List of Puzzle & Dragons: Super Mario Bros. Edition characters

Screens of Small Mario's basic stats in the Guide, from Puzzle & Dragons: Super Mario Bros. Edition.
Small Mario's basic stat information.

In Puzzle & Dragons: Super Mario Bros. Edition, a list of character statistics can be found in the game's menu under Guide, which shows the character's attribute(s), their max level, their HP/ATK/RCV ratings, and their Skills. This page lists such statistics. Enemies and teammates from the version 2.0 update can perform an action animation when they attack the player, though the Koopalings, Bowser Jr., Bowser, and Dry Bowser can perform two distinct animations.

All characters have an entry in the game's guide except for White Tanooki Mario and White Kitsune Luigi, as when the player's current Leader transforms into them, they still retain their stats, attributes and Skills until a battle ends. Bowser and His Minions is also the only enemy to not have a guide entry.

ChartEdit

Legend:

  • No.: The character's number as listed in the Guide.
  • Name: The character's name.
  • Max Level: The maximum level a character can reach.
  • HP: The character's HP rating, listed in stars (out of 6).
  • ATK: The character's ATK rating, listed in stars (out of 6).
  • RCV: The character's RCV rating, listed in stars (out of 6). This determines how much health they can recover for their team with Heart Orbs. If the field is blank, the ranking is 0.
  • Attribute(s): The character's attribute (or element). Their main attribute is the first element (located on the top-left corner of their card), and the sub-attribute, if any, is the second element (located on the lower-right corner of their card).
  • Skill: The character's Skill, with the default turn amount, and an in-game description.
  • Helper/Leader/Awoken Skill: The character's second Skill, if any, with an in-game description. Cells are blue for Helper Skills, yellow for Leader Skills, and green for Awoken Skills.


No. Name Max LVL HP ATK RCV Attribute(s) Skill Helper/Leader/Awoken Skill
1  
Small Mario
99 ★★★ ★★ ★★  Fire Mario Spin:
10 turns
Raises your team's ATK by 1.2x for 3 turns.
Mario Combo:
Raises your team's ATK slightly after attacking with 2+ combos.[note 1]
2  
Super Mario
99 ★★★★ ★★★ ★★★★  Light /  Fire Super Jump:
12 turns
Raises ATK of your Light team members by 1.5x for 1 turn.
Super Power:
Raises your team's ATK after attacking with 3+ combos.[note 2]
3  
Fire Mario
99 ★★★★ ★★★ ★★★  Fire /  Fire Fireball:
12 turns
Raises ATK of your Fire team members by 1.5x for 1 turn.
Fire Power:
Raises ATK and RCV of your Fire team members by 1.5x.
4  
Raccoon Mario
99 ★★★★ ★★★ ★★★★  Wood /  Fire Tail Attack:
12 turns
Raises ATK of your Wood team members by 1.5x for 1 turn.
Tail Power:
Raises ATK and RCV of your Wood team members by 1.5x.
5  
Ice Mario
99 ★★★★ ★★ ★★★★  Water /  Fire Iceball:
12 turns
Raises ATK of your Water team members by 1.5x for 1 turn.
Ice Power:
Raises ATK and RCV of your Water team members by 1.5x.
6  
Boo Mario
99 ★★★★ ★★★★ ★★★  Dark /  Fire Ghost Attack:
14 turns
Changes all Orbs into Fire, Wood, and Dark Orbs.
Ghost Power:
Raises your team's ATK by 2.5x after attacking with 3+ attributes at once.
7  
Statue Mario
99 ★★★★★ ★★★ ★★★★  Light /  Fire Statue Shine:
19 turns
Changes all Orbs into Light Orbs and Heart Orbs.
Mario's Luck:
Raises your team's ATK by 3x as long as your HP is 50% or more.
8  
Bee Mario
99 ★★★★★ ★★★★ ★★★  Fire /  Fire Bee Dance:
10 turns
Changes Light Orbs into Fire Orbs.
Honey Beat:
Raises ATK and RCV of your Fire team members by 2x.
9  
Flying Squirrel Mario
99 ★★★★★ ★★★ ★★★★  Wood /  Fire Air Glide:
10 turns
Changes Light Orbs into Wood Orbs.
Acorn Power:
Raises ATK and RCV of your Wood team members by 2x.
10  
Penguin Mario
99 ★★★★★ ★★★ ★★★★★  Water /  Fire Dive:
10 turns
Changes Light Orbs into Water Orbs.
Ice Dance:
Raises ATK and RCV of your Water team members by 2x.
11  
Cat Mario
99 ★★★★ ★★★★ ★★★★  Dark /  Fire Cat Walk:
12 turns
Raises ATK of your Dark team members by 1.5x for 1 turn.
Bell Rhythm:
Raises your team's ATK by 3.5x after attacking with 6+ combos.
12  
Small Luigi
99 ★★ ★★ ★★★  Wood Luigi Smash:
12 turns
Reduces damage received for 3 turns.
Luigi Aura:
Raises your team's ATK slightly after attacking with 2+ combos.[note 1]
13  
Super Luigi
99 ★★★ ★★★★ ★★★★  Light /  Wood Super Dash:
11 turns
Nullifies Dark damage received for 1 turn.
Super Aura:
Raises your team's ATK after attacking with 3+ combos.[note 2]
14  
Fire Luigi
99 ★★★ ★★★★★ ★★★  Fire /  Wood Fire Smash:
11 turns
Nullifies Water damage received for 1 turn.
Fire Aura:
Raises ATK and HP of Fire team members by 1.5x.
15  
Fox Luigi
99 ★★★ ★★★★ ★★★★  Wood /  Wood Tail Jump:
11 turns
Nullifies Fire damage received for 1 turn.
Tail Aura:
Raises ATK and HP of Wood team members by 1.5x.
16  
Ice Luigi
99 ★★★ ★★★★ ★★★★  Water /  Wood Ice Smash:
11 turns
Nullifies Wood damage received for 1 turn.
Ice Aura:
Raises ATK and HP of Water team members by 1.5x.
17  
Boo Luigi
99 ★★★ ★★★★★ ★★★  Dark /  Wood Ghost Trick:
10 turns
Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack.
Ghost Aura:
Raises your team's ATK by 2.5x after attacking with 3+ attributes at once.
18  
Statue Luigi
99 ★★★ ★★★★★ ★★★★★  Light /  Wood Statue Flash:
10 turns
Changes Heart Orbs into Light Orbs.
Luigi's Luck:
Raises your team's ATK by 3.5x after attacking with 4+ attributes at once.
19  
Bee Luigi
99 ★★★★ ★★★★★ ★★★  Fire /  Wood Bumble Hop:
10 turns
Changes Heart Orbs into Fire Orbs.
Honey Shuffle:
Raises ATK and HP of Fire team members by 2x.
20  
Flying Squirrel Luigi
99 ★★★★ ★★★★★ ★★★★  Wood /  Wood Air Smash:
10 turns
Changes Heart Orbs into Wood Orbs.
Acorn Miracle:
Raises ATK and HP of Wood team members by 2x.
21  
Penguin Luigi
99 ★★★★ ★★★★ ★★★★★  Water /  Wood Ice Shower:
10 turns
Changes Heart Orbs into Water Orbs.
Ice Ballet:
Raises ATK and HP of Water team members by 2x.
22  
Cat Luigi
99 ★★★ ★★★★★ ★★★★  Dark /  Wood Cat Dash:
18 turns
Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack.
Bell Tempo:
Raises your team's ATK by 5.5x after attacking with 5 attributes at once.
23  
Red Toad
99 ★★ ★★ ★★★  Fire Water Heart:
10 turns
Changes Water Orbs into Heart Orbs.
Red Toad's Support:
Raises ATK, RCV, and HP of Fire team members.[note 3]
24  
Blue Toad
99 ★★ ★★★★  Water Wood Heart:
10 turns
Changes Wood Orbs into Heart Orbs.
Blue Toad's Support:
Raises ATK, RCV, and HP of Water team members.[note 3]
25  
Green Toad
99 ★★ ★★★★  Wood Fire Heart:
10 turns
Changes Fire Orbs into Heart Orbs.
Green Toad's Support:
Raises ATK, RCV, and HP of Wood team members.[note 3]
26  
Yellow Toad
99 ★★ ★★★★  Light Dark Heart:
10 turns
Changes Dark Orbs into Heart Orbs.
Yellow Toad's Support:
Raises ATK, RCV, and HP of Light team members.[note 3]
27  
Purple Toad
99 ★★ ★★ ★★★★  Dark Light Heart:
10 turns
Changes Light Orbs into Heart Orbs.
Purple Toad's Support:
Raises ATK, RCV, and HP of Dark team members.[note 3]
28  
Peach
99 ★★★ ★★★ ★★★★★★  Light Peach's Kiss:
12 turns
Recovers half of your maximum HP.
Princess Aura:
Raises your team's ATK by 3x as long as your HP is 50% or more.
29  
Super Peach
99 ★★★ ★★★ ★★★★★★  Light /  Light Peach's Embrace:
14 turns
Fully heals your team's HP and cures paralysis.
Princess Power:
Raises your team's ATK by 4.5x as long as you have full HP.
30  
Rosalina
99 ★★★ ★★★ ★★★★★★  Water Rosalina's Whisper:
18 turns
Lets you move any Orbs anywhere for 10 seconds. No effect in Score Attack.
Twinkling Star:
Raises your team's ATK by 3.5x after attacking with 4 attributes at once.[note 4]
31  
Super Rosalina
99 ★★★★ ★★★ ★★★★★★  Water /  Light Rosalina's Gaze:
12 turns
Changes all Orbs into Fire, Water, Wood, Light, and Dark Orbs.
Shining Star:
Raises your team's ATK by 5x after attacking with 5 attributes at once.[note 5]
32  
Red Yoshi
99 ★★★★★ ★★ ★★★  Fire Yoshi Fire:
12 turns
Changes all Orbs into Fire, Wood, and Light Orbs.
Friend Power - Fire:
Raises your team's ATK by 3x after attacking with Fire, Wood, and Light.
33  
Red Winged Yoshi
99 ★★★★★ ★★★ ★★★★  Fire /  Wood Yoshi Flame:
12 turns
Changes all Orbs into Fire, Wood, Light, and Dark Orbs.
Partner Power - Fire:
Raises your team's ATK by 4x after attacking with Fire, Wood, Light, and Dark.
34  
Light-blue Yoshi
99 ★★★★★ ★★★★★  Water Yoshi Splash:
12 turns
Changes all Orbs into Water, Light, and Dark Orbs.
Friend Power - Water:
Raises your team's ATK by 3x after attacking with Water, Light, and Dark.
35  
Light-blue Winged Yoshi
99 ★★★★★ ★★ ★★★★★  Water /  Light Yoshi Wave:
12 turns
Changes all Orbs into Water, Wood, Light, and Dark Orbs.
Partner Power - Water:
Raises your team's ATK by 4x after attacking with Water, Wood, Light, and Dark.
36  
Green Yoshi
99 ★★★★★ ★★ ★★★★  Wood Yoshi Breath:
12 turns
Changes all Orbs into Fire, Wood, and Dark Orbs.
Friend Power - Wood:
Raises your team's ATK by 3x after attacking with Fire, Wood, and Dark.
37  
Green Winged Yoshi
99 ★★★★★ ★★ ★★★★  Wood /  Dark Yoshi Gust:
12 turns
Changes all Orbs into Fire, Water, Wood, and Dark Orbs.
Partner Power - Wood:
Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Dark.
38  
Yellow Yoshi
99 ★★★★★ ★★ ★★★★  Light Yoshi Thunder:
12 turns
Changes all Orbs into Water, Wood, and Light Orbs.
Friend Power - Light:
Raises your team's ATK by 3x after attacking with Water, Wood, and Light.
39  
Yellow Winged Yoshi
99 ★★★★★ ★★ ★★★★★  Light /  Fire Yoshi Lightning:
12 turns
Changes all Orbs into Fire, Water, Wood, and Light Orbs.
Partner Power - Light:
Raises your team's ATK by 4x after attacking with Fire, Water, Wood, and Light.
40  
Purple Yoshi
99 ★★★★★ ★★★ ★★★★  Dark Yoshi Tackle:
12 turns
Changes all Orbs into Fire, Water, and Dark Orbs.
Friend Power - Dark:
Raises your team's ATK by 3x after attacking with Fire, Water, and Dark.
41  
Purple Winged Yoshi
99 ★★★★★ ★★★ ★★★★  Dark /  Water Yoshi Crush:
12 turns
Changes all Orbs into Fire, Water, Light, and Dark Orbs.
Partner Power - Dark:
Raises your team's ATK by 4x after attacking with Fire, Water, Light, and Dark.
42  
Goomba
25 ★★  Wood Bash:
10 turns
Does 10x Wood damage to a single foe.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
43  
Paragoomba
50 ★★★ ★★★ ★★★  Wood /  Light Tackle:
10 turns
Does 20x Wood damage to a single foe.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
44  
Big Paragoomba
99 ★★★★★ ★★★ ★★★★  Wood /  Light Rush:
10 turns
Does 50x Wood damage to all foes.
Attack Boost:
Raises ATK of your team members.
45  
Green Koopa Troopa
25 ★★★  Water Green Shell:
10 turns
Changes Wood Orbs into Water Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
46  
Green Koopa Paratroopa
50 ★★★★ ★★  Water /  Light Winged Green Shell:
10 turns
Heals 500 HP, and changes Wood Orbs into Water Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
47  
Big Green Koopa Paratroopa
99 ★★★★★★ ★★ ★★★  Water /  Light Big Shell:
14 turns
Changes Fire and Wood Orbs into Water Orbs.
Health Boost:
Raises HP of your entire team.
48  
Red Koopa Troopa
25 ★★★  Fire Red Shell:
10 turns
Changes Water Orbs into Fire Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
49  
Red Koopa Paratroopa
50 ★★★★ ★★  Fire /  Light Winged Red Shell:
10 turns
Heals 500 HP, and changes Water Orbs into Fire Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
50  
Dry Bones
99 ★★★★★★ ★★★ ★★  Fire /  Dark Bone Shell:
14 turns
Changes Water and Wood Orbs into Fire Orbs.
Health Boost:
Raises HP of your entire team.
51  
Yellow Koopa Troopa
25 ★★  Light Yellow Shell:
10 turns
Changes Fire Orbs into Light Orbs.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
52  
Yellow Koopa Paratroopa
50 ★★★★ ★★ ★★  Light /  Light Winged Yellow Shell:
10 turns
Heals 500 HP, and changes Fire Orbs into Light Orbs.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
53  
Big Yellow Koopa Paratroopa
99 ★★★★★★ ★★★ ★★★  Light /  Light Shining Shell:
14 turns
Changes Dark Orbs and Fire Orbs into Light Orbs.
Health Boost:
Raises HP of your entire team.
54  
Hammer Bro
50 ★★★ ★★★★  Light Light Change:
10 turns
Changes Dark Orbs into Light Orbs.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
55  
Fire Bro
99 ★★★★ ★★★★★★  Fire Fire Change:
10 turns
Changes Wood Orbs into Fire Orbs.
Recovery Boost:
Increases HP healed by clearing Heart Orbs.
56  
Boomerang Bro
99 ★★★★ ★★★★★★  Wood Wood Change:
10 turns
Changes Water Orbs into Wood Orbs.
Recovery Boost:
Increases HP healed by clearing Heart Orbs.
57  
Ice Bro
99 ★★★★ ★★★★★ ★★  Water Water Change:
10 turns
Changes Fire Orbs into Water Orbs.
Recovery Boost:
Increases HP healed by clearing Heart Orbs.
58  
Sledge Bro
99 ★★★★ ★★★★★★  Dark Dark Change:
10 turns
Changes Light Orbs into Dark Orbs.
Recovery Boost:
Increases HP healed by clearing Heart Orbs.
59  
Buzzy Beetle
25 ★★  Dark Beetle Guard:
12 turns
Reduces damage received for 3 turns.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
60  
Bony Beetle
50 ★★★★ ★★★  Dark Beetle Shield:
12 turns
Halves damage received for 2 turns.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
61  
Big Bony Beetle
99 ★★★★★★ ★★★★ ★★  Dark /  Dark Beetle Protection:
12 turns
Greatly reduces damage received for 1 turn.
Health Boost:
Raises HP of your entire team.
62  
Para-Beetle
50 ★★★★ ★★ ★★  Light Support:
11 turns
Cures your team's paralysis.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
63  
Heavy Para-Beetle
99 ★★★★★★ ★★★ ★★★  Light /  Light Mega Support:
11 turns
Cures your team's status defects.
Bind Barrier:
Prevents paralysis if you're lucky.
64  
Spiny
25 ★★★  Fire Spiky Shell:
11 turns
Raises your team's ATK by 1.3x for 5 turns.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
65  
Lakitu
99 ★★★★ ★★★★★ ★★★★  Light Cloud Guard:
12 turns
Halves damage received for 1 turn.
Auto Heal:
Recovers a small amount of your HP on each turn your clear Orbs.
66  
Bullet Bill
25 ★★★  Dark Guard Break:
13 turns
Halves DEF of all foes for 3 turns.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
67  
Banzai Bill
50 ★★ ★★★★★★  Dark /  Light Armor Break:
13 turns
Greatly lowers DEF of all foes for 2 turns.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
68  
King Bill
99 ★★★ ★★★★★★  Dark /  Fire Shield Break:
13 turns
Lowers DEF of all foes to 0 for 1 turn.
Attack Boost:
Raises ATK of your team members.
69  
Cheep Cheep
25 ★★★  Water Heal Bubble:
11 turns
Heals 1,000 HP, and changes Wood Orbs into Heart Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
70  
Big Cheep Cheep
50 ★★ ★★ ★★★★★  Water /  Light Healing:
11 turns
Heals 2,000 HP, and changes Wood Orbs into Heart Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
71  
Cheep Chomp
99 ★★★★★ ★★ ★★★★★★  Water /  Light Heal Wave:
11 turns
Heals 3,000 HP, and changes Wood Orbs into Heart Orbs.
Auto Heal:
Recovers a small amount of your HP on each turn you clear Orbs.
72  
Blooper
25 ★★ ★★  Water Ink Attack:
11 turns
Raises your team's ATK by 1.5x for 1 turn, but reduces your HP to 1.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
73  
Blooper Nanny & Baby
50 ★★★ ★★ ★★★  Water /  Water Ink Bomb:
11 turns
Raises your team's ATK by 1.5x for 2 turns, but reduces your HP to 1.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
74  
Blooper Nanny & Babies
99 ★★★★★ ★★★ ★★★★★  Water /  Water Ink Cannon:
11 turns
Raises your team's ATK by 1.5x for 3 turns, but reduces your HP to 1.
Blind Barrier:
Avoids blind status if you're lucky.
75  
Piranha Plant
25 ★★  Wood Piranha Drain:
10 turns
Changes Water Orbs into Heart Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
76  
Fire Piranha Plant
50 ★★ ★★★★★ ★★  Wood /  Fire Mega Piranha Drain:
12 turns
Changes Water and Dark Orbs into Heart Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
77  
Petey Piranha
99 ★★★★ ★★★★★ ★★  Wood /  Light Giga Piranha Drain:
14 turns
Changes all Orbs into Fire, Wood, and Heart Orbs.
Recovery Boost:
Increases HP healed by clearing Heart Orbs.
78  
Bone Piranha Plant
50 ★★ ★★★★★  Wood /  Dark Poison Mist:
19 turns
Changes Water Orbs into Wood Orbs, and Fire Orbs into Dark Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
79  
Big Bone Piranha Plant
99 ★★★★ ★★★★★★  Wood /  Dark Poison Smog:
19 turns
Changes all Orbs into Wood and Dark Orbs.
Poison Barrier:
Avoids poison status if you're lucky.
80  
Bob-omb
25 ★★  Light Bomb Attack:
12 turns
Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
81  
Chain Chomp
25 ★★★  Dark Menace:
13 turns
Delays turn count of all foes by 1.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
82  
Flame Chomp
99 ★★★★ ★★★ ★★★★★★  Fire Flame Dance:
10 turns
Raises ATK of your Fire team members by 1.3x for 5 turns.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
83  
Green Coin Coffer
1 ★★  Wood Coin Boost:
12 turns
Doubles the coins you get from the battle in which you use this Skill.[note 6]
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
84  
King Green Coin Coffer
1 ★★  Wood /  Wood Super Coin Boost:
14 turns
Triples the coins you get from the battle in which you use this Skill.[note 6]
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
85  
Red Coin Coffer
1 ★★  Fire Coin Boost:
12 turns
Doubles the coins you get from the battle in which you use this Skill.[note 6]
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
86  
King Red Coin Coffer
1 ★★  Fire /  Fire Super Coin Boost:
14 turns
Triples the coins you get from the battle in which you use this Skill.[note 6]
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
87  
Blue Coin Coffer
1 ★★  Water Coin Boost:
12 turns
Doubles the coins you get from the battle in which you use this Skill.[note 6]
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
88  
King Blue Coin Coffer
1 ★★  Water /  Water Super Coin Boost:
14 turns
Triples the coins you get from the battle in which you use this Skill.[note 6]
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
89  
Yellow Coin Coffer
1 ★★  Light Coin Boost:
12 turns
Doubles the coins you get from the battle in which you use this Skill.[note 6]
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
90  
King Yellow Coin Coffer
1 ★★  Light /  Light Super Coin Boost:
14 turns
Triples the coins you get from the battle in which you use this Skill.[note 6]
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
91  
Purple Coin Coffer
1 ★★  Dark Coin Boost:
12 turns
Doubles the coins you get from the battle in which you use this Skill.[note 6]
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
92  
King Purple Coin Coffer
1 ★★  Dark /  Dark Super Coin Boost:
14 turns
Triples the coins you get from the battle in which you use this Skill.[note 6]
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
93  
Boo
25 ★★ ★★  Dark Curse:
10 turns
Changes Heart Orbs into Dark Orbs.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
94  
Big Boo
50 ★★ ★★★ ★★★★  Dark /  Dark Grudge:
10 turns
Recovers 500 HP, and changes Heart Orbs into Dark Orbs.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
95  
King Boo
99 ★★★ ★★★★★ ★★★★★  Dark /  Light King's Spite:
10 turns
Recovers 1,000 HP, and changes Heart Orbs into Dark Orbs.
Orb Time Boost:
Increases the time the player can move Orbs by a short amount.
96  
Thwomp
25 ★★★  Light Crush:
13 turns
Does damage equal to half of this teammate's ATK to all foes.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
97  
Big Thwomp
50 ★★★★★ ★★  Light /  Dark Mega Crush:
13 turns
Does damage equal to this teammate's ATK to all foes.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
98  
Thwomp & Thwimps
99 ★★★★★★ ★★★  Light /  Dark Giga Crush:
13 turns
Does damage equal to 2x this teammate's ATK to all foes.
Health Boost:
Raises HP of your entire team.
99  
Whomp
25 ★★★  Fire Attack Stance:
13 turns
Changes Wood Orbs into Fire Orbs, and Fire Orbs into Light Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
100  
Big Whomp
50 ★★ ★★★★★  Fire /  Light Fury Stance:
19 turns
Changes all Orbs into Fire and Light Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
101  
Wiggler
25 ★★★  Wood Outburst:
11 turns
Lowers RCV to 0 but raises ATK by 1.5x for 1 turn.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
102  
Red Magikoopa
99 ★★★★★ ★★★★★  Fire Fire Trick:
14 turns
Changes Water and Heart Orbs into Fire Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
103  
Blue Magikoopa
99 ★★★★★ ★★★★★ ★★  Water Water Trick:
14 turns
Changes Wood and Heart Orbs into Water Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
104  
Green Magikoopa
99 ★★★★★ ★★★★★  Wood Wood Trick:
14 turns
Changes Fire and Heart Orbs into Wood Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
105  
Yellow Magikoopa
99 ★★★★★ ★★★★★  Light Light Trick:
14 turns
Changes Dark and Heart Orbs into Light Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
106  
Purple Magikoopa
99 ★★★★ ★★★★★★  Dark Dark Trick:
14 turns
Changes Light and Heart Orbs into Dark Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
107  
Boom Boom
99 ★★★★ ★★★★ ★★★★  Light Orb Refresh:
11 turns
Changes Orb attributes randomly.
Orb Time Boost:
Increases the time the player can move Orbs by a short amount.
108  
Wiggler & Flame Chomp
50 ★★ ★★★ ★★★★  Fire /  Wood Tantrum:
12 turns
Raises ATK of your Fire team members by 1.5x for 1 turn.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
109  
Flutter & Flame Chomp
99 ★★★★ ★★★★ ★★★★★  Fire /  Light Big Tantrum:
14 turns
Raises ATK of your Fire team members by 2x for 1 turn.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
110  
Chain Chomp & Flame Chomp
50 ★★ ★★★★ ★★★  Fire /  Dark Roar:
15 turns
Delays turn count of all foes by 2.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
111  
Chain Chomp & Flame Chomps
99 ★★★ ★★★★★ ★★★★  Fire /  Dark Fierce Roar:
17 turns
Delays turn count of all foes by 3.
Bind Barrier:
Prevents paralysis if you're lucky.
112  
Bullet Bill & Goomba
50 ★★ ★★★★★ ★★  Wood /  Dark Rampage:
14 turns
Changes Fire Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
113  
Bullet Bill & Goombas
99 ★★★★ ★★★★★ ★★  Wood /  Dark Reckless Rampage:
12 turns
Changes Fire Orbs into Wood Orbs, and Wood Orbs into Dark Orbs.
Blind Barrier:
Avoids blind status if you're lucky.
114  
2-Goomba Tower
50 ★★★ ★★★ ★★  Wood /  Wood Duo Power:
12 turns
Raises ATK of your Wood team members by 1.5x for 1 turn.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
115  
3-Goomba Tower
99 ★★★★★ ★★★ ★★★★  Wood /  Wood Trio Power:
14 turns
Raises ATK of your Wood team members by 2x for 1 turn.
Orb Time Boost:
Increases the time the player can move Orbs by a short amount.
116  
Spiny Egg & Lakitu
50 ★★ ★★★★★ ★★  Light /  Fire Cloud Shield:
11 turns
Nullifies Light damage received for 1 turn.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
117  
Double Lakitu
99 ★★★★ ★★★★★★ ★★  Light /  Fire Cloud Barrier:
11 turns
Absorbs Light damage received for 1 turn.
Auto Heal:
Recovers a small amount of your HP on each turn you clear Orbs.
118  
Bob-omb & Lakitu
50 ★★ ★★★★★ ★★  Light /  Light Lost and Found:
11 turns
Raises ATK of your Light team members by 2x for 1 turn, but reduces your HP to 1.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
119  
Blooper & Cheep Cheep
50 ★★ ★★ ★★★★  Water /  Water Tag Team:
12 turns
Raises ATK of your Water team members by 1.5x for 1 turn.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
120  
Blooper & Cheep Cheeps
99 ★★★★★ ★★ ★★★★★★  Water /  Water Mega Tag Team:
14 turns
Raises ATK of your Water team members by 2x for 1 turn.
Poison Barrier:
Avoids poison status if you're lucky.
121  
Red Koopa Troopa & Cheep Cheep
50 ★★★ ★★★★★  Water /  Fire Sea Support:
12 turns
Changes Fire and Wood Orbs into Heart Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
122  
Dry Bones & Cheep Cheep
99 ★★★★★ ★★ ★★★★★★  Water /  Fire Ocean Support:
14 turns
Changes all Orbs into Fire, Water, and Heart Orbs.
Health Boost:
Raises HP of your entire team.
123  
Whomp & Boos
99 ★★★ ★★★★★★ ★★  Dark /  Fire Uproar:
10 turns
Reduces number of turns needed to use Skills by 1 turn.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
124  
Boo Trio
50 ★★ ★★★ ★★★★  Dark /  Dark Boo Trick:
11 turns
Lets you move any Orbs anywhere for 6 seconds. No effect in Score Attack.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
125  
Boo Crew
99 ★★★ ★★★★★ ★★★★★  Dark /  Dark Boo Mischief:
12 turns
Lets you move any Orbs anywhere for 7 seconds. No effect in Score Attack.
Orb Time Boost:
Increases the time the player can move Orbs by a short amount.
126  
Larry
99 ★★★★★ ★★★★ ★★★★  Wood Larry's Tornado:
12 turns
Changes Light Orbs into Wood Orbs, and Heart Orbs into Fire Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
127  
Lemmy
99 ★★★★★ ★★★★★ ★★★★  Dark Lemmy's Nightmare:
12 turns
Changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
128  
Morton
99 ★★★★★ ★★★★ ★★★  Fire Morton's Flame:
12 turns
Changes Water Orbs into Fire Orbs, and Heart Orbs into Wood Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
129  
Wendy
99 ★★★★★ ★★★ ★★★★★  Water Wendy's Splash:
12 turns
Changes Fire Orbs into Water Orbs, and Hearts Orbs into Light Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
130  
Iggy
99 ★★★★★ ★★★★ ★★★★  Wood Iggy's Hurricane:
19 turns
Changes all Orbs into Wood Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
131  
Roy
99 ★★★★★ ★★★★ ★★★★  Light Roy's Lightning:
12 turns
Changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
132  
Ludwig
99 ★★★★★ ★★★★ ★★★  Fire Ludwig's Volcano:
19 turns
Changes all Orbs into Fire Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
133  
Bowser Jr.
99 ★★★★★★ ★★★★★★  Light Junior Smash:
12 turns
Changes Heart Orbs into Light Orbs, and Light Orbs into Dark Orbs.
Skill Boost:
Reduces number of turns required to first use Skills upon entering a course.
134  
Bowser
99 ★★★★★ ★★★★★  Dark Bowser Breath:
20 turns
Reduces HP of all foes.
Bowser's Mighty Power:
Raises your team's ATK by 3.5x after attacking with 6+ combos.
135  
Dry Bowser
99 ★★★★★ ★★★★★★  Dark /  Fire Bowser Smash:
23 turns
Greatly reduces HP of all foes.
Flame of Vengeance:
Raises your team's ATK by 4x after attacking with 7+ combos.
136  
Bowser the Koopa King
99 ★★★★★ ★★★★★  Dark /  Water Bowser's Blow:
14 turns
Changes all Orbs into Light, Dark, and Heart Orbs.
Chain of Destruction:
Raises your team's ATK by 4.5x after attacking with 8+ combos.
137  
Gold Goomba
99 ★★★★★ ★★★★ ★★★★  Light Super Boost:
11 turns
Changes 1 Orb into a Super Orb.
Orb Time Boost:
Increases the time the player can move Orbs by a short amount.
138  
Metal Mario
99 ★★★★ ★★★★★ ★★  Dark /  Dark Metal Walk:
10 turns
Changes Water Orbs into Dark Orbs.
Metal Shine:
Raises ATK by 3x if you clear 2 Dark combos, or by 4x for 3+ Dark combos.
139  
Gold Mario
99 ★★★★ ★★★ ★★★★★  Light /  Light Gold Shine:
10 turns
Changes Wood Orbs into Light Orbs.
Gold Sunshine:
Raises ATK by 3x if you clear 2 Light combos, or by 4x for 3+ Light combos.
140  
Double Mario
99 ★★★ ★★★★ ★★★★  Fire /  Fire Double Attack:
14 turns
Changes Light and Heart orbs into Fire Orbs.
Double Dance:
Raises ATK by 2.5x if you clear a Fire combo, or by 4x for 2+ Fire combos.
141  
Boomerang Mario
99 ★★★★★ ★★★ ★★★★  Water /  Fire Boomerang Attack:
10 turns
Recovers 3,000 HP, and changes Light Orbs into Heart Orbs.
Spin Control:
Raises ATK if you clear Orbs of 3+ attributes, for a maximum of 5.5x for 5 attributes plus Heart Orbs.[note 7]
142  
Rock Mario
99 ★★★ ★★★★★ ★★★  Wood /  Light Rock Guard:
12 turns
Slightly reduces damage received for 5 turns.
Rock Hard:
Reduces damage received by 80% if your HP is at 100%.
143  
Metal Luigi
99 ★★★ ★★★★★ ★★★  Dark /  Dark Metal Dash:
10 turns
Changes Light Orbs into Dark Orbs.
Metal Shine:
Raises ATK by 3x if you clear 2 Dark combos, or by 4x for 3+ Dark combos.
144  
Gold Luigi
99 ★★★★★ ★★★ ★★★  Light /  Light Gold Flash:
10 turns
Changes Water Orbs into Light Orbs.
Gold Sunshine:
Raises ATK by 3x if you clear 2 Light combos, or by 4x for 3+ Light combos.
145  
Double Luigi
99 ★★★★ ★★★★ ★★★  Wood /  Wood Double Jump:
14 turns
Changes Water and Dark Orbs into Wood Orbs.
Double Step:
Raises ATK by 2.5x if you clear a Wood combo, or by 4x for 2+ Wood combos.
146  
Boomerang Luigi
99 ★★★ ★★★★★★ ★★★  Water /  Wood Boomerang Trick:
11 turns
Cures your team's paralysis.
Spin Control:
Raises ATK if you clear Orbs of 3+ attributes, for a maximum of 5.5x for 5 attributes plus Heart Orbs.[note 7]
147  
Rock Luigi
99 ★★★★ ★★★ ★★★★  Wood /  Dark Rock Tackle:
20 turns
Reduces HP of all foes.
Rock Hard:
Reduces damage received by 80% if your HP is at 100%.
148  
Red Magikoopas
99 ★★★★★ ★★★★★  Fire /  Fire Fire Trick:
14 turns
Changes Water and Heart Orbs into Fire Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
149  
Red/Green Magikoopas
99 ★★★★★ ★★★★★  Fire /  Wood Fire Trick:
14 turns
Changes Water and Heart Orbs into Fire Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
150  
Red/Purple Magikoopas
99 ★★★★★ ★★★★★  Fire /  Dark Fire Trick:
14 turns
Changes Water and Heart Orbs into Fire Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
151  
Blue/Red Magikoopas
99 ★★★★★ ★★★★★ ★★  Water /  Fire Water Trick:
14 turns
Changes Wood and Heart Orbs into Water Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
152  
Blue Magikoopas
99 ★★★★★ ★★★★★ ★★  Water /  Water Water Trick:
14 turns
Changes Wood and Heart Orbs into Water Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
153  
Blue/Yellow Magikoopas
99 ★★★★★★ ★★★★★ ★★  Water /  Light Water Trick:
14 turns
Changes Wood and Heart Orbs into Water Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
154  
Green/Blue Magikoopas
99 ★★★★★ ★★★★★  Wood /  Water Wood Trick:
14 turns
Changes Fire and Heart Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
155  
Green Magikoopas
99 ★★★★★★ ★★★★★  Wood /  Wood Wood Trick:
14 turns
Changes Fire and Heart Orbs into Wood Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
156  
Green/Yellow Magikoopas
99 ★★★★★ ★★★★★  Wood /  Light Wood Trick:
14 turns
Changes Fire and Heart Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
157  
Yellow/Green Magikoopas
99 ★★★★★ ★★★★★ ★★  Light /  Wood Light Trick:
14 turns
Changes Dark and Heart Orbs into Light Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
158  
Yellow Magikoopas
99 ★★★★★ ★★★★★  Light /  Light Light Trick:
14 turns
Changes Dark and Heart Orbs into Light Orbs.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
159  
Yellow/Purple Magikoopas
99 ★★★★★ ★★★★★  Light /  Dark Light Trick:
14 turns
Changes Dark and Heart Orbs into Light Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
160  
Purple/Red Magikoopas
99 ★★★★★ ★★★★★★  Dark /  Fire Dark Trick:
14 turns
Changes Light and Heart Orbs into Dark Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
161  
Purple/Yellow Magikoopas
99 ★★★★★ ★★★★★★  Dark /  Light Dark Trick:
14 turns
Changes Light and Heart Orbs into Dark Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
162  
Purple Magikoopas
99 ★★★★★ ★★★★★★  Dark /  Dark Dark Trick:
14 turns
Changes Light and Heart Orbs into Dark Orbs.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
163  
Gold 2-Goomba Tower
99 ★★★★★ ★★★★ ★★★★  Light /  Light Hyper Boost:
12 turns
Changes 2 Orbs into Super Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
164  
Gold 3-Goomba Tower
99 ★★★★★ ★★★★ ★★★★  Light /  Light Mega Boost:
13 turns
Changes 3 Orbs into Super Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
165  
Larry & Red Koopa Troopa
99 ★★★★★ ★★★★ ★★★★  Wood /  Fire Larry's Tornado:
12 turns
Changes Light Orbs into Wood Orbs, and Heart Orbs into Fire Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
166  
Larry & Goombas
99 ★★★★★★ ★★★★ ★★★★  Wood /  Wood Larry's Tornado:
12 turns
Changes Light Orbs into Wood Orbs, and Heart Orbs into Fire Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
167  
Lemmy & Red Koopa Paratroopa
99 ★★★★★ ★★★★★ ★★★★  Dark /  Fire Lemmy's Nightmare:
12 turns
Changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
168  
Lemmy & Buzzy Beetles
99 ★★★★★ ★★★★★ ★★★★  Dark /  Dark Lemmy's Nightmare:
12 turns
Changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.
Dark Boost:
Raises ATK of your Dark attribute team members if you clear a horizontal line of Dark Orbs.
169  
Morton & Spinies
99 ★★★★★ ★★★★★ ★★★  Fire /  Fire Morton's Flame:
12 turns
Changes Water Orbs into Fire Orbs, and Heart Orbs into Wood Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
170  
Morton & Paragoombas
99 ★★★★★★ ★★★★ ★★★  Fire /  Wood Morton's Flame:
12 turns
Changes Water Orbs into Fire Orbs, and Heart Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
171  
Wendy & Green Koopa Troopa
99 ★★★★★★ ★★★ ★★★★★  Water /  Water Wendy's Splash:
12 turns
Changes Fire Orbs into Water Orbs, and Hearts Orbs into Light Orbs.
Water Boost:
Raises ATK of your Water attribute team members if you clear a horizontal line of Water Orbs.
172  
Wendy & Bob-ombs
99 ★★★★★ ★★★★ ★★★★★  Water /  Light Wendy's Splash:
12 turns
Changes Fire Orbs into Water Orbs, and Hearts Orbs into Light Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
173  
Iggy & 2-Goomba Tower
99 ★★★★★ ★★★★ ★★★★  Wood /  Wood Iggy's Hurricane:
19 turns
Changes all Orbs into Wood Orbs.
Wood Boost:
Raises ATK of your Wood attribute team members if you clear a horizontal line of Wood Orbs.
174  
Iggy & Bony Beetles
99 ★★★★★★ ★★★★ ★★★★  Wood /  Dark Iggy's Hurricane:
19 turns
Changes all Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
175  
Roy & Cheep Cheep
99 ★★★★★ ★★★★ ★★★★  Light /  Water Roy's Lightning:
12 turns
Changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.
176  
Roy & Yellow Koopa Troopa
99 ★★★★★ ★★★★ ★★★★  Light /  Light Roy's Lightning:
12 turns
Changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs.
Light Boost:
Raises ATK of your Light attribute team members if you clear a horizontal line of Light Orbs.
177  
Ludwig & Dry Bones
99 ★★★★★ ★★★★★ ★★★  Fire /  Fire Ludwig's Volcano:
19 turns
Changes all Orbs into Fire Orbs.
Fire Boost:
Raises ATK of your Fire attribute team members if you clear a horizontal line of Fire Orbs.
178  
Ludwig & Yellow Koopa Paratroopa
99 ★★★★★★ ★★★★ ★★★  Fire /  Light Ludwig's Volcano:
19 turns
Changes all Orbs into Fire Orbs.
Twin Target:
Raises ATK and attacks two foes for each of this ally's attributes that you clear 4 Orbs for.

NotesEdit

  1. ^ a b Mario Combo and Luigi Aura increases the ATK of all teammates by 1.2x when attacking with 2 combos or more.
  2. ^ a b Super Power and Super Aura increases the ATK of all teammates by 1.4x when attacking with 3 combos or more.
  3. ^ a b c d e All Toad's Support skills increases HP, ATK, and RCV of all teammates of the same element as the Toad used by 1.3x
  4. ^ The in-game description for Twinkling Star is slightly inaccurate. It actually increases the ATK of all teammates by 3.5x when attacking with 4 attributes or more.
  5. ^ Shining Star's in-game description is incorrect. It actually increases the ATK of all teammates by 5.5x when attacking with 5 attributes.
  6. ^ a b c d e f g h i j This Skill does not stack when another Coin Boost is already in effect.
  7. ^ a b Spin Control increases the ATK of all teammates by 2.5x when attacking with 3 attributes, 3.5x with 4 attributes, 4.5x with 5 attributes, and 5.5x with all 6 Orb types (5 attributes, plus Heart Orbs).
  • Any Skill that raises a stat of teammates of a certain attribute applies to those with that attribute as their main or sub-attributes (if any): examples are a Fire, Fire/Wood, or a Water/Fire teammate.
    • As a side-effect, any boosting Skills also apply to those teammates' opposite attributes (a Fire/Wood teammate's Wood ATK or a Water/Fire teammate's Water ATK would be raised).
  • Any Leader/Helper Skill that raises teammates' HP or RCV do not take effect until entering a course.
  • There are no Fire/Water or Water/Dark attribute team members in the game.

External linksEdit