Red Coin

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Template:Item-infobox Red Coins (sometimes formatted as Red coins[1]) are coins that appear at times, along with Yellow Coins in the Mario franchise. The differences between a yellow coin and a red coin differ by game, but usually, red coins serve as important items to collect to get a reward. They are replaced by Purple Coins in the Super Mario Galaxy games, which must be collected to acquire Power Stars.

History

Yoshi franchise

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Concept artwork of a red coin
A Red Coin from Yoshi's Island DS

Red Coins are first seen in Super Mario World 2: Yoshi's Island, in which they are disguised as regular Gold Coins. In the original SNES version, red coins have a slightly red tint to them, so they stick out as a little bit different among Gold Coins and some Gold Coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, Red Coins are often identical to Gold Coins. Here, the only way to tell for sure which Gold Coins hide Red Coins is to grab them or use a Magnifying Glass. Though visually the same size as Gold Coins, Red Coins are actually slightly larger, so that they are easier to grab. There are 20 Red Coins in each level, and grabbing one adds one point to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit holds a coin, and tend to run away from Yoshi, but if Yoshi grabs the Red Coin while touching the Bandit, the Coin Bandit's behavior will go the same as a normal Bandit.

Yoshi's Island DS

In the sequel to Yoshi's Island, Yoshi's Island DS, Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level.

Super Mario series

Super Mario World

SMWbetacoin.gif

Super Mario World was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused during the game's development. They can be only accessed by hacking the game.

Super Mario 64 / Super Mario 64 DS

Red Coin

Red Coins made their first main-series appearance in Super Mario 64, and returned in its remake. Each Red Coin is worth two Yellow Coins. Collecting all eight Red Coins in one level makes a Power Star appear over a Star Marker. In Super Mario 64 DS, some Bob-omb Buddies have the ability to detect red coins when the player talks to them.

Red Coin Missions
Level Mission
Bob-omb Battlefield Find the 8 Red Coins
Whomp's Fortress Red Coins on the Floating Isle
Jolly Roger Bay Red Coins on the Ship Afloat
Cool, Cool Mountain Frosty Slide for 8 Red Coins
Big Boo's Haunt Seek the 8 Red Coins
Hazy Maze Cave Elevate for 8 Red Coins
Lethal Lava Land 8-Coin Puzzle with 15 Pieces
Shifting Sand Land Free Flying for 8 Red Coins
Dire, Dire Docks Pole-Jumping for Red Coins
Snowman's Land Shell Shreddin' for Red Coins/Red Coins in the House
Wet-Dry World Go to Town for Red Coins
Tall, Tall Mountain Scary 'Shrooms, Red Coins
Tiny-Huge Island Wiggler's Red Coins
Tick Tock Clock Stop Time for Red Coins
Rainbow Ride Coins Amassed in a Maze
Cap Switch courses Tower of the Wing Cap
Cavern of the Metal Cap
Vanish Cap Under the Moat
Bowser courses Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
The Secret Aquarium
Wing Mario Over the Rainbow

Super Mario Bros. Deluxe

File:SMBDX Mario Coin Pic.PNG
A Red Coin from Super Mario Bros. Deluxe.

Red Coins are once again seen in Super Mario Bros. Deluxe. In the game's Challenge Mode, they (along with Yoshi Eggs) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end.

Super Mario Sunshine

Artwork of a red coin in Super Mario Sunshine
A Red Coin in Super Mario Sunshine.

Red Coins make another appearance in Super Mario Sunshine. Similar to Super Mario 64, collecting all eight in a level would make a Shine Sprite appear. However, Red Coins do not affect the player's total amount of Yellow Coins and are treated as a completely different currency altogether. Like Blue Coins, Red Coins replenish 2 health points on Mario's Life Meter.

Red Coin Episodes
Level Episode Time Limit
Bianco Hills Red Coins of Windmill Village No limit
The Red Coins of the Lake No limit
Ricco Harbor Red Coins on the Water 2:00
Gelato Beach The Sand Bird is Born No limit
Red Coins in the Coral Reef No limit
Pinna Park Red Coins of the Pirate Ships No limit
Sirena Beach Red Coins in the Hotel 5:00
Noki Bay Red Coins in a Bottle No limit
The Red Coin Fish No limit
Pianta Village Fluff Festival Coin Hunt No limit
Red Coin Secret Levels

In addition, red switches are located at the starting platform of Secret Levels, and when the player Ground Pounds the red switches, eight Red Coins appear and the timer is activated. Mario must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.

Level Episode Time Limit
Bianco Hills The Hillside Cave Secret 1:00
The Secret of the Dirty Lake 1:30
Ricco Harbor The Secret of Ricco Tower 1:30
Gelato Beach Dune Bud Sand Castle Secret 1:00
Pinna Park The Beach Cannon's Secret 1:00
The Yoshi-Go-Round's Secret 2:00
Noki Bay The Shell's Secret 1:30
Sirena Beach The Hotel Lobby's Secret 1:30
The Secret of Casino Delfino 1:00
Pianta Village Secret of the Village Underside 1:30
Other Red Coin Missions

Lastly, some of the Shine Sprites in Delfino Plaza and Delfino Airstrip involve collecting Red Coins as well.

Level Episode Time Limit
Delfino Airstrip Red Coins of the Airstrip 2:00
Delfino Plaza Pachinko Game No limit
Lily Pad Ride No limit
Red Coin Field No limit

New Super Mario Bros.

Red Coin Spinning NSMB.gif

In New Super Mario Bros., there are Red Rings in several levels, and if Mario or Luigi goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a 1-Up Mushroom instead of a power-up. Each Red Coin also increases the player's coin count by one, unlike Super Mario 64 in which each red Coin was worth two regular coins.

New Super Mario Bros. Wii

Red shiny coin.png

Red Coins and Red Rings also make a return in New Super Mario Bros. Wii. They serve the exact same function as in the preceding game and they will still give the player a power-up if all coins are collected. However, Small Mario collecting the coins would make a Fire Flower (or other power-ups of a similar power) instead of a Super Mushroom. Like before, if the player is currently using a Fire Flower or similar power-up, they will get a 1-Up Mushroom after collecting all the Red Coins.

Super Mario 3D Land

Red Coins later appear along with Red Rings in Super Mario 3D Land, working like they do in the New Super Mario Bros. games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.

New Super Mario Bros. 2

Red Coins appear once again in New Super Mario Bros. 2. Like in the previous New Super Mario Bros. games, Mario/Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a Golden Mushroom (only in Coin Rush mode), depending on his current form. When Mario/Luigi touches a Red Ring, Red Coins could appear in predetermined locations, sometimes falling in parachutes.

New Super Mario Bros. U

File:Underwater MarioWiiU.png
The Mario Bros. and Toads collecting Red Coins in New Super Mario Bros. U

Red Coins, along with Red Rings, reappear in the Wii U title New Super Mario Bros. U. Once again, all eight Red Coins must be collected for an item to appear. The similar Green Coins and Green Rings make their debut appearance, which are used in a similar way but five (technically fifteen) must be collected instead of eight. Green Coins also disappear quicker.

Super Mario 3D World

Red Coin in Super Mario 3D World
Red Coins in Super Mario 3D World

Red Coins and Red Rings reappear in the Wii U game Super Mario 3D World. They function as they did Super Mario 3D Land, awarding the next tier power-up when collected (depending on the level) and the highest tier power-up when another power-up is active. Rather than appearing in groups of five as they did in its predecessor, the coins appear in groups of eight as they traditionally do in the New Super Mario Bros. series.

Mario Party series

Mario Party-e

In Mario Party-e, Red Coins serve as one of the main collectibles in the minigame Waluigi's Reign. They are worth more than Yellow Coins, giving the players five points when obtained.

Mario Party DS

In Mario Party DS, Red Coins replace Coin Bags in bonus mini-games unlike the previous versions of the Mario Party games. They are, like Coin Bags, worth five Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.

Mario Party: Star Rush

In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames. They don't appear in Level 1 minigames unless an amiibo is used, but they can occasionally in Level 2, and very often in Level 3. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth 3 normal Coins. With the Double Medal item, each Red Coin collected is worth 6 normal Coins. If a Lava Bubble item is used, any source of coins and items currently on-screen; Red Coins included; burn up. However, they can reappear over the course of the game.

Mario Hoops 3-on-3

File:MH3o3 Rainbow Ship.PNG
Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin

Red Coins appear in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.

Luigi's Mansion: Dark Moon

Multiplayer mode
Players having collected all four Red Coins in ScareScraper mode

Red Coins appear in the 3DS title, Luigi's Mansion: Dark Moon, with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, ScareScraper. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.

Mario & Luigi: Dream Team

Red Coins make appearances in the Dream World of Mario & Luigi: Dream Team as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, there is a red block with a Red Coin on it which spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect all of them to progress.

Super Smash Bros. for Nintendo 3DS

In Super Smash Bros. for Nintendo 3DS, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.

Super Mario Run

Red Coin from Super Mario Run

Red Coins and Red Rings reappear in Super Mario Run. Mario only needs to collect five Red Coins, similar to in Super Mario 3D Land. Collecting all five will give Mario a Super Star.

Mario + Rabbids Kingdom Battle

Red Coins and Red Rings return in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use.

Names in other languages

Language Name Meaning
Japanese コイン[2]
Aka Koin
あかいスターコイン[3]
Akai Sutā Koin

Red Coin

Red Star Coin (Super Mario 64)

German Rote Münze
Red Coin
Italian Moneta Rossa
Red Coin
Korean 레드코인
Redeu koin
Red Coin

Russian Красная Монета
Krasnaya Moneta
Красный монетка
Krasnyy monetka

Red coin

Small red coin

Spanish Moneda Roja
Red Coin

Trivia

  • In New Super Mario Bros., it is possible for the Red Coin sound effect to cancel out the sound effect of a Coin. This can occur when picking up a Red Coin surrounded by Coins.

References

  1. ^ "Red coin collected!" – message displayed on-screen after one player collects a Red Coin in the ScareScraper mode of Luigi's Mansion: Dark Moon (PAL version only)
  2. ^ Super Mario: Yossy Island Japanese instruction booklet, pg. 12
  3. ^ Super Mario 64 Japanese instruction booklet, page 18.