List of Mario Kart 64 pre-release and unused content

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Revision as of 14:24, October 12, 2017 by LinkTheLefty (talk | contribs) (→‎Early builds: Seen in Nintendo Power Vol. 80, pg. 25)
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This is a list of pre-release and unused content for the game Mario Kart 64.

Early builds

The working title of this game was Super Mario Kart R (the "R" stands for "Rendered"), also reported as Mario Kart 64 R. Kamek was originally intended to be one of the playable characters, but ended up being replaced by Donkey Kong. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. Boos from Banshee Boardwalk had also a different look, the HUD was different from the final version, and item boxes were also completely black with colored question marks on them. The Cape Feather, which was in Super Mario Kart, was also intended to be included, as seen in a certain screenshot of Super Mario Kart R. This particular screenshot can been seen on the back of the packaging of the Nintendo 64 system.

Gallery

Unused Data

There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code 8818EDEF 0002 and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.

External Links