Super Mario 3D All-Stars: Difference between revisions

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'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game, released on September 18, 2020 to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition, and a digital edition available until late March 2021.<ref name=Direct/> The compilation and name is based on ''[[Super Mario All-Stars]]'', but instead contains the first three 3D platformers of the ''[[Super Mario (series)|Super Mario]]'' series, leaving ''[[Super Mario Galaxy 2]]'' omitted while ''[[Super Mario 3D World]]'' will be ported on the Switch as ''[[Super Mario 3D World + Bowser's Fury]]''.
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game, released on September 18, 2020 to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition, and a digital edition available until late March 2021.<ref name=Direct/> The compilation and name is based on ''[[Super Mario All-Stars]]'', but instead contains the first three 3D platformers of the ''[[Super Mario (series)|Super Mario]]'' series.


Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the Wii Remote in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ Super Mario 3D All-Stars has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|ns|y}} button to spin and emulate the pointer with the touch screen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in Super Mario Galaxy! - Super Mario 3D All-Stars]. Retrieved September 9, 2020.</ref> Additionally, the game contains a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.<ref>https://supermario3dallstars.nintendo.com/music-player/</ref>
Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the Wii Remote in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ Super Mario 3D All-Stars has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|ns|y}} button to spin and emulate the pointer with the touch screen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in Super Mario Galaxy! - Super Mario 3D All-Stars]. Retrieved September 9, 2020.</ref> Additionally, the game contains a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.<ref>https://supermario3dallstars.nintendo.com/music-player/</ref>

Revision as of 12:18, September 19, 2020

This article is about a game that has just been released on September 18, 2020. Major changes should be made by a contributor who has a reliable source. This notice should be removed after a month has passed since the game was first released.

Not to be confused with Super Mario All-Stars.

Template:Infobox Super Mario 3D All-Stars is a Nintendo Switch compilation game, released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros.[1] It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition, and a digital edition available until late March 2021.[1] The compilation and name is based on Super Mario All-Stars, but instead contains the first three 3D platformers of the Super Mario series.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy.[2] All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the Y Button button to spin and emulate the pointer with the touch screen on handheld mode.[3] Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.[4] Additionally, the game contains a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.[5]

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.[6]

Controls

Super Mario 64

  • Leftstick, Pad - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)[7]
  • A, B - Jump, swim, talk, confirm[7]
  • X, Y - Punch, dive, grab, throw, cancel[7]
  • ZL, ZR - Crouch[7]
  • L, R - Switch camera modes[7]
  • Rightstick - Adjust camera[7]
  • Plus - Pause menu[7]
  • Minus - Suspend menu[7]

Super Mario Sunshine

  • Leftstick - Move Mario, aim F.L.U.D.D. (while holding R)[8]
  • A, B - Jump, swim, talk[8]
  • X - Switch Nozzles[8]
  • Y - Pick up, dive[8]
  • ZL - Center camera[8]
  • ZR - Run while spraying (while using Squirt Nozzle)[8]
  • L - Guidebook[8]
  • R - Use F.L.U.D.D. (spray and aim while using Squirt Nozzle)[8]
  • Rightstick - Move camera[8]
  • Rightstick (click in) - Mario Cam[8]
  • Plus - Pause menu[8]
  • Minus - Suspend menu[8]

Super Mario Galaxy

  • Leftstick: Move[9]
  • A, B: Jump/swim[9]
  • X, Y, Joy-Con-R (shake): Spin[9]
  • ZL (grounded): Crouch[9]
  • ZL (midair): Ground Pound[9]
  • ZR: Fire Star Bit[9]
  • L: Center camera[9]
  • R: Reset pointer[9]
  • Rightstick: Change camera view[9]
  • Joy-Con-R (move): Aim[9]
  • Plus - Pause menu[9]
  • Minus - Suspend menu[9]

Differences and changes

Changes to Super Mario 64

See also: Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version
  • The game is based on Shindō Pak Taiō Version, available in English for the first time. However, the notice for compatibility with the Rumble Pak has been removed.
  • In the screen with Mario's head, the text saying "PRESS START" now says "PRESS Plus", with a brand new text icon.
  • The Stereo option is removed, likely due to the Nintendo Switch already having such an option in its settings.
  • The game's camera controls has been flipped to be normal instead of inverted.
  • The directional buttons/D-pad now acts as full analog presses on the control stick.
  • The text has been updated to reflect the new controls.

Changes to Super Mario Sunshine

  • On the title screen, the text is changed from "PRESS START!" to "PRESS A".
  • The Rumble option no longer has the image of the GameCube Controller.
  • In F.L.U.D.D.'s tutorial video, F.L.U.D.D. says "press the button" instead of "press the R button". This is because spraying is done by R and ZR in Super Mario 3D All-Stars, and the subtitles have been changed to reflect this.
  • The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
  • The game's camera controls has been flipped to be normal instead of inverted.
  • The text has been updated to reflect the new controls.
  • Debug cubes in Bianco Hills' second secret area that mark the flipping platforms are visible.[10]
  • The sound heard when "GO!" appears on-screen in racing minigames is replaced by a censor beep-like sound.

Changes to Super Mario Galaxy

  • The player only needs to press one button (A) on the title screen, rather than two buttons simultaneously (A Button and B Button) like in the original Wii release.
  • Miis can no longer be selected as a save icon.
  • Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speaker are absent.
  • The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con.
  • The text has been updated to reflect the new controls.
  • The game features extra tutorial dialogue to accommodate for handheld mode.

Update history

Version 1.0.1

Release date: September 17, 2020[11]

  • Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
  • In order to let you play the game more comfortably, we have also fixed some issues.

Glitches

A glitch in Super Mario Sunshine allows Scrubbing Sirena Beach to be completed with much less electric goop being cleaned than intended.[12]

Gallery

For this subject's image gallery, see Gallery:Super Mario 3D All-Stars.

References to other games

  • Super Mario Bros.: Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus.
  • Super Mario All-Stars: This game's name is referenced by the title.
  • Super Mario Galaxy 2: This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched.

Names in other languages

Language Name Meaning
Japanese スーパーマリオ 3Dコレクション
Sūpā Mario 3D Korekushon
Super Mario 3D Collection

Chinese (simplified) 超级马力欧 3D 收藏辑
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection

Chinese (traditional) 超級瑪利歐 3D 收藏輯
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection

Korean 슈퍼 마리오 3D 컬렉션
Syupeo Mario 3D Keollegsyeon
Super Mario 3D Collection

Trivia

  • Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit with Super Mario Sunshine's Chinese edition being unreleased), the collection does not include any of the Chinese localization and only offers Chinese translation in the game menu.[13] It was said that negotiations were attempted, but was ultimately unsuccessful as iQue/Nvidia Shield localization was considered "spin-off" translations not in direct ownership of Nintendo.[14]

External links

References

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