Sammer Guy

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Super Paper Mario enemy
Sammer Guy
Sammer Guy 1 in Duel of 100
Location(s) Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4)
Role Duelist
Max HP 10-80
Attack 1-8
Defense 0-3
Score See article
Items
Card type Uncommon
Card location(s) Card Shop
Card description
This is one of King Sammer's legendary Sammer Guys. They're pretty sensitive about their honor.
Tattle
That is a Sammer Guy. This martial artist serves King Sammer... Max HP is 1-99. Attack is 1-10. Defense is 0-4. Basic attack patterns are similar, but every Sammer Guy is different... There are 100 of them in all. You will have to adapt to fighting each one... They always fight with great honor...

(each Sammer Guy also has a separate Tattle)

List of Catch Cards
196           214           215
“HACHAW!”
Sammer Guys, Super Paper Mario

Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their king to fight challengers in the Duel of 100. There are two additional variants: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.

They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.

Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.

Types of Sammer Guys

Type Image Description
Green Sammer Guy 2 in Duel of 100 Normal. Never jumps. Attacks by running and swinging weapon.
Blue Sammer Guy 3 in Duel of 100 Jumps often.
Red Sammer Guy 13 in Duel of 100 Shoots shockwaves from weapon. Later ones can jump.
Red-Blue Sammer Guy 30 in Duel of 100 Shoots energy balls from mace. Jumps.
Big Sammer Guy 10 in Duel of 100 Large. Wields a club. Jumps and rolls. Knight variant has a spike.
Small Sammer Guy 18 in Duel of 100 Tiny and very fast. Can be any color. Their jumps are very long.
Knight Sammer Guy 25 in Duel of 100 Only two encountered. Both shoot beams and jump. First one has a spike and second can flip/extend sword.
Neon Sammer Guy 44 in Duel of 100 Flips into 3-D. Can extend sword across stage. Mace variant shoots beams.
Spike Sammer Guy 5 in Duel of 100 Intermixed with other types. Sammer Guys with spikes are immune to jump attacks.
Mace Sammer Guy 7 in Duel of 100 Intermixed with other types. Sammer Guys with maces generally have higher attack power.
End Boss Sammer Guy 100 in Duel of 100 100th Sammer Guy. Has much higher stats than other Sammer Guys. Large. Spiked head and club. Rolls. Breathes fire.

Score

The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:

  • 1st-24th: 500
  • 25th: 2000
  • 26th-49th: 600
  • 50th: 2000
  • 51st-74th: 700
  • 75th: 2000
  • 76th-95th: 800
  • 96th-99th: 1000
  • 100th (End Boss): 5000

List of Sammer Guys

Main article: List of Sammer Guys

Gallery

Names in other languages

Language Name Meaning
Japanese ブブドー
Bubudō
Likely derived from 「武士道」 (bushidō)

Italian Tipo Eztivo
Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking.
Spanish Samitero
Habitant of the Sammer's Kingdom.