Super Mario All-Stars + Super Mario World

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Super Mario All-Stars + Super Mario World
Super Mario All-Stars + Super Mario World PAL box art
European box art
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System
Release date USA December 1994
Europe 1995
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
Mode(s) Single player, multiplayer (up to two players)
Media
Super NES:
Game Pak
Input
Super NES:

Super Mario All-Stars + Super Mario World is a compilation title for the Super Nintendo Entertainment System. It includes all the games from Super Mario All-Stars, as well as Super Mario World. It was released in December 1994 in North America and 1995 in Europe, but it was never released in Japan. The game was usually packaged with the console as the Super NES Mario set, and in North America, the game was available exclusively as such.

The original Super Mario All-Stars title screen changes somewhat to accompany the additional game. The background and linoleum color changes from blue to orange and blue to pink respectively, Super Mario World is added to the logo, and Birdo is moved slightly forward and sits down to make room for Yoshi, who is added in the background, in addition to Princess Toadstool's crown having its shading fixed and Bowser having his nose shifted sightly. On the game-selection screen, the Super Mario Bros.: The Lost Levels cover is now labeled as "Unreleased in the USA" underneath ("Unreleased in Europe" in the European release), with the 1986 release date removed; this is unlike the original in which only advertisements mentioned its Japan-exclusive status.

Unlike in the other four games, the controls cannot be switched in Super Mario World due to the Spin Jump; as a result, underneath the file menu for Super Mario World, instead of a control configuration option, there is an orange circular icon with Yoshi on it, with text reading "YOSHI!" below it. Selecting a file of the game has him winking at the player.

The European box art of the game has slightly changed to reflect the addition of Super Mario World.

Differences from Super Mario World

A comparison of some of Luigi's sprites from Super Mario World and Super Mario All-Stars + Super Mario World
The differences in Luigi's sprite sets between the original version above and the All-Stars version below

Although there are no major differences to the North American game, there are a few minor differences, such as the sprites for Luigi in Super Mario World. In the original game, Luigi's sprite set is identical to Mario's, save for being assigned green palette colors. For the All-Stars version, Luigi's sprite set was remade in order for the character to appear more distinctive, as he is now taller and slimmer than Mario, resembling his Super Mario Bros. 2 appearance. Luigi performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). Fire Luigi also spits fireballs rather than shooting them from his hands, resembling the attack of a Fire Brother; this is not repeated in future games. As Super Luigi and other powered-up forms, when standing still, he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later reissue Super Mario World: Super Mario Advance 2. However, not all of Luigi's sprites were changed; for example, ducking while holding an object or running up walls via a Triangular Block still shows the original Mario-esque sprite for that respective action. This sprite set was again used in Super Mario Maker 2, albeit his lower body resembling Mario's. Also, Super Mario World now has four save files like the rest of the games in Super Mario All-Stars, where the original version had only three, and while on the map screen, the player can press the Select Button button to reveal the option of either continuing the game or quitting; neither option saves the game, unlike in the other games. The game's save feature is identical to the original game's, allowing the player to save only after they complete a castle, fortress, Ghost House, etc. Because of the nature of the file select, the player select screen is now shown after starting the game. While the other games do not allow a change in the number of players after a game is started, Super Mario World allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.

Glitches

Super Mario Bros. 2 had two glitches introduced, one where the pause screen would appear faster each time it was opened, and another where going through a Magical Potion door at the same time the potion goes off causes the game to softlock, the latter of which was fixed in the European version.[citation needed]

Gallery

Trivia

  • Although this game was released in late 1994 and 1995 in North America and Europe, respectively, the copyright year still says "1993" on the title screens like the predecessor.