Pachinko Game: Difference between revisions

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The objective is to collect the 8 [[Red Coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. Fortunately, Mario can use the pegs and [[F.L.U.D.D.]] to help guide him into a hole. After the 8 red coins are obtained, the [[Shine Sprite]] will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
The objective is to collect the 8 [[Red Coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. Fortunately, Mario can use the pegs and [[F.L.U.D.D.]] to help guide him into a hole. After the 8 red coins are obtained, the [[Shine Sprite]] will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
This stage is ass and no one likes it


==References==
==References==

Revision as of 16:00, September 19, 2020

Pachinko Game
The main part of the Pachinko Game

The Pachinko Game[1], also known as Pachinko Pain[2], Pachinko[3], and The Pachinko Mini-Game[4] is a hidden minicourse in Super Mario Sunshine. It is located in the hole under the bridge between Delfino Plaza's cannon and the Boathouse, indicated by a coin. This level is designed like a pachinko machine, hence the name. Mario spawns on a platform in front of the machine. He can then go to the bottom-left side of the machine, where there is a "launcher" that Mario can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and die.

The objective is to collect the 8 Red Coins situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. Fortunately, Mario can use the pegs and F.L.U.D.D. to help guide him into a hole. After the 8 red coins are obtained, the Shine Sprite will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.

This stage is ass and no one likes it

References

  1. ^ Averill, Alan, and Jennifer Villareal. Super Mario Sunshine Official Nintendo Player's Guide, page 28.
  2. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 32.
  3. ^ Bogenn, Tim, and Doug Walsh. Super Mario Sunshine BradyGames Official Strategy Guide, page 149.
  4. ^ Loe, Casey. Super Mario Sunshine Versus Books Perfect Guide, page 24.