Red Coins in a Bottle

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Episode
Red Coins in a Bottle
Mario in a bottle at Noki Bay.
Location Noki Bay
Mission # 3
Game Super Mario Sunshine
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Red Coins in a Bottle is the third episode of Noki Bay in Super Mario Sunshine. The episode's objective is to collect red coins in a small glass bottle, and is meant as a tutorial to help the player learn how to move around in water for the next episode.

Layout

As soon as Mario enters the level, he will be greeted by the Noki elder who tells Mario that he has discovered the source of the pollution underwater. He will then give Mario a helmet to wear and tell Mario to collect the red coins in a bottle the Noki elder has sitting next to him as training. Mario will then shrink down and enter the bottle.

As Mario moves around to collect the red coins, he will lose air, so the player has to collect yellow coins as well in order to avoid drowning. Additionally, there are Cheep-Cheeps swimming around that will drag Mario to the bottom of the bottle if they catch him. In order to move around, the player has to use the Hover Nozzle to propel Mario in the direction he is facing. Three of the red coins are scattered around the water, two more are located on the ground, and one is placed inside a stone structure. Two more are located near an arrow sign, which will propel Mario upward if he is close enough. Once all eight red coins are collected, the Shine Sprite will appear next to the stone structure.

Names in other languages

Language Name Meaning
Japanese ビンの なかの あかコイン
Bin no Naka no Aka Koin
Red Coins in the Bottle

French (NOE) Les pièces rouges de la bouteille
The Red Coins of the Bottle
German Die Flasche der roten Münzen
The Bottle of the Red Coins
Italian Monete rosse imbottigliate
Bottled Red Coins
Spanish (NOE) Las Monedas Rojas de la botella
The Red Coins of the Bottle

Trivia

  • There is a half-opened door on the side of the sand castle at the bottom of the bottle that Mario cannot enter. However, rotating the camera reveals a book. Touching the book via hacking does nothing, as the door and book models are part of the level geometry rather than separate objects.