Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A comprehensive list of enemy statistics from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. For a bestiary related to the original, Mario & Luigi: Bowser's Inside Story, see Mario & Luigi: Bowser's Inside Story bestiary.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goombule)
    • Bold: Boss. (Ex: Sea Pipe Statue)
    • Underlined: Support enemy/object/part. (Ex: Leaf Guy)
    • Italic: Tutorial Boss. (Ex: Broque Monsieur)
    • Bold and Italic: Optional Boss. (Ex: Shroob)
  • Location: The location(s), where the enemy is found.
  • Level: The player can easily overcome or flee from the enemy if they match or exceed its level.
  • HP: The enemy's hit points at the start of the battle.
  • POW: The enemy's attack power.
  • DEF: The enemy's defense power.
  • SPEED: The enemy's speed.
  • Jump: The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken until the player escapes; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
  • Hammer: The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
  • Fire: The effectiveness of fire-based attacks (Mario & Luigi's Fire Flower Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.
  • Battled by: Who is able to initiate a battle with the enemy.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully. The base infliction % rate varies from move to move. Possible values are (Normal (1x), Doubled (2x), Halved (0,5x) or Immune).
  • Experience: The amount of experience points earned by defeating the enemy.
  • Coins: The amount of coins dropped by the enemy.
  • Item Drop 1: Basic item that can be earned from defeating the enemy.
    • Rate: The rate of the item being dropped from the enemy. The values of the bestiary assume the player does not have the Treasure Specs or Treasure Ring equipped.
  • Item Drop 2: Rare item that can be earned from defeating the enemy.
    • Rate: The rate of the item being dropped from the enemy. If equipped with the Greedy Boots or Greedy Ring the item will always be dropped

Enemy Stats

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Notes

Normal Enemies:

  • Fawfulcopters can blare their sirens in battle, which summons more Chain Chawfuls.
  • Unlike in the original, large-sized enemies (aside from Toothies) no longer chase the Mario Bros. in the overworld.
  • Jailgoons can blare their sirens in battle to summon another Jailgoon.
  • If Bowser inhales the Sworm, it will make him restore 30 HP and 10 BP, and give out 25 EXP.
  • Trashures and Dark Trashures may flee the battle if the player doesn’t defeat them quick enough.

Bosses:

  • After the tutorial part of the first battle against Bowser, Bowser's HP will be set to 75.
  • All bosses except the tutorial battle against Bowser, and Wiggler enter a Fury state once they have lost half of their HP, increasing the power and the speed of all of their attacks.
    • Although not visible, Broggy, Bowser Memory ML, and Vacuum Helmet also enter this state.
  • Broque Monsieur does not take damage from Bowser's punch at all and the battle will immediately end after Bowser masters the Vacuum technique and punches him once.
  • The first battle against Midbus will automatically end after several turns.
  • The battle against Chakron will end after performing an EXCELLENT Snack Basket.