List of Mario Party pre-release and unused content

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This is a list of pre-release and unused content for the game Mario Party.

Debug Mode

It has been requested that this section be rewritten and expanded to include more information. Reason: TCRF has more info

Mario Party Debug Menu screenshot
Debug Menu

The debug mode consists of minigames and a crude character select. It should be worth noting that the pages contain inaccessible entries, labeled in Template:Color-text. Accessible entries are in Template:Color-text.

  • A Button - Select a minigame, confirm a character, etc.
  • B Button - On game list, ask to erase game data.
  • Control Stick - Navigate menus.
  • START Button - Start the mini-game (A Button doesn't do it)
  • R Button - Changes the game mode.
  • Z Button - On the game list, opens the options menu to be more precise how the game handles input and such. START Button seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.

Page 1

Index Japanese Name Minigame
Template:Color-text Shinkei Suijyaku Memory Match
Template:Color-text Ichika Bachika All or Nothing
Template:Color-text Slot Machine Slot Machine
Template:Color-text Anahori Mario Buried Treasure
Template:Color-text Sumogri Mario Treasure Divers
Template:Color-text Nokonoko Tamatebako Shell Game
Template:Color-text QuestionBlockMP.png QuestionBlockMP.png
Template:Color-text Same Game Same Game
Template:Color-text Pakkunflower Wo Sukue Save the Piranha Plant
Template:Color-text Bomhei Watashi Hot Bob-omb

Page 2

Index Japanese Name Minigame
Template:Color-text Yosi no shitaawase Yoshi's Tongue Meet
Template:Color-text Amidakuji Pipe Maze
Template:Color-text Leader Wa Dareda Ghost Guess
Template:Color-text Isutori Game Musical Mushroom
Template:Color-text Mario no Jikahatsuden Pedal Power
Template:Color-text Digital Katanuki Crazy Cutters
Template:Color-text Mario Hyakumensou Face Lift
Template:Color-text Pakkunflower Tataki Whack-a-Plant
Template:Color-text Honoo no Kuribo Bokujyo Fire Goomba Farm
Template:Color-text QuestionBlockMP.png QuestionBlockMP.png

Page 3

Index Japanese Name Minigame
Template:Color-text Koopa no Kimochi Bash 'n' Cash
Template:Color-text Bowling Gogo Bowl Over
Template:Color-text Hipdrop Ground Pound
Template:Color-text Koopa Fusen Balloon Burst
Template:Color-text Ten Count Coin Coin Block Blitz
Template:Color-text Hammer Coin Coin Block Bash
Template:Color-text Kuzureru Yuka wo Kakenukero Skateboard Scamper
Template:Color-text Boutakatobi de Jump Pole Vault Jump
Template:Color-text Blockyamano Okatara Sagashi Box Mountain Mayhem
Template:Color-text Plate Watari Platform Peril

Page 4

Index Japanese Name Minigame
Template:Color-text Bouwatari Teetering Towers
Template:Color-text Iroiro Kinoko Mushroom Mix-Up
Template:Color-text QuestionBlockMP.png QuestionBlockMP.png
Template:Color-text Yougan Tanizoko Okkoti Lava Chasm Drop
Template:Color-text Hammerbros Item no Tou Hammer Drop
Template:Color-text Kosodoro Game Grab Bag
Template:Color-text Slider Race Bobsled Run
Template:Color-text Nokkare Ball Bumper Balls
Template:Color-text Tsunawari de Dangerous Tightrope Treachery
Template:Color-text Nokonoko Pole Knock Block Tower

Page 5

Index Japanese Name Minigame
Template:Color-text Nokonoko Korokoro Tipsy Tourney
Template:Color-text Pukapuka Island Bombs Away (minigame)
Template:Color-text Crane Game Crane Game
Template:Color-text Bumgee Jump Bungee Jump
Template:Color-text QuestionBlockMP.png QuestionBlockMP.png
Template:Color-text Chie no Himo String of Wisdom
Template:Color-text Happy Flower Coin Shower Flower
Template:Color-text Otakara Kibako Treasure Crate
Template:Color-text Huwahuwa Baloon Buoyant Balloon
Template:Color-text Throttle Racing Slot Car Derby

Page 6

Index Japanese Name Minigame
Template:Color-text Mario Orchestra Mario Bandstand
Template:Color-text Mukade Gogo Desert Dash
Template:Color-text Senchousan no Meireidesu Shy Guy Says
Template:Color-text PK Soccer PK Soccer
Template:Color-text Limbo Dance Limbo Dance
Template:Color-text Bomhei Basket Bombsketball
Template:Color-text Item Fishing Cast Aways
Template:Color-text Mini Soccer Key-pa-Way
Template:Color-text Otakara Showdown Running of the Bulb
Template:Color-text Nawanawa Pyonpyon Hot Rope Jump

Page 7

Index Japanese Name Minigame
Template:Color-text Hashire! Nokkare Ball Bumper Ball Maze 1
Template:Color-text Isoge! Nokkare Ball Bumper Ball Maze 2
Template:Color-text Bomber Mario Bomber Mario
Template:Color-text Truck Race Handcar Havoc
Template:Color-text Tour de Mario Tour de Mario
Template:Color-text Mario Blue Deep Sea Divers
Template:Color-text Jurassic Pakkun Piranha's Pursuit
Template:Color-text Tsunahiki de Dangerous Tug o' War
Template:Color-text Mario Boat Paddle Battle
Template:Color-text Susume! Nokkare Ball Bumper Ball Maze 3

Unused data

It has been requested that this section be rewritten and expanded to include more information. Reason: to have as much info as TCRF

In addition to the 50 minigames that appear in the final product, Mario Party was also planned to feature a number of other games that ended up being discarded. The character mugshots for all characters initially looked different, bearing resemblance to the style of their mugshots on the character selection screen of Mario Kart 64. Donkey Kong's initial mugshot showed just a silhouette of the character with a question mark, presumably because Nintendo had yet to finish constructing his in-game model at this point. The early character mugshots can be seen in the game's debug menu.[1]

Among the dropped minigames are:

  • All or Nothing (いちかばちか Ichi ka Bachi ka), a game that depended largely on luck. It was probably an early version of Chance Time, albeit with only one player and employing three ? Blocks; one block would contain a "Mario Mark" that likely had to be received in order for the player to get the full coin prize, while a "Bowser Mark" would probably cause the player to forfeit their award.
  • Tour de Mario (ツールドマリオ), possibly planned to be a cycling game.
  • Bungee Jump (バンジージャンプ)
  • SameGame (さめがめ), a Mario-themed take on the tile-matching puzzle game of the same name. The player must Ground Pound the tiles underneath their character to remove sections. If the character can clear all of the tiles, they can grab the treasure chest underneath; otherwise, they must go through one of the doors, which will only give them 1 coin.
  • Yoshi's Tongue Meeting (ヨッシーのしたあわせ Yosshī no Shita Awase), in which characters sit atop a Yoshi on the left side of a river (except for Yoshi himself, who just stands in the same pose without a rider). The Yoshis have baby Wigglers on their tongues, which extend to the Wigglers' mothers, and they must reunite the children with their parents. The reunion can only happen if the A Button is pressed at the right moment; if it comes too late, the baby will kick its mother into the bush. If it comes too far, both the Wiggler and its baby will just cry.

The game was once planned to feature a "Random Play Mode", in which random minigames are played one after another. There would be no board, no explanation screens, and no results screen. The positions of characters were to be determined at random, displayed on the screen using "MAIN" and "SUB". It is possible this mode was merely a debug test of the minigame randomization feature used at the end of each turn.[1]

At one point, there was planned to be another feature that is never used anywhere in the final game. The Player Panels were once planned to turn yellow under certain circumstances after the character's turn ended, which would imply that there were once going to be yellow spaces on the boards as well as red, blue, and green. If all characters' Player Panels turned yellow, a big sign would appear reading "NO GAME", and the game would move on to the next turn without playing a mini-game. If it was the final turn, a "GAME OVER" sign would appear, and then the board's usual ending would play.[1]

Unused graphics

Unused graphics existing in the game include:

  • Another set of early character mugshots in low quality, which are rips of official artworks that had been created for Mario Kart 64. Donkey Kong's mugshot is a covered image with a question mark.
  • An assortment of graphics grouped together, which may have been prototype versions of the HUD graphics that appear fancier than those in the final.
  • "Too Bad...", "Nothing...", and "Nice Going!" banners, possibly planned for minigames.
  • An alternate texture for the Shy Guy pirate from the Shy Guy Says minigame is present.
  • Graphics from a star appear in a similar capacity. Although stars appear in Mario Party, these graphics do not.
  • There are three unused mushroom graphics that exist in certain Mini-Game graphic banks and general graphic directories. The green one was for Treasure Divers, the purple one was for Coin Block Bash, and the red one was for Memory Match.
  • The font from Super Mario 64 exists. The font appears, also unused, in Mario Party 2.

Unused models

  • Models for the Bob-omb flags in Wario's Battle Canyon exist, but they are never seen in-game.
  • In the same directory as the Mini-Game explanation graphics, there is a simple model of a Nintendo 64 controller.

External links

References