List of Mario & Luigi: Superstar Saga + Bowser's Minions glitches

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 19:59, February 7, 2018 by Glowsquid (talk | contribs) (Protected "List of Mario & Luigi: Superstar Saga + Bowser's Minions glitches" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

This is a list of glitches in the Nintendo 3DS remake Mario & Luigi: Superstar Saga + Bowser's Minions. For glitches found in the original Game Boy Advance game, see List of Mario & Luigi: Superstar Saga glitches.

NOTE: All glitch names are unofficial unless otherwise stated.

Glitches

Physics

Double Glurp

In a battle with two Glurps and a Scaratroopea, if both Glurps clone themselves after the Scaratroopea loses its wings, the clones will overlap each other in the same space due to the other space now being occupied by the Elite Troopea.[1]

Wrong Action Commands

If the player flees a battle, remains touching the enemy, and initiates a Luigi Dunk at the same moment the enemy finishes blinking, the battle will begin with Mario's hammer in the air. If the player flees again, Mario will remain in the back regardless of what command is selected, and can use Luigi's commands with various odd results.[2] Entering a Green Pipe while this glitch is in effect will disable all action commands.[3] The game will softlock if either Mario or Luigi hits a Heart Block.

Out of Bounds

Stair Clip

If the player performs a Spin Jump from a certain position on some slanted surfaces or stairs, Mario and Luigi will clip out of bounds and be sent offscreen, at which point they cannot get back in bounds.[4]

Audio

Muted Music

If the player defeats three Magikoopas at the same time, the music immediately stops until the battle victory screen.

Wrong Music

After certain cutscenes in Chateau de Chucklehuck, such as after the Popple and Rookie fight or after the Mini-Mario/Luigi Dunk tutorial, the faster Chucklehuck Woods music plays when control is regained. It is corrected when another room is entered.

References