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Super Mario 3D World

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Revision as of 22:55, January 4, 2018 by Supermariofan67 (talk | contribs) (Gallery for enemies table. This is mostly agreed to be the best solution for the enemies. I still don't know what to do with the items though. IMO it is good to have descriptions for items, but for enemies it is not necessary.)
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Template:Infobox Super Mario 3D World is a 3D platformer action game for the Wii U, released in November 2013. It is a follow-up game of the Nintendo 3DS installment Super Mario 3D Land, the fifteenth title in the Super Mario series, the seventh 3D Mario title overall, and the fifth 3D Mario title on a home console after Super Mario Galaxy 2. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's flagpole. The game's plot centers around Mario, Luigi, Princess Peach, and Toad having to rescue the rulers of the Sprixie Kingdom, the Sprixie Princesses from Bowser.

One key aspect introduced in this title is the simultaneous multiplayer, the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal, although not the first game in the Super Mario series in general to do that. Additionally, players can select their character from a pool of playable characters prior to starting the game, and each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touchscreen in the GamePad, blowing on the mic to reveal hidden items and blow away enemies, and Miiverse integration, with the game's unlockable stamps to be used in Miiverse posts and the Ghost Mii functionality that emulates players replaying levels for other players to view. Various new power-ups are introduced in this title, with the trademark suit being the Cat Suit, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.

The game introduces a smaller type of levels called The Adventures of Captain Toad, which were later to be reused and expanded into its own standalone title and prequel, Captain Toad: Treasure Tracker.

Story

File:WiiU SM3DW 10.01.13 Scrn11.png
Bowser captures the Green Sprixie Princess during the game's intro.

On an evening in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad come to view and enjoy the fireworks outside of Princess Peach's Castle, when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a Sprixie Princess, a fairy-like creature of the Sprixie species. The Green Sprixie Princess begins to explain that Bowser has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, Bowser emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the Sprixie Kingdom, where the journey mainly takes place.[1]

After going through six worlds, the group encounter Bowser in World Castle, where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. However, the celebration is cut short by Bowser surprisingly returning, capturing all seven Sprixie Princesses in a large bottle, and escaping to World Bowser: a theme park modeled after the Koopa King.

The heroes make their way through this world, and encounter Bowser again in The Great Tower of Bowser Land. Here, Bowser makes use of a Super Bell, turning into Meowser, and initiating the final battle. The group manages to defeat Meowser after climbing the tower, and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.

Gameplay

Super Mario 3D World is a linear 3D platform game with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the Goal Pole at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing Minus Button. The player can also collect Green Stars and Stamps, which allow the player to unlock certain levels or can be used in in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear World Bowser and completes the entire game when all bonus worlds are complete and all Green Stars and Stamps are collected.

Multiplayer

File:SM3DW screenshot3.png
Players' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared.

For the first time in a 3D Super Mario title the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing A Button/Two Button, and can drop out by pausing and pressing Minus Button on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in Super Mario Bros. 2. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end. The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.

In addition to being the default player one controller, the GamePad can be used at any point during gameplay (multiplayer or not) to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The GamePad can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The GamePad can also be used for Off-TV Play at any point.

Nintendo Network

Super Mario 3D World features Nintendo Network support in the form of Miiverse integration and Ghost Miis. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players could make a post at any point on the World Map or after completing a stage by tapping the "Post" icon; other players' posts could also be viewed on the World Map by walking up to their Miis and pressing A Button/Two Button, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.

Returning elements

Super Mario 3D World plays very similarly to Super Mario 3D Land, being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World return as well, such as Chargin' Chucks and Kuribons, now with an official English name, Galoombas. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game.

Screenshot of Super Mario 3D World.
Mario and co., in their Cat suits, confronting Spikes.

Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the Super Bell, a power-up that grants the player a Cat Suit, allowing them to lunge at and claw enemies and climb up walls.

Luigi Bros.

Main article: Mario Bros. (game) § Luigi Bros.
File:Super Mario 3D World - Luigi Bros. Title Screen.jpg
The title screen to Luigi Bros., a remastered port of Mario Bros.

As part of the Year of Luigi celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present). The game, titled Luigi Bros., is a modified ROM of Mario Bros., but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to New Super Luigi U, multiple 8-bit Luigi sprites can be found throughout the game.

Controls

Action(s) Input(s)
Wii U GamePad
Wii U Pro Controller
Wii Classic Controller (Pro)
Wii Remote (sideways) Wii Remote + Nunchuk
Stage controls
Move Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Dash (while moving), hold items (release to throw), attack (power-ups) Y Button / X Button One Button B Button
Jump, swim, wall jump (against wall) A Button / B Button Two Button A Button
Crouch, ground-pound (while in mid-air), go down pipe, slide (on a slope) ZL Button / ZR Button B Button / Shake Nunchuk Z Button
Roll ZL Button / ZR Button + Y Button / X Button B Button / Shake + One Button Nunchuk Z Button + B Button
Long jump (while moving) ZL Button / ZR Button + B Button / A Button B Button / Shake + Two Button Nunchuk Z Button + A Button
Rolling long jump (during a roll) Crouch + Roll + Jump
Somersault Classic Controller Left Stick / +Control Pad (in reverse direction) + A Button / B Button +Control Pad (reverse direction) + Two Button Nunchuk Control Stick (reverse direction) + A Button
Enter horizontal pipe Classic Controller Left Stick / +Control Pad (in the direction of the entrance) +Control Pad (in the direction of the entrance) Nunchuk Control Stick (in the direction of the entrance)
Bubble (multiplayer only) L Button / R Button A Button Nunchuk C Button
Pause Plus Button Plus Button
Use inventory item Minus Button Minus Button
Camera Classic Controller Right Stick (Tilt GamePad in Free Camera Mode) N/A +Control Pad
World Screen controls
Move Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Dash (while moving) X Button / Y Button One Button B Button
Jump A Button / B Button Two Button A Button
Menu Plus Button Plus Button
View map, drop out (pause menu) Minus Button Minus Button
Enter stage A Button Two Button A Button
Menu controls
Select option Classic Controller Left Stick / +Control Pad +Control Pad Nunchuk Control Stick
Confirm A Button Two Button A Button
Cancel B Button One Button B Button

Worlds

The game features a large world map, consisting of 8 worlds, in a similar vein to Super Mario Bros. 3, with 4 unlockable bonus worlds. Each world is connected by Clear Pipes.[2] Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with Enemy Blockades, Toad Houses, Sprixie Houses, Lucky Houses, and either Mystery Houses or a puzzle-focused series of levels called "The Adventures of Captain Toad" with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.

When the player finishes a course with all Green Stars, the ball ornament on the flagpole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark will be shown on the upper-right corner of the Map Progression screen.

World Preview Description
Main Worlds
World 1 A map of World 1 (Super Mario 3D World). A simple grassland world, where the Green Sprixie Princess is captured. The boss is the first encounter with Bowser.
World 2 A map of World 2 (Super Mario 3D World). A desert-themed world, where the Yellow Sprixie Princess is captured. The boss is Boom Boom.
World 3 World 3 An ice-themed world, where the Blue Sprixie Princess is captured. The first boss is Pom Pom, and the second boss is Hisstocrat.
World 4 Hidden Luigi found on the World 4 map in Super Mario 3D World. A canyon and mountain themed world, where the Orange Sprixie Princess is captured. The boss is Boss Brolder.
World 5 World 5 A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is King Ka-Thunk.
World 6 File:3DWorld6MapLuigi - alt.jpg A cloud-themed world, where the Cyan Sprixie Princess is captured. The first boss is a second encounter with Boom Boom, and the second boss is Motley Bossblob.
World Castle The overworld map of World Castle in Super Mario 3D World. A large castle submerged in lava, where the Red Sprixie Princess is captured. The boss is a second encounter with Bowser.
World Bowser World Bowser The eighth and final world, which is a large amusement park modeled after Bowser. Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.

The first three bosses are Pom Pom, Queen Hisstocrat, and Motley Bossblob, and the final boss is a final encounter with Bowser.

Bonus Worlds
World Star World Star from Super Mario 3D World The first bonus world with Lumas and Star Bits. Rosalina is found in the second level in this world.
World Mushroom World Mushroom of Super Mario 3D World The second bonus world. These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run. For this reason, there are no stamps in these worlds.
World Flower File:Super Mario 3D World - World Flower.png The third bonus world.
World Crown File:WiiU screenshot TV 0145C.jpg The final bonus world. This is the shortest world in the game, containing one main level (Champion's Road), a Captain Toad level (Captain Toad's Fiery Finale), and a Mystery House containing 30 Green Stars (Mystery House Marathon). This world also contains the last Sprixie House, where the player can obtain a stamp of a pixelated Luigi.

Characters

Playable and abilities

See also: Super Mario 3D World playable characters statistics
Character Advantages Disadvantages Availability
Solo artwork of Mario from Super Mario 3D World.
Mario
Balanced Balanced From the start
Artwork of Luigi from Super Mario 3D World
Luigi
Jumps the highest
Scuttles when jumping, which slows his fall
Sprints later
Low traction
From the start
Artwork of Princess Peach from Super Mario 3D World
Peach
Can hover after jumping
Sprints sooner
Runs slower From the start
Artwork of Toad running, from Super Mario 3D World.
Toad
Runs the quickest Falls the fastest
Sprints the latest
From the start
Artwork of Rosalina in Super Mario 3D World
Rosalina
Can use Spin attacks, allowing her to attack without a power-up or perform a double jump
Jumps higher
Sprints the soonest
Runs the slowest
Loses her Spin attack when using power-ups*
After completing World Star-2
Artwork of Captain Toad with a Green Star, from Super Mario 3D World.
Captain Toad
Sprints the soonest (like Rosalina) Cannot jump Only in The Adventures of Captain Toad levels
*Not including the Super Mushroom, Double Cherry, and Super Star.

Supporting Cast

Image Description
Group artwork of the Sprixie Princessess from Super Mario 3D World.
Sprixie Princess
Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle, Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser.
Sprixie in Super Bell Hill of Super Mario 3D World
Sprixie
Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in Sprixie Houses.
Super Mario Galaxy promotional artwork: A Yellow Luma
Luma
Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
Artwork of Plessie with the four playable characters, from Super Mario 3D World.
Plessie
Plessie is a character that the player can ride across water. The player must tilt Nunchuk Control Stick to move or accelerate. The player can press A Button to jump. It functions similarly to Dorrie from Super Mario 64 and Manta Ray from Super Mario Galaxy.
Rabbit in Super Bell Hill of Super Mario 3D World
Rabbit
Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins, or Green Stars.
Giant Rabbit in Super Bell Hill of Super Mario 3D World
Giant Rabbit
Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars.
Group artwork of the Toads from Super Mario Run.
Toads
Toads appear in and host Toad Houses, where the player can win power-ups.

Enemies and obstacles

New enemies

Returning enemies

Bosses

This is a list of all the bosses in the game. There is a total of 22 boss battles in the game.

Image Encounters Description
Artwork of Bowser in Bowser's Muscle Car, from Super Mario 3D World
Bowser
Bowser's Highway Showdown

Bowser's Lava Lake Keep

Bowser is the main antagonist who invades the Sprixie Kingdom and captures the seven Sprixie Princesses. Bowser drives his Bowser Mobile and attacks by throwing Kick Bombs and breathing fireballs at the player. He is fought by hitting the Kick Bombs at him and is defeated after nine hits.
File:Cat Bowser.jpg
Meowser
The Great Tower of Bowser Land Meowser is the cat form of Bowser who is found after Bowser uses a Super Bell. He pursues the player up The Great Tower of Bowser Land. A little ways up, there is a POW Block used to blast him away, however he returns and uses a Double Cherry to make four more Meowsers. He is defeated after the player hits the giant POW Block at the top of the tower four times.
File:Boom Boom SM3DW (alt).jpg
Boom Boom
Bowser's Bullet Bill Brigade

Bowser's Bob-omb Brigade

Boss Blitz

Boom Boom is a weak boss who attacks by spinning and turning invisible. He must be stomped three times to be defeated. He spins around in his shell after each hit. In the second battle, he creates a clone of his shell while he spins.
Pom Pom in Super Mario 3D World
Pom Pom
The Bullet Bill Express

The Bowser Express

Boss Blitz

Pom Pom is the female version of Boom Boom. She attacks by multiplying herself and throwing shurikens at the player. Like Boom Boom, she must be stomped three times to be defeated.
Hisstocrat
Hisstocrat
A Banquet with Hisstocrat

Boss Blitz

Hisstocrat is a giant snake-like creature who attacks by emerging from the ground and hurling boulders at the player. He also sends out smaller snakes with plates on their heads, some of which have Super Bells on them. To defeat him, the player must stomp on his head three times.
The pink Hisstocrat in Super Mario 3D World
Queen Hisstocrat
Hisstocrat Returns

Boss Blitz

Queen Hisstocrat is the female version of Hisstocrat. She acts very similarly, but uses fireballs instead of boulders and breathes fireballs at the plates if they are around for too long.
King Brolder SM3DW.png
Boss Brolder
Lava Rock Lair

Brolder Blockade Is Back

Boss Blitz

Boss Brolder is a large Brolder that attacks by attempting to roll over the player or release flaming rocks. He is defeated by throwing smaller Brolders at him three times.
King Ka-thunk
King Ka-Thunk
King Ka-thunk's Castle

Boss Blitz

King Ka-thunk is a metal square with spikes that is attached to the inside of a larger Ka-Thunk. He mainly attacks by moving around inside his frame and trying to slam down on the player. To defeat him, the player must stomp his backside three times.
PrinceBully SM3DW.png
Prince Bully
Prince Bully Blockade

Prince Bully Blockade Is Back

Prince Bully is a large Bully that attacks by ramming into the player and spitting fireballs. He is defeated by being pushed into a Clear Pipe and stomped on after he comes out. It must be repeated three times.
Motley Bossblob in Motley Bossblob's Encore
Motley Bossblob
Motley Bossblob's Big Battle

Motley Bossblob's Encore

Boss Blitz

Motley Bossblob is a jester-like boss that attacks by gathering metallic blobs to become a larger version of himself, then attempting to jump on the player. The player must defeat him by stomping on him three times when the blobs are released, after a big ground pound.

Items and objects

Power-ups

Image Transformation Description
New power-ups
Super Bell Artwork - Super Mario 3D World.png
Super Bell
Artwork of Cat Mario from Super Mario 3D World.
Cat Mario
The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the Goal Pole and pounce at enemies. He can also attack enemies that he stands near.
Artwork of a Double Cherry, from Super Mario 3D World.
Double Cherry
Artwork of Double Mario from Super Mario 3D World.
Double Mario
The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario will appear. This allows the player to activate certain switches or defeat more enemies.
The Lucky Bell power-up
Lucky Bell
Lucky Cat Mario
Lucky Cat Mario
The Lucky Bell is a bronze bell that transforms Mario into Lucky Cat Mario. This form functions identically to Cat Mario, with the added feature of transforming into an invincible golden statue when ground-pounding. This allows him to collect many coins and defeat most enemies that cannot otherwise be defeated. It begins appearing in World Mushroom.
Returning power-ups
Artwork of a Super Mushroom from Super Mario 3D World.
Super Mushroom
Solo artwork of Mario from Super Mario 3D World.
Super Mario
Collecting the Super Mushroom transforms the player into Super Mario, making them bigger and allowing them to take a hit from an enemy without immediately losing a life. This is the default form of Mario.
Artwork of a Fire Flower from Super Mario 3D World.
Fire Flower
Artwork of Fire Mario from Super Mario 3D World.
Fire Mario
Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
File:Boomerang Flower Artwork - Super Mario 3D World.png
Boomerang Flower
File:Boomerang Mario Artwork - Super Mario 3D World.png
Boomerang Mario
When Mario collects the Boomerang Flower, he gets a blue Koopa shell and can throw boomerangs to collect items or defeat enemies.
Artwork of a Super Leaf from Super Mario 3D World.
Super Leaf
Artwork of Tanooki Mario from Super Mario 3D World.
Tanooki Mario
When the player collects a Super Leaf, they transform into Tanooki Mario. This allows them to float through the air for a short time and whip enemies with their tail.
Artwork of an Invincibility Leaf from Super Mario 3D World.
Invincibility Leaf
White Tanooki Mario
White Tanooki Mario
When the player dies more than five times in a level, an Assist Block appears, containing an Invincibility Leaf. When it is collected, he functions exactly like Tanooki Mario, but with the added feature of being invincible. If this leaf is collected, the stars on the player's save file will not sparkle.
Artwork of a Mega Mushroom from Super Mario 3D World.
Mega Mushroom
Artwork of Mega Mario and the three other playable characters, from Super Mario 3D World.
Mega Mario
When the player collects a Mega Mushroom, they become very large and can defeat most enemeies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies.
Artwork of a Super Star from Super Mario 3D World.
Super Star
Invincible Mario in Super Mario 3D World
Invincible Mario
When the player collects a Super Star, they become invincible and can run faster for a short time and can defeat almost any enemy they touch. In multiplayer mode, they also share the power with any character they touch.
Support items
Artwork of the Cannon Box from Super Mario 3D World
Cannon Box
Artwork of Mario with a Cannon Box from Super Mario 3D World. Cannon Boxes are created when certain ? Blocks are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds X Button/Y Button/One Button/B Button, the cannon can be charged, allowing the ball to travel farther.
Artwork of a ? Box from Super Mario 3D World
Coin Box
Toad wearing a ? Box at Conkdor Canyon in Super Mario 3D World. Coin Boxes are types of ? Blocks that can be worn by the player. When the player walks, they will collect coins.
Artwork of Koopa Troopa from Super Mario 3D World.
Green Shell
Mario in a Koopa Troopa shell in Super Mario 3D World Green Shells are shells originally from Koopa Troopas. If the player crouches while holding one, they will enter the shell and can scoot around for a few seconds, defeating enemies and bouncing off walls. The shell will change color to match the player.
Artwork from Super Mario 3D World.
Goomba Mask
File:WiiU SM3DW 10.15.13 Scrn09.png When the player wears a Goomba Mask, Goombas and Goomba variants will not attack the player, though other types of enemies still will. When the player jumps, a Goomba sound effect can be heard.
Artwork of a Light Box from Super Mario 3D World.
Light Box
File:Light Box Screenshot - Super Mario 3D World.png Light Boxes are wearable blocks containing light bulbs. They are found mainly in Ghost Houses and can be used to defeat Boos and Boo variants. Light Boxes will change color to match the player.
Artwork of a Piranha Plant from Super Mario 3D World.
Piranha Plant
Piranha Plant in Super Mario 3D World These are a potted variation of Piranha Plant that the player can hold. They will eat enemies they come in contact with and will collect items. They will also attack other players in multiplayer mode.
Artwork of a Propeller Box from Super Mario 3D World.
Propeller Box
File:WiiU SM3DW 10.15.13 Scrn26.png Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the player.
File:Kuribon Shoe Artwork - Super Mario 3D World.png
Ice Skate
File:WiiU SM3DW 10.15.13 Scrn04.png Ice Skates are items based on Goomba's Shoes. They are found with Goombas in them and can be worn by the player to skate across ice. The player will defeat enemies they run into.

Items

Collectibles
Artwork of a 1-Up Mushroom, from Super Mario 3D World. Artwork of a + Clock from Super Mario 3D World. Blue Coins in Super Mario 3D World Artwork of a Coin in Super Mario 3D World
1-Up Mushroom
When collected, 1-Up Mushrooms grant the player an extra life.
+ Clock
+ Clocks add either 10 seconds or 100 seconds to the timer.
Blue Coin
Blue Coins are coins that appear from a P Switch. They function the same as regular coins.
Coin
Collecting 100 Coins grants the player an extra life.
File:SM3DW 1-4 Luigi.jpeg Artwork of a coin pile in Super Mario 3D World Artwork of a Green Star from Super Mario 3D World. Artwork of a Stamp from Super Mario 3D World
Coin Ring
Coin rings are found in Plessie levels and grant the player three Coins when passed through.
Coin Stack
Coin Stacks are stacks of several coins that can be collected. They give the player many coins at once.
Green Star
Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
Stamp
Stamps can be collected and used in Miiverse posts. There is one per level, and all must be collected for 100% game completion.
Trigger objects
File:CatWheel.PNG File:Character switch.jpg Color Panels in Really Rolling Hills of Super Mario 3D World File:SM3dwflpswitch.PNG
Cat Wheel
Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
Character Switch
Character Switches are switches that can only be activated by the character depicted on them. They reveal Stamps, Green Stars, and Coins.
Color Panel
Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
Flipswitch Panel
Flipswitch Panels change colors when stepped on. When all panels in an area are changed to orange, a path opens or a Green Star appears.
Green Coins in Super Mario 3D World A Green Ring in Super Mario 3D World File:Key Coin.png A P Switch in Super Mario 3D World
Green Coin
Green Coins appear after a Green Ring is activated. When all eight are collected before the time runs out, a Green Star appears.
Green Ring
When a Green Ring is passed through, Green Coins appear.
Key Coin
When five Key Coins are collected, a Warp Box appears.
P Switch
P Switches are switches that release balls in bonus areas or reveal blue coins.
Red Coin in Super Mario 3D World Red Ring in Super Mario 3D World
Red Coin
Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
Red Ring
Red Rings reveal Red Coins when they are passed through.
Blocks and platforms
Artwork of a ? Block, from Super Mario 3D World. Artwork of an Assist Block, from Super Mario 3D World. File:Boomerangbro3Dworld.jpg Artwork of a Brick Block in Super Mario 3D World
? Block
? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
Assist Block
Assist Blocks contain the Invincibility Leaf. They appear after the player loses several lives in a course.
Beep Block
Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
Brick Block
Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
Crate3DLand.png File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png SM3DW World3-2.png Super Block Land from Super Mario 3D World.
Crate
Crates are wooden boxes that act as obstacles.
Dash Panel
Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
Donut Block
Donut Blocks are platforms that slowly fall when stepped on.
Giant ? Block / Giant Brick Block
Giant ? Blocks and Giant Brick Blocks are larger variations of ? Blocks and Brick Blocks, respectively. They must be hit five times to be destroyed.
Grumblump Inferno from Super Mario 3D World. Yellowplatform.png A Multi-Vator in Super Mario 3D World File:WiiU SM3DW 10.15.13 Scrn10.png
Grumblump
A block that the player must use as a platform to progress. It will move faster for a short time if the player uses a Ground Pound on it.
Lift
Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
Multi-Vator
Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
Mushroom Trampoline
Mushroom Trampolines are bouncy platforms with a mushroom appearance.
Artwork of a POW Block from Super Mario 3D World. SM3DW World 6-House.png File:Hard Blocks.jpeg Roulette Block in Super Mario 3D World
POW Block
POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
Red-Blue Panel
Red-Blue Panels are tiles that flip when the player jumps.
Rock Block
Rock Blocks are gray Giant Brick Blocks that are more difficult to destroy.
Roulette Block
Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
A Switch Block in Super Mario 3D World. File:Spring Steal Screenshot - Super Mario 3D World.png SM3DW Switchboard Falls.png Hidden Luigi found in Puffprod Peaks in Super Mario 3D World.
Switch Block
Switch Blocks change the direction of or reveal new Switchboard paths.
Springboard
Springboards appear when Hop-Chops are defeated. They are used to reach heights.
Switchboard
Switchboards are platforms that move in the direction of the arrow the player stands on.
Touchstone
Touchstones are platforms that change position when touched on the Wii U GamePad.
Throwable, kickable and/or wearable objects
Artwork of a Baseball from Super Mario 3D World. Bomb in Super Block Land Artwork of a ? Box from Super Mario 3D World Gold Shell in Super Mario 3D World
Baseball
Baseballs can be thrown to defeat enemies.
Bomb
Bombs are inactive Bob-ombs that light their fuses when picked up. They can be used to destroy objects.
Coin Box
Coin Boxes are boxes that the player wears, allowing them to collect coins when they move. It is removed when the player completes a level or touches an enemy.
Gold Shell
Gold Shells are Koopa Troopa shells that give coins when they move, similar to Coin Boxes.
Screenshot of Super Mario 3D World. File:WiiU SuperMario scrn10 E3.png
Kick Bomb
Kick Bombs are bombs used to defeat Bowser.
Snowball
Snowballs can be thrown to defeat enemies.
Transportation objects
Artwork of a Clear Pipe from Super Mario 3D World A Clear Pipe Cannon in Super Mario 3D World MysteryBox SM3DL.png A Warp Box from Super Mario 3D Land.
Clear Pipe
Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
Clear Pipe Cannon
Clear Pipe Cannons are cannons that shoot the player to another part of a level. They can also be found as Cloud Cannons, which shoot the player to Coin Heaven.
Mystery Box
Mystery Boxes are Warp Boxes that warp the player to a bonus area.
Warp Box
When entered, Warp Boxes teleport the player to another area of a level.
Artwork of a Warp Pipe, from Super Mario 3D World.
Warp Pipe
When entered, Warp Pipes teleport the player to another area of a level.
Other objects
Board in Shadow-Play Alley Checkpoint Flag in Super Mario 3D World Mario, on a Goal Pole.
Board
Boards are wooden cutouts of enemies that function as obstacles.
Checkpoint Flag
Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they die.
Goal Pole
Goal Poles are flagpoles found at the end of every level. Touching one completes the level.

Luigi sightings

Luigi sighting in A Beam in the Dark in Super Mario 3D World.
A 8-bit Luigi appears on the moon the last 30 seconds of the timer at the end of A Beam in the Dark
Main article: List of Luigi sightings in Super Mario 3D World

Like with New Super Luigi U, Super Mario 3D World features 8-bit Luigi sprites hidden in various parts of the game, not just restricted to levels.

Development

According to Koichi Hayashida, early in development Peach was planned to reprise her role as damsel-in-distress. However, Yoshiaki Koizumi suggested to the development team that she should instead be a playable character, akin to Super Mario Bros. 2.[3] Super Mario 3D World ended up being the first, and so far, the only 3D Mario platformer in which Princess Peach is playable and not kidnapped.

Reception

Critical reception

It has been requested that this section be rewritten and expanded to include more information. Reason: include more in-depth critic opinion on the game rather than just a simple, general list.

Super Mario 3D World received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, it has been criticised for camera issues and co-op control issues.[4] The game currently has a score of 93 on Metacritic and a score of 92.56% on Game Rankings. Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."[5] He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous Mario platform games, you'd think Nintendo would run out of ideas. But Super Mario 3D World defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."[6] Chris Carter, reviewing for Destructoid, called it one of the greatest Mario games ever made and gave it a 10 out of 10, stating, "Why is 3D World so good? Because it's essentially a complete refinement of everything that was great about 3D Land, a game that I happen to think is criminally underrated. 3D World is pretty much a joy ride from start to finish--and that "start" is as quick as ever."[7] Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it’s almost unnerving. I’ve fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There’s always a princess, there’s always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."[8]

Reviews
Reviewer, Publication Score Comment
Jose Otero, IGN 9.6/10 "Super Mario Galaxy 2 successfully iterated on one of the most inventive platformers of the last console generation. Super Mario 3D World takes slightly smaller steps in the grand scheme of the platformer genre, but it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before. Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways."
Mark Walton, GameSpot 9/10 "Super Mario 3D World is a game of exceptional craft, of painstaking focus on the minute details that are integral to making it feel special. The pace at which you're thrown from one ingenious concept to the next as perspectives, tempos, and mechanics change would choke a lesser game, but here it's done with a seamlessness that makes such rapid inventiveness look easy. This is a game where every level is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again."
Thomas Whitehead, Nintendo Life 10/10 "Super Mario 3D World can be easily summarised — it’s a terrifically enjoyable, tight and impeccably structured experience. It recalls the mascot’s 3D heritage while providing the perfect starting point for those that prefer 2D platforming, catering to an audience of beginners and skilled veterans alike. Nintendo’s also mastered Mario multiplayer for, arguably, the first time; it’s still manic and can be either co-operative or competitive, but there’s also a sense of space that allows determined groups to progress coherently.

This is a definitive 3D Mario experience, successfully finding a middle-ground between the iconic Super Mario 64 and Super Mario Galaxy. You may not swing Bowser by his tail or run upside down, but it’s bursting with creativity nonetheless, while delivering on the craft and skill that defines the Tokyo EAD studio. It’s unmissable."

Danielle Riendeau, Polygon 90/100 "Super Mario 3D World doesn't reinvent the Mario formula. But it is in every way its own game, with a bright, joyful aesthetic that's supported by inspired level design and a cast that matters. It gets the balance right between nostalgic touches and clever new twists, and never once let me down with a boring boss or too-familiar retread. In all my years of playing with the Mario gang, I've never been quite so happy to hurl myself into the unknown, and 3D World delivers challenge, surprise and joy in almost every moment."
Aggregators
Compiler Platform / Score
Metacritic 93%
GameRankings 92.56%

Sales

As of December 21, 2017, Super Mario 3D World is the third-best selling game for the Wii U and the second-best selling Mario game on the Wii U[9], selling 5.70 million units worldwide.

Gallery

For this subject's image gallery, see Gallery:Super Mario 3D World.

Original soundtrack

Main article: Super Mario 3D World Original Soundtrack

The game's official original soundtrack, "Super Mario 3D World Original Sound Track" has been released to Club Nintendo members in Japan, Europe, and Australia, and has been performed by the Mario 3D World Big Band.

Staff

Main article: List of Super Mario 3D World staff

The game producer is Yoshiaki Koizumi, and the game direction is done by Koichi Hayashida and Kenta Motokura. The main characters' voices are done by Charles Martinet, Samantha Kelly and Laura Faye Smith. General game production is done by Satoru Iwata and Shigeru Miyamoto.

Pre-release and unused content

Main article: List of Super Mario 3D World pre-release and unused content

Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.

Glitches

Inage dpicting a glitch on SM3DW, that will be used in the article
The glitch in action
Main article: List of Super Mario 3D World glitches

Long Jump glitch

The glitch only occurs when the player is Small Toad. If while holding the snowball the player performs a Long Jump, Toad will be pushed backwards.

Quotes

Main article: List of Super Mario 3D World quotes
  • It's-a Me, Mario! (Mario being selected)
  • Oh, nooooo! (Peach while falling)
  • Let's go! (Rosalina while the level starts)
  • He he he, gotcha! (Luigi while collected a stamp/green star)
  • Gotcha! (Toad getting a stamp)

Media

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Help:MediaHaving trouble playing?

References to other games

  • Mario Bros.: There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi.[10] Also, the big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
  • Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is covered for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown.[11] Additionally, Beep Block Skyway has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in Bob-ombs Below resembles Mario's 8-bit sprite from the game.
  • The Legend of Zelda: Link's 8-bit sprite from the game can be found in the secret area of Rainbow Run.
  • Super Mario Bros. 2: Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame [12], as well as in the Coin Bonus areas of the game.[13] Bombs also appear and are used in the same way they were used in Super Mario Bros. 2. Rocket Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
    • Yume Kōjō: Doki Doki Panic: The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game were required to beat all the levels to unlock the true ending.
  • Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The "Too Bad!" music is a cover of the death jingle from this game.[14] Tank levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad will instruct the player to "Pick a box. Its contents will help you on your way." which is a direct quoting from this game's Toad Houses.
  • Super Mario World: Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines also use the same sound effect as in this game. The Beach Koopa artwork is also reused as a Stamp. World Bowser has neon lights like Bowser's Castle did in the Valley of Bowser. Additionally, hitting the Bowser Mobile at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
  • Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Also, the music is a cover of that from the Mario Circuit courses from that game as well. [15]
  • Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.[16]
  • Super Mario Land 2: 6 Golden Coins: Bowser uses a Super Bell and Double Cherries in the same way Wario used a Carrot and a Fire Flower in his battle with Mario.
  • Super Mario 64 / Super Mario 64 DS: In levels when players are riding Plessie, the music that plays is a cover of that of the music for Rainbow Ride, Tick Tock Clock, and The Princess's Secret Slide from this game.[14] In Shifty Boo Mansion, the first Green Star is found by jumping into a painting, similar to how Mario enters areas in this game and its remake. When the player catches a rabbit, the rabbit will give an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
  • Super Smash Bros. Melee / Super Smash Bros. Brawl: There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth. This is a reference to both Super Smash Bros. Melee and Super Smash Bros. Brawl.
  • Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
  • New Super Mario Bros.: The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well.
  • Super Princess Peach: The Super Bell Hill theme has similarities to this game's Ladida Plains music.
  • Super Mario Galaxy / Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. The Captain Toad returns and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the Star Spin attack. Rosalina's emblem is a Grand Star. Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a cover of Gusty Garden Galaxy's theme can be heard in Honeycomb Starway, Honeycomb Skyway and Champion's Road.[17] The final boss themes (and the Meowser defeated fanfare) have portions of the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator themes. The overworld map of the Star World has Star Bits in the background. Also, Grumblumps have a similar appearance to Rhomps. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well. The level Cookie Cogworks resembles the Clockwork Ruins Galaxy. There is additionally a level called Boss Blitz; this is in reference to the Boss Blitz Galaxy.
  • New Super Mario Bros. Wii / New Super Mario Bros. U: The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. The rolling hill platforms from World 1 return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky.
  • Super Mario 3D Land: The installment is the follow-up game of this title, and thus has some similarities to said game. The game's cover of the Super Mario Bros. theme is reused, and a cover of the jazz variation of the main theme plays in Super Block Land. The snow theme and castle theme return in this game, but they are now orchestrated. Warp Boxes, Mystery Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return.
  • Mario Kart 7: Princess Peach's portrait from this game, located in Sherbet Rink, is reused.
  • New Super Mario Bros. 2: There are multiple levels/rooms that contain hordes of Coins, like the secret Coin Express stage, Conkdor Canyon Coin vault, and other various locations. Also, three bonus worlds are called World Star, Mushroom, and Flower, just like the bonus worlds in this game. Golden Koopa Troopas and wearable coin blocks return in Golden Warp Pipes.

References in later games

  • Mario Kart 8: The Piranha Plant returns as an item. Stamp images are reused in N64 Rainbow Road's fireworks. Stamps can also be collected in this game. The Double Cherry appears as an ad in Toad Harbor. There is a DLC cup named the Bell Cup, which has a course called Super Bell Subway.
    • Mario Kart 8 Deluxe: The crown mechanic in Battle Mode is similar to the mechanic in multi-player of Super Mario 3D World, where the player with the highest score from one stage will be wearing a crown in the next stage.
  • Captain Toad: Treasure Tracker: The game is a spin-off title based around the The Adventures of Captain Toad levels which originated from this game.[18] Several elements from this game also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in this game. The ending cutscene also reveals that Captain Toad: Treasure Tracker is a prequel to this game.
  • Super Smash Bros. for Wii U: Several pieces of music from this game appear, and the Toad trophy refers to Captain Toad's inability to jump.

Names in other languages

Language Name Meaning
Japanese スーパーマリオ 3Dワールド
Sūpā Mario 3D Wārudo
Super Mario 3D World

Trivia

  • If one counts the support items, Super Mario 3D World has the most traditional power-ups in any Mario platformer thus far, with eighteen power-ups (compared to Super Mario Bros. 3, which has nine).
  • The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.
  • If one looks closely, the plants dance to the background music, changing animations based on part of the song.
  • Oddly, the Spin Jump move is not mentioned in the game's instruction booklet.

External links

References

  1. ^ http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html
  2. ^ http://www.youtube.com/watch?v=qnInWnRCTKk
  3. ^ http://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world/
  4. ^ Gallaway, Brad (February 19, 2014). Super Mario 3D World Review GameCritics. Retrieved Apil 10, 2017.
  5. ^ Walton, Mark (November 19, 2013). GameSpot GameSpot. Retrieved December 21, 2017.
  6. ^ Otero, Jose (November 19, 2013). IGN IGN. Retrieved December 21, 2017.
  7. ^ Carter, Chris (November 19, 2013). [1] Destructoid. Retrieved December 21, 2017.
  8. ^ Cook, Adam (November 19, 2013).[2] God is a Geek. Retrieved January 1, 2018.
  9. ^ Grubb, Jeff (March 16, 2017). February 2017 NPD: For Honor and Resident Evil 7 top another month of lower revenues for game industry
  10. ^ https://www.youtube.com/watch?v=Ds0X4QkfeC4
  11. ^ http://www.youtube.com/watch?v=i3arXxOvp7U
  12. ^ [3]
  13. ^ [4]
  14. ^ a b [5]
  15. ^ http://www.youtube.com/watch?v=j0cfS8NlmU4
  16. ^ http://www.youtube.com/watch?v=-qZqSSFrwiM
  17. ^ [6]
  18. ^ https://www.youtube.com/watch?v=m91qkP5ZaN8

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