Fiery Mario–Special Agent

(Redirected from Macro Zone Area 3)
Level
Fiery Mario–Special Agent
Mario explores Fiery Mario–Special Agent.
World Macro Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
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Fiery Mario–Special Agent[1] is the third level of the Macro Zone in Super Mario Land 2: 6 Golden Coins. This level takes place inside the house and ends in the chimney.

LayoutEdit

At the start of the level are a few Goombas and a Koopa Troopa. There are also coins and a ? Block which contains a Carrot. Ahead are conveyor blocks which move Mario either left or right depending on the direction of the arrow on the block. In this area, there are two Goombas, three Piranha Plants in pipes, and a Para-Goomba at the end. If Mario goes up the middle pipe, he reaches a small area with many coins. After the conveyor block area is a long pipe Mario must go down. To the right of this pipe are some Hidden Blocks which take Mario up to some coins.

Down the pipe, to the left, there are bricks blocking the way. To the right are long pipes with Koopa Troopas on top. Between the first and second pipes are a few Hidden Blocks, one of which contains a Fire Flower. There is also a block at the end of this section containing a Star. Mario can use the flower to power up into Fire Mario, then head back to the left. He can use fireballs to break the blocks, revealing a small pool of water with a Honebon in it, as well as a ? Block containing a Moneybag. At the end of the section is another long pipe Mario must go up to reach the Mid-Point Bell.

Above the Mid-Point Bell are blocks Mario can jump on to reach a secret ? Block to the left containing a 1-Up Heart. To the right, there are two Bee Flies, small flame pits, and a pipe with a Piranha Plant inside. There are then some coins and a ? Block containing a Carrot, with Hidden Blocks nearby allowing Mario to get to it. Mario must then enter the darkened chimney, with a few small flames at the bottom. Along the way up is a Koopa Troopa and another Para-Goomba. At the very top is the goal, allowing Mario to complete the level.

EnemiesEdit

Sprite Name Count
  Koopa Troopa 8
  Goomba 6
  Piranha Plant 4
  Para-Goomba 2
  Honebon 1
  Bee Fly 2

Level mapEdit

Names in other languagesEdit

Language Name Meaning
Japanese だんろコース[2]
Danro Kōsu
Fireplace Course

German Kamin-Level
Chimney Level
Italian Camino[3]
Chimney

ReferencesEdit

  1. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 23.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 53.
  3. ^ Super Mario Bros. Enciclopedia; pag. 77