Ski Jumping LH

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Ski Jumping LH
M&SATOWG Ski Jumping LH Tails screenshot.png
Appears in Mario & Sonic at the Olympic Winter Games (Nintendo DS)
Type Skiing
Info Compete in a ski jump contest on the large hill with a K Point set on the 120 metre mark. There are three factors in this event that will affect the athlete's score, which are balance (in mid-air), distance and landing. Each skier will take two jumps, and the athlete with the highest total score will be declared as the winner.
Best combined points for distance, balance and landing in 2 jumps.
Controls Start: Slide up
Jump: Slide up
Balance: Touch left/right
Land: Slide down

Ski Jumping LH (also referred to as Ski Jumping LH (Large Hill)) is a Skiing Event that appears in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. It is set in the Whistler Olympic Park. The objective of the event is to score as many points as possible from two jumps. The starting course record for this event is 214.000.

Gameplay

In this event, the player has two attempts to score as many points as possible, with their final score being the total points from both jumps. To start the event, the player can touch and hold to build up power, and must slide upwards on the Touch Screen to start. The player can perform a starting dash by charging up from when "2" appears and sliding up with perfect timing as "Go!" appears, which gives them a much greater starting speed and allows them to achieve a greater distance on their jump. The player is not penalised for starting late. When the player approaches the edge of the jump, they must quickly slide upwards to jump, with the timing and angle of their slide affecting the distance they achieve. The distance the character can reach increases the closer to the edge of the jump that they take off, with the most distance received for a "Perfect" jump very near the takeoff point, shorter distance achieved for "Great" and "Good" jumps further from the edge and the shortest distance for "Bad" jumps made either too early, too late or failed to make at all. The player also receives more points for their jump if they draw a straight line vertically upwards, with fewer points being awarded for lines at a larger angle. Once the character is in the air, the player must balance them by touching either side of the Touch Screen to cause the character to remain upright. The better the player balances the character, the more points they will receive for their balance in the air. As the character approaches the ground, the player must slide downwards on the Touch Screen to cause the character to land. The closer the character is to the ground when the player slides downwards, the more points they will receive for their landing, however if the player slides much too early, too late or fails to slide down at all, they will receive a "Bad" rating and no points for their landing. The character with the highest total amount of points from both jumps at the end of the event wins.

Controls

Rule Info

Earn points for distance and form, as well as the timing of your landing. Players compete for the highest combined score after two jumps.

Basic Controls

  • Slide upwards to start!
  • Slide upwards to jump!
  • Touch a side of the Touch Screen to balance!
  • Slide downwards to land!
  • Land with perfect timing for the Telemark form!

Advanced Tips

Touch and hold the Touch Screen on "2" and
slide upwards at "GO" for a starting dash!
Slide upwards in a quick, straight line
for a jump that nets you more distance!

Names in other languages

Language Name Meaning
Japanese ジャンプラージヒル
Janpu Rāji Hiru
Jumping Large Hill