Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 22:34, November 11, 2019 by Chimchar8000 (talk | contribs) (→‎Layout)
Jump to navigationJump to search

Template:Levelbox Mudhole Marsh is the twenty-first level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the fifth level of Krazy Kremland.

Summary

Mudhole Marsh takes place in a swamp just outside the exit of the Kremland amusement park. It is the only swamp level to not appear in Krem Quay. Elements from previous swamp levels return in Mudhole Marsh. There are many gaps for Diddy Kong and Dixie Kong to cross throughout the level. Throughout the level, the Kongs use numerous ways to get across the gaps: by jumping from Krockheads, lilypad platforms, barrel platforms, cattails, Flitters, or even barrels shot by Kannons.

Aside from Flitters, there are two other types of aerial enemies: Zingers and Mini-Neckies. When on land, the Kongs must go across moss-covered piers, where they encounter Cat O' 9 Tails: these enemies can fling them up to collectible items and, in one instance, a Bonus Barrel.

Layout

Mudhole Marsh
The Kongs hang on a hook around Zingers.

The level begins on a grassy bridge that is held over the swamp water. Three Flitters attack the heroes as they walk across this area, but they can use the enemies to their advantage by jumping on them to reach a Banana Coin. A water area is ahead that they must cross by using half-sunken barrels and lily pads. A hook floats in the air above the objects. As the Kongs approach land again, Flitters attack them and they meet the first Cat O' 9 Tails in the game. It can throw them to the letter K or harm them. Another gap full of water is ahead that must be crossed with the hooks floating above it. Click-Clacks walk along a small platform ahead of here. There is another water section after this platform that can be crossed if the Kongs jump along the lily pads and half-sunken barrels in it. Mini-Neckies attack them as they cross, diving at them. A treasure chest containing a Banana Bunch is on the first lily pad as well.

Once the Kongs cross the water area, they reach another small platform supported over the swamp. It has a Cat O' 9 Tails on it. Using more hooks, the primates can cross most of a long section of water after here. Zingers surround some of the hooks. A Flitter is also after one of the hooks that must be bounced on to avoid landing in the liquid. Lily pads and barrels must be jumped on throughout the remaining part of the water area once the heroes bounce on this Flitter. As the primates travel down the swamp with the lily pads and barrels, Mini-Neckies swoop down at them. They come up to a DK Barrel and many treasure chests on the way as well. As the heroes approach the end of the water section, they encounter a few Flitters, whom they must bounce on to cross small gaps between lily pads. Once they Kongs cross this water area, they reach another bridge platform supported over the liquid. It has a Cat O' 9 Tails on it, as well as a Bonus Barrel above it. There is another water area just ahead of here, which the heroes begin crossing by bouncing on a Flitter to reach a lily pad. They must continue along the lily pads and the barrels in the water to progress safely. The Star Barrel floats above the first half-sunken barrel in the water.

Mudhole Marsh
Diddy Kong hops towards a Krockhead.

A single lily pad is located after the special barrel. It is followed by another solid bridge platform. A Cat O' 9 Tails rests here. A pair of Zingers also fly in the air above the platform, guarding a group of bananas. If the Kongs travel forward, they can find another water area with more lily pads and barrels that they need to cross. Vines must also be used in this area to progress. A Kannon is on the first barrel, and the letter N is right in front of it. Three vines follow the foe, allowing the primates to reach a Krockhead that can fling them over a Zinger and onto a platform held above the water. Here, there are two Cat O' 9 Tails, along with a second Zinger, who guards bananas and a Banana Coin. A third Zinger is at the end of the platform at the beginning of another water area. Here, the Kongs must hop along lily pads and barrels to progress. A Kannon shoots at them as they hop along the objects. They pass a DK Barrel and a kannonball on the way across as well. A barrel holding a kannon that can shoot them to a Bonus Level is after the Kannon. Another platform is also immediately after it, and three Click-Clacks march along it. An additional area of water is ahead. After the heroes bounce on a Flitter here to cross a rather large gap, they reach a vine that they can cling onto. Using more vines, lily pads, barrels, and even a Krockhead, they must hop over the gaps in the water area.

After they pass the second Flitter, they reach a large gap that they can cross by bouncing on a barrel shot from a Kannon nearby. A few Flitters are ahead of here that can aid the Kongs in crossing the area. A bridge platform that supports a treasure chest, containing a Banana Bunch, is right after the Kannon enemy. A small gap of water is after it, but only a green Krockhead must be hopped on to cross it. On the other side of the water area, the primates can spot two Cat O' 9 Tails and a few Zingers who fly near the letter G. There is another water area following this. Once they hop along the first lily pad and the first barrel, they find a large gap ahead of them. A Kannon is on the other side of the gap shooting barrels, so the heroes must bounce on its projectiles to cross. A Flitter flies over a gap immediately after the Kannon that the Kongs can bounce on to reach a solid platform with another Kannon on it. An End of Level Target is at the end of this platform. They must jump on it to complete the level. They can win a prize from the target mechanism if they jump on it from one of the barrels shot from the nearby Kannon. The prizes include the DK Coin, a Banana Bunch Coin, a Banana Bunch or a red Extra Life Balloon.

Enemies

Enemy Count
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest.
Cat O' 9 Tails
8
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest.
Click-Clack
5
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest.
Flitter
21
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest.
Kannon
5
Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Brown: 2
Green: 1
Total: 3
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest.
Mini-Necky
23
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
14

Items and objects

Sprite Name Count
Banana Coin Banana Bunch Coin 4
Crate Crate 1
DK Barrel DK Barrel 3
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Invincibility Barrel 1
Kannonball Kannonball 3 (2 of which do not correspond to a kannon)
Treasure chest Treasure Chest 7

Collectibles

Mudhole Marsh
The DK Coin is one of the End of Level Target prizes
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
The DK Coin is one of the End of Level Target prizes. To obtain it, the Kongs must jump onto a barrel shot from a nearby Kannon to gain enough momentum for landing onto the target. If they land at the right moment, the Kongs are rewarded the DK Coin.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
After the second Bonus Level, the Kongs must continue past three Click-Clacks. Shortly afterward, they encounter barrels being shot at them from a distance. By continuing further, the Kongs encounter the Kannon firing the barrels at them. The Golden Feather is floating above the swamp, left of the Kannon.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
Shortly after the letter N, the Kongs encounter a group of Mini-Neckies. A photograph hovers over a Mini-Necky, who is flying above two Mini-Neckies directly below him. By defeating the Mini-Necky, the Kongs obtain a photograph of the enemy, which appears in the seventh page of the scrapbook.

K-O-N-G Letters

Letter Location
K Floating above the first Cat O' 9 Tails. The Kongs can reach it by either being flung from the Cat O' 9 Tails or by using Team-up.
O Inside the third Treasure Chest of the level
N After the Star Barrel, the Kongs encounter the first Kannon. The letter N is floating left of the Kannon.
G Floating between two Zingers near the end of the level. Like the letter K, the Kongs can reach it from either a Cat O' 9 Tails or their Team-up move.

Bonus Levels

Image Type and description
Diddy Kong and Dixie Kong in the first Bonus Level of Mudhole Marsh in the Game Boy Advance version Collect the Stars!
After the Treasure Chest with the letter O, the Kongs must continue past numerous Mini-Neckies. This leads to a small pier with a Cat O' 9 Tails and a Bonus Barrel floating in the air. The Kongs can either reach it via Team-up or from the Cat O' 9 Tails.

The Bonus Level's objective is for the Kongs to collect 30 stars within 30 seconds. They start at the edge of the pier, which has a DK Barrel appearing above it. Ten stars are hovering over each of the three platforms. The first and third platforms are a large barrel and the middle one is a lilypad. The Kongs are required to use Team-up to collect each star. After Diddy and Dixie obtain all 30 stars, they can collect the Kremkoin, which appears on the pier at the right.

Dixie Kong throwing a kannonball at a Zinger in the second Bonus Level of Mudhole Marsh Destroy Them All!
After the letter N, Diddy and Dixie must continue past more enemies. They eventually find a kannonball on a lilypad. They must pick up the item and continue across more platforms. They must put the kannonball into the kannon to go to the second Bonus Level.

The Kongs must defeat three Zingers and two Flitters within 20 seconds. The first two Zingers are each floating above a barrel platform, the two Flitters are flying back and forth high above the pier in the center of the area, and the third Zinger is floating over a lilypad. The Kongs can use one or two kannonballs to defeat each enemy; they can alternatively use Team-up to defeat the two Flitters. After defeating all five enemies, a Kremkoin appears on a platform at the very right.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese ドロドロみどろがぬま
Dorodoro midoroga numa
Super-stagnant Swamp

German Moor des Schreckens
Swamp of Horrors
Spanish Pantano Cenagoso
Boggy Swamp