or Super Mario World while Ghost Houses did not appear before Super Mario World. As such, new music has been composed for these themes, arranged to fit the styles of the original games.[11]) Interestingly, the Airship's Ground and Semisolid Platforms in the Super Mario Bros. style are in a metallic color scheme and design as opposed to wooden and ropey, and the Ghost House's Ground and Semisolid Platforms are in turquoise and gray for the Super Mario Bros. and Super Mario Bros. 3 styles respectively to be consistent with the original games' palette color limitations.
  • Defeating multiple enemies with shells or a Super Star in all styles cause the points to increase when the player defeats each enemy, and when the player defeats the eighth enemy, they earn an extra life in a similar manner to the infinite 1-Up trick, as in New Super Mario Bros. U.
  • Lakitu's Cloud in the Super Mario Bros. and Super Mario Bros. 3 styles is wider and can be ridden on, consistent with the Super Mario World and New Super Mario Bros. U styles.
  • P Switches can be carried, as in Super Mario World.
  • Mario can swim better underwater when holding an item in all styles that allow carrying items as in the original Super Mario World.
  • Semisolid Platforms in the second phase while using the Ground theme in the Super Mario Bros., Super Mario World, and New Super Mario Bros. U styles are darker versions of the solid Ground elements.
  • Spike Traps do not appear as beds of spikes as in the mainstream games; instead, they are block-shaped and can be placed in mid-air.
  • A new cutscene for the 100 Mario Challenge on Normal, Expert and Super Expert difficulties depicting Mario rescuing Peach is created, in the style of arches and a clear daytime sky, and Peach's quotes are "Thank you, Mario, You're my hero!" on Normal and "Oh, Mario! It can't be easy to make it here. You truly are my hero!" on Expert and Super Expert. The style of the arches are the same in the Super Mario Bros. 3 and Super Mario World styles, but toned slightly differently.
    • Also, the alternate cutscene where Mario encounters Toad after clearing the 10 Mario Challenge or the 100 Mario Challenge on Easy difficulty, Toad does not thank Mario, but instead acts more serious about the situation where Peach has been taken to another castle. Toad's quote is "Mario! It's terrible! Princess Peach has been taken to another castle!".
  • Warp Doors and Beanstalks now only send Mario to another section within same area, while the Warp Pipes are the only means of transporting him from the main area to the sub-area and vice-versa.
  • Enemies do not transform into coins when Fire Mario's fireball hits any enemy, as in Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Bros. 3.
  • When a Monty Mole pops out, its cutout is not shown.
  • Red Cannons, One-Way Walls, Music Blocks, Fast Lava Lifts, Stiletto Goombas, Bumpers, Pink Coins, Key Doors and Fire Koopa Clown Cars were not present in any of the original games.
  • Buzzy and Spiny Shells now have their "empty" forms, and they can be worn onto Mario's head.
  • The points of Skewers in the mainstream series were pointed, as the name of the obstacle would suggest. In Super Mario Maker, the points are flattened. They will only cause the course to rumble if coming into contact with Ground, Semisolid Platforms, Mushroom Platforms, and Spike Traps.
  • Mushroom Platforms can now be used in the underwater course theme, consistent with other themes, but with stalks in the forms of scales and the caps inside out.
  • 3-Up Moons which were once present in Super Mario World and New Super Mario Bros. U do not exist. Instead, the players reserve up to three extra lives if they clear the course by collecting 1-Up Mushrooms within the course on the 10 Mario Challenge and 100 Mario Challenge.
  • Big Boos who were present in the latter two games do not appear. Instead, Boo Buddies can be enlarged with a Super Mushroom and retain their physical appearances, consistent with other game styles.
  • Lava in the Castle theme in all four styles are across the entire course and at the very bottom and in front of all course elements that can be placed there, instead of being between solid platforms and various heights.
  • Boo Buddies have never had the ability to shrink and grow in the main Mario franchise. However, this effect can be accomplished by adding wings to the Boo Buddies.
  • Munchers, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or POW Blocks.
  • Coin Heaven does not exist in any of the four styles.
  • Super Mario Bros., Super Mario Bros. 3 and Super Mario World styles use the same font for received points as Super Mario Bros.. They also share the new green 1UP icon for receiving extra lives.
    • Furthermore, Super Mario Bros., Super Mario Bros. 3 and Super Mario World styles now have a drop shadow effect on all in-game sprites and elements.

Super Mario Bros.

  • The screen can scroll backwards, allowing the player to backtrack, and auto-scrolling is present as an option.
  • The player gets extra height from jumping on an enemy, just like all games since Super Mario Bros.: The Lost Levels.
  • Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, consistent with the other styles.
  • Mario can jump through moving platforms and mushroom platforms, as in later games.
  • Mario can hit ? Blocks and bricks underwater, consistent with other styles.
  • Enemies typically found on land, such as Goombas, can be stomped underwater.
  • Visually, beanstalks now have Piranha Plant heads on their tops, making them consistent with other styles.
  • Lava in the Castle theme is animated and trampolines make sounds when Mario jumps on them, much like in the other styles and Super Mario Bros. Deluxe.
    • Lava now has a hitbox, meaning Mario now loses a life instantly when he touches lava, rather than passing through it and and falling off-screen. This is to keep consistent with other game styles.
  • The Underwater theme is completely underwater, consistent with other game styles.
  • All shells now have spinning sprites, like in the Super Mario Advance series.
  • Enemies and ? Blocks do not have different color schemes in underground or castle levels, except for Munchers, Chain Chomps, Bob-ombs, Buzzy Beetles and Bullet Bills, which would otherwise blend in with the black background.
  • Weird Mushroom, Mystery Mushroom, Goomba's Shoes, and the Big Mushroom did not exist in the original game.
  • No timer event exists to trigger fireworks after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.
  • The Underground, Underwater and Castle backgrounds have been given extra details (statues, railings, skeletal remains, seaweed, etc.), when originally only the Overworld had such.
    • This also extends to the Ghost House and Airship backgrounds (lanterns, grandfather clocks, bolts, small flags, etc.), which did not feature extra background details when shown off at E3 2015.
  • P Switches and Warp Doors are now present. The Warp Doors in this game's style are similar in appearance to the Super Mario All-Stars version of Super Mario Bros. 3's doors, but in green.
  • Boss music can now be played, but is taken from Super Mario Bros. 3's Enemy Battle theme. (Super Mario Bros. had no boss theme.)
    • For similar reasons, the P Switch's music is taken from Super Mario Bros. 3.
  • Palette color restrictions do not necessarily apply to newly-created sprites, including most Costume Mario characters, which feature their color scheme from later games.

Super Mario Bros. 3

  • As part of the use of the New Super Mario Bros. U HUD layout, the P-Meter is placed under the coin counter in the top left of the screen, rather than below the playing area.
  • Raccoon Mario can defeat Dry Bones, similar to Cape Mario's mechanics in the Super Mario World style.
  • Fire Flowers are colored red, rather than white or blue.
  • When Mario touches the goal, he doesn't get a card, as they do not exist in Super Mario Maker. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A Super Mushroom is worth 100 points, a Fire Flower is worth 800 points, while a Super Star is worth 4,000 points. A 1-Up Mushroom is added to the roulette to give Mario a chance at getting an extra life instead of points.
  • As of their introduction, Checkpoint Flags can be used in this style, when in the original, checkpoints were not available, due to the shorter level length.
  • Bowser hops backward and forward between ground pounds, rather than merely hopping in place.
  • Mario can exit a Goomba's Shoe by pressing the R or ZR Buttons, as with the Yoshi mechanics in the other styles, rather than being stuck in the shoe until damage is taken.
  • Mario cannot go into the background when ducking on a White Block platform. Instead, Mario will do a short hop in-place and a noise will play.[12]
  • The following power-ups present in the original game are not included: Frog Suit, Tanooki Suit, Statue Mario, Hammer Suit and P-Wing. Instead, the Frog Suit and Statue Mario now serve as Mystery Mushroom costumes in the Super Mario Bros. style. However, Weird Mario in any of the power-ups all present in the original game will appear if the player repeatedly taps the normal Warp Door in Edit Mode.
  • Warp Doors which were originally doorless entryways are swing-open doors based from the Western Super Mario Bros. 2. The Key Doors prior to unlocking with the Key depict the keyholes in the center as opposed to below the door knob, consistent with other game styles.
  • The Boom Boom and Koopaling boss music is the only music played for a boss theme. The enemy battle music is instead used for the Super Mario Bros. style.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, Peach stands still and does not have her crying pose.
  • Big Goombas split into two normal sized Goombas when jumped on, consistent with New Super Mario Bros. U.
  • Mushroom Platforms actually take the form of real mushrooms. Originally, there were Wooden Platforms that would take the shape of the latter.
  • Dry Bones turn around at edges of platforms instead of going forward, consistent with New Super Mario Bros. U.
  • In the Airship theme, most of the Ground blocks representing boards and logs have different patterns expect for the wide vertical pillars.

Super Mario World

  • There is no Item Storage.
  • Fire Piranha Plants replace Fire P-Pakkuns.
  • The enemy originally known as "Goombas" in the original game is now referred to as "Galoombas" by the UI, matching their appearance from Super Mario 3D World onward.
  • The players cannot clear the course just by passing through the Giant Gate; they must touch the tape. Touching the tape at the very top results in a 1-up, similar to the flagpole in New Super Mario Bros.
    • Goal Stars do not exist. Instead, Mario receives points equal to one hundred times the number of stars displayed when touching the tape. He can get either 500, 1,000, 2,500 or 4,000 points depending on where the tape is.
    • When Mario passes through the Giant Gate while the bonus game theme plays, the ending fanfare will be from this bonus game.
    • Upon clearing the Giant Gate, Mario stops and turns to face it, rather than continuing to walk away from it. And if he walks to his ending mark after touching the tape, he will retain his "peace sign" pose until the screen transitions.
      • If he does not reach the designated posistion before his "peace sign" pose, he will face left and duck after the pose, similar to the other game styles.
    • After the course clear fanfare, the whistle sound effect and the iris transition, used in the original game to take the player back to the map, is not implemented.
  • The Midway Gate is replaced by the Checkpoint Flag, as used in the other styles.
    • This is because the Midway Gate is one block wider than the Checkpoint Flag.
    • However, after touching this flag, the sound of the Midway Gate is used.
  • Bowser now features a new sprite that more closely resembles his modern design than his sprite in the original game. He can also be used outside of the Koopa Clown Car, consistent with the other styles.
  • When in a Koopa Clown Car, Bowser will throw Bob-ombs instead of Mechakoopas, as with Bowser Jr.'s second fight in New Super Mario Bros. U.
    • This is also due to the Mechakoopa's lack of presence in the game.
    • Bowser Jr. will throw Green Koopa Shells when in a Koopa Clown Car.
  • The Koopa Clown Car has been scaled down to the size of a Junior Clown Car.
  • Yoshi cannot change Red Koopa Shells into fireballs after eating them. This is consistent with New Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
    • Instead, when Yoshi eats a Lava Bubble, he spits three fireballs, similar to the original Red Koopa Shell fireballs. Yoshi can eat fire from a Burner or Fire Bar and release a single fireball.
    • Yoshi will no longer swallow items that are in his mouth after a set period of time.
    • Yoshi can eat hammers and spit them out. This is consistent with New Super Mario Bros. U.
    • Yoshi can eat coins. This is consistent with New Super Mario Bros. U.
  • In the original game, the players got a 1-up for finding a Yoshi Egg when they already had a Yoshi, but in this game, another Yoshi hatches. If two Yoshis are present, the egg hatches into a Super Mushroom if the player is Small Mario, a Fire Flower if Super Mario, a Cape Feather if Fire Mario and a 1-Up Mushroom if Cape Mario.
    • However, 1-Up Mushrooms can still appear from giant Yoshi Eggs regardless of form.
  • Like Super Mario World: Super Mario Advance 2, New Super Mario Bros. Wii, New Super Mario Bros. U and the latter's corresponding style, Yoshi has collision detection, which means Mario will "push" him if he runs into him.
  • Yoshi's sprite has green arms, instead of the orange arms in the original. The green is also of a brighter tone, thus making him resemble his Super Mario Advance 2 sprite.
  • P Switches turn Empty Blocks into coins and vice-versa in the original game, but here they turn Rotating Blocks into coins. This is consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into coins (Rotating Blocks are the Super Mario World equivalent to Brick Blocks).
    • Also, the P Switch time limit is shorter, consistent with other game styles.
  • When Mario goes through doors while carrying a P Switch or Koopa Shell, it does not disappear.
  • Grinders, Lava Bubbles and Boos cannot be spin jumped on without taking damage.
    • When spin jumping on enemies that get destroyed, Mario will do a maximum height jump off of it, instead of just destroying it.
  • Fish Bones home in on the player, as in the New Super Mario Bros. series.
  • Jumping Piranha Plants are taller. This is to keep consistent with the other styles.
  • Bob-ombs, Munchers and Grinders have more detailed sprites.
  • In the original game, when Mario loses a life, he goes into his death pose, but it isn't animated until he starts flying upwards. In Super Mario Maker, his death pose is now animated from the moment he dies onward.
  • When the timer reaches the last 100 seconds in the original game, the music speeds up uninterrupted while the warning simultaneously plays. In this game, however, the music stops as the warning plays, then restarts with the faster tempo. This is consistent with the other styles.
  • The Super Star invincible form now has the same sound effect as the P Switch for indicating that the effect is about to run out, similar to New Super Mario Bros. Wii.
  • Warp Doors actually open when Mario enters them as opposed to the screen pixelating.
  • The Boo Buddies had a mixture of three different Boos in the original, while in this game they are all the same.
  • The Power Balloon power-up is not included.
  • Lakitu's cloud remains and can be hijacked after killing him in any way - in the original game, jumping on Lakitu caused the cloud to disperse.
  • Mushroom Platforms have slim stalks like in Butter Bridge 1 but are lighter toned and have red and yellow cap variations, consistent with the other game styles. Originally, green was the only color for the caps of the Mushroom Platforms.
  • Berry bushes do not carry Berries, which are absent from the game, and are part of the background in the Ground theme and are not available for course elements.
  • Urchins are absent, but this game style's Underwater theme's Spike Traps take the form similar to those enemies.
  • P Warp Doors are a recolored version of regular Warp Doors (instead of having their own pattern) and have a P emblem on them while active, and have framed lines while inactive, consistent with the other game styles. Originally, there were no framed lines where the P Switch doors should be.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, she does not kiss him at all.
  • Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
  • Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
  • Toad appears in this game's style for the first time, but only in the cutscene after clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty. On a side note, the "Egg Is Rescued" song plays during this cutscene.
  • Dry Bones and doors have slightly different sprites.
  • Koopa Troopas lack a sprite when turning from a side to another.

New Super Mario Bros. U

  • The HUD is solid white (except for the score, which is solid black) as in New Super Mario Bros. Wii and the early version of New Super Mario Bros. U instead of the metal opaque color from the final version of the base game.
  • The Goal Pole base was wider than one block in the original game, as well as in reveal build at E3 2014, but it is only one block wide here. Additionally, after jumping off the pole, Mario enters the castle without doing his victory animation, but he'll still say "Oh yeah, Mario time!" before entering.
  • The Goal Pole will not play the original Super Mario Bros. course clear music when the last two digits on the timer are the same.
  • Yoshi enters the fortress with Mario after touching the Goal Pole while riding him, rather than Mario leaving him behind and Yoshi waving goodbye.
  • Carriable objects cannot be carried above Mario's head, only at his side like in New Super Mario Bros. and New Super Mario Bros. 2.
  • Stars do not appear when Monty Moles bump into other ones.
  • P Switches are dark blue rather than cyan.
  • Bowser can destroy breakable blocks with his body and his fire.
  • When eating a fire-based enemy (Fire Piranha Plants and Lava Bubbles), Yoshi will spit out three fireballs instead of one.
  • Yoshi can eat Hammer Bros.
  • Yoshi can swim underwater.
  • Mario can now Spin Jump on Piranha Plants and other spiked enemies.
  • The sounds emitted from Note Blocks are affected by the course themes rather than the background music.
  • Big Dry Bones can be knocked out simply by Spin Jumping on top of it, instead of having to Ground Pound them (Ground Pounding still has the same effect).
    • When attacking Dry Bones, their heads do not fly off their bodies.
  • Big Wigglers can be made angry, making them more consistent with normal Wigglers.
  • Cannons cannot fire Bob-ombs; however, Bob-ombs can be put on Bill Blasters to simulate this.
  • Fish Bones do not collapse if they collide into each other.
  • Bullet Bills do not collide with each other.
  • Bull's-Eye Bills and Bull's-Eye Blasters are now colored entirely red, much like in Captain Toad: Treasure Tracker to distinguish from normal Bullet Bills and Bill Blasters, while in the original game, they are black with blinking red eyes and black like normal Bill Blasters, respectively.
  • Fires emitted from Fire Bars are smaller than in the original game. This is to keep consistent with Super Mario Bros.
  • Likewise, Chain Chomps are slightly smaller, and can interact with terrains when released, to be consistent with Super Mario Bros. 3. Additionally, the stump do not produce coins upon defeating it.
  • Pipes cannot be entered from the edge of them.
  • Enemies and coins will bounce upon interacting with a Note Block, instead of acting just like other solid terrain.
  • Bowser's default size is smaller than in the original game to be consistent with Super Mario Bros. and Super Mario Bros. 3.
  • Spin jumping near a flower does not produce a coin.
  • The sprites used here are actually in 2D, rather than the 3D models used in New Super Mario Bros. U (except Mario, Yoshi, Bowser and Bowser Jr.), as evident in the following:
    • Some animations have fewer frames compared to their equivalents in said game.
    • Flowers and grass are stationary; they do not move when Mario touches them.
    • Objects and enemies do not dance to the music.
    • Mario does not look directly at any enemies or items whenever he is near them.
    • The face on Lakitu's Cloud does not turn when flying, instead facing the screen at all times.
    • Piranha Plants do not look directly at Mario when they are placed in the ground.
  • Skewers received a new design rather than using that of the original game. It is now more round and has more spikes, similar to the Super Mario World style, however, it is colored black and the spikes are colored gold, much like the ones from the original New Super Mario Bros. games.
  • There is no cheering or applause during chains of 1-Ups.
  • The following power-ups present in the original game are not included: Super Acorn, P-Acorn, Ice Flower, Mini Mushroom, and Penguin Suit.
  • Grinders were not present in the original game, and they use their design from New Super Mario Bros. 2.
  • The font for received points has been turned white, while the 1UP icon is smaller and green.
  • The screen transition with Bowser's emblem does not appear when the player loses a life.

Obsolete

  • Prior to the 1.20 update on November 4, 2015, power-ups in ? Blocks or Brick Blocks couldn't have status dependency (or couldn't be edited to change depending on Mario's status). For example, a Fire Flower placed in block wouldn't change into a Super Mushroom while Mario was in small form. From 1.20 onward - although the default remains non-status-dependent - dragging a Super Mushroom onto a Fire Flower, Super Leaf, Cape Feather, or Propeller Mushroom will make them show a small mushroom in their lower-right corner. The combined item is status-dependent and can be placed into a block as normal.
  • Prior to the 1.30 update, P Switches were orange rather than blue in the Super Mario Bros. and New Super Mario Bros. U styles, and showed a ? rather than P in the latter case.

Updates

The following is a list of updates that Super Mario Maker has received.

Version 1.01

Released September 10, 2015, Nintendo provided an official description of the update:[13]

  • Added a small Easter egg when making courses.
  • Added a secondary method for unlocking Course elements faster.
  • Adjustments have been made to make for a more pleasant gaming experience.

With this update, course sets are unlocked sooner than was planned during development. This is achieved by placing at least 500 items in the Course Maker after all new items are used from a delivery.

Version 1.10

Released September 23, 2015, an official description was provided:[13]

Note: This update requires about 223MB of storage space.
  • Adjustments have been made to make for a more pleasant gaming experience.

This update adds support for official Nintendo courses, including inserting into the game's data the message, "This course was uploaded by Nintendo, so it cannot be reported.".[14] Courses made by Mary O. and Yamamura with this designation were added on, October 14, October 20, and November 4 (the latter before the V1.20 update).[15][16][17]

Version 1.20

Released on November 4, 2015, update version 1.20 added some new features to the game:[18][19]

  • Up to two Checkpoint Flags (one for each Sub Area) can be placed onto courses by shaking an arrow sign to add a checkpoint to the course, and before uploading, the player must be able to clear the course from the checkpoint, as well as normally.
    • Flags have rotation arrows, rotating at 45° angles. They do not require anchoring and can hover in free space.
  • Players can place a Super Mushroom on top of a power-up to make it status-dependent (if the player is Small Mario, the item is a Super Mushroom, but if they are Super Mario, the item is whatever the mushroom was placed on).
  • By shaking a Muncher enough, King Watinga will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack.
    • Completing the hard version of Gnat Attack will unlock the Fighter Fly Mystery Mushroom costume.
  • In the Course World menu, an "Official" tab was added to the Makers section, which allows players to find courses created by Nintendo.
  • An Event Courses button was added to the Course World menu, allowing players to access special courses for partners outside Nintendo. These courses can unlock new Mystery Mushroom costumes based on something pertaining to the partner involved. Those that do are clearly marked by a Mystery Mushroom next to the course title. The first six Event Courses were released: Ship Love, Super Bakarhythm Land, Arino Maker, Arino Maker Returns, New! Arino Maker and Tri Force Heroes.

Some additional adjustments have also been made:

  • Players can now skip the segment between courses and the intro in the 10/100 Mario Challenge by pressing "A". Players can also skip the loading when Marios are setting up before playing a course for the first time.
  • Some glitches that were present in the previous updates have been fixed.

Cosmetic changes:

  • The "Featured" tab and the "Up & Coming" tab in Course World's Courses section were renamed "Highlights" and "New Arrivals" respectively.
  • An easter egg was added to the Course Maker where the player is able to knock on a Warp Door by tapping it. Knocking it enough times causes Weird Mario to answer it in one of five poses, each different depending on the game style. If the player doesn't knock enough times then a loud knocking sound will be heard answering.

Version 1.21

Released November 12, 2015, the only official note is that Adjustments have been made for a more pleasant gaming experience[13]

Version 1.30

Released on December 21, 2015. This update adds support for the portal site, Super Mario Maker Bookmark. In addition, the "Bookmarks" tab is added in the Course World's Courses section. The "World Record" and "First Clear" are also added for each course in Course World.

New Elements:

  • 3 new elements have been added to the game.
    • Shaking a Koopa Clown Car or Junior Clown Car will transform it into a Fire Koopa Clown Car or Fire Junior Clown Car. This will enable it to shoot fire.
    • Shaking a Warp Door will transform it into a P Warp Door. The doors will only be usable when a P switch is activated.
    • Shaking a Grinder will turn it into a Bumper. This donut-shaped object will bounce anything away that touches it.

Cosmetic changes:

  • The ? Switches in the New Super Mario Bros. U theme are now blue P Switches. This was possibly changed to be consistent with Super Mario Bros. 3 and Super Mario World.
  • The Orange P Switches in the Super Mario Bros. theme are now blue. This was possibly changed to be consistent with Super Mario Bros. 3 and Super Mario World.

Players can now have an option to retry a course when a course is cleared.

Version 1.31

Released December 28, 2015, the only official note is that Adjustments have been made for a more pleasant gaming experience[13]

Version 1.32

This was an update solely to "Fix a[n unspecified] glitch occurring in “Create” mode", which had led to the online portion of the game being taken down for maintenance for twenty hours on the 28th of January 2016[20].

Version 1.40

An update has been released on March 9, 2016, which adds several new features to the game.[21] These include a Super Expert difficulty level for 100 Mario Challenge, along with new Mystery Mushroom costumes. The new Mystery Mushroom costumes can be unlocked by completing the Normal, Expert, and Super Expert difficulty levels, with some of the costumes being exclusive to the Super Expert difficulty level.

Four new course creating elements have also been added:

  • Shaking a Thwomp will transform it into a Skewer. They will extend to crush Mario at regular intervals and can be positioned horizontally.
  • Shaking a P Warp Door will transform it into a Locked Door. The doors are only usable when unlocked by a Key.
  • Shaking a P Switch will transform it into a Key. They can be carried to Locked Doors to unlock them, and if one is dragged onto an enemy, it will be dropped when that enemy is defeated.
  • Shaking a coin will transform it into a Pink Coin. They act similarly to Red Coins, and if all within a course are collected, a Key will appear.

Three new restrictions on giving out stars were implemented:

  • If a player tries to star a course using another Nintendo Network ID on the same Wii U console as the user who uploaded the course, the game now gives a message telling the player they cannot do that.
  • Players cannot star courses unless they have beat or failed at said course at least once; if the player opens up the interface with the star touch button on it without doing so, the icon will be faded out and un-clickable.
  • Players cannot star more than 100 courses within 24 hours of real life time.

Version 1.41

Released March 17, 2016, the only official note is that Adjustments have been made to make for a more pleasant gaming experience.[13] This patch also fixed Wolf Link's entry in the Mystery Mushroom Menu from Japanese to English.

Version 1.42

Released April 6, 2016, the only official note is that A number of issues have been fixed to make for a more pleasant gaming experience.[13]

Version 1.43

Released May 19, 2016, Nintendo provided an official description of the update[13]. Unusually for a 0.01 update, it includes actual details:

  • The Star Ranking list in Course World has been changed to display courses that have received the most stars relative to the number of people who have played them. [A message to this effect also pops up when opening the Star Ranking page]
    • Previously, when searching for courses in the Star Ranking list, results could be set to either “Weekly” or “All-Time” but will now be limited to “All-Time.”
  • “Super Expert” difficulty has been added to the difficulty filters when searching for courses.
  • This update (ver1.43) must be downloaded and applied in order to use the Internet features of Super Mario Maker.

In addition, the Mystery Mushroom "Costume Collection" the player has obtained can now be viewed directly from the Main Menu, with the Notifications, Options and Manual buttons being slightly shrunk to allow it to fit.

When choosing costumes by tapping the Mystery Mushroom can now be navigated using +Control Pad and selected/canceled using A Button/B Button, alongside the GamePad touch screen.

Cosmetic changes:

  • Rather than being displayed as "★ Stars / 👣 Plays" in lists, the values are now displayed as "★ Stars [👣 Plays]"

Version 1.44

Released July 22, 2016[13].

  • Commenting on courses during or after playing them will no longer cause them to receive a star.
  • Changed the conditions that cause the fly to appear while creating courses.

In addition, the player gets notified with a reason (i.e. unpopularity, bugs, inappropriate content), when their course(s) gets deleted from the server. Previously, the player gets notified without a reason.

Version 1.45

Released November 30, 2016, the only official note is that A number of issues have been fixed to make for a pleasant playing experience.[13]

Version 1.46

Released April 27, 2017, the only official note is that A number of issues have been fixed to make for a pleasant playing experience.[13]

Released September 5, 2017, an additional update was added to Version 1.46:

  • Addressed an issue that caused text in the e-manual to display incorrectly.

Version 1.47

Released November 7, 2017[13].

  • Accompanying the ending of the Miiverse service, new comments can no longer be added and existing comments can no longer be viewed on uploaded courses. Courses can still be uploaded, played, and evaluated.
  • A number of issues have been fixed to make for a pleasant playing experience.

The "Comment" button has been removed from the "Course Clear" menu and the pause menu, and the "View Comments" button has been removed from the Course World menu. Various glitches have also been removed. Additionally, there were many changes to the in-game physics, such as being able to immediately jump on upside down Beach Koopas without spin jumping, thrown Bob-ombs moving differently and springs sinking in lava now giving Mario high jumps instead of acting like a regular platform.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[22]

Promotion

In 2015, a browser game based on this game was released on the Play Nintendo website called Super Mario Maker Wallpaper Maker. A series of comics called Super Mario Maker: Crash Course were later added to the Super Mario Maker website.

Reception

Critical reception

Super Mario Maker has received generally positive reviews from critics. Currently, the game has an 88% average on Metacritic[23] and an 89% average on Game Rankings[24]. IGN gave the game a 9.6, praising the game's social elements and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes[25]. Destructoid, Nintendo World Report and VideoGamer.com gave the game an 8 out of 10, while Game Informer[26] and GameSpot[27] gave a 9 out of 10, and EGM[28] and Polygon[29] gave it an 9.5 out of 10.

The game has been praised for its simple but well designed and expansive interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with slopes being the most common, and the issue in finding courses from friends on the Course World feature. The game has also been criticized for its level-sharing organization and quality control such as Michael Thomsen from The Washington Post, who lambasted the game by calling it "an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them."[30] Patricia Hernandez from Kotaku, on the other hand, as a direct response to Thomsen's argument, has defended Super Mario Maker, stating that "Mario Maker isn’t a worse game simply because all these shitty levels exist" and praising its simplicity of level creation, but has agreed that the content-sharing aspect of Super Mario Maker is highly flawed.[31]

Sales

As of the end of September 2015, Super Mario Maker has sold over a million copies worldwide. It was the fourth-fastest selling Wii U title since the system's launch[32] As of the end of December 2015, Super Mario Maker racked up over 3.3 million sales.[33] As of September 30, 2021, the game sold 4.02 million copies worldwide.[34]

Glitches

Main article: List of Super Mario Maker glitches

Permanent Invincibility

NOTE: This glitch only works on update versions before 1.20.

For this glitch, the player must have a power-up that will turn them into Super Mario when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario will retain the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for Super Stars.[35]

This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.

Block Glitches

Invisible Platform

NOTE: This glitch only works on update versions before 1.20.

This glitch requires a cloud platform, a track piece, and an invisible ? Block. Put the invisible ? Block on the track, then change the tab to a different object. Next, put the track over the cloud platform, then switch to the track tab. Finally, touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the invisible ? Block, then the glitch didn't work, but if the player just sees the invisible ? Block, then the glitch did work. This can also happen with hard blocks and solid blocks. The method for the latter two cab be found below.

Solid Block Glitch

This glitch is similar to the invisible platform glitch, and requires a Brick Block, a track piece, and a solid block. Put the Brick Block onto the track, but make sure that the tab is not on the track. Move the track so the Brick Block is overlapping the solid block. Select the track tab, grab an end of the track, and side it toward the brick block. If the brick block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block will break. Or when Mario hits a P Switch and touches the block, the block will disappear, and a coin will be added to the player's total.

Fake Hard Block Glitch

This glitch is similar to the ones listed above. It requires a hard block and an invisible block, as well as a track. Place the hard block down, and put the invisible block on the track. Then, drag the track with the block onto the hard block. If done correctly, the block, when stepped on, will send Mario falling.

Vine Wall Clip Glitch

This involves blocks covering vines and the Super Mario Bros. style. First place two vines, then cover the vines with blocks. When playing, climb up the vine without the blocks, then at the top, press right to transfer to the other vine. Mario will instead clip through the ground blocks above and can freely walk through the wall.

Four Bowsers

NOTE: This glitch only works on update versions before 1.32.

This glitch involves Bowser, track, and a firebar. First, place a track segment and place Bowser on it. Next, place a firebar on Bowser, then extend it to full length while simultaneously holding right on the Control Stick. After a couple screens, hit Undo, and the editor should lock up, causing the firebar to remain. Head to the main menu and tap the Exit option. Bowser will be visible on the title screen, but when you head back to the editor, the firebar will replace him. Delete the firebar. Tap Play to make Bowser reappear, then go back to the editor. Place 2 Bowsers, then delete the original to place another. When the Play option is tapped, the original Bowser will remain, bypassing the limit. Keep in mind that the original Bowser must be on a track or he will fall off the stage.

WARNING: If performed, the glitch will cause random Bowsers to appear out of nowhere upon starting a course before falling off screen. To stop this, one must shut off their console before restarting it. If the problem persists, unplugging the console might fix it.

Black Hole

NOTE: This glitch has been partially patched.

This glitch involves a Big Thwomp, Muncher, and another item with which the player wishes to surpass the enemy limit. The player then places the Giant Thwomp with a Muncher on the left side under it. On the other side on the bottom of the giant Thwomp, the player has to place the enemy to be duplicated, start the game and then go out again. Then, the player should duplicate the enemy to be duplicated before going into the play mode again. By doing this over and over, the player can create an infinite number of enemies.

An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the Nintendo 3DS version. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.

WARNING: If the player goes above the normal enemy limit to an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.[citation needed]

Multiple-Item ? Block Glitch

NOTE: This glitch has been patched.

This glitch involves a ? Block, a Lava Bubble, a Track, and a Super Mushroom. The player must place the Lava Bubble on a track, drag the Super Mushroom onto the Lava Bubble, then shake the Track. The player should then select undo twice, place the ? Block on the track with the Lava Bubble, then select play and return to the editor and duplicate the ? Block however many times as desired. The player must place an item in the ? Blocks, then drag the track with the Lava Bubble away and layer the ? Blocks on top of each other. It should be noted that the layered ? Block must have a track under it, otherwise it will fall off of the stage. When the player hits the ? Block, all of the items will pop out.[citation needed]

Wrong Block Art

NOTE: This glitch only works on update versions before 1.11.

Sometimes, if one places a grass tile around other tiles (confirmed in the Super Mario World theme with the grass tile) then deletes the tiles around them, and then replacing them, that one tile may glitch and show the wrong tile art. There is another way to do this in the New Super Mario Bros. U theme (only confirmed on it, however).[36]

Super Mario Maker Bookmark

Home page
Home page, as of April 17, 2019

Super Mario Maker Bookmark was an official website which allowed users to search and bookmark Super Mario Maker courses from PC and smart devices to play them later. It launched on December 22, 2015,[37] coinciding with the game's version 1.30 update, and shut down on March 30th, 2021 at 5 PM (PST).[38] To be able to bookmark a course from the website, users had to sign in with their Nintendo Network ID. While logged in, they could also visit their profile to view their own uploaded courses.

The website featured three tabs where the player could search for courses. The Recommended Courses tab featured highly popular courses that could be sorted by All, Easy, Normal, Expert and Super Expert. The tab also contained an area called Special Collections, which users could access to view courses featured at special events such as GameCenter CX and Tokaigi, or courses selected by the game's development team based on a theme such as Costume Mario and Super Mario Bros. 3.

The Course Search tab allowed users to filter courses by game style, course theme, region, difficulty, tag, and upload date. There was also an option to sort courses by star rate, total stars, lowest clear rate, times shared, and most recent.

Lastly, the Maker Rankings tab featured a top 100 of course makers ranked by a certain category: total stars, number of world records, number of first clears, or number of 100 Mario Challenge clears. Users could also view similarly-organized course rankings,[37] although this feature was removed prior to the website shutting down.

The following are the course sets from the Special Collections.

Thumbnail Name Official description Number of courses Link
Thumbnail used for the "Tokaigi 2016" collection Tokaigi 2016 These courses were created by the "King of Course Creators" challengers nominated for the final round of the "King of Course Creators" / "King of Course Players" contest at Tokaigi 2016. 96 [link 1]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" sets GAMECENTER CX Super Mario Maker Special (set 1) These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the first 60. To view the second 60, click here. 60 [link 2]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" sets GAMECENTER CX Super Mario Maker Special (set 2) These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the second 60. To view the first 60, click here. 60 [link 3]
Thumbnail used for the "Course Selects: Super Mario Bros. 3" collection Course Selects: Super Mario Bros. 3 This is a selection of courses chosen by the development team, based on the theme of "Super Mario Bros. 3."
The Super Mario Maker development team ranges from people who worked on creating the original Super Mario Bros. 3 to people who weren't even born when it released!
But everyone has their own ideas about what made that game special. Though the Super Mario Bros. 3 game style seems to have been less popular than we might have hoped, we've picked out the very best courses that breathed new life into this classic title.
7 [link 4]
Thumbnail used for the "Course Selects: The World of Costume Mario" collection Course Selects: The World of Costume Mario Costume Mario, who can take on the form of all kinds of different characters, is a power-up unique to Super Mario Maker.
We're thrilled to see just how many courses you've all created featuring Mario in his many different guises.
We crafted each costume's pixel art and sound effects carefully in the hope that they'd make fans of each individual character happy. For this selection, we've picked out courses that will make fans of the original characters smile, but provide lots of fun even for players who are meeting them for the first time.
6 [link 5]
Thumbnail used for the "Course Selects: Spikes Galore" collection Course Selects: Spikes Galore This is a selection of courses chosen by the development team, based on the theme of "Spikes Galore."
You probably won't find many Mario fans who claim to like spikes, but there's no denying they add some extra spice that many courses just wouldn't be the same without. Love 'em or hate 'em, spiky elements are an important part of the Mario series. So for this selection, we've picked out courses whose creators showed a lot of love for our spiky friends.
Courses with lots of spikes have a tendency to end up hard as nails, but this time we've focused on courses that are lots of fun to play despite all that!
7 [link 6]
Thumbnail used for the "Course Selects: Tricky Challenges" collection Course Selects: Tricky Challenges This is a selection of courses chosen by the development team, based on the theme of "Tricky Challenges."
This selection's focus is simple: courses that are so hard, they made even our most confident staff members weep. But difficulty isn't all we were looking for! These are the kinds of courses that you can't stop coming back to for one more try. It takes a lot of work to make courses with this level of finely tuned suffering!
If you're not a hardened Mario veteran, you might find these courses a little too much to handle, but it can't hurt to give them a try!
6 [link 7]
Thumbnail used for the "Course Selects: Simple Yet Fun" collection Course Selects: Simple Yet Fun This is a selection of courses chosen by the development team, based on the theme of "Simple Yet Fun."
There's something almost magical about this kind of course. They don't take that much effort to complete, yet by the time you reach the end, you feel like you've achieved something wonderful. In a sense, these might be the courses that represent the pinnacle of game design—because at the end of the day, aren't games all about making sure the player has a good time?
Let's hear it for all the creators who really know how to put the player first!
8 [link 8]
Thumbnail used for the "Course Selects: Above the Clouds" collection Course Selects: Above the Clouds This is a selection of courses chosen by the development team, based on the theme of "Above the Clouds."
Is there anything more inherently thrilling than standing high above the world? In the Mario series, the Athletic courses represent that kind of thrill.
Everyone loves them, so it's always tempting to try to design your own. But the more you try to bring out that sense of precarious height, the more frustrating the courses always seem to get. For this selection, we've picked out our favorite courses that find the perfect balance between thrill and difficulty, for a truly tremendous airborne experience!
6 [link 9]
Thumbnail used for the "Course Selects: Visual Splendor" collection Course Selects: Visual Splendor This is a selection of courses chosen by the development team, based on the theme of "Visual Splendor."
This selection showcases courses that have managed to transcend the limitations of the elements Super Mario Maker has to offer, constructing fascinating scenes that are a wonder to behold. Because there's no denying the importance of atmosphere! And of course, they're fun to play, too. We tip our hats to your creativity.
10 [link 10]
Thumbnail used for the "Course Selects: Beneath the Waves" collection Course Selects: Beneath the Waves This is a selection of courses chosen by the development team, based on the theme of "Beneath the Waves."
Mario's swimming style can be something of an acquired taste, so underwater courses are among the trickiest to design in any Mario title. We were worried that you'd struggle with them in Super Mario Maker too, but as usual, you've exceeded all our expectations! Enjoy this selection of entrancing underwater escapades.
10 [link 11]
Thumbnail used for the "Course Selects: Traditional Style" collection Course Selects: Traditional Style This is a selection of courses chosen by the development team, based on the theme of "Traditional Style."
For this selection, we've picked out courses that capture the core of the Mario experience, providing pure platforming action. Each course challenges the player while never overwhelming them, and the items and Checkpoint Flags are always perfectly placed. Even when you fail, you'll always feel ready to get right back into the action in these expert creations.
10 [link 12]
Thumbnail used for the "Course Selects: Befuddling Puzzles" collection Course Selects: Befuddling Puzzles This is a selection of courses chosen by the development team, based on the theme of "Befuddling Puzzles."
One area that we really focused on in our updates to Super Mario Maker was adding elements that could be used to create puzzle-based courses. The Pink Coins and Key Doors in particular were two elements that we really worked hard to get just right, so we were a little nervous to see how they would be received.
In the end, though, we needn't have worried—you created tons of courses that used them in a multitude of creative ways!
So for this selection, we've picked out our favorite puzzling courses that opened up our minds to a world of new ideas.
10 [link 13]
Thumbnail used for the "Course Selects: Through the P Warp Door" collection on the Special Collections page. It is also used to represent the Special Collections section itself. Course Selects: Through the P Warp Door The mysterious P Warp Door only appears once a P Switch is pressed. For this selection, we asked makers to create courses that use this advanced item in unique ways, and the development team chose their favorites. 3 [link 14]
Thumbnail used for the "Course Selects: Summer Fun" collection Course Selects: Summer Fun For this selection, we asked makers to create courses perfect for the summer season—be they courses that exude a sense of sweltering heat, or courses that might cool you down after a day in the summer sun. As always, the development team picked their favorites to be included. 3 [link 15]
Thumbnail used for the "Course Selects: Brrrrrring!" collection Course Selects: Brrrrrring! One of the sound effects available in Super Mario Maker is a ringing telephone. Even the development staff weren't quite sure how to use it in a course, so we asked makers to give them some great ideas. Their favorites are included in this selection. 3 [link 16]

References to other games

  • Donkey Kong: Several of Mario's sound effects and jingles from this game are used along with the Donkey Kong costume.
  • Donkey Kong Jr.: Several sound effects and jingles from this game are used along with the Donkey Kong Jr. costume.
  • Mario Bros.: Shellcreeper, Sidestepper, Fighter Fly, and Mario's appearance from this game all appear as costumes. Several sound effects and jingles from the game are used along with the costumes.
  • Wrecking Crew: Foreman Spike is a playable costume and several jingles from the game are used along with the costume.
  • Super Mario Bros.: The first game style is based on this game.
  • VS. Super Mario Bros.: Using the bonus room SFX in the Super Mario Bros. game style will make the high score table music from this game play.
  • Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style, but is now orange instead of the original red. When using Princess Peach, Shy Guy, and Birdo (Event Course) as Costume Mario, various sound effects from this game are used. As of version 1.3.2 since March 9, 2016, new Warp Doors with keyholes that require keys to open the door are based from this game where the players needed to find the key to open locked doors in order to advance on.
  • Super Mario Bros. 3: The second game style is based on this game. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.[39] Using the boss battle SFX in the Super Mario Bros. game style will make the Hammer Bros. battle music from this game play. The P Switch theme in this game style is also from this game. The Toad sprite that appears when beating 10/100 Mario Challenge in the Super Mario World style is based on his sprite from this game. Additionally, if Mario crouches on a white block in this game's style for five seconds, he will do a short little hop and make a grunting noise, as a nod to the method of obtaining the Magic Whistle in World 1-3. Frog Mario and Statue Mario from this game appears as Event Course costumes. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario Bros. 3 game style causes Weird Mario to answer the door, portrayed as either Raccoon Mario, Frog Mario, Tanooki Mario, Statue Mario, or Hammer Mario.
  • Super Mario Land: Mario's Sky Pop sprite appears as an Event Course costume along with several sound effects and jingles from the game. Jingles from this game are also used when the Event Course Princess Daisy costume completes a course or loses a life.
  • Dr. Mario: Cover versions of the victory theme and Game Over theme from this game are used when the Dr. Mario costume completes a level or loses a life, respectively.
  • Super Mario World: The third game style is based on this game. The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "bonus game clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario World game style causes Weird Mario to answer the door, portrayed as either Cape Mario, Balloon Mario, striking the end level pose, or riding on Yoshi. Also, update 1.4 on March 9, 2016 added Skewers, available by shaking a Thwomp.
  • Super Mario Kart: The invincible theme from this game is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
  • Mario Paint: Super Mario Maker is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.[40] Flies will occasionally roam across the screen, and swatting them will trigger the Gnat Attack minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. Mr. Eraser, Undodog, the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World.
  • Super Mario All-Stars: The Warp Doors in the Super Mario Bros. style are similar in appearance to the Warp Doors in this game's rendition of Super Mario Bros. 3, but are green instead of tan in order to be consistent with the original game's palette color limitations..
  • Wario Land: Super Mario Land 3: Several sound effects and jingles from this game are used along with the Wario costume.
  • Donkey Kong Country: Cover versions of the victory and death themes from this game are used when the Diddy Kong costume completes a level or loses a life, respectively.
  • Super Mario World 2: Yoshi's Island: Several sound effects and jingles from this game are used along with the Yoshi costume. Baby Mario is also available as a costume.
  • Super Mario 64: The victory theme and Game Over theme from this game are used when the Mario, Silver Mario, and Gold Mario costumes complete a level or lose a life, respectively. The Wing Cap theme is used for the Mario costume's invincibility and the Metal Cap theme is used for the Gold Mario and Silver Mario costumes' invincibility.
  • Luigi's Mansion: Professor E. Gadd appears as an Event Course costume. The E. Gadd and Luigi costumes use various sound effects and jingles from the game.
  • New Super Mario Bros.: Mega Mario is mentioned in the digital manual, when describing what the Super Mario Bros. 30th Anniversary amiibo does.
  • Mario Super Sluggers: In Bowser Jr. Playroom, there appears to be Spiny Shell Helmets on the outfield wall.
  • Super Mario Galaxy / Super Mario Galaxy 2: The victory and death themes from these games are used when the Rosalina costume completes a level or loses a life, respectively.
  • New Super Mario Bros. Wii: The fanfare of beating 10/100 Mario Challenge (Easy) when in the New Super Mario Bros. U style is the fanfare of rescuing disguised Kamek.
  • Mario Kart 7: The Super Glider appears when the Mario Kart costume jumps.
  • New Super Mario Bros. U: The fourth game style is based on this game. Nabbit appears as a costume. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the New Super Mario Bros. U game style causes Weird Mario to answer the door, portrayed as either Penguin Mario, Propeller Mario, Flying Squirrel Mario, Ice Mario, or Mini Mario.
  • Super Mario 3D World: Cat Mario and Cat Peach appear as Event Course costumes along with various jingles and sound effects from the game.
  • Captain Toad: Treasure Tracker: When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to Captain Toad. A Captain Toad costume that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game. Toadette, based on her appearance from the game, appears as an Event Course costume.
  • Mario Kart 8: The kart that Mario drives is based on a Standard Kart from this game, with the Super Glider deployed and the wheels in anti-gravity mode when the Mario Kart costume jumps. The Mercedes-Benz GLA returns as an Event Course costume. Some of Mario's voice clips are reused, especially in the rare death pit clips.
  • Yoshi's Woolly World: Several sound effects and jingles from this game are used along with the Green Yarn Yoshi, Pink Yarn Yoshi, Light-Blue Yarn Yoshi, and Mega Yarn Yoshi costumes.
  • Splatoon: The game uses a modified engine based on this game. Inkling Boy, Inkling Girl and Inkling Squid appear as costumes. Callie and Marie also appear as Event Course costumes. Additionally, leftover contents from this game can be found within the game files.[41]
  • Mario & Luigi: Paper Jam: Mario, Luigi, and Paper Mario as a trio appear as an Event Course costume along with various sound effects and jingles from the game.

References in other games

  • Super Smash Bros. for Nintendo 3DS / Wii U: A stage based on Super Mario Maker was released on September 30th, 2015 as downloadable content for both versions of the game.
  • Super Mario Run: Stretches, Keys, and Spike Traps use their designs from Super Mario Maker. Many objects resemble their appearance in the New Super Mario Bros. U style.
  • Mario & Luigi: Superstar Saga + Bowser's Minions: The hardhat and tool belt Mario wears in this title can be seen hanging beside a workbench on the first floor of the Mario Bros.' House.
  • Super Mario Odyssey: The construction outfit Mario dons in the artwork for Super Mario Maker can later be worn in this title. A sprite of Costume Mario's Cat Mario and Cat Peach costumes can be seen hidden throughout various kingdoms. The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in Super Mario Maker.[42][43] The music that plays during cutscenes with Bowser (where his airship flies away) is a rearrangement of the Super Mario Bros. version of the airship theme.
  • WarioWare Gold: This game contains a microgame that is based on Super Mario Maker, which involves the player shaking an enemy to change its appearance.
  • Super Mario Party: Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (Super Mario Bros.-style), Blooper's (Super Mario World-style), Hammer Bro's (Super Mario World-style), and Bowser Jr.'s (Super Mario World-style) sprites appear in the minigame Puzzle Hustle in this game.
  • Super Smash Bros. Ultimate: Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume from Super Smash Bros. for Nintendo 3DS / Wii U; the Super Mario Maker stage also reappears.
  • Mario & Sonic at the Olympic Games Tokyo 2020: The Key sprite from the Super Mario Bros. style is reused in one of the 2D Events.

Gallery

For this subject's image gallery, see Gallery:Super Mario Maker.

Media

For a complete list of media for this subject, see List of Super Mario Maker media.
Audio.svg Super Mario Maker - Modern Mario's death music
File infoMedia:SMM-MarioModern-Die.oga
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Audio.svg Super Mario Maker - The Super Mario World Ground Theme
File infoMedia:Overworld Theme Super Mario World.oga
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Audio.svg Super Mario Maker - The Super Mario World Ground Theme while riding Yoshi
File infoMedia:Overworld Theme (Yoshi) Super Mario World.oga
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Audio.svg Super Mario Maker - Super Mario Bros. Ground Theme
File infoMedia:SMB Overworld Theme.oga
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Audio.svg Super Mario Maker - The Super Mario Bros. 3 Ground Theme
File infoMedia:Overworld 1 Super Mario Bros 3.oga
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Audio.svg Super Mario Maker - The New Super Mario Bros. U Ground Theme
File infoMedia:Overworld Theme New Super Mario Bros U.oga
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Help:MediaHaving trouble playing?

Staff

Main article: List of Super Mario Maker staff

Names in other languages

Language Name Meaning
Japanese スーパーマリオメーカー
Sūpā Mario Mēkā
Super Mario Maker

Chinese (traditional) 超級瑪利歐創作家[44]
Chāojí Mǎlì'ōu Chuàngzuòjiā
Super Mario Creator

Trivia

  • On very rare occasions, when Mario falls into a pit, the death jingle is preceded by one of the eight longer sound clips (e.g. one of them which would whisper the game's title).[45] [46]
  • Holding +Control Pad down, A Button, and B Button while a course loads will cause it to be displayed as if it were on a CRT television screen, similarly to the Big Mushroom; unlike the Big Mushroom, this Easter egg is functional in all four game styles.[47]

See also

External links

Websites
supermariomakerbookmark.com Special Collections
  1. ^ Tokaigi 2016. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 07:40:33 UTC via Internet Archive: Wayback Machine.)
  2. ^ GAMECENTER CX Super Mario Maker Special (set 1). SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 18, 2020, 20:18:19 UTC via Internet Archive: Wayback Machine.)
  3. ^ GAMECENTER CX Super Mario Maker Special (set 2). SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 18, 2020, 20:33:59 UTC via Internet Archive: Wayback Machine.)
  4. ^ Course Selects: Super Mario Bros. 3. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 18, 2020, 20:40:29 UTC via Internet Archive: Wayback Machine.)
  5. ^ Course Selects: The World of Costume Mario. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 08:13:22 UTC via Internet Archive: Wayback Machine.)
  6. ^ Course Selects: Spikes Galore. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 08:13:59 UTC via Internet Archive: Wayback Machine.)
  7. ^ Course Selects: Tricky Challenges. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 08:15:20 UTC via Internet Archive: Wayback Machine.)
  8. ^ Course Selects: Simple Yet Fun. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 18, 2020, 20:44:03 UTC via Internet Archive: Wayback Machine.)
  9. ^ Course Selects: Above the Clouds. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 08:25:39 UTC via Internet Archive: Wayback Machine.)
  10. ^ Course Selects: Visual Splendor. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived September 20, 2020, 08:26:45 UTC via Internet Archive: Wayback Machine.)
  11. ^ Course Selects: Beneath the Waves. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020.
  12. ^ Course Selects: Traditional Style. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020.
  13. ^ Course Selects: Befuddling Puzzles. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020.
  14. ^ Course Selects: Through the P Warp Door. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived April 5, 2019, 05:48:34 UTC via Internet Archive: Wayback Machine.)
  15. ^ Course Selects: Summer Fun. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived April 5, 2019, 07:55:54 UTC via Internet Archive: Wayback Machine.)
  16. ^ Course Selects: Brrrrrring!. SUPER MARIO MAKER BOOKMARK. Retrieved May 7, 2020. (Archived April 5, 2019, 07:58:44 UTC via Internet Archive: Wayback Machine.)

References

  1. ^ a b c GameXplain (July 29, 2015). NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size. YouTube. Retrieved July 29, 2015.
  2. ^ GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  3. ^ https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html
  4. ^ https://twitter.com/NintendoEurope/status/1331514473132281857
  5. ^ [1]
  6. ^ [2]
  7. ^ IGN (September 2, 2015). Super Mario Maker Review. YouTube. Retrieved September 2, 2015.
  8. ^ GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  9. ^ Nintendo Digital Event @ E3 2015
  10. ^ GameXplain (August 25, 2015). "Pushing the Object Limit in Super Mario Maker!". YouTube. Retrieved August 25, 2015.
  11. ^ Nintendo World Report TV (June 23, 2015). " Super Mario Maker - Level Creation Fun (E3 2015)". YouTube. Retrieved October 9, 2015.
  12. ^ GameXplain (August 22, 2015). "Cool Bits - Super Mario Maker's SMB3 White Block Secret". YouTube. Retrieved October 9, 2015.
  13. ^ a b c d e f g h i j k Nintendo of America (September 23, 2015). "How to Update Super Mario Maker". Retrieved October 9, 2015.
  14. ^ Random Talking Bush (September 24, 2015). "Random Talking Bush on Twitter". Twitter. Retrieved October 9, 2015.
  15. ^ October 14, 2015. "スーパーマリオメーカーコース作成講座 ましことヤマムラ 第一話". Nintendo News. Retrieved November 6, 2015.
  16. ^ October 22, 2015. "スーパーマリオメーカーコース作成講座 ましことヤマムラ 第二話". Nintendo News. Retrieved November 6, 2015.
  17. ^ November 4, 2015. "スーパーマリオメーカーコース作成講座 ましことヤマムラ 第三話". Nintendo News. Retrieved November 6, 2015.
  18. ^ My Nintendo News (October 27, 2015). Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker. Retrieved October 27, 2015.
  19. ^ GameXplain (October 27, 2015). "Even more Checkpoint details for Super Mario Maker!" YouTube. Retrieved October 29, 2015.
  20. ^ http://www.perfectly-nintendo.com/super-mario-maker-new-update-available-ver-1-32/
  21. ^ Nintendo Direct 3.3.16. YouTube (March 3, 2016). Retrieved March 4, 2016.
  22. ^ Yoon, Andrew (October 15, 2009) "Miyamoto foresees more user-generated content in the future" Engadget. Retrieved 2015-05-14
  23. ^ [3]
  24. ^ [4]
  25. ^ [5]
  26. ^ [6]
  27. ^ [7]
  28. ^ [8]
  29. ^ [9]
  30. ^ Thomsen, M. (September 15, 2015). “Super Mario Maker” is an engine for circulating horrible new “Mario” levels. The Washington Post. Retrieved November 4, 2015.
  31. ^ Hernandez P. (September 16, 2015). Crappy Levels Are Not Ruining Super Mario Maker. Kotaku. Retrieved November 4, 2015.
  32. ^ [10]
  33. ^ [11]
  34. ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
  35. ^ GameXplain (September 20, 2015). "Invincibility Glitch in Super Mario Maker". YouTube. Retrieved September 20, 2015.
  36. ^ (October 18, 2015). *Patched* Super Mario Maker GLITCH - Wrong textures. YouTube.
  37. ^ a b Nintendo (December 17, 2015). Super Mario Maker Bookmark Update! YouTube. Retrieved April 17, 2019.
  38. ^ SUPER MARIO MAKER BOOKMARK. Nintendo. Retrieved January 19, 2021. (Archived January 15, 2021, 18:58:53 UTC via Internet Archive: Wayback Machine.)
  39. ^ Nintendo World Report TV (July 8, 2015). "Super Mario Maker Music - Mario Bros 3 World 1 Remix"[sic] YouTube. Retrieved October 9, 2015.
  40. ^ Nintendo World Report TV (July 18, 2015). "Super Mario Maker: Title Theme Music". YouTube. Retrieved October 9, 2015.
  41. ^ Super Mario Maker - The Cutting Room Floor
  42. ^ 遠藤英誠. (January 15, 2017). NINTENDO SWITCH 体験会 SUPER MARIO ODYSSEY 2017年1月15日. YouTube. Retrieved June 19, 2017.
  43. ^ Nintendo. (June 16, 2017). Super Mario Odyssey Gameplay with Developers at E3 2017 – Nintendo Minute. YouTube. Retrieved June 19, 2017.
  44. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.
  45. ^ Master0fHyrule. (September 20, 2015). "All 8 SECRET/HIDDEN Falling Death Sounds In Super Mario Maker (Easter Eggs)" Youtube. Retrieved September 22, 2015.
  46. ^ Gamexplain. (September 21, 2015). "Super Mario Maker: All 8 SECRET DEATH Sounds" Youtube. Retrieved November 17, 2015.
  47. ^ https://www.youtube.com/watch?v=i_cV6J5pw44

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