List of Sammer Guys

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Revision as of 05:40, August 12, 2017 by 78.99.128.153 (talk) (There is absolutely no way Jade Blooper's name is a reference to an obscure item from Paper Mario you get for 10 minutes. The only thing they have in common is that they've both got "jade" in their name, which is just a rock.)
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It has been requested that this article be rewritten. Reason: Typos, nonsensical "references" that are almost certainly coincidence

Sammer's Kingdom
The beginning of the battle.

This is a comprehensive list of all 100 Sammer Guys from Super Paper Mario. The majority of Sammer Guys have a name which is a pun on something Nintendo-related.

Chapter 6-1 (Rounds 1-25)

Template:Sammerguy The guardian of the first gate. His name is a reference to Bloopers. He is a Green Sammer Guy with a mustache. He loves horror movies.


Template:Sammerguy The guardian of the second gate. His name is a reference to the various hills and other background objects that have a set of eyes, but possibly also to the film The Hills Have Eyes. He claims to always be watching the player. Even after his defeat, he will continue to watch the player.

Template:Sammerguy The guardian of the third gate. His name may have some relation to Huff N. Puff, a cloud with fists. It is also possible that his name is a pun on "puffer fish". When he loses, he decides he must go train at the cloud temple.

Template:Sammerguy The guardian of the fourth gate. His name is a reference to Birdos, though it may also be a reference to how Ostros and Birdos names were mixed up in the Super Mario Bros. 2 credits as he mentions they are a type of flightless bird.

Template:Sammerguy The guardian of the fifth gate. His name is a reference to Cheep-Cheeps. After being defeated, he is upset that his Cheep-Cheeps couldn't have helped him in the fight.

Template:Sammerguy The guardian of the sixth gate. His name is a reference to Wigglers. He says "haikus" and "wiggle" frequently.

Template:Sammerguy The guardian of the seventh gate. His name is a reference to Kuribo's Shoe, even though Nintendo had previously changed the name of the shoe to "Goomba's Shoe". He has a habit of saying "STOMPOW!" often.

Template:Sammerguy The guardian of the eighth gate. His name is a pun on Fryguy. He also has a tendency to exclaim, "YOU FRY NOW!" He is the master of the Dripping Magma Punch.

Template:Sammerguy The guardian of the ninth gate. His name is a spoof on an unrelated Mario animal, the Preying Mantas. As his name implies, he shrieks and screams quite often, so much so that he must take lozenges when his throat gets hoarse.

Template:Sammerguy A Big Sammer Guy who is the guardian of the tenth gate, named after Koopas. For unknown reasons, he cries every time he looks at a sunset, although it may be because since his name implies that he is a being of snow, the tears represent him "melting".

Template:Sammerguy The guardian of the eleventh gate. He asks the duelists if they ever wondered who put the coins all over the place. He claims that it is him, and that it isn't right for anyone to be taking his coins all the time. He is probably a reference to a rare enemy called a Moneybag. Beating him forces him to take a loan from his mother. He also has a lesser-known brother called Footsteps of Meat. This could be a reference to a side-scrolling mini-game from Paper Mario: The Thousand-Year Door in which the player controls Bowser in a Super Mario Bros. setting and collects pieces of meat as power-ups.

Template:Sammerguy The guardian of the twelfth gate. His name is a reference to Urchins and the phrase iron lung.

Template:Sammerguy The guardian of the thirteenth gate. Though it is unlikely, his name may have some relation to either Ravens or the Crows in Luigi's Mansion and Paper Mario: The Thousand-Year Door. It may also refer to "eating crow," meaning to be proven wrong after taking a strong position, which is further proven by the fact that, upon defeat, he actually states that it is "he who must eat crow."

Template:Sammerguy The guardian of the fourteenth gate. He is a Green Sammer Guy with a mustache and a spike. He often makes malapropisms because of his bad tongue (for example, when he wants to say "Bye now!" he says "Buy now!").

Template:Sammerguy The guardian of the fifteenth gate. He is the second best student at the Sweaty Palm Martal Arts Academy. The two Sammer Guys after him are his brothers, and like him, are blue with a mustache. Could possibly be a reference to early Wii Players losing grip of their controllers due to sweaty palms.

Template:Sammerguy The guardian of the sixteenth gate and brother of Slipping Grip. Clammy Hand is also in Sweaty Palms Martial Arts Academy.

Template:Sammerguy The guardian of the seventeenth gate. He is a blue Sammer guy with a mustache who got expelled from Sweaty Palms Martial Arts Academy. He used to be the top student, but was expelled for using forbidden slapping techniques too many times. The two Sammer Guys before him are his brothers; in the end, they convince him to rejoin the academy, which he does (notably, they enter from the right, even though Slipping Grip and Clammy Hand guard the gates before him). It is implied that he became the best again. His name possibly comes from a move Peach does in the Super Smash Bros. series, her iconic slap. Peach, however, also has the Slap Glove as her starter weapon in Super Mario RPG: Legend of the Seven Stars#. Additionally, the Sweaty Palms academy and its students' names may be a cultural joke based on early reports that Wii players would get sweaty hands while playing, lose the grip on their remote and subsequently throw it into their television, furniture or other players.

Template:Sammerguy The guardian of the eighteenth gate. His name is a reference to the Arantulas. Template:Sammerguy The guardian of the nineteenth gate. His name is a reference to Toad's famous saying, "Thank you, Mario. But our Princess is in another castle!" (even saying "Well done...but your prize is in another castle... Ha ha ha ha ha ha ha ha ha ha ha." once he's defeated).

Template:Sammerguy The guardian of the twentieth gate. His name might refer to Spiny Tromps. He is a big Sammer Guy that likes to roll all over the place. When Mario and Co. first visit, he is the last Sammer Guy fought before Count Bleck appears, and is the one who runs off to try and warn King Sammer. It is presumed he makes it because he reappears at his gate if the player returns after beating him.

Template:Sammerguy The guardian of the twenty-first gate. His name is a reference to the prawn, a type of shellfish similar to shrimp. He has a habit of putting butter on everything, which happens to be a very popular way of eating shellfish. He is also the first Sammer Guy that can only be fought after the game is completed

Template:Sammerguy The guardian of the twenty-second gate. His name is a reference to The Thousand-Year Door from Paper Mario: The Thousand-Year Door.

Template:Sammerguy The guardian of the twenty-third gate. His name is a pun on Shy Guys. He claims that public speaking offers no problems for him. When Mario defeats him, he says his confidence is shattered.

Template:Sammerguy The guardian of the twenty-fourth gate. His name is a reference to badges that were only for novelty, such as Attack FX Y or badges that players would seldom equip like Slow Go. He knows that he stands no chance, and announces it before and after the fight. He reasons that Mario got so strong from eating mushrooms, which he hates.

Template:Sammerguy The guardian of the twenty-fifth and final gate of Chapter 6-1. His name is a pun on the game Super Mario Sunshine and F.L.U.D.D.. He is the first Sammer Guy with a point of defense.

Chapter 6-2 (Rounds 26-50)

Template:Sammerguy Grand Master Kickface does not seem to reference anything in particular. Once defeated, he sees a turning point in his life as this was the first time his face received foot for a change.


Template:Sammerguy This is a reference to the Cape, first used by Cape Mario in Super Mario World. Soaring Cape claims to have a cape enabling him to fly, but apparently somebody got rid of it.


Template:Sammerguy The guardian of the twenty-eighth gate. His name is a pun on Yux and the fact that he always yowls. In fact, when the player fights him and wins, he says that that was the first time he had to fight as others ran away from his pointless screaming, thinking he was deranged.


Template:Sammerguy This is a reference to the Warp Whistle in Super Mario Bros. 3. He says that only cheaters who enter codes can change his tune.


Template:Sammerguy His name references X-Naut, an enemy from Paper Mario: The Thousand-Year Door. When Mario and co. first went to Sammer's Kingdom, he was the very last Sammer Guy to appear before The Void destroyed the kingdom. While his personality dictates that he is indeed Laughing X-Naut, if the player flips into 3D, they can scan him and Tippi will give the description for "Dances on Turtles," the Sammer Guy who guards the 31st gate which Laughing X-Naut is on.


Template:Sammerguy This name refers to the famous "Koopa Stomping".


Template:Sammerguy His name is a reference to the numerous bottomless pits in various Mario games.


Template:Sammerguy His name is a pun on Dry Bones, an undead Koopa.


Template:Sammerguy Unlike the other Sammer Guys, Molten Panther may be a reference to a character from a series other than Mario: the Fire Lion from Kirby's Adventure/Nightmare in Dreamland. He says he is "half cat, half geological event".

Template:Sammerguy His name is a pun on Boos, which only follow people when their back is turned. It is also a reference to the classic children's game of "peekaboo."

Template:Sammerguy Action Commands are popular in Paper Mario games. After defeat, he says he will miss the crowd's cheers of "Stylish!", in reference to the word appearing when the player pulls off a stylish move in Paper Mario: The Thousand-Year Door and Super Paper Mario.

Template:Sammerguy His name is a pun on Bullet Bill and his tattle information is a reference to the Mecha-Bowser boss fight from Super Mario Sunshine. Bullet Ill fights Mario with a stomach cramp.

Template:Sammerguy Sliding Shell is a mustachioed blue Small Sammer Guy. His name is related to how Koopa Shells slide when Mario kicks them. However, he jumps more than he slides.

Template:Sammerguy His name is a reference to illegal, pirated software.

Template:Sammerguy His name is a reference to Boom Boom, the mini-boss found in every mid-world castle in Super Mario Bros. 3. Boom Booms' battle technique is simply jumping around the room and flailing their arms, hence the name. Template:Sammerguy This Sammer Guy's name is a pun on The Angry Sun.

Template:Sammerguy His name is a reference to the teeth (or fangs) that most Goombas are shown to have. Template:Sammerguy His name references the recipes from Zess T..

Template:Sammerguy His name is a reference to Warp Pipes. His name also refers to the fact that he is the first encountered Sammer Guy who can flip ("warp") to 3-D.

Template:Sammerguy His name references to the Yoshis in Super Mario World that consistently eat fruit. He claims that Mario is the only fruit left uneaten.

Template:Sammerguy His name derives from the Sleepy Sheep item, where, after a herd of sheep run over the opponent, the player can see one last sheep running distanced from the herd.

Template:Sammerguy His name comes from the Shlurp, an enemy from Super Paper Mario. He has an odd habit of going, "SHLURP SHLURP SHLURP!" The "Infinity" part of his name may be a reference to the fact that Shlurps are invincible to all attacks and only die from swallowing Boomer - therefore they can be attacked an infinite number of times with no effect.

Template:Sammerguy His name comes from Rocky Wrench ("spanner" is another term for "wrench").

Template:Sammerguy This is a reference to the subtitle of Super Mario RPG: Legend of the Seven Stars, "Legend of the Seven Stars".

Template:Sammerguy He is the only big white Sammer Guy. His name is a reference to the Ice World that appears in many Mario games. The authorized Prima Games Guide calls this Sammer Guy "Avalanche".

Chapter 6-3 (Rounds 51-75)

Template:Sammerguy He is named after the Pokey.

Template:Sammerguy His name is a pun on Hammer Bro.

Template:Sammerguy His name is a pun on Toad. His name is similar to Squatting Birdo.

Template:Sammerguy This green Sammer Guy's name is a reference to the fact that Goombas always come back, game after game.

Template:Sammerguy The Negative One is a reference to the World -1 glitch in Super Mario Bros. He is portrayed as a pessimist.

Template:Sammerguy His name evokes Silent Bob from the famous movie duo, Jay and Silent Bob.

Template:Sammerguy His name is a pun on Piranha Plants' roots.

Template:Sammerguy His name comes from the flagpole at the end of every non-dungeon level in Super Mario Bros.. A famous glitch involved players jumping over the flagpole, which is referred to in Over the Flagpole's speech.

Template:Sammerguy His name is a pun on Cheep Chomp and a classic martial arts move. He learned all his moves from looking at comic books, a reference to the kung-fu craze that swept the U.S. during the early 1970's. The martial art was popularized through movies, television, and of course, comic books.

Template:Sammerguy His name is a reference to Blarggs.

Template:Sammerguy His name comes from the Vegetables in Super Mario Bros. 2 in which some appear sleeping.

Template:Sammerguy His name refers to the common enemy, Blooper. When defeated, he wants to change his name to "Way of the Loser."

Template:Sammerguy His name comes from the evil grin of Phantos.

Template:Sammerguy His name is a pun on the invisible ? Blocks.

Template:Sammerguy His name is a pun on Chain Chomp.

Template:Sammerguy His name is a pun on Monty Mole. It references the fact that Monty Moles only pop up from the ground to attack once the player comes near.

Template:Sammerguy This Sammer Guy's name is an allusion to Fawful, who frequently mentioned "Mustard Of Doom". Before battle he says his sword "has fury", and upon losing he says he "had fury", both referencing another well-known Fawful quote. If the player were to say the words said by him "Be off, awful person", it would sound like "Be a Fawful person".

Template:Sammerguy His name is a pun on Piders. He thinks of the stage as a cracker and spreads his opponents thinly.

Template:Sammerguy His name is a pun on Whackas, who are often bumped (and who may desire revenge for such abuse).

Template:Sammerguy His name is a pun on Micro Goomba. He is said to enjoy watching Flint Cragley's Cragtrotter. After being defeated, he has a habit of saying "sorry" repeatedly in depression.

Template:Sammerguy His name is a reference to Clubba. However, Steel Clubba makes two references to the giant Clubba boss from Paper Mario, Tubba Blubba. The first is that he decides to consult his master atop a hill (Tubba Blubba's castle is atop a hill, and he is the lord of Clubbas), and he wishes to start his life anew (Tubba Blubba decides to stop eating ghosts and fade into obscurity). Tubba Blubba was invincible for the majority of Chapter 3 in Paper Mario, possibly making "Steel" be a reference to his invincibility.

Template:Sammerguy This Sammer Guy refers to the enemy Fuzzy. It also refers to their behavior in Yoshi's Island, in which they caused Yoshi to become dizzy. Staggering Dizzy Fuzzy's line "Has the prophecy come true? 'Touch Fuzzy, Get Dizzy?'" refers to the well-known level in which Fuzzies appeared in Yoshi's Island: Touch Fuzzy, Get Dizzy.

Template:Sammerguy His name is a reference to Ninji, and their jumping pattern of attack in Super Mario Bros. 2 and Super Mario World.

Template:Sammerguy His name is a pun on Golden Mushrooms.

Template:Sammerguy His name is a pun on Lakitu, Thunder Lakitu and/or Lakithunder.

Chapter 6-4 (Rounds 76-100)

Template:Sammerguy His name is a reference to Spinies, and the way they wander about aimlessly when they hit the ground.

Template:Sammerguy His name is a portmanteau on Rip Van Fish and a reference to not Mario but literature: Hans Van Ripper.

Template:Sammerguy His name references when the player could keep jumping on the enemies on stairways in Super Mario Bros. to get as many lives as they want. This could also be a reference to the Power Bounce badge in Paper Mario which allowed Mario to jump on an enemy until he missed an action command.

Template:Sammerguy His name comes from Super Mario World's hidden paths in levels which, if taken, would open up a different area on the map. This was later replicated in New Super Mario Bros.

Template:Sammerguy His name is a reference to Crazee Dayzees, but the fact that he is merciless may be a nod towards the menacing Amazy Dayzee, which could deal up to 20 damage and put the target to sleep with one attack in the Paper Mario series.

Template:Sammerguy His name is a reference to the clouds Lakitus ride on, or the clouds that appear in Super Mario Bros., both of which have smiling faces. He apparently believed that, since he was a smiling warrior, no one could fight him back. Thus he would tell them to stand there and take their defeat. When defeated, he claims that the heroes lost a lot of honor from beating up a smiling warrior.

Template:Sammerguy His name is a reference to the Bullet Bill. His pre-battle taunt, saying that brown is "the next generation", is a reference to how many next-gen games have monotone palettes. He also mentions that the bright colors in his world are childish. This is most likely a reference to the common claim that Nintendo is "kiddy".

Template:Sammerguy His name is a pun on the POW Block.

Template:Sammerguy His name is a reference to Fire Flowers.

Template:Sammerguy His name is a reference to Snifits, and it's a play on the possibility of a Snifit getting a bullet stuck in its mask nozzle. Plugged Snifit talks as if he has a clogged nose. Once defeated by Mario, his illness is cured, and he changed his name to Unplugged Snifit after that.

Template:Sammerguy His name is a pun on the Super Star item, and the way it bounces across the ground when it comes out of a ? Block. When defeated, he talks about a song formerly playing in his head which would spur him to fight, which the player "robbed" him of. This refers to the Super Star themes which play whenever Mario or Luigi is invincible.

Template:Sammerguy His name is a reference to the Metal Cap from Super Mario 64.

Template:Sammerguy The guardian of the eighty-eighth gate. His name is a reference to Yoshi (or possibly Yoob, who eats the protagonists and Yoshis in Mario & Luigi: Partners in Time).

Template:Sammerguy The guardian of the eighty-ninth gate. His name is a play on Chargin' Chuck

Template:Sammerguy His name is a reference to the vines that lead to Coin Heaven in various Mario games.

Template:Sammerguy The guardian of the ninety-first gate. His name is a pun on Chuck Quizmo, a character from the first Paper Mario.

Template:Sammerguy His name is a portmanteau pun on Ptooie and Strollin' Stu. It also references to how Ptooies walk on the ground rather than stay in pipes like most Piranha Plants.

Template:Sammerguy This Sammer Guy's name is a pun on the way Fuzzies attacked players in the first two Paper Mario games.

Template:Sammerguy The guardian of the ninety-fourth gate. His name comes from the Glitz Pit in Paper Mario: The Thousand-Year Door.

Template:Sammerguy His name is a pun on Tanooki Suit. He hates heat and is always trying to convince King Sammer to install an air conditioner, which might be a reference to Super Mario Bros. 3 artwork of Tanooki Mario at Ice Land.

Template:Sammerguy The guardian of the ninety-sixth gate. His name is a reference to players of Mario games who go for as many coins as possible rather than focusing on getting through the levels, as well as the common tactic of "farming" for money in RPGs.

Template:Sammerguy His name is a reference to Pidgit.

Template:Sammerguy The guardian of the ninety-eighth gate. His name is a reference to Ruff Puff.

Template:Sammerguy The guardian of the ninety-ninth gate. His name comes from the Pit of 100 Trials and how people make it so far and then die on the last levels.

Template:Sammerguy The guardian of the hundredth and final gate. His name is fittingly a reference to the last boss in a game. When End Boss is defeated, he attempts to cue end credits. An incredibly powerful Sammer Guy, End Boss can breathe fire, use a rolling attack, and attack with his club. He also has a spike on his head, making jump attacks useless (unless Carrie is used). Despite his name, it is possible to have him as the second-to-last, or third-to-last Boss. He can be seen in the cutscene after the player defeats Jade Blooper for the first time on the very right on the stage; only part of his shoulder can be seen, however.