Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)

Magnet Mania
Magnet Mania, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
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Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. This floor introduces Magnet Ground, Magnetic Blocks, and Rotating Magnet Sticks, which allow Minis to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "Underground Theme" from Super Mario Bros.

Swing Bars are introduced on this floor in Room 4-2, and can be used to help Minis navigate certain areas and to fling them upwards into the air. Donut Blocks are also introduced on this floor, appearing only in Room 4-8 and Boss Game 4. They fall when a Mini walks over them, similarly to their appearance in other Super Mario games. Newly introduced enemies on this floor are Cool Kongs and Magnet Sparkies, while Piranha Plants, Shy Guys, and Thwomps return from previous floors.

Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 4, Donkey Kong flees to Lava Dome.

LevelsEdit

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 4-1   4 Magnetic Blocks This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. Piranha Plants
Room 4-2   3 Pink Blocks This level introduces two Swing Bars, both with handles. This level also features conveyor belts with a conveyor belt switch. Shy Guys, Spikes
Room 4-3   4 Magnetic Blocks This level introduces Rotating Magnet Sticks and features a Gold Mini Mario. Spikes
Room 4-4   3 Magnetic Blocks This level features magnetic surfaces, girders, a Blue Spring, and three Swing Bars, all with handles. Spikes
Room 4-5   2 Magnetic Blocks This floor introduces a Magnet Sparky and its generator block. Magnet Sparky, Spikes
Room 4-6   4 None This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a raft in a body of water. Cool Kongs, Spikes, water
Room 4-7   3 Magnetic Blocks This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Magnet Sparkies. Magnet Sparkies
Room 4-8   3 None This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, Warp Pipes, and one pair of Hammers. Shy Guys, Spikes
Room 4-9   4 Magnetic Blocks This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces. Thwomps, Cool Kongs, Spikes
Boss Game 4   9 to 30 None The fourth battle against Donkey Kong. Donkey Kong, spiked platform, Spiked Balls

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese マグネットトンネル
Magunetto Tonneru
Magnet Tunnel

Italian Magnetofollia
Magnetomadness
Spanish Magnetomanía
Magnetomania