Rage (status effect): Difference between revisions

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m (Means the same thing (also, learned a new word today).)
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[[File:PMCS Rage.png|frame]]
[[File:PMCS Rage.png|frame]]
{{quote2|Mario's red with anger!|Battle text|[[Paper Mario: Color Splash]]}}
{{quote2|Mario's red with anger!|Battle text|[[Paper Mario: Color Splash]]}}
'''Rage''' is a status effect in ''[[Paper Mario: Color Splash]]'', inflicted only by red paint in the battle with [[Roy Koopa|Roy]]. Similar to the [[Heavy G]] status in ''[[Mario & Luigi: Superstar Saga]]'' and [[Mario & Luigi: Superstar Saga + Bowser's Minions|its remake]], while Mario is in this state, his head is covered with red paint and he becomes so angry that his action command speeds up, lessening the input window for attacks. The music also becomes much faster and frenetic. Like all other status effects exclusive to said battle, the effect is temporary and only lasts one turn.
'''Rage''' is a status effect in ''[[Paper Mario: Color Splash]]'', inflicted only by red paint in the battle with [[Roy Koopa|Roy]]. Similar to the [[Heavy G]] status in ''[[Mario & Luigi: Superstar Saga]]'' and [[Mario & Luigi: Superstar Saga + Bowser's Minions|its remake]], while Mario is in this state, his head is covered with red paint and he becomes so angry that his action command speeds up, lessening the input window for attacks. The music also becomes frenetic. Like all other status effects exclusive to said battle, the effect is temporary and only lasts one turn.


{{PMCS}}
{{PMCS}}
[[Category:Paper Mario: Color Splash Status Effects]]
[[Category:Paper Mario: Color Splash Status Effects]]

Revision as of 15:17, October 21, 2019

PMCS Rage.png
“Mario's red with anger!”
Battle text, Paper Mario: Color Splash

Rage is a status effect in Paper Mario: Color Splash, inflicted only by red paint in the battle with Roy. Similar to the Heavy G status in Mario & Luigi: Superstar Saga and its remake, while Mario is in this state, his head is covered with red paint and he becomes so angry that his action command speeds up, lessening the input window for attacks. The music also becomes frenetic. Like all other status effects exclusive to said battle, the effect is temporary and only lasts one turn.