Spike Trap

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 23:52, February 12, 2018 by LuigiMaster123 (talk | contribs)
Jump to navigationJump to search

It has been requested that this article be rewritten. Reason: Very messy, and some tense troubles (tagged on October 25, 2017)

This article is about the common obstacle. For other uses of the word "spike", see here.
Spike Traps in Corona Mountain in Super Mario Sunshine.

Spike Traps (or simply Spikes, sometimes Spiked Platform[1] or Spiked Floor[2]) are harmful objects that can power down the Mario Bros., cause them to lose health, or even lose lives. These traps appeared in nearly all Mario games. Spike Traps tend to be stationary, retractable, or attached to a moving object. They are first introduced in Super Mario Bros. 2, though Icicles in Mario Bros. are functionally the same until they fall. In Super Mario Galaxy and Super Mario Galaxy 2, Mario or Luigi will run uncontrollably if they do come into contact with a spike trap.

In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, Yoshi's New Island, and Yoshi's Woolly World, spikes are a lot more fatal than in the Super Mario series titles, as simply touching them will cause a Yoshi to lose a life instantly. A more common rough object, a thorn, also appears in the Yoshi's Island series.

In Super Mario Bros. 2, riding an Autobomb was mandatory in order to cross the spike traps in some levels.

In Super Mario Bros. 3, wearing a Goomba's Shoe will allow Mario or Luigi to easily hop across spikes.

Yoshi's Story features living, jumping Spikes in Bone Dragon Pit and Magma Castle.

In Super Mario World, Yoshi can safely walk on spike traps. This game also introduces the Falling Spike.

In Super Mario 3D Land, spikes often appear as spinning spiked balls attached to a block (in a similar fashion to Fire Bars) known as Spike Bars and as stationery spiked blocks. Retractable floor spikes similar to those present in Super Mario Galaxy 2 appear as well.

In Super Mario Maker and Super Mario Maker for Nintendo 3DS, Spike Traps also appear as objects. They can damage Mario if he touches them, and are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the Super Mario Bros. 3 and Super Mario World game styles, where in the underwater theme, the Spike Trap will either change into a Jelectro, or a Sea Urchin from The Legend of Zelda: Link's Awakening. Additionally, shaking a Spike Trap in the New Super Mario Bros. U ground theme makes a train sound.[3]

Spikes appear in Paper Mario: Color Splash. Spike pits appear in levels such as Mustard Café, The Golden Coliseum, and Fortune Island. 8-bit spikes appear in Green Energy Plant. In Kiwano Temple, many spikes that resemble Spiny Shells appear. Some must be crossed by rolling platforms, and others must be flipped over with a POW Block.

Spike Traps reappear in Super Mario Run, making their first appearance in the level Shell Me the Way! when collecting the Black Coins. They have the same appearance as the Spike Traps in the New Super Mario Bros. U style of Super Mario Maker.[4]

Gallery

Names in other languages

Language Name Meaning
Japanese とんがりくん[citation needed]
Tongari-Kun
トゲブロック[5]
Toge Block

Sharp Point-Kun

Spike Block

Portuguese Armadilha Espinhosa
Spiked Trap
Spanish Trampa Espinosa
Spiky Trap

References

  1. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 15.
  2. ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze Prima Official Game Guide. Page 26.
  3. ^ GameXplain. April 4, 2016. Train Whistle SECRET in Super Mario Maker. YouTube. Retrieved May 18, 2016.
  4. ^ [1]
  5. ^ Mario & Wario instruction booklet, page 9.