Mario & Luigi: Paper Jam

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This article is about the game for the Nintendo 3DS. For the level from Super Mario Maker of the same name, see Mario & Luigi: Paper Jam (level).

Template:Infobox Mario & Luigi: Paper Jam (known as Mario & Luigi RPG: Paper Mario MIX in Japanese and Korean, and Mario & Luigi: Paper Jam Bros. in British English) is a game for the Nintendo 3DS which is a crossover between the Mario & Luigi and the Paper Mario series. As a result, the game uses the same graphics and engine as its predecessor and contains elements from Paper Mario: Sticker Star. The plot revolves around Mario, Luigi, and Paper Mario trying to stop Bowser and Paper Bowser from taking over the Mushroom Kingdom using their combined armies. It is the second Mario & Luigi game for the Nintendo 3DS and the fifth game overall in the series.

Story

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Luigi accidentally opening the book.

The story begins with a Toad entering the attic of Peach's Castle, looking for the source of a draught. Luigi appears and agrees to help. They find an odd-looking hole in the wall, which the Toad suspects to contain the draught. Luigi investigates but is startled by a Scaredy Rat, causing him to fall off the bookshelf. A cloud of dust emerges, causing Luigi to sneeze and slam into the bookshelf, resulting in a book to fall off its shelf and open, releasing all Paper characters within it, spreading them throughout the Mushroom Kingdom. Paper Toads are seen landing near Toad Villages, while Bowser's minions begin to encounter their paper counterparts.

Paper Peach, however, stays at the castle and is taken to Princess Peach. This leads to another awkward conversation which involves both princesses, Mario, Luigi, and Starlow. Suddenly, a Toad rushes in, announcing the unexpected arrival of the Paper characters. In the lobby, several Toads are attempting to find Paper Toads which are hiding. Mario and Luigi help find the Paper Toads, who reveal that all the Toads they with were captured by Bowser's minions, but they managed to escape. Paper Peach then realizes that the Bowser from her world is now in their world, along with all of his minions. Mario, Luigi, and Starlow then set off on yet another adventure.

Before leaving the castle, however, they have a run-in with Nabbit, who has stolen several Bros. Attacks from Toads, leaving Mario and Luigi with currently only two to use during battle. They also run into Toadette, who mentions her plans to build a life-size Papercraft for the bros. and wishes them good luck. They are also given a Copy Block by some Paper Toads, who team up with Toadette for their next project. They finally begin to explore Sunbeam Plains, where they are immediately confronted by two Paper Goombas, whom they both defeat.

File:Bowser meets Paper Bowser.jpg
Bowser and Paper Bowser meeting each other.

Meanwhile, in Bowser's Castle, Kamek is seen giving an unsatisfactory status report to Bowser. Just then, Paper Bowser appears, and both Bowsers quickly get into a feud, each arguing that they are the true Bowser. Bowser Jr. and Paper Bowser Jr. are also introduced to each other, and after some bickering, they quickly form a connection.

File:Marioandluigipaperjam2.jpg
Mario and Luigi meeting Paper Mario.

Shortly after, Mario and Luigi are cornered by a large group of Paper Goombas, one of which is a creased Goomba. They turn into a wheel which quickly defeats Mario and Luigi. They almost leave to tell Bowser the good news, but are stopped by Paper Mario, who appears after fluttering down from the sky. They attempt to defeat him but are defeated themselves, and the Goomba runs away, vowing to return. Paper Mario then officially joins them on their quest.

After venturing further into the plains, they receive a delivery from a Paper Toad that had been rescued at Peach's Castle, which contains their first Trio Attack. Later after that, another Toad arrives to inform them that the castle had been invaded by both Bowsers, and that the princesses had been kidnapped yet again. At that moment, Bowser and Paper Bowser arrive in their Koopa Clown Cars with the princesses and inform the trio that they have joined forces. Bowser attempts to slow them down by summoning Petey Piranha, but is unsuccessful, as he is defeated.

Mario & Luigi: Paper Jam screenshot.
Papercraft Mario

Just as the three brothers are about to leave Sunbeam Plains, they are interrupted by Paper Kamek and a group of Goombas, who hinder them by blocking the exit with a large Papercraft Goomba. Toadette appears and is inspired to make a bigger, better papercraft, and requests a number of Paper Toads to do the job, which they find at a nearby Toad Village, and are then transported to the castle by Lakitu. They head back to the papercraft obstructing their exit, when the Goombas come back with reinforcements. Fortunately, Toadette shows up with Papercraft Mario, which they use to defeat the papercrafts. This allows the trio to progress.

After entering Doop Doop Dunes, they spot Bowser's Castle in the distance, where several minions and paper minions are seen rallying. Meanwhile, Bowser Jr. and his paper counterpart comment about being bored, and plan to find and destory the book so that they will not have to be separated. As they are distracted, Peach and Paper Peach plan their way out. Paper Peach is able to slip through the bars of the cage, which gives them an idea.

In the meantime, Mario, Luigi, and Paper Mario spot Nabbit nearby and chase after him in an effort to recover Bros. Attacks as well as their hammers, which he had stolen. They find a Bros. Attack, Rocket Blast, and attempt to recover more, but are stopped by a duo of Pokeys, which also prevent them from crossing a bridge.

Gameplay

The overall gameplay is mostly similar to the previous Mario & Luigi games, though with the addition of a new party member alongside Mario and Luigi, Paper Mario. Players control Mario, Luigi, and Paper Mario simultaneously (Paper Mario using Y Button). Because the player now has two characters following after Mario, all three characters can be made to jump simultaneously with the X Button button, which also causes the three to flutter in the air briefly when held. By continuing to hold the button after jumping simultaneously, players can charge up a dash. All three characters also possess hammers. By using all three hammers in quick succession (A Button, B Button, and then Y Button), the trio will unleash a Trio Hammer, or powerful shockwave, that can destroy large blocks. Other moves include the Trio Drill, a reworked version of the Drill Bros.; the Trio Glider, that acts like Mario's Paper Airplane from Paper Mario: The Thousand-Year Door, and the Trio Grab, which can reach far distanced things and throw them.

In battle, players control all three members of the group. Paper Mario, in a first for the series, fights alongside but independently from Mario and Luigi, unlike the Baby Bros. in Mario & Luigi: Partners in Time, the only other installment to feature characters fighting alongside the Mario Bros. This allows the trio to take three actions in one turn. While Mario and Luigi control similarly to the way they did in Mario & Luigi: Dream Team, Paper Mario's abilities set him apart from the other two. Paper Mario is able to create copies of himself as a battle command, which increase the damage he can do in his attacks: He can land as many jumps as he has copies, and when he uses his hammer, the copies will split and target all enemies on the field. Paper Mario loses a copy for each hit he takes, but can replenish them on his turn before using another battle command. His jump dodge allows him to flutter, letting him briefly stay in the air longer than Mario and Luigi can.

Players are able to use Bros. Attacks with Mario and Luigi, working like they did in previous games. In addition, a new variation of special attacks called Trio Attacks can be performed with Paper Mario. These attacks will have all three members attack enemies with a giant cardboard hammer to paperize them before executing the attacks.

At certain points, the trio will take part in Papercraft battles, which are the equivalent to the giant battles from the previous two games. Each time, they'll control different Papercraft characters, each with their own unique abilities, and each of the five battles will end with a Papercraft Boss.

Another new addition are Battle Cards, replacing the badge system, also from the previous two games. The player creates a deck of 10 Battle Cards, one of which will be played each turn. These range from boosting stats, dealing damage, or lowering an enemies stats or level. Each one needs a different amount of Star Points to use. amiibo are compatible with the game, each giving the player a special set of support cards to use in battle. The cards will reset once they've all been played.

Special attacks

Bros. Attacks

Mario
Luigi

Trio Attacks

Ranks

  • Mushroom Rank - Levels 1 to 5
  • Shell Rank - Levels 6 to 11
  • Boomerang Rank - Levels 12 to 18
  • Flower Rank - Levels 19 to 26
  • Leaf Rank - Levels 27 to 35
  • Star Rank - Levels 36 to 45
  • Rainbow Rank - Levels 46 to 100

Characters

Playable

General

Papercraft Characters

  • Papercraft Mario - Normal Papercraft with no advantages and middle range.
  • Papercraft Luigi - Allows the player to use a Flying Hammer Attack, that can damage spiky enemies, such as Papercraft Pokeys.
  • Papercraft Yoshi - Allows the player to use its tongue to grab poles, coins and floating enemies. The ground pound made by Papercraft Yoshi can stun enemies nearby and push buttons, but has a short range of attacking.
  • Papercraft Peach - Allows for a long hover in the air, and ground pound on other papercraft, with a long range of attack. Dashing with block enemy projectile.
  • Papercraft Fire Mario - Allows the player to shoot Fireballs.

Supporting

Antagonists

Cameos on Battle Cards

Enemies

Main article: Mario & Luigi: Paper Jam bestiary

Mario & Luigi series

Image Name Level HP EXP Coins Item Drop(s) Location
A Goomba's battle sprite from Mario & Luigi: Paper Jam. Goomba 2 8 3 3 Mushroom, 1-Up Mushroom Sunbeam Plains, Paper Toad Rescue, Final Smash, Neo Bowser Castle
A stack of Biddybuds in Mario & Luigi: Paper Jam. Biddybud (1) 3 7 2 1 1-Up Mushroom, So-so Boots Sunbeam Plains, Paper Toad Rescue
A Spiny's battle sprite from Mario & Luigi: Paper Jam Spiny 5 18 9 6 Nut Doop Doop Dunes, Doop Doop Dunes Grotto, Neo Bowser Castle
A Sandmaargh's battle sprite from Mario & Luigi: Paper Jam. Sandmaargh 6 39 20 11 Candy, Stache Gloves Doop Doop Dunes, Doop Doop Dunes Grotto, Desert Rescue Party
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam. Fly Guy (1) 7 23 8 5 Mushroom, 1-Up Mushroom Desert Rescue Party
A Hammer Bro from Mario & Luigi: Paper Jam. Hammer Bro (1) 8 32 16 13 Super Mushroom, Steady Boots Twinsy Tropics Dungeon, Stuff Retrieval, Neo Bowser Castle
A Cheep Cheep from Mario & Luigi: Paper Jam. Cheep Cheep (1) 11 49 27 20 1-Up Mushroom, POW Gloves Twinsy Tropics, Tropical Paper Toad Hunt
An Urchin from Mario & Luigi: Paper Jam. Urchin (1) 12 25 85 165 Candy, LV 1 Character Card Twinsy Tropics, Tropical Paper Toad Hunt
A Koopa Troopa from Mario & Luigi: Paper Jam. Koopa Troopa 10 49 26 18 Super Mushroom Twinsy Tropics, Tropical Paper Toad Hunt, Neo Bowser Castle
A Monty Mole from Mario & Luigi: Paper Jam. Monty Mole (1) 12 55 37 26 Super Nut, LV 1 Character Card Sunbeam Plains
A Ninji from Mario & Luigi: Paper Jam. Ninji 13 70 44 30 Refreshing Herb, 1-Up Mushroom Gloomy Woods, Neo Bowser Castle
A Piranha Plant from Mario & Luigi: Paper Jam. Fire Piranha Plant 15 104 60 40 Super Mushroom, Flame Hammer Gloomy Woods
A Bully from Mario & Luigi: Paper Jam. Bully 17 131 80 50 Super Mushroom, POW Scarf Mount Brrr
A Buzzy Beetle from Mario & Luigi: Paper Jam. Buzzy Beetle 16 53 72 38 Supersyrup Jar, Shiny Battle Card Mount Brrr
A Spike from Mario & Luigi: Paper Jam. Spike 18 119 76 42 1-Up Mushroom, SPEED Scarf Doop Doop Dunes
A Pokey from Mario & Luigi: Paper Jam. Pokey 19 99 88 50 Super Candy, LV 1 Character Card Doop Doop Dunes
A Cheep Cheep from Mario & Luigi: Paper Jam. Cheep Cheep (2) 20 131 86 50 Ultra Mushroom, Shocking Hammer Twinsy Tropics
An Urchin from Mario & Luigi: Paper Jam. Urchin (2) 21 57 320 275 Super Candy, LV 2 Character Card Twinsy Tropics
A Fire Bro from Mario & Luigi: Paper Jam. Fire Bro 21 152 92 40 Ultra Mushroom, Shiny Battle Card Twinsy Tropics Dungeon, Hunt for the Medallion
A Horned Ant Trooper from Mario & Luigi: Paper Jam. Horned Ant Trooper 22 88 46 20 Ultra Nut, 1-Up DX Twinsy Tropics Dungeon, Final Smash
A Boomerang Bro from Mario & Luigi: Paper Jam Boomerang Bro 24 180 116 55 Ultra Nut, LV 2 Character Card Bowser's Castle, Neo Bowser Castle
A Big Tail Goomba from Mario & Luigi: Paper Jam. Big Tail Goomba 26 277 300 77 Ultra Candy, Filler Brooch DX Bowser's Castle, Neo Bowser Castle
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam. Fly Guy (2) 31 158 175 40 Ultra Mushroom, 1-Up Mushroom Toadette in Trouble, Fly Guy Flyby, Paper Toad Shuffle
A Hammer Bro from Mario & Luigi: Paper Jam. Hammer Bro (2) 27 169 122 60 Refreshing Herb, Double 1-Up Mushroom Sunbeam Plains
A Monty Mole from Mario & Luigi: Paper Jam. Monty Mole (2) 28 195 140 62 Max Syrup Jar, Shiny Battle Card Gloomy Woods, Fly Guy Flyby
A Shy Guy from Mario & Luigi: Paper Jam. Shy Guy (1) 30 200 96 45 Ultra Candy, Mushroom Amutlet Mount Brrr, Neo Bowser Castle
A stack of Biddybuds in Mario & Luigi: Paper Jam. Biddybud (2) 31 79 38 15 Max Mushroom Mount Brrr
A Broozer from Mario & Luigi: Paper Jam. Broozer 33 280 280 100 Max Nut, Crystal Boots Neo Bowser Castle, Bad Nabbit
A Mechakoopa from Mario & Luigi: Paper Jam. Mechakoopa (1) 34 176 190 70 Max Mushroom, Dark Hammer Neo Bowser Castle
A Shy Guy from Mario & Luigi: Paper Jam. Shy Guy (2) 35 327 550 120 Ultra Candy, Shiny Battle Card Neo Bowser Castle, Bad Nabbit, Final Smash
A Chain Chomp from Mario & Luigi: Paper Jam. Chain Chomp 35 484 600 150 Max Syrup Jar, 1-Up Gloves DX Neo Bowser Castle, Bad Nabbit, Final Smash
Nabbit in Mario & Luigi: Paper Jam. Nabbit 36 9999 0 0 None Bad Nabbit
A Mechakoopa from Mario & Luigi: Paper Jam. Mechakoopa (2) 35 182 0 0 None Bad Nabbit
A Fly Guy's battle sprite from Mario & Luigi: Paper Jam. Fly Guy (3) 34 187 200 50 Max Candy, 1-Up DX Final Smash

Paper Mario series

Image Name Level HP EXP Coins Item Drop(s) Location
A Paper Goomba's battle sprite from Mario & Luigi: Paper Jam. Paper Goomba 2 8 3 3 Syrup Jar, 1-Up Mushroom Sunbeam Plains, Paper Toad Rescue, Neo Bowser Castle
A Paper Paratroopa's battle sprite from Mario & Luigi: Paper Jam. Paper Paratroopa 3 2 4 5 Nut, 1-Up Mushroom Sunbeam Plains, Paper Toad Rescue
A Paper Spiny's battle sprite from Mario & Luigi: Paper Jam. Paper Spiny 5 18 10 6 Syrup Jar, LV 1 Character Card Doop Doop Dunes, Doop Doop Dunes Grotto, Neo Bowser Castle
A Paper Bob-omb's battle sprite from Mario & Luigi: Paper Jam. Paper Bob-omb (1) 7 7 15 9 Mushroom, Double 1-Up Mushroom Doop Doop Dunes, Desert Rescue Party
A Paper Hammer Bro's battle sprite from Mario & Luigi: Paper Jam. Paper Hammer Bro (1) 8 29 16 13 Supersyrup Jar, LV 1 Character Card Twinsy Tropics Dungeon, Stuff Retrieval, Neo Bowser Castle
A Paper Scaredy Rat's battle sprite from Mario & Luigi: Paper Jam. Paper Scaredy Rat 9 10 17 20 Refreshing Herb, Double 1-Up Mushroom Twinsy Tropics Dungeon
A Paper Koopa Troopa's battle sprite from Mario & Luigi: Paper Jam. Paper Koopa Troopa 10 49 29 18 Super Mushroom, Shiny Battle Card Twinsy Tropics, Neo Bowser Castle
A Paper Bob-omb's battle sprite from Mario & Luigi: Paper Jam. Paper Bob-omb (2) 12 14 32 25 Super Mushroom, Shiny Battle Card Sunbeam Plains, Final Smash
A Paper Ninji's battle sprite from Mario & Luigi: Paper Jam. Paper Ninji 13 70 49 30 Candy, LV 1 Character Card Gloomy Woods, Neo Bowser Castle
A Paper Spear Guy's battle sprite from Mario & Luigi: Paper Jam. Paper Spear Guy 14 25 48 40 Super Nut, LV 1 Character Card Gloomy Woods, Fly Guy Flyby
A Paper Sombrero Guy's battle sprite from Mario & Luigi: Paper Jam. Paper Sombrero Guy (1) 17 35 68 46 Super Candy, LV 1 Character Card Mount Brrr
A Paper Spike's battle sprite from Mario & Luigi: Paper Jam. Paper Spike 18 119 82 42 Boo Biscuit, LV 2 Character Card Doop Doop Dunes
A Paper Fire Piranha Plant's battle sprite from Mario & Luigi: Paper Jam. Paper Fire Piranha Plant 21 46 96 55 Ultra Mushroom, Shiny Battle Card Twinsy Tropics
A Paper Fire Bro's battle sprite from Mario & Luigi: Paper Jam. Paper Fire Bro 21 89 94 40 Super Candy, LV 2 Character Card Twinsy Tropics Dungeon, Hunt for the Medallion
A Paper Swoop's battle sprite from Mario & Luigi: Paper Jam. Paper Swoop 23 29 85 60 Ultrasyrup Jar, POW Scarf Twinsy Tropics Dungeon
A Paper Boomerang Bro's battle sprite from Mario & Luigi: Paper Jam. Paper Boomerang Bro 24 120 120 55 Ultrasyrup Jar, Shocking Boots Bowser's Castle, Neo Bowser Castle
A Paper Dry Bones's battle sprite from Mario & Luigi: Paper Jam. Paper Dry Bones 25 57 105 68 Ultra Mushroom, Shiny Battle Card Bowser's Castle, Neo Bowser Castle
A Paper Paragoomba's battle sprite from Mario & Luigi: Paper Jam. Paper Paragoomba (1) 27 196 110 60 Ultrasyrup Jar, Shiny Battle Card Sunbeam Plains
A Paper Hammer Bro's battle sprite from Mario & Luigi: Paper Jam. Paper Hammer Bro (2) 27 169 126 60 Refreshing Herb, Double 1-Up Mushroom Sunbeam Plains
A Paper Boo's battle sprite from Mario & Luigi: Paper Jam. Paper Boo (1) 28 68 150 80 Boo Biscuit, LV 2 Character Card Gloomy Woods, Fly Guy Flyby
A Paper Fuzzy's battle sprite from Mario & Luigi: Paper Jam. Paper Fuzzy (1) 18 194 150 80 Supersyrup Jar, 1-Up Mushroom Paper Toad Freeze-Out
A Paper Shy Guy's battle sprite from Mario & Luigi: Paper Jam. Paper Shy Guy 30 158 102 45 1-Up Mushroom, Shiny Battle Card Mount Brrr, Neo Bowser Castle
A Paper Broozer's battle sprite from Mario & Luigi: Paper Jam. Paper Broozer 33 258 290 100 Ultra Candy, Shiny Battle Card Neo Bowser Castle, Bad Nabbit
A Paper Sombrero Guy's battle sprite from Mario & Luigi: Paper Jam. Paper Sombrero Guy (2) 33 78 175 90 Max Mushroom, Shiny Battle Card Neo Bowser Castle, Bad Nabbit
A Paper Chain Chomp's battle sprite from Mario & Luigi: Paper Jam. Paper Chain Chomp 35 557 600 150 Max Syrup Jar, Counter Wear DX Neo Bowser Castle, Bad Nabbit, Final Smash
A Paper Boo's battle sprite from Mario & Luigi: Paper Jam. Paper Boo (2) 33 78 0 0 None Bad Nabbit
A Paper Paragoomba's battle sprite from Mario & Luigi: Paper Jam. Paper Paragoomba (2) 34 257 0 0 None Bad Nabbit
A Paper Fuzzy's battle sprite from Mario & Luigi: Paper Jam. Paper Fuzzy (2) 35 436 155 100 Max Nut, Double 1-Up Mushroom Final Smash

Papercraft

Bosses

Normal Bosses

Image Name Level HP EXP Coins Item Drop(s) Location
Petey Piranha's battle sprite from Mario & Luigi: Paper Jam. Petey Piranha 4 143 70 100 Picnic Boots Sunbeam Plains
Big Pokey's head sprite from Mario & Luigi: Paper Jam. A Paper Tower Power Pokey's Head battle sprite from Mario & Luigi: Paper Jam. Big Pokey Duo 8 Main
Both-144
Body segments
Both-16
250 170 Big Pokey-Mix Badge
Paper Tower Power Pokey-Thin Wear
Doop Doop Dunes Grotto
Roy Koopa in Mario & Luigi: Paper Jam. Wendy O. Koopa in Mario & Luigi: Paper Jam. Roy & Wendy (1) 10 Roy-343
Wendy-294
350 220 Roy-Fighter Hammer
Wendy-Charge Wear
Twinsy Tropics Dungeon
A Paper Petey Piranha's battle sprite from Mario & Luigi: Paper Jam. Paper Petey Piranha 13 Main-384
Copy-34
650 330 Collector Wear Sunbeam Plains
Wiggler under the effect at Paper Kamek's power in Mario & Luigi: Paper Jam.

A Paper Kamek's battle sprite from Mario & Luigi: Paper Jam.

Rampaging Wiggler 16 Wiggler-660
Paper Kamek-440
900 440 POW Gloves Gloomy Woods
One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. Chargin' Chuck Corps 20 105 each 1600 550 Blunt Hammer Doop Doop Dunes
Ludwig von Koopa in Mario & Luigi: Paper Jam. Larry Koopa in Mario & Luigi: Paper Jam. Ludwig & Larry (1) 24 Ludwig-975
Larry-825
2140 660 Ludwig-Shocking Boots
Larry-Shiny Battle Card
Twinsy Tropics Dungeon
Bowser Jr. in his Junior Clown Car in Mario & Luigi: Paper Jam. A Paper Bowser Jr.'s battle sprite from Mario & Luigi: Paper Jam. Bowser Jr. Duo 27 Bowser Jr.-979
Paper Bowser Jr.-1068
2760 770 Bowser Jr.-Iron-Ball Hammer DX
Paper Bowser Jr.-Knockout Draw Gloves
Bowser's Castle
King Boo in Mario & Luigi: Paper Jam. King Boo 29 1421 3250 880 Guard Wear DX Gloomy Woods
King Bob-omb in Mario & Luigi: Paper Jam. King Bob-omb 32 1744 5500 990 Ironclad Wear Mount Brrr
Kamek as he appears in Mario & Luigi: Paper Jam. A Paper Kamek's battle sprite from Mario & Luigi: Paper Jam. Kamek Duo 36 Both-1853 6000 1100 Kamek-Shiny Battle Card
Paper Kamek-Shocking Boots DX
Neo Bowser Castle
Roy Koopa in Mario & Luigi: Paper Jam. Wendy O. Koopa in Mario & Luigi: Paper Jam. Roy & Wendy (2) 35 Roy-1573
Wendy-1452
2950 900 Roy-Max Mushroom
Wendy-Max Nut
Neo Bowser Castle
Ludwig von Koopa in Mario & Luigi: Paper Jam. Larry Koopa in Mario & Luigi: Paper Jam. Ludwig & Larry (2) 36 Ludwig-1482
Larry-1359
3150 900 Ludwig-Max Syrup Jar
Larry-Max Mushroom
Neo Bowser Castle
Lemmy Koopa in Mario & Luigi: Paper Jam. Morton Koopa Jr. in Mario & Luigi: Paper Jam. Iggy Koopa in Mario & Luigi: Paper Jam. Lemmy, Morton, & Iggy 36 Lemmy-692
Morton-865
Iggy-790
6300 1350 Lemmy-Shiny Battle Card
Morton-Golden Hammer
Iggy-LV2 Character Card
Neo Bowser Castle
Bowser in Mario & Luigi: Paper Jam Paper Bowser's battle sprite from Mario & Luigi: Paper Jam. Bowser Duo 38 Both-9999 0 0 None Neo Bowser Castle
Shiny RoboBowser's Armor battle sprite from Mario & Luigi: Paper Jam. Shiny RoboBowser 40 Main-2145
Armor-650
0 0 None Neo Bowser Castle

Boss Battle Ring Bosses

Image Name Level HP Expert Challenge points S-Rank Expert Challenge points
Petey Piranha's battle sprite from Mario & Luigi: Paper Jam. Petey Piranha 15 920 15 60
Big Pokey's head sprite from Mario & Luigi: Paper Jam. A Paper Tower Power Pokey's Head battle sprite from Mario & Luigi: Paper Jam. Big Pokey Duo 18 Main
Both-648
Body segments
Big Pokey-76
Paper Tower Power Pokey-70
15 60
A Paper Petey Piranha's battle sprite from Mario & Luigi: Paper Jam. Paper Petey Piranha 23 Main-858
Copy-100
45 180
Wiggler under the effect at Paper Kamek's power in Mario & Luigi: Paper Jam.

A Paper Kamek's battle sprite from Mario & Luigi: Paper Jam.

Rampaging Wiggler 26 Wiggler-1471
Paper Kamek-1038
45 180
One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. One of the Chargin' Chucks in Mario & Luigi: Paper Jam. Chargin' Chuck Corps 30 189 each 90 360
Bowser Jr. in his Junior Clown Car in Mario & Luigi: Paper Jam. A Paper Bowser Jr.'s battle sprite from Mario & Luigi: Paper Jam. Bowser Jr. Duo 37 Bowser Jr.-1638
Paper Bowser Jr.-1764
90 360
King Boo in Mario & Luigi: Paper Jam. King Boo 39 1890 90 360
King Bob-omb in Mario & Luigi: Paper Jam. King Bob-omb 42 2312 90 360
Kamek as he appears in Mario & Luigi: Paper Jam. A Paper Kamek's battle sprite from Mario & Luigi: Paper Jam. Kamek Duo 46 Both-2318 90 360
Dry Bowser, in Mario & Luigi: Paper Jam Dry Bowser 48 2880 100 400

Papercraft Bosses

Items and objects

Status Aliments

Locations

MLPJ overworld map.png

Sidequests

Lakitu Info Center

Main article: Lakitu Info Center
Mario, Luigi, and Paper Mario talking to Lakitu in a Lakitu Info Center in Mario & Luigi: Paper Jam
Mario, Luigi and Paper Mario talking to a Lakitu in a Lakitu Info Center.

The Lakitu Info Center plays an important role in this game. It is a cloud-shaped building found in the various Toad Towns. The player can talk to two Lakitus: the one on the right offers to play new missions whose goals are catching Paper Toads. The player must obtain a certain number of them to progress through the story. The one on the left lets the player replay already cleared missions (but also minigames like Toad Quizzes) and also try Hard Mode of some of them (which make a mission harder by doing things like adding or reducing timers). By clearing a mission for the first time (Hard Mode included) the player can earn Medals. Obtaining a set number of Medals gives an exclusive Battle Card. A pipe on the left of each building, which passage is freed once the player reaches the second Lakitu Center in Sunbeam Plains, leads to the Arcade. Here, the player can buy Lakitea for 20 Coins (which fully heals the party) and play in the Boss Battle Ring, the Papercraft Battle Ring and the Attackathlon, which, respectively, lets the player face harder variants of the game's bosses, replay Papercraft battles and play extended, more complex versions of the Trio Attack, and also get rated by their performance.

Toad Quiz

Five Toad scolars, found in Sunbeam Plains, Doop Doop Dunes, Twinsy Tropics, Gloomy Woods, and Mount Brrr, host quizzes with trivial questions mainly about the game's story and characters. To earn a one-time prize (3 Beans of a certain kind) the player must answer 3 questions out of 5 correctly—however, there is not a time limit. If the player keeps giving right answers, they will also gain some Coins. The questions are picked randomly from a pool and their wrong answers may vary. From the afromentioned Lakitu Center the player can also play Hard Mode versions of the Toad Quizzes. While the answers are unchanged, the player must correctly answer to all 8 asked questions. To further increase the difficulty, the player must also face a 10 second timer for each question.[1]

Differences from other Mario & Luigi games

  • The battle ring is different: there are no turn limits, bosses don't have a different color palette, and there is no fee to play.
  • Mario and Luigi can use Bros. Attacks and Hammers in the very first battle.
  • Badges are replaced by Battle Cards.
  • Luigi is the first playable character in this game.
  • This game keeps the same graphics as its predecessor.
  • Bonus points can no longer be applied to stats upon leveling up.
  • Lakitu's role is changed in this game. Instead of adding bonus points to stats (upon leveling up), he now gives the trio quests where the Bros. can help rescue the Paper Toads when needed.
  • The tutorials are optional.
  • The first battle in the game is not against a boss, and Luigi is also playable.
  • No new characters or enemies are introduced to the franchise (with the sole possible exception of Shiny RoboBowser, although he is a fusion of two characters rather than a completely new character).
  • Toadsworth is completely absent from the game.
  • Bros. Attacks are obtained from Nabbit instead of Attack Pieces.
  • There are seven ranks, more than Bowser's Inside Story's six and Dream Team's five. New ranks include the Boomerang Rank and the Leaf Rank.
  • There are optional crosshairs under the Bros. when an enemy is attacking, as well as a peculiar animation of the character to be attacked preparing to defend himself. This is most likely due to three characters being on the battlefield at once.
  • This is the first game in the series to have Items under categories in the player's bag. It also does not list key items or provide descriptions for them.
  • This is the first game in the series to have the three main playable characters all take a turn in battle.
  • Players can block attacks, similarly to the Paper Mario series.
  • In addition to jumping on enemies or pounding them with a hammer to deal early damage at the start of a battle like in past games, Mario and co. can also dash into battle due to the effects of the Dash Socks.
  • The game's Japanese title is not followed by a number.
  • Mario and Luigi do not gain the Spin Jump ability outside of battle, as it is replaced with the Trio Grab.
  • This is the first game to have items other than beans underground.
  • Unlike the previous two installments, in this game, the Bros. perform a fancy spin before landing the second jump in battle.
  • Luigi is not referred to as Green Stache, due to Bowser finally learning his name at the end of Mario & Luigi: Dream Team.
  • This is the only game in the series which doesn't feature the Beanish species at all.
  • There are no Save Blocks or Save Albums of any kind. Players must save through the menu.
  • There are no special locations where the bros can go depending on their rank.
  • Command Blocks are slightly larger than the previous game, and the Bros. stand slightly more apart.
  • This is the first game in the series to be released before its corresponding Paper Mario game (being released before Paper Mario: Color Splash).
  • Command Blocks are slightly larger than the previous game, and the Bros. stand slightly more apart.
  • This is the first time in the series where the game's main antagonist (or in this case, antagonists) is/are fought in only one battle (Bowser and Paper Bowser, the main antagonists of Mario & Luigi: Paper Jam, are only fought once in Neo Bowser Castle), with previous installments having main antagonists fought multiple times each (in the main stories).

Pre-release and unused content

Main article: List of Mario & Luigi: Paper Jam pre-release and unused content

Glitches

Main article: List of Mario & Luigi: Paper Jam glitches

Staff

Main article: List of Mario & Luigi: Paper Jam staff

The game is produced by Akira Otani, Toshiharu Izuno, and Yoshihiko Maekawa and directed by Shunsuke Kobayashi and Hiroyuki Kubota. The music for this game is by Yoko Shimomura with Will Co., Ltd providing the Papercraft battles.

Development

In the past, the Mario & Luigi games primarily used two buttons, but the developers wanted to break new ground by making a third button active in combat. Characters were brainstormed until the developers thought of a second Mario, where the Paper Mario character would fit the third character role neatly. This implementation has then turn the idea of a crossover.[2] Though Paper Luigi was considered to be the fourth character, the developers thought that adding a fourth button for a fourth character will be too difficult and complicated to enjoy the game.[2] According to Kobayashi, the trickiest thing to implement in a crossover was to make Paper Mario, a main character, stand out.

Though the first draft of the story involved the characters going back and forth between the Mushroom Kingdom and the paper world with many twists to the narrative, the developers thought it was too complex and that no one will enjoy it, so that it was rewritten many times to be simplified, where greater emphasis was placed on the character interactions between each other.[2] Though emphasis has been placed on Paper Mario to make him stand out, the developers wanted equal attention to all characters, where they mention that it was a "big job" to balance everything. The developers also mentioned interest in adding original characters to the plot, but decided against it since they already have many characters to work with, and it would be too challenging to fit them at an appropriate appearance in the story.[2]

When asked about the gameplay, battle designer Jun Iwasaki emphasized on narrowing the focus. His first thought was making use of three buttons, which were promptly brainstormed with lots of ideas on paper, until the developers chose the one that looked the best and tested them with a prototype.[2] Hiroshi Ohata, the battle programmer, explained that battles are first created without animations and other visual effects. He has stated that they always make sure the gameplay is very responsive at a basic level, so they perform many experiments to test the gameplay elements. What works and what doesn't is based on people who playtest the game during development.

Yoko Shimomura, the composer for the game's music, felt that since Paper Mario is joining the battle, she opted for a lighter, more upbeat tune to the game's soundtrack. When asked which music is her favorite, she stated that her songs are "like her children" and is unable to choose one, though she did say that Mountaintop Secrets, the background music for Mount Brrr, "has a certain fantastical atmosphere that isn't usually found in the Mario world, and having the opportunity to put a song with that kind of feel into a Mario game is something that's quite unique to the Mario & Luigi series, I think."[2]

Natsuko Kemi, the game's graphics designer, emphasized on the details of the animations and graphics on the characters. For example, Luigi's walk cycles is based off his walk cycles in Luigi's Mansion.[2]

Reception

Mario & Luigi: Paper Jam has received generally positive reviews from professional critics, scoring a 76 based on 65 critics in Metacritic[3] and a 76.70% based on 44 reviews in GameRankings.[4] General praise has been given out to the battle system, gameplay, and the humor, as well as removing the amount of tutorials present in the game's predecessor, Mario & Luigi: Dream Team, though it has been criticized for the simple story and playing too safe for the franchise. Lee Garbutt from God is a Geek, writer of one of the more positive reviews, giving the game a 9/10, praised the game's battle combat and the humour though stated that the game was too simple for hardcore JRPG fans and the amiibo implementation was superfluous.[5] Daan Koopman of Nintendo World report gave the game a 7.5/10. He called the game "cute" and praised the interactions between the characters, but criticized the pacing in the review, highlighting the Toad Rescue missions being the primary problem of being too excessive.[6] On a more critical note, Mark Brown of Pocket Gamer UK gave the game a 6/10, criticizing the game for being too safe and also lamenting the lack of a diverse cast of characters, and failing to live up to the standards set by preceding games, though he notes how some charm is left and that the gameplay is fun.[7]

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Daan Koopman, Nintendo World Report 7.5/10 "A very cute game, but pacing problems prevent the game from achieving excellence."
Nintendo 3DS Jared Petty, IGN 5.9/10 "Creases mar what should have been a beautiful origami of a game."
Nintendo 3DS Miguel Concepcion, GameSpot 6/10 "As a crossover that is already intriguing based on concept alone, it’s hard to blame Nintendo for playing it safe and predictable in its execution: undeniably adorable but bereft of genuine surprises or innovation."
Nintendo 3DS José Manuel Bringas, IGN Spain (Spanish) 8/10 "One of the craziest crossovers ever seen in a videogame. Constantly changing the rhythm and showing new gameplay methods and with a hilarious plot. One of the best in their series. "
Nintendo 3DS Lee Garbutt, God is a Geek 9/10 "This game is in no way a revolution of what’s come before, but that doesn’t matter one bit – the mechanics are still as solid as they always were, the humour still makes my face ache from smiling, and not once did it ever outstay its welcome."
Nintendo 3DS Alex Seedhouse, Nintendo Insider 9/10 "With unwavering charm, this resoundingly action-packed quest for the superstar trio succeeds on all fronts. There's little to criticise in Mario & Luigi: Paper Jam Bros., an epic collision that results in a Mushroom Kingdom mash-up of near perfection."
Nintendo 3DS Conor McMahon, Nintendo Life 8/10 "Mario & Luigi: Paper Jam Bros. totally succeeds as an accessible, entertaining and lengthy crossover for fans and newcomers alike. It introduces a solid list of worthy new mechanics, particularly building upon the battle system in some exciting new ways, and breaking exploration up with random quests. It's more of a mini RPG than ever, but doesn't quite nail it when it comes to environmental design and storytelling. In the end it's Paper Jam's simplicity that makes it a great starting point and an easy recommendation, but also holds it back from taking full advantage of more dimensions than ever before."
Nintendo 3DS Mark Brown, Pocket Gamer UK 6/10 "When you're in battle, Paper Jam Bros reminds us why we've spent countless hours with both Paper Mario and Mario & Luigi games. But everything else feels like a pale imitation of two, once great games."
Nintendo 3DS Dave Irwin, TheSixthAxis 7/10 "Mario & Luigi: Paper Jam Bros. sadly falls flat on its face at the final hurdle, but is a light-hearted and hugely enjoyable romp up until that point. There are great nods to both Mario & Luigi RPG and Paper Mario franchises, and the three protagonists make a great team in this 3DS RPG. Questionable decisions around the use of Amiibo and the mini-game side-quests can’t be ignored, but the charm of Paper Jam Bros. can’t be understated."
Nintendo 3DS Alex Jones, GamesRadar+ 4/5 "If you’ve never played a Mario & Luigi game, this is the perfect on-boarding point. It’s got a hilarious script, near-flawless battling, and bucketfuls of charm."
Aggregators
Compiler Platform / Score
Metacritic 76
GameRankings 76.70%

References to other games

  • Donkey Kong: One of the bros. upgrades upon leveling up to the higher ranks is known as Jumpman, which could be a nod to this game as Mario's alternate name was Jumpman in the arcade version.
  • Super Mario Bros. 3: A portion of the music for the battle against Bowser and Paper Bowser is taken from the Airship theme in this game.
  • Mario sports games: At one point, Paper Peach thinks about changing her hair into a pony tail, with Peach stating it is more fitting for sports, referencing her design in most sports games.
  • Super Mario RPG: Legend of the Seven Stars: The game ends with a parade of the characters going through the Mushroom Kingdom. Parts of the title and credits theme sound similar to the first eight notes of "Happy Adventure, Delightful Adventure". A Battle Card has the effect of possibly turning enemies into mushrooms, similarly to how some enemies could do the same exact thing in this game, although turning them into mushrooms makes them eatable items rather than being a status effect.
  • Paper Mario: The block ability originated from this game can be used as a "last resort" when counter-attacking in battles. The game utilizes Star Points for the Battle Card system, and these are similar in design to the ones found in Paper Mario. A melon is given to the bros. and Paper Mario by a Yellow Yoshi, which is a reference to what happens in Lavalava Island. Whenever a paper enemy gets defeated, it spins around and then explodes, like the enemies did in this game. One of the Expert Challenges is called "Lucky Star" which is a reference to this game's item of the same name. Bowser's Castle rising out of the lava because of a platform underneath is very similar to when Bowser's Castle lifts Peach's Castle into the sky in this game. The record player that Paper Luigi listens to in the Music Player looks similar to the one found in Boo's Mansion, and the music notes it produces are similar to the ones Paper Luigi produced when he sang at Mario's House.
  • Mario & Luigi: Superstar Saga: A cover of the battle theme from this game can be heard when Mario and Luigi are fighting. It's later replaced by a new battle theme called Mixed Up Scramble, when Paper Mario joins the party.[8] Also, when Mario is about to talk to the two Peaches at the start of Mario & Luigi: Paper Jam, Luigi will occasionally jump and can be talked to, referencing him in Toad Town Square. HP recovery blocks from the Japanese version return. One of the attacks used by the Kamek duo is similar to the Border Jump from this game.
  • Super Mario Sunshine: During the chase sequence with Petey Piranha, he uses an attack featuring the Goop from this game. Some of Wiggler's voice clips from this game are re-used during Petey Piranha's boss battle.
  • Paper Mario: The Thousand-Year Door: Both the Paper Airplane and Paper abilities return from this game. The first time Paper Mario meets Mario, he performs a Spring Jump. Paper Mario's blocking and KO'd animations are the same as from this game. The way the trio gains Star Points by perfoming the attacks as good as possible is similar to how Paper Mario and his partners had to "appeal" to the audience to refill the special meter, by also performing the moves as good as possible and by posing stylishly. The stage where the characters stand when they gain EXP after a battle is similar to the one from the battles in this game, down to the yellow stripes on the border of the curtains when they level up.
  • Mario & Luigi: Partners in Time: A cover of the tutorial theme from this game can be heard, which in turn is an arrangement of the Super Mario Bros. theme. The energy beams which unlocks pipes return. The cloud platforms return as well. In Twinsy Tropics Dungeon, Starlow breaks the fourth wall saying to the player, "Back to the adventure", referencing Stuffwell's catchphrase. The puzzle involving the three pearl statues in Twinsy Tropics is similar to the puzzle involving the four Dry Bones statues in Gritzy Desert.
  • Super Paper Mario: Paper Bowser's artwork seen at the end is from this game.
  • Super Smash Bros. series: There is a mission in Neo Bowser Castle that goes under the name Final Smash.
  • Mario & Luigi: Bowser's Inside Story: A cover of Peach's Castle's theme from this game can be heard, which in turn is an arrangement of the same theme from Super Mario 64.[9] Some of King Boo's attacks are revisions of the Dark Star. His multiplying move resembles that of the Dark Star and his fire breathing attack resembles the Dark Satellmite's beam attack.[10]When Roy and Wendy are fought, one of the moves they perform resembles the Koopa Corps special attack from this game.[11]
  • New Super Mario Bros. Wii: Iggy's pet Chain Chomp returns when fighting the Koopalings. Also, the invincibility theme is reused in the Papercraft Yoshi segment.
  • Super Mario 3D Land: A rank appears based on the Boomerang Flower, as well as one based off of the Super Leaf's redesign from this game.
  • Paper Mario: Sticker Star: Many of the elements from this game return. Thus, many graphics and enemies from this game and most of this game's background system is reused. When Paper Mario shows up for the first time, he jumps in the air and gets a yellow and white background, along with everything around him stopping for a second, similar to how characters are introduced in this game. One of the Toads in the Toad Village of Sunbeam Plains talks about wanting to become a traveling Toad, similarly to the disaster-prone one encountered in this game. Whenever a paper enemy is defeated, it turns gray, similar to how the enemies did if Paper Mario kept attacking them after their HP had reached 0 in this game. Cardboard coins return from the Paper Mario universe as they are dropped from defeated paper enemies. Moving the system around whenever a shiny Battle Card is present on the lower screen will cause the sparkle effect to move, depending on the angle the 3DS is held, the same exact thing that can be done with shiny stickers in this game.
  • Mario & Luigi: Dream Team: The game runs on the same engine used in this game. As such, many of the game's graphics are reused, although some characters have received new animations. All of Mario and Luigi's battle animations are reused with the exception of new jumping in battle animations. One of the new Bros. Attacks, known as Mega Thwonk, features Luigi as a giant, using the same model from the Giant Battles in this game. There are also two returning Bros. Attacks originally from Mario & Luigi: Dream Team. Similar to giant battles, Papercraft battles allow players to win 4 items. The name Neo Bowser Castle is re-used. Bowser's theme in Paper Jam is a cover of his theme from this game, which in turn is an arrangement of the same theme from Mario & Luigi: Bowser's Inside Story.
  • Super Mario 3D World: Bullies and Chargin' Chucks retain their design from this game.
  • Mario Kart series: Character emblems from these games were used for Papercraft characters and Toads. Some of the Koopalings' voice clips are reused from Mario Kart 8.
  • Captain Toad: Treasure Tracker: Toadette often references her adventures in this game in her dialogue, even outright saying the game's title. Also, some of her quotes have been reused.

References to other media

  • Super Mario Adventures: How Roy summons the Charging Chucks is a reference to the same thing Wendy does in this comic.

References in later games

Quotes

Main article: List of Mario & Luigi: Paper Jam quotes

Gallery

For this subject's image gallery, see Gallery:Mario & Luigi: Paper Jam.

Media

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Names in other languages

Language Name Meaning
Japanese マリオ&ルイージRPG ペーパーマリオMIX
Mario ando Ruīji Ārupījī Pēpā Mario Mix
Mario & Luigi RPG: Paper Mario Mix

Dutch Mario & Luigi: Paper Jam Bros.
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German Mario & Luigi: Paper Jam Bros.
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Italian Mario & Luigi: Paper Jam Bros.
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Korean 마리오&루이지 RPG 페이퍼 마리오 MIX
Mario aendeu Ruiji Areupiji Peipeo Mario Mikseu
Same as Japanese title

Portuguese (NOE) Mario & Luigi: Paper Jam Bros.
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Russian Mario & Luigi: Paper Jam Bros.

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Spanish (NOA) Mario & Luigi: Paper Jam
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Spanish (NOE) Mario & Luigi: Paper Jam Bros.
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Trivia

  • This is the first Mario game where dialogue between the Koopalings can be seen, the first Mario game published by Nintendo since the Mario's Early Years! series to give spoken dialogue to the Koopalings and the first one since Mario & Luigi: Superstar Saga to call them "Koopalings" instead of "Bowser's Minions" in the British English version of the game.
  • The top of the North American box art has a Paper Goomba in place of the fourth Paper Toad shown on the other international box art.
  • Somewhat ironically, the non-Paper characters and enemies use two-dimensional sprites, while the Paper characters use models. This is to allow them to be able to twist and fall flat, among other things.

References

  1. ^ tealmastergames, December 2nd 2015. [1] YouTube. Retrieved December 31st 2015.
  2. ^ a b c d e f g Mario & Luigi: Paper Jam Miiting (January 29, 2016) Nintendo. Retrieved February 8, 2016.
  3. ^ Metacritic score for Mario & Luigi: Paper Jam Metacritic. Retrieved December 5, 2015.
  4. ^ Gamerankings score for Mario & Luigi: Paper Jam Gamerankings. Retrieved December 5, 2015.
  5. ^ Garbutt, Lee. (November 30, 2015). Mario & Luigi: Paper Jam Bros. Review. God is a Geek. Retrieved December 1, 2015.
  6. ^ Koopman, Daan. (November 30, 2015) Mario & Luigi: Paper Jam Bros. (3DS) Review NintendoWorldReport. Retrieved December 1, 2015.
  7. ^ Brown, Mark. (November 30, 2015) Mario & Luigi: Paper Jam Review Pocket Gamer UK. Retrieved December 1, 2015.
  8. ^ LETSPLAYmarkus (November 15, 2015). MARIO & LUIGI: PAPER JAM BROS. # 04 ★ Verstärkung durch Paper Mario! [HD | 60fps]. Youtube. Retrieved November 15, 2015.
  9. ^ Domtendo (November 13, 2015). Let's Play MARIO & LUIGI PAPER JAM BROS. Part 1: Paper Mario und Mario & Luigi Crossover!. Youtube. Retrieved November 25, 2015.
  10. ^ BeardBear (December 3, 2015). Mario & Luigi Paper Jam Walkthrough Part 20 | Gloomy Woods #3 & Boss King Boo. Youtube. Retrieved December 4, 2015.
  11. ^ Tealgamemaster (December 4, 2015). Mario & Luigi: Paper Jam Bros. - Part 15: Roy & Wendy Boss Fight!. Youtube. Retrieved December 7, 2015.

External links

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