List of Versus Mode sets in Mario + Rabbids Kingdom Battle
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In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible skillsets, or sets of weapons and abilities.
Unlock criteria
By default, only each character's All-Purpose set is unlocked. For the first sixteen matches played on a save game, one skillset will be unlocked at the conclusion of a successful match. The unlocked set will be random, but is subject to the following rules:
- While scrolling through skillsets with R on the character select screen, each character's second skillset will always be unlocked before their third (e.g. Mario (Quick Draw) will be unlocked before Mario (BIG Stomp)). (The skillsets listed below are also in this order.)
- Every character must have two skillsets unlocked before any character can unlock their third skillset.
- When possible, the skillset that gets unlocked will be from a character in the match that just concluded.
After sixteen completed matches, all skillsets will have been unlocked.
Notes
- Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
- Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
- All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells).
- All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
- The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
Sets
Mario
MARIO (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 30 DMG | 40 DMG 4 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
55-65 DMG 50% Bounce 78 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (1 SHOT) | M POWER | ||||||||
3 Cells | 100% DMG Cooldown 3 Turns |
+30% DMG Cooldown 3 Turns | ||||||||
MARIO (QUICK DRAW) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 10 DMG | 15 DMG 4 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 30% Bounce 48 DMG |
55-65 DMG 30% Bounce 78 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (2 SHOTS) | M POWER | ||||||||
3 Cells | 130% DMG Cooldown 1 Turns |
+50% DMG Cooldown 2 Turns | ||||||||
MARIO (BIG STOMP) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 40 DMG | 60 DMG 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
65-75 DMG 50% Bounce 90 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (1 SHOT) | M POWER | ||||||||
3 Cells | 50% DMG Cooldown 3 Turns |
+30% DMG Cooldown 3 Turns | ||||||||
Rabbid Peach
RABBID PEACH (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 50% Push 48 DMG |
35-45 DMG 50% Honey 54 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -40% WPN/-40% MOV Cooldown 2 Turns |
20% HP Cooldown 3 Turns | ||||||||
RABBID PEACH (HEALER) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
35-45 DMG 50% Push 54 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 2 Turns |
30% HP Cooldown 2 Turns | ||||||||
RABBID PEACH (SMACKER) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 70% Honey 48 DMG |
25-35 DMG 50% Honey 42 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -60% WPN/-60% MOV Cooldown 1 Turn |
10% HP Cooldown 3 Turns | ||||||||
Rabbid Luigi
RABBID LUIGI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 40% Life Drain* 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -20% WPN/-20% MOV Cooldown 2 Turns |
-40% DMG Cooldown 2 Turns | ||||||||
RABBID LUIGI (VAMPIRIC) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 80% Life Drain* 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Vamp 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 1 Turn |
-20% DMG Cooldown 3 Turns | ||||||||
RABBID LUIGI (DEBILITATOR) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 20% Life Drain* 20 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Burn 42 DMG |
20-30 DMG 10% Stone 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -20% WPN/-20% MOV Cooldown 2 Turns |
-90% DMG Cooldown 2 Turns | ||||||||
- Note: Due to an error, starting in Title Update 7, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
Luigi
LUIGI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 45-55 DMG 50% Ink 66 DMG |
35-45 DMG 50% Bounce 54 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (2 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 50% DMG Cooldown 2 Turns |
+2 Cells Cooldown 2 Turns | ||||||||
LUIGI (INKY) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 55-65 DMG 80% Ink 78 DMG |
45-55 DMG 80% Ink 66 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (2 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 30% DMG Cooldown 3 Turns |
+2 Cells Cooldown 2 Turns | ||||||||
LUIGI (MULTI-DRAW) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 45-55 DMG 30% Bounce 66 DMG |
35-45 DMG 30% Ink 54 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (3 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 50% DMG Cooldown 1 Turn |
+4 Cells Cooldown 1 Turn | ||||||||
Rabbid Mario
RABBID MARIO (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 30 DMG 2 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 50% Vamp 66 DMG |
55-65 DMG 10% Stone 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -20% WPN/-60% MOV Cooldown 1 Turn |
Draws opponents Cooldown 2 Turns | ||||||||
RABBID MARIO (EXPLOSIVE) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 40 DMG 5 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 50% Vamp 66 DMG |
55-65 DMG 50% Vamp 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -10% WPN/-40% MOV Cooldown 2 Turns |
Draws opponents Cooldown 1 Turn | ||||||||
RABBID MARIO (MEDUSA) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 20 DMG 2 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 30% Stone 66 DMG |
55-65 DMG 30% Stone 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -40% WPN/-100% MOV Cooldown 1 Turn |
Draws opponents Cooldown 3 Turns | ||||||||
- Note: The Boom Dash's AOE is not shown on the status screen.
Peach
PEACH (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 15% HP 2 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 45-55 DMG 50% Freeze 66 DMG |
20-30 DMG 50% Burn 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 100% DMG Cooldown 2 Turns |
30% DMG Reduction Cooldown 2 Turns | ||||||||
PEACH (PROTECTOR) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 20% HP 0 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 35-45 DMG 30% Burn 54 DMG |
20-30 DMG 30% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 30% DMG Cooldown 2 Turns |
80% DMG Reduction Cooldown 1 Turn | ||||||||
PEACH (ICY) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 5% HP 2 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 55-65 DMG 80% Freeze 78 DMG |
30-40 DMG 80% Freeze 48 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 100% DMG Cooldown 1 Turn |
30% DMG Reduction Cooldown 3 Turns | ||||||||
Rabbid Yoshi
RABBID YOSHI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 20% Push 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (2 HITS) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turns |
Repels opponents Cooldown 2 Turns | ||||||||
RABBID YOSHI (BIG DASH) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 10% Stone 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (1 HIT) | SCAREDY RABBID | ||||||||
3 Cells | -100% WPN/-100% MOV Cooldown 1 Turn |
Repels opponents Cooldown 3 Turns | ||||||||
RABBID YOSHI (SCARY) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 20% Push 84 DMG |
20-30 DMG 80% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (2 HITS) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turns |
Repels opponents Cooldown 1 Turn | ||||||||
Yoshi
YOSHI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 30 DMG | 40 DMG 3 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Ink 84 DMG |
20-30 DMG 50% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 100% DMG Cooldown 2 Turns |
Super Effect guaranteed Cooldown 3 Turns | ||||||||
YOSHI (QUAKE N' SHAKE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 30 DMG | 60 DMG 4 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Freeze 84 DMG |
20-30 DMG 50% Ink 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 80% DMG Cooldown 3 Turns |
Super Effect guaranteed Cooldown 3 Turns | ||||||||
YOSHI (HAPPY FORTUNE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 10 DMG | 10 DMG 3 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Ink 84 DMG |
20-30 DMG 50% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 140% DMG Cooldown 2 Turns |
Super Effect guaranteed Cooldown 1 Turn | ||||||||
Previous sets
Prior to Title Update 6, certain skillsets in Versus Mode had different stats. Currently, six of the 24 skillsets' stat spread prior to the update is unknown:
- Mario (BIG Stomp)
- Rabbid Peach (Smacker)
- Rabbid Luigi (Debilitator)
- Peach (Icy)
- Rabbid Yoshi (Scary)
- Yoshi (Happy Fortune)
Of the 18 skillsets whose stats are known, only three have changes:[1]
RABBID LUIGI (VAMPIRIC) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 100% Life Drain 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Vamp 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 1 Turn |
-20% DMG Cooldown 3 Turns | ||||||||
PEACH (PROTECTOR) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 25% HP 0 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 35-45 DMG 30% Burn 54 DMG |
20-30 DMG 30% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 30% DMG Cooldown 2 Turns |
80% DMG Reduction Cooldown 1 Turn | ||||||||
RABBID YOSHI (BIG DASH) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 10% Stone 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (1 HIT) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turn |
Repels opponents Cooldown 2 Turns | ||||||||