Summoner
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- “Incorrigible invokers!”
- —Introductory tagline
Summoners are Rabbid enemies in Mario + Rabbids Kingdom Battle, identifiable by their backpacks topped with a red siren. As their name implies, they specialize in summoning additional enemies, though it takes them a one-turn wait to summon enemies. Similar to Supporters, they can also throw bombs that ignore cover bonuses.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
---|---|---|---|---|---|---|
Tropical Summoner | ||||||
Health Points | 130 | Team Jump | None | Dash | None | |
Area of Movement | 6 Cells | Primary Weapon | Grenaduck | Secondary Weapon | ||
25 DMG | None | |||||
Pipe Exit Range | 3 Cells | Primary Technique | Summon | Secondary Technique | Heal | |
Calls to arms for one or more enemies | 30% HP | |||||
Chase Range | None | Tertiary Technique | Incorrigible invokers! | |||
None |