Magikoopa Mob

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Template:Attack-infobox

Magikoopa Mob.PNG

Magikoopa Mob is a Special Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It requires fifteen SP to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the Magikoopas from Peach's Castle with the Red Key acquired from a Fawfulcopter on the second floor in the castle.

Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the Stylus to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.

In the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser shoots fireballs out of his mouth, rather than throwing them.

Names in other languages

Language Name Meaning
Japanese ボコスカカメック
Bokosuka Kamekku
"Bokosuka Kamek" (Magikoopa), bokosuka being onomatopoeia for the sound of something being beaten up.

German Kamek-Formation
Kamek (Magikoopa) Formation
Italian Kamek
"Kamek" (Magikoopa) subord
Spanish (NOA) Sortil. Magikoopa
From "Sortilegio", which means "Spell", Magikoopa Spell
Spanish (NOE) Cuadrilla Kamek
Kamek Gang. Kamek from Spanish European name for Magikoopas

Trivia

  • The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in Dimble Wood.