Mario + Rabbids Kingdom Battle

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Mario + Rabbids Kingdom Battle is a role-playing crossover title between the Mario franchise and Ubisoft's Rabbids series released for the Nintendo Switch, as well as being the first and only turn-based tactics game in the Mario franchise.

Story

Mario is sent into the vortex.
The Rabbids getting sucked back into the Time Washing Machine.
Mario is sent into the vortex.
Mario is sent into the vortex.

The Rabbids end up with their Time Washing Machine in the laboratory of a Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.

Meanwhile, Mario, Luigi, Yoshi, Toadette (who is seen among an audience of Toads), Toad, and Princess Peach are inaugurating a new Princess Peach statue. Suddenly, a vortex is formed and sucks Mario and the others in.

In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Ziggies, thanks to weapons attached to a message sent by a mysterious F.B.. As they travel, they get a glimpse of the vortex, later referred to as the Megabug.

Soon after, they meet Luigi and the Rabbid with the SupaMerge headset. They are both scared by a Piranha Plant with which a white Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the white Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the white Rabbid to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.

Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team meet the Rabbid with the headset and scares him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Junior flies away with him on his Junior Clown Car, while Mario's team must face Rabbid Kong. They defeat Rabbid Kong, causing it to fall off of the platform they are standing on.

Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the Icicle Golem, who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.

Mario's team then go to Spooky Trails. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower, by manipulating the clock they manage to get the full moon back and they get an invite to cross the now opened Moon Gate from the helper. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom. The Phantom sings a pre-battle song and is eventually defeated.

Bowser fusing with the Megabug.
The Megabug flies towards the heroes.

Later, they go to the Lava Pit, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his Mecha Jr.. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, he is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They battle, and are defeated by Mario's group. Upon their arrival to Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Princess Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually Future Beep-0.

Gameplay

It has been requested that this section be rewritten and expanded to include more information.

The game is estimated to be composed of 35% exploration elements and 65% turn-based combat.[1] There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons resembling guns.

The exploration aspect of the game is controlled by Beep-0, a new character.[2] There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.

Controls

The following descriptions are found in the Mario + Rabbids Kingdom Battle online manual.

Exploration
Left Stick icon from Mario + Rabbids Kingdom Battle Moves Beep-0 and your Heroes
Right Stick icon from Mario + Rabbids Kingdom Battle Moves the camera
A button icon from Mario + Rabbids Kingdom Battle Interacts with an object, skips past dialogue screens (if you absolutely MUST) or confirms a selection
B button icon from Mario + Rabbids Kingdom Battle Cancel
X button icon from Mario + Rabbids Kingdom Battle Go to Battle HQ
Plus button icon from Mario + Rabbids Kingdom Battle Pauses the game
Combat
Left Stick icon from Mario + Rabbids Kingdom Battle Moves Beep-0 or selects a target
Right Stick icon from Mario + Rabbids Kingdom Battle Moves the camera
A button icon from Mario + Rabbids Kingdom Battle Select
B button icon from Mario + Rabbids Kingdom Battle Cancels your current action
X button icon from Mario + Rabbids Kingdom Battle Switches to the Tactical Camera
Y button icon from Mario + Rabbids Kingdom Battle Ends your turn
L button icon from Mario + Rabbids Kingdom BattleR button icon from Mario + Rabbids Kingdom Battle Switches Heroes
ZL button icon from Mario + Rabbids Kingdom BattleZR button icon from Mario + Rabbids Kingdom Battle Cycles through different actions
D-pad icon from Mario + Rabbids Kingdom Battle Cycles through different actions
Plus button icon from Mario + Rabbids Kingdom Battle Pauses the game

Heroes

Main Heroes

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The player may use a total of three characters on a team, with Mario and at least one Rabbid always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.[3]

Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the Mario characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.

Mario Peach Luigi Yoshi
Artwork of Mario in Mario + Rabbids Kingdom Battle. Artwork of Princess Peach in Mario + Rabbids Kingdom Battle. Artwork of Luigi in Mario + Rabbids Kingdom Battle. Artwork of Yoshi in Mario + Rabbids Kingdom Battle.
Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.
Team Fighter Paladin Scout Eggsploder
Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★☆☆ Mobility ★★★★☆ Offense ★★★★☆ Defense ★☆☆☆☆ Mobility ★★★★★ Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆
Health Points
220
Health Points
340
Health Points
130
Health Points
420
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Dash
20 Damage
Dash
20 Damage
Dash
Dash
20 Damage
Dash
20 Damage
Stomp Jump
6 Cells

An attack at an enemy's headfollowing a TEAM JUMP. Afterwards Mario lands on a nearby cell.
Technique Range
6 Cells
Stomp Range
3 Cells
Damage
30
Healing Jump
6 Cells

A TEAM JUMP that allows Peach to heal nearby teammates after landing.
Technique Range
6 Cells
Healing Range
2 Cells
HP Bonus
5%
Double Jump
6 Cells

Allows Luigi to perform a TEAM JUMP with two successive Heroes.
Technique Range
6
Ground Pound
6 Cells

A ground strike following a TEAM JUMP that deals damage to everyone in range.
Technique Range
6 Cells
Ground Pound Range
3 Cells
Damage
30
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Lightning Shark
Hit Damage
25-35
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Melee

Close-range weapon that can hit multiple targets at once.
Button Masher
Hit Damage
55-65
Close Range
1 Cell
Cover Damage
NONE
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Boomshot

Short-range weapon capable of hitting multiple targets at once without cooldown.
Blue Flame
Hit Damage
90-100
Short Range
7 Cells
Cover Damage
LOW
Secondary Weapon
Grenaduck

Tossed overhead at a target for an area attack affecting all enemies within range.
The Duckess
Hit Damage
65-75
Medium Range
10 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Precision

A long range weapon that fires one round at a single target.
Suction Destruction
Hit Damage
35-45
Long Range
15 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Top Gear
Hit Damage
45-55
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
150
Sentry Move Range
6 Cells
Primary Weapon
Rumblebang

Mid-range weapon that fires multiple rounds at once at a single target.
Egg Creamer
Hit Damage
125-255
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Rocket

Area attack affecting all enemies within range.
Supa Bwahzooka
Hit Damage
120-130
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
3 Cells
Primary Technique
Hero Sight

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
80%
Secondary Technique
M-Power

Increases Mario's weapon damage along with the damage caused by any Heroes in range.
Cooldown
3 Turns
Technique Range
4 Cells
DMG Increase
20%
Primary Technique
Royal Gaze

This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
80%
Secondary Technique
Protection

Damage taken by Heroes within range is partially absorbed by Peach.
Cooldown
2 Turns
Technique Range
4 Cells
DMG Reduction
30%
Primary Technique
Steely Stare

This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.
Cooldown
2 Turns
Reaction Shots
1
Reaction Shot DMG
50%
Secondary Technique
Itchy Feet

Area of Movement is increased for all Heroes in range.
Cooldown
2 Turns
Technique Range
4 Cells
Extra Cells
1 Cell
Primary Technique
Egg Beater

Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
100%
Secondary Technique
Super Chance

Gives Yoshi and Heroes around him a sure-fire Super Effect attack.
Cooldown
3 Turns
Technique Range
4 Cells
Rabbid Mario Rabbid Peach Rabbid Luigi Rabbid Yoshi
Artwork of Rabbid Mario in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Peach in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Luigi in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Yoshi in Mario + Rabbids Kingdom Battle.
A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.
Brawler Healer Wizard Boomboomer
Offense ★★★★☆ Defense ★★☆☆☆ Mobility ★★★★☆ Offense ★★☆☆☆ Defense ★★★★★ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★★☆ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★★☆ Mobility ★★★☆☆
Health Points
265
Health Points
220
Health Points
200
Health Points
290
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Boom Dash
20 Damage

An explosive area attack Rabbid Mario performs with a DASH.
Damage
20
Technique Range
2 Cells
Stylish Dash
20 Damage

Allows Rabbid Peach to DASH more than one enemy while on the move.
Damage
20
Vamp Dash
30 Damage

Allows Rabbid Luigi to drain enemy Health Points with a DASH.
Damage
30
Life Drain
30%
Ultra Dash
20 Damage

Allows Rabbid Yoshi to DASH several enemies while on the move.
Damage
20
Team Jump
6 Cells
Team Jump
6 Cells
Team Jump
6 Cells
Team Jump
6 Cells
Primary Weapon
Boomshot

Short-range weapon capable of hitting multiple targets at once without cooldown.
Red Lightning
Hit Damage
90-100
Short Range
7 Cells
Cover Damage
LOW
Secondary Weapon
Melee

Close-range weapon that can hit multiple targets at once.
Big Blue Bopper
Hit Damage
105-115
Close Range
1 Cell
Cover Damage
NONE
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Fuchsia Fury
Hit Damage
25-35
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Excavator
Hit Damage
45-55
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
150
Sentry Move Range
6 Cells
Primary Weapon
Bworb

Fires one round at a single target with lots of side effects.
Dwarf Star
Hit Damage
20-30
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Rocket

Area attack affecting all enemies within range.
Pipe Dream
Hit Damage
20-30
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Rumblebang

Mid-range weapon that fires multiple rounds at once at a single target.
Egg Fry
Hit Damage
70-180
Medium Range
11 Cells
Cover Damage
LOW
Secondary Weapon
Grenaduck

Tossed overhead at a target for an area attack affecting all enemies within range.
Yoshimite
Hit Damage
70-180
Medium Range
10 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
3 Cells
Primary Technique
Bodyguard

Limits damage dealt from movement-based attacks like Dash.
Cooldown
2 Turns
Weapon DMG Reduction
0%
Movement DMG Reduction
80%
Secondary Technique
Magnet Dance

Enemies within range are drawn to Rabbid Mario.
Cooldown
3 Turns
Technique Range
6 Cells
Primary Technique
Shield

Limits damage taken by Rabbid Peach from enemy weapons.
Cooldown
2 Turns
Weapon DMG Reduction
40%
Movement DMG Reduction
20%
Secondary Technique
Heal

Restores health points to all Heroes in range.
Cooldown
3 Turns
Technique Range
4 Cells
HP Bonus
20%
Primary Technique
Super Barrier

Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.
Cooldown
2 Turns
Weapon DMG Reduction
20%
Movement DMG Reduction
20%
Secondary Technique
Weaken

Weakens enemy weapons near Rabbid Luigi.
Cooldown
2 Turns
Technique Range
6 Cells
DMG Reduction
20%
Primary Technique
Outer Shell

Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.
Cooldown
2 Turns
Weapon DMG Reduction
80%
Movement DMG Reduction
80%
Attacks Absorbed
1
Secondary Technique
Scaredy Rabbid

Enemies within range are sent running.
Cooldown
3 Turns
Technique Range
6 Cells

Skill Trees

To read the full list of skills and upgrades that can be purchased in the Skill Trees, see Mario + Rabbids Kingdom Battle Skill Trees.

After gaining Power Orbs throughout the game it is possible to spend them to purchase various skill and upgrades for each character. The skills and upgrades are classified in four categories: Movement, Attack, Technique and Other. The upgrades and skills of each category can only be bought after a specific mandatory skill in said category has been bought, and the skills and upgrades in the Other category can only be bought after the three mandatory skills of the other categories have been bought, creating a tree-like structure of requirements and categorization known as Skill Tree.

Secondary Heroes

These characters are playable in escort levels. They cannot attack enemies.

Enemies

Main article: Mario + Rabbids Kingdom Battle bestiary

Ancient Gardens

Sherbet Desert

Spooky Trails

Lava Pit

Other characters

Items and objects

Weapons

Main article: List of weapons in Mario + Rabbids Kingdom Battle

There are various weapons in the game, organized in nine categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck and Bworb. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes.

Worlds

Ancient Gardens Sherbet Desert Spooky Trails Lava Pit
Unlikely Heroes Cold Hands, Warm Heart Looking for Mr. Tom Phan If It Rains It Pours Lava
Flower 'Bud' Undergarment Gulch Peek-a-Boo! When the Going Gets Tough
Danger From Above Guardians of the Oasis Benefits of Getting Lost ...The Tough Get Going
Welcome to the Jungle Square One Madame Bwahstrella In Full Gear
Brother, Where Art Thou? The Gatecrashers Introducing El Calavera! Bowser Jr.'s Lair
On the Bubble Shields of Sherbet Desert Double-Barreled Reunited
Do U Stack Up? Temple of Bwahmanweewee Every Treasure Has Its Thorn Spawny Snatched!
Precarious Pillar Call of Sherbet Mountain Moonlight Sonata Castle Guards
Top Banana It Came From the Freezer Opening Night! Bowser's Castle
The Hidden Bridge The Hidden Gorge Secret Swamp Clandestine Cave

amiibo compatibility

Mario + Rabbids Kingdom Battle is compatible with amiibo. The ability to scan amiibo in-game is unlocked after World 1-5, Brother, Where Art Thou?, is completed. The compatible amiibo are the characters Mario, Luigi, Peach, and Yoshi, and they each unlock a weapon for these characters and their Rabbid deriratives (i.e. Mario amiibo unlock weapons for Mario and Rabbid Mario, etc.).

Add-on content

An image detailing season pass content of Mario + Rabbids Kingdom Battle.
Image detailing the add-on content.

Pixel Pack

A "pixel pack" of eight primary weapons is available via download code for those who preordered Mario + Rabbids Kingdom Battle[4]. Otherwise, it can be downloaded as paid add-on content via Nintendo eShop. The weapons included are as follows:

Season Pass

A season pass of paid add-on content has been announced for Mario + Rabbids Kingdom Battle. The content is set to be released in three packs, which contain the following:[5]

Versus

The character selection.
Gameplay of the Versus mode.

Added through an update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from are not based on those used in the main campaign[8].

Donkey Kong Adventure

Logo for the DLC for Mario + Rabbids Kingdom Battle.
Main article: Donkey Kong Adventure

During a Nintendo Direct Mini on January 11th, it was announced that Donkey Kong will be added as a DLC character in an upcoming pack set for release in June 2018. This expansion sees Rabbid Peach and Beep-0 becoming separated from the others and landing on Donkey Kong Island, where Rabbid Kong, who revenge for his defeat in the main game, has formed an army. A Megabug has also appeared on the island, contaminating bananas and increasing Rabbid Kong's power.[citation needed] Rabbid Peach and Beep-0 work with Donkey Kong and Rabbid Cranky to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas.[9] Unlike the rest of the season pass, Donkey Kong Adventures will be purchaseable standalone.[10]

Development

Prototype board for Mario + Rabbids Kingdom Battle.
The first prototype.

After the Japanese release of Just Dance in 2011, Nintendo and Ubisoft began experimenting a concept featuring a "new genre" with Mario and the Rabbids[11], in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.[12] Creative Director Davide Soliani and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the Mario universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.[13] Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and Shigeru Miyamoto in Kyoto, Japan. Miyamoto was reportedly impressed[14], telling the development team he wanted a type of Mario game that was never done before and challenged them to make a Mario game with no jumping.[15]

Although pre-release impressions often compared Mario + Rabbids Kingdom Battle to the long-running X-COM series of turn-based tactics games (and indeed, X-COM's creator Julian Gollop had been invited to work on the game[16]), Davide Soliani cited Mario Kart as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.[15] Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the Mario and Rabbids universes, but were encouraged by Nintendo to "not worry about it"[15] and Miyamoto, who said "Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be".[12] The developers were also apprehensive about the idea of featuring guns as the primary weapon in a Mario game, but Nintendo approved it the first time it was presented.[17] Soliani characterized Nintendo as open-minded, stating "Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe.[17]

The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior.[18] The "leak" caused grief to the development team due to the largely negative reaction[12], although their fears were assuaged after the game's E3 unveiling was met with a positive response.[12] Upon release, the game garnered positive reception (detailed below).

Pre-release and unused content

Early ideas

Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on Reddit's Nintendo subreddit[19].

  • A Rabbid Whomp character.
  • A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
  • A parody of the Sailor Moon transformation sequence featuring Rabbid Peach. The animation had previously been posted on Soliani's Twitter account[20].
  • The Phantom's song was originally meant to have three different styles of music for its three phases, with one phase being an opera song, one being a rap song and one being a metal song respectively. [21]

Glitches

A weird glitch that renders a Goomba on the far left eyeless.
An eyeless Goomba can be seen at the far left side of the image. (Taken during Remember the Bwahlamo, the second co-op challenge of Ancient Gardens)

Eyeless Goomba

Goombas that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.

Boo Companion

There is a random glitch that makes Boos companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos won't teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in Spooky Trails' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).

Staff

Main article: List of Mario + Rabbids Kingdom Battle staff

Critical reception

It has been requested that this section be rewritten and expanded to include more information. Reason: include a table

Mario + Rabbids Kingdom Battle has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience", but also stated that "it doesn’t quite have the full layer of spit and polish of a [Nintendo developed] title".[22] Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".[23] The game currently averages 85% on Metacritic based on 91 reviews.[24]

The game has been credited by Ubisoft Milan staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.[25]

Sales

As of September 21 2017, Mario + Rabbids Kingdom Battle is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.[26] According to NPD Group data, Mario + Rabbids Kingdom Battle was the 7th best-selling individual game for September 2017.[27]. In France, the game sold over 150k copies in 2017[28].

Awards and acknowledgements

Mario + Rabbids Kingdom Battle won the "Best Strategy Game" award at The Game Awards 2017.[29] Other nominees were XCOM 2: War of the Chosen, Tooth and Tail, Total War: Warhammer II, and Halo Wars 2.[29] It was also nominated for the "Best Family Game" award, but ultimately lost to Super Mario Odyssey.[29]

References to other games

Gallery

For this subject's image gallery, see Gallery:Mario + Rabbids Kingdom Battle.

Media

Main article: Mario + Rabbids Kingdom Battle Original Game Soundtrack
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese マリオ+ラビッツ キングダムバトル
Mario + Rabittsu Kingudamu Batoru
Mario + Rabbids Kingdom Battle

Chinese 马力欧+疯狂兔子:王国之战(Simplified)[37]
瑪利歐+瘋狂兔子 王國之戰(Traditional)[38]
Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
Mario + Rabbids: Battle of the Kingdom

Russian Mario + Rabbids: Битва За Королевство
Mario + Rabbids: Bitva Za Korolevstvo
Mario + Rabbids: Battle For The Kingdom

Trivia

External links

References

  1. ^ Ronaghan, Neal (May 23, 2017). New Details About Mario + Rabbids: Kingom Battle Confirmed for Switch. Nintendo World Report. Retrieved May 23, 2017.
  2. ^ Burch, Jennifer (May 23, 2017). Mario + Rabbids Kingdom Battle images and information leaked. Nintendo Wire. Retrieved May 23, 2017.
  3. ^ Davide Soliani on twitter. Retrieved October 2, 2017
  4. ^ https://support.ubi.com/en-US/Faqs/000027579/Contents-of-the-Mario-Rabbids-Kingdom-Battle-Season-Pass-RKB
  5. ^ http://www.eurogamer.net/articles/2017-08-23-mario-rabbids-kingdom-battle-reveals-season-pass
  6. ^ Mario + Rabbids: Kingdom Battle DLC release dates
  7. ^ Ubisoft (June 12, 2018). [1]. Ubisoft. Retrieved June 12, 2018.
  8. ^ https://blog.ubi.com/mario-rabbids-kingdom-battle-versus-mode-coming-december-8/
  9. ^ https://www.facebook.com/rabbids/videos/10156383624501228/
  10. ^ Donkey Kong Adventure: the 3rd and final DLC of the game is starring a crazy crew! (May 22, 2018). Ubisoft Rabbids official site. Retrieved May 22, 2018
  11. ^ Eurogamer. (June 15, 2017). The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot. eurogamer.net. Retrieved August 30, 2017.
  12. ^ a b c d Ben Reeves (August 1, 2017)Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence. Game Informer. Retrieved September 19, 2017
  13. ^ Nintendo Everything. (June 12, 2017). Ubisoft on Mario + Rabbids Kingdom Battle – origins. nintendoeverything.com. Retrieved August 30, 2017.
  14. ^ Nintendo UK. (June 21, 2017) Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal. nintendo.co.uk. Retrieved August 30, 2017.
  15. ^ a b c Stefanie Fogel(August 29, 2017) Blending two game worlds in Mario+Rabbids Kingdom Battle. Gamasutra. Retrieved September 19, 2017
  16. ^ Julian Benson (September 22, 2017). X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle. PCGamer.com. Retrieved October 21, 2017
  17. ^ a b Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns. Kotaku. Retrieved September 19, 2017
  18. ^ Robertson, Liam (May 23, 2017). Mario + Rabbids Kingdom Battle Confirmed, Key Art. WWG.com. Retrieved May 23, 2017.
  19. ^ Davide Soliani (October 06, 2017). Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!". Reddit. Retrieved October 07, 2017
  20. ^ https://twitter.com/DavideSoliani/status/909828559291678721
  21. ^ Grant Kirkhope (January 29, 2018). Let's Interview: Banjo-Kazooie and Mario + Rabbids Composer Grant Kirkhope. Gaming Reinvented. Retrieved January 31, 2018.
  22. ^ https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
  23. ^ http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review
  24. ^ http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle
  25. ^ Matthew Handrahan (September 29, 107. Ubisoft Milan: "I see a really brilliant future in front of us". Gameindutrybiz. Retrieved September 29, 2017
  26. ^ Tom Philips (September 21, 2017). "Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game". Eurogamer. Retrieved September 21, 2017
  27. ^ Business Wire (October 19, 2017) Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales. Retrieved October 20, 2017
  28. ^ Le Numérique (January 11, 2018). Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général. Retrieved January 11, 2018
  29. ^ a b c Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
  30. ^ https://youtu.be/TGL-LHKSWTA?t=2m42s
  31. ^ https://www.youtube.com/watch?v=qNcV2X4o9O8
  32. ^ https://www.youtube.com/watch?v=HzGMkvNvwTY
  33. ^ https://youtu.be/RIU-S48OWxg?t=32s
  34. ^ https://www.youtube.com/watch?v=LTw_lmbSgzM
  35. ^ https://youtu.be/kFVVUqUNHjI
  36. ^ https://youtu.be/bVeqvkrTt00?t=69
  37. ^ http://www.ubisoft.com.cn/games?game=82:rkb
  38. ^ https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32
  39. ^ Liam Robertson (June 12, 2017). Mario + Rabbids: The Lost Adventure Game Concept. YouTube. Retrieved February 14, 2018

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