Meanie Match

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Revision as of 16:26, June 26, 2018 by Owencrazyboy9 (talk | contribs) (Fixing tense issues. Might need a source for that draw information recently added in, though.)
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Template:Minigame-infobox Meanie Match is a Free-for-All minigame appearing in Mario Party 10.

Gameplay

The minigame is set in a library, and has a podium in the middle, with a color wheel consisting of twelve colors. The enemies that appear are a Shy Guy, a Fuzzy, an Urchin, a Hammer Bro., a Bullet Bill, a Koopa Troopa, a Dry Bones, a Blooper, a Huckit Crab, a Waddlewing, a Goomba, a Cheep Cheep, a Boo, a Goombrat, and a Bob-omb, which makes fifteen enemies. The objective is to remember the colors the enemies are on, and drag them to their appropriate color. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player standing wins. If no one drags an enemy within the time limit, they are all eliminated and the game is a draw.

Controls

Wii Remote − Move cursor
A Button − Select enemy

In-game description

"Grab an enemy with A Button, and drag it to its place!"

Names in other languages

Language Name Meaning
Japanese どこどこどこ?
Doko doko doko?
Where, where, where?

Dutch Vind De Vijand
Find the Enemy
German Fieslingsgedächtnis
Meanie Memory
Italian Cattivi ricordi
Remembered baddies
Portuguese Memória à Prova
Memory Testing
Spanish (NOA) Memoria transitoria
Transitory Memory
Spanish (NOE) A prueba de memoria
Memory-proof

Template:MP10 Minigames