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{{split|Lift|Rail Lift (object)|Flimsy Lift|Triple Swing Lift|Pulley Lift|Count-Lift}}
{{distinguish|Lava Lift}}
[[File:75m from DK Arcade.png|frame|Lifts in ''[[Donkey Kong (game)|Donkey Kong]]''.]]
'''Lifts'''<ref>''Super Mario Maker'' in-game name</ref> (also known as '''Elevators'''<ref>[[Inside the Volcano|Elevator Tour in the Volcano]]</ref><ref>Musa, Alexander, and Geson Hatchett. 2013. ''Super Mario 3D World'' [[Prima Games|Prima]] Official Game Guide, page 167.</ref> or '''Moving Platforms'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' (Europe) in-game name</ref>) are objects which appear throughout the [[Mario (franchise)|''Mario'' franchise]]. They are simply platforms which go up or down, in order to transport a game character or object to different heights. Some move by themselves, while others are controlled by the player. The ones in the ''[[Yoshi (franchise)|Yoshi]]'' franchise have a distinct zig-zag pattern and are called [[Flatbed Ferry|Flatbed Ferries]].
 
==History==
===''Donkey Kong'' franchise===
[[File:Elevator Antics SNES.png|frame|[[Donkey Kong]] and [[Diddy Kong]] in the [[Elevator Antics]] level of ''[[Donkey Kong Country]]''.]]
====''Donkey Kong''====
In ''[[Donkey Kong (game)|Donkey Kong]]'', two sets of lifts appear in [[75m]]: one set going up, the other set going down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down.
 
====''Donkey Kong'' (Game Boy)====
Lifts also appeared in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
 
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', many elevator are in the latter half of [[Elevator Antics]]. They either move up or down from a steel pole. The elevator lifts appear to be filled with coal.
 
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', lifts are wooden planks. Some are activated when [[Dixie Kong]] or [[Kiddy Kong]] ride them, and some are activated automatically.
 
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMB NES World 6-3 Screenshot.png|frame|Mario riding a lift in ''[[Super Mario Bros.]]'']]
[[File:SMM-SMB-MovingPlatform.png|frame|left]]
Lifts are common in some levels of ''[[Super Mario Bros.]]'', first appearing in [[World 1-2 (Super Mario Bros.)|World 1-2]], where they continuously move upwards or downwards with new ones being dispensed from the bottom or top. Some lifts move horizontally, while some, known as '''Flimsy Lifts''',<ref>''Super Mario Maker'' spoken name</ref><ref>[[World 3-3 (Super Mario Maker for Nintendo 3DS)|World 3-3]] challenge description from ''[[Super Mario Maker for Nintendo 3DS]]''</ref> are stationary, moving downwards if [[Mario]] or [[Luigi]] stands on them. The lifts are solid, meaning Mario and Luigi cannot land on top by jumping through them. In ''[[Super Mario Bros.: The Lost Levels]]'', lifts are made of mushrooms instead of metal. However, in the ''[[Super Mario All-Stars]]'' remake, both games feature them in their metallic form.
 
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', lifts are made of wood, much like [[Hard Block]]s in the game. Two new varieties are introduced: '''Rail Lifts''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 19.</ref> which travel along a track, first appearing in [[World 1-6 (Super Mario Bros. 3)|World 1-6]], and moving Flimsy Lifts, which fall all the way to the bottom of the screen as soon as Mario or Luigi lands on one, first appearing in [[World 1-4 (Super Mario Bros. 3)|World 1-4]]. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', ''Super Mario Bros.''-styled metallic lifts of various types are found in the [[World-e]] levels [[Wild Ride in the Sky]], [[Caped Escape]], [[Koopaling Confusion]], [[Classic World 1-2]], [[Classic World 1-3]] and [[Classic World 1-4]], while several stationary lifts in their ''Super Mario World'' design can be seen in the level [[Rich with Ropes]]. In [[A Towering Tour]], some fast-moving gray-colored lifts also appear. They behave similarly to the metal lifts, only being shaped like the normal lifts, and the aforementioned color difference. They also follow a shorter path compared to normal lifts, which adds to the difficulty of staying on top of them. These blocks also have a line-guided variant, which move even faster than their non-line-guided variants.
 
====''Super Mario World''====
Lifts reappear in ''[[Super Mario World]]'', this time with a gray or cream color. A set of three platforms swinging in perpetual motion is known as a '''Triple Swing Lift''',<ref>Nintendo ''Mario Mania'' Player's Guide. Page 71.</ref> a type of brown-color platform that travels along a track is known as a '''Pulley Lift'''<ref>Nintendo ''Mario Mania'' Player's Guide. Pages 70 and 71.</ref> (or '''Pully Lift'''<ref>''Nintendo Power Advance'' V.4, page 29.</ref>), and an orange platform with a grassy top and a countdown timer in the middle is known as a '''Count-Lift'''.<ref>Nintendo ''Mario Mania'' Player's Guide. Pages 140 and 141.</ref>
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Elevatortour.png|thumb|Mario on a lift in ''[[Super Mario 64]]'']]
Most lifts in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' have a tan-and-green checkerboard pattern on them. In some courses, such as [[Whomp's Fortress]] and [[The Secret Under the Moat|Vanish Cap Under the Moat]], pairs of lifts move along and rotate around both sides of a vertical beam, flipping when they reach the top. In [[Hazy Maze Cave]] and [[Lethal Lava Land]], lifts move along chains of black spheres when stepped upon. Additionally in Hazy Maze Cave, large orange lifts with yellow and black trim appear to take the player between floors, and a unique controllable lift called the [[Arrow Lift|Work Elevator]] appears in one part of the world. Special lifts called [[Arrow Lift]]s appear in [[Wet-Dry World]], moving back and forth when stepped upon. Also in Wet-Dry World, an '''Express Elevator''' appears embedded into some metal mesh. Stepping on the portion outside the mesh causes it to lower, at which point the player has a limited time to reach the portion inside the mesh, and ride it to a power star.
{{br|left}}
 
====''Super Mario Galaxy 2''====
[[File:SMG2 Lift Platform.png|thumb|150px|right|Mario on a lift in ''Super Mario Galaxy 2'']]
In ''[[Super Mario Galaxy 2]]'', lifts appear as yellow platforms that raise Mario up, then flash blue and disappear. They cannot be controlled by the player. They appear in [[Sky Station Galaxy]], while giant versions of them are found in [[Supermassive Galaxy]].
 
====''Super Mario 3D Land''====
[[File:Yellowplatform.png|thumb|left|200px|A lift from ''[[Super Mario 3D Land]]'']]
Lifts appear in ''[[Super Mario 3D Land]]'', having the same design and function as that of ''Super Mario Galaxy 2''. However, they never disappear, unlike in the previous game.
 
====''Super Mario 3D World''====
Lifts return in ''[[Super Mario 3D World]]'', having the same appearance and effects as they did in ''Super Mario 3D Land''.
{{br}}
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
[[File:SMM-SMB-MovingPlatform-2.png|frame|left]]
Lifts reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'' as tools. The direction in which they initially move can be pre-set, and they can move in a set path when placed on a [[Track (object)|track]]. When shaken, they turn into Flimsy Lifts, which are colored blue this time and will start moving on a track once stepped on. In the ''Super Mario World'' style, when placed on a track, the lift uses the same tile as the [[Chainsaw]] from that game, albeit with minor differences.
 
====''Super Mario Run''====
Lifts appear in ''[[Super Mario Run]]'', where they run on Tracks in several levels. When Mario stands on a Lift, he stops moving until he jumps. After Mario gets off of a Lift, it disappears. The lifts' designs are similar to the falling platforms in the final [[Bowser]] battle in ''[[New Super Mario Bros. 2]]''.
 
====''Super Mario Odyssey''====
Lifts reappear in ''[[Super Mario Odyssey]]'', where they have the same appearance as they did in ''Super Mario 3D World''. Lifts that use their ''Super Mario Bros.'' sprites also appear in 2D segments.
 
====''Super Mario Maker 2''====
[[File:SMM2-SM3DW-Lift.png|thumb|A Cloud Lift in ''Super Mario Maker 2'']]
Lifts also appear in ''[[Super Mario Maker 2]]'', where this time, their length can be changed. In the ''Super Mario 3D World'' style, they take the form of Cloud Lifts.
{{br}}
 
===''Super Paper Mario''===
A few lifts are found in [[The Bitlands]] in ''[[Super Paper Mario]]''. This time, they are pixelated and resemble the orange ones found in ''Super Mario Bros.''
 
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
Lifts similar to the ones from ''Donkey Kong'' appear in ''[[Mario vs. Donkey Kong]]''. They continuously appear at one end of a track and move in a direction before disappearing at the other end. Sometimes, the direction of all lifts in a level can be changed at once by pressing a [[Direction Switch]].
 
====''Mario vs. Donkey Kong 2: March of the Minis''====
[[File:Elevator.png|frame|A lift in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'']]
Lifts can be used by [[Mini Mario (toy)|Mini Mario]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They are introduced in [[Mushroom Mayhem]], [[Room 1-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-5]], and continue to appear in later levels in the game.
 
The object is a platform attached to a pole. On a wall nearby, there is also a lift button that has two red arrows facing away vertically.
 
To use a lift, a toy has to get onto it first, then the player must use the button by using the touchscreen to tap on one of the two arrows to elevate the lift or bring it down. Once tapped, the lift cannot be interrupted by tapping on the button again until it reaches to a certain level to stop on. Lifts can hold up to two Mini Marios.
 
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl''====
[[File:Lift SSBB.jpg|thumb|left|A lift in the World 1-2 version of Mushroomy Kingdom in ''Super Smash Bros. Brawl''.]]
In ''[[Super Smash Bros. Brawl]]'', lifts from ''Donkey Kong'' appear in the stage [[75 m (stage)|75 m]], which also reappears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. They act same as they do in the original ''Donkey Kong'' due to the stage being an exact remake of the original level. Lifts also appear in the [[Mushroomy Kingdom]] stage, with the same placement and function as in [[World 1-2 (Super Mario Bros.)|World 1-2]] of ''[[Super Mario Bros.]]'', though they are [[Semisolid Platform|pass-through platforms]] and appear as rusted, due to the stage's aged appearance.
 
====''Super Smash Bros. for Nintendo 3DS''====
In ''[[Super Smash Bros. for Nintendo 3DS]]'', lifts from ''Super Mario 3D Land'' appear as platforms in the auto-scrolling [[3D Land]] stage. The match begins on three stationary lifts. During the second portion, players fight on four multi-colored lifts as they transition them to the third portion of the stage; on the way there, some platforms may collide into protruding rocks, altering their angle. In [[PictoChat 2]], one of the drawings that may appear is a row of blocks between a pair of continuously moving lifts from World 1-2 of ''Super Mario Bros.''
 
===''Yoshi Topsy-Turvy''===
Lifts can be used by [[Yoshi]] in ''[[Yoshi Topsy-Turvy]]''. They come in a green zig-zag pattern and a brown rocky pattern and are attached to chains by rails. The patterns are just for show and do not affect the lifts' behavior. When the player tilts their [[Game Boy Advance]] system, the lifts will swing back and forth and move along the rails. '''Small Lifts''' also appear, which are miniature versions of lifts. They come in the same two patterns as normal lifts, but they are not attached to rails and will only swing when the Game Boy Advance system is tilted.
 
===''Captain Toad: Treasure Tracker'' (Nintendo Switch)===
Lifts reappear in the [[Nintendo Switch]] version of ''[[Captain Toad: Treasure Tracker]]'', replacing the [[Propeller Platform]]s due to the lack of the microphone.
{{br|left}}
 
==Special types of lifts==
*[[Arrow Lift]]
*[[Blarggwich]]
*[[Donut Block]]
*[[Flatbed Ferry]]
*[[Lava Lift]]
*[[Liftoglobin]]
*[[Roger Lift]]
*[[Rotary Lift]]
*[[Scale]]
*[[Switchback]]
*[[Switchboard]]
*[[Tilt Lift]]
 
==Profiles==
===''Super Mario Bros. 3''===
====Rail Lift====
*'''3DS Virtual Console Manual Bio:''' ''"Travel along rails."''
 
==Names in other languages==
{{foreign names
|Jap=リフト<br>''Rifuto''<br>レールリフト<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 17.</ref><br>''Rēru Rifuto''<br>エレベーター<ref>''Mario & Wario'' instruction booklet, page 9.</ref><br>''Erebētā''<br>
|JapM=Lift<br><br>Rail Lift (''Super Mario Bros. 3'')<br><br>Elevator (''Mario & Wario'')
|Spa=Ascensor
|SpaM=Elevator
|Dut=Platform
|DutM=-
|Rus=Платформа
|RusR=Platforma
|RusM=Platform}}
 
==References==
<references/>
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[[Category:Platforms]]
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[[it:Ascensore]]

Revision as of 20:41, January 12, 2020

Split-arrows.svg It has been suggested that this page be split into the following: Lift, Rail Lift (object), Flimsy Lift, Triple Swing Lift, Pulley Lift, Count-Lift. (discuss)
Not to be confused with Lava Lift.

Lifts[1] (also known as Elevators[2][3] or Moving Platforms[4]) are objects which appear throughout the Mario franchise. They are simply platforms which go up or down, in order to transport a game character or object to different heights. Some move by themselves, while others are controlled by the player. The ones in the Yoshi franchise have a distinct zig-zag pattern and are called Flatbed Ferries.

History

Donkey Kong franchise

Donkey Kong

In Donkey Kong, two sets of lifts appear in 75m: one set going up, the other set going down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down.

Donkey Kong (Game Boy)

Lifts also appeared in the Game Boy version of Donkey Kong.

Donkey Kong Country

In Donkey Kong Country, many elevator are in the latter half of Elevator Antics. They either move up or down from a steel pole. The elevator lifts appear to be filled with coal.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, lifts are wooden planks. Some are activated when Dixie Kong or Kiddy Kong ride them, and some are activated automatically.

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

Mario riding a lift in Super Mario Bros.
SMM-SMB-MovingPlatform.png

Lifts are common in some levels of Super Mario Bros., first appearing in World 1-2, where they continuously move upwards or downwards with new ones being dispensed from the bottom or top. Some lifts move horizontally, while some, known as Flimsy Lifts,[5][6] are stationary, moving downwards if Mario or Luigi stands on them. The lifts are solid, meaning Mario and Luigi cannot land on top by jumping through them. In Super Mario Bros.: The Lost Levels, lifts are made of mushrooms instead of metal. However, in the Super Mario All-Stars remake, both games feature them in their metallic form.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Bros. 3, lifts are made of wood, much like Hard Blocks in the game. Two new varieties are introduced: Rail Lifts,[7] which travel along a track, first appearing in World 1-6, and moving Flimsy Lifts, which fall all the way to the bottom of the screen as soon as Mario or Luigi lands on one, first appearing in World 1-4. In Super Mario Advance 4: Super Mario Bros. 3, Super Mario Bros.-styled metallic lifts of various types are found in the World-e levels Wild Ride in the Sky, Caped Escape, Koopaling Confusion, Classic World 1-2, Classic World 1-3 and Classic World 1-4, while several stationary lifts in their Super Mario World design can be seen in the level Rich with Ropes. In A Towering Tour, some fast-moving gray-colored lifts also appear. They behave similarly to the metal lifts, only being shaped like the normal lifts, and the aforementioned color difference. They also follow a shorter path compared to normal lifts, which adds to the difficulty of staying on top of them. These blocks also have a line-guided variant, which move even faster than their non-line-guided variants.

Super Mario World

Lifts reappear in Super Mario World, this time with a gray or cream color. A set of three platforms swinging in perpetual motion is known as a Triple Swing Lift,[8] a type of brown-color platform that travels along a track is known as a Pulley Lift[9] (or Pully Lift[10]), and an orange platform with a grassy top and a countdown timer in the middle is known as a Count-Lift.[11]

Super Mario 64 / Super Mario 64 DS

Lethal Lava Land Star 6
Mario on a lift in Super Mario 64

Most lifts in Super Mario 64 and Super Mario 64 DS have a tan-and-green checkerboard pattern on them. In some courses, such as Whomp's Fortress and Vanish Cap Under the Moat, pairs of lifts move along and rotate around both sides of a vertical beam, flipping when they reach the top. In Hazy Maze Cave and Lethal Lava Land, lifts move along chains of black spheres when stepped upon. Additionally in Hazy Maze Cave, large orange lifts with yellow and black trim appear to take the player between floors, and a unique controllable lift called the Work Elevator appears in one part of the world. Special lifts called Arrow Lifts appear in Wet-Dry World, moving back and forth when stepped upon. Also in Wet-Dry World, an Express Elevator appears embedded into some metal mesh. Stepping on the portion outside the mesh causes it to lower, at which point the player has a limited time to reach the portion inside the mesh, and ride it to a power star.

Super Mario Galaxy 2

A Lift in Super Mario Galaxy 2
Mario on a lift in Super Mario Galaxy 2

In Super Mario Galaxy 2, lifts appear as yellow platforms that raise Mario up, then flash blue and disappear. They cannot be controlled by the player. They appear in Sky Station Galaxy, while giant versions of them are found in Supermassive Galaxy.

Super Mario 3D Land

Lifts appear in Super Mario 3D Land, having the same design and function as that of Super Mario Galaxy 2. However, they never disappear, unlike in the previous game.

Super Mario 3D World

Lifts return in Super Mario 3D World, having the same appearance and effects as they did in Super Mario 3D Land.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

A Moving Platform, in Super Mario Maker.

Lifts reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as tools. The direction in which they initially move can be pre-set, and they can move in a set path when placed on a track. When shaken, they turn into Flimsy Lifts, which are colored blue this time and will start moving on a track once stepped on. In the Super Mario World style, when placed on a track, the lift uses the same tile as the Chainsaw from that game, albeit with minor differences.

Super Mario Run

Lifts appear in Super Mario Run, where they run on Tracks in several levels. When Mario stands on a Lift, he stops moving until he jumps. After Mario gets off of a Lift, it disappears. The lifts' designs are similar to the falling platforms in the final Bowser battle in New Super Mario Bros. 2.

Super Mario Odyssey

Lifts reappear in Super Mario Odyssey, where they have the same appearance as they did in Super Mario 3D World. Lifts that use their Super Mario Bros. sprites also appear in 2D segments.

Super Mario Maker 2

A Lift as it appears in the Super Mario 3D World style of Super Mario Maker 2.
A Cloud Lift in Super Mario Maker 2

Lifts also appear in Super Mario Maker 2, where this time, their length can be changed. In the Super Mario 3D World style, they take the form of Cloud Lifts.

Super Paper Mario

A few lifts are found in The Bitlands in Super Paper Mario. This time, they are pixelated and resemble the orange ones found in Super Mario Bros.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

Lifts similar to the ones from Donkey Kong appear in Mario vs. Donkey Kong. They continuously appear at one end of a track and move in a direction before disappearing at the other end. Sometimes, the direction of all lifts in a level can be changed at once by pressing a Direction Switch.

Mario vs. Donkey Kong 2: March of the Minis

Lifts can be used by Mini Marios in Mario vs. Donkey Kong 2: March of the Minis. They are introduced in Mushroom Mayhem, Room 1-5, and continue to appear in later levels in the game.

The object is a platform attached to a pole. On a wall nearby, there is also a lift button that has two red arrows facing away vertically.

To use a lift, a toy has to get onto it first, then the player must use the button by using the touchscreen to tap on one of the two arrows to elevate the lift or bring it down. Once tapped, the lift cannot be interrupted by tapping on the button again until it reaches to a certain level to stop on. Lifts can hold up to two Mini Marios.

Super Smash Bros. series

Super Smash Bros. Brawl

A Lift in the World 1-2 version of Mushroomy Kingdom
A lift in the World 1-2 version of Mushroomy Kingdom in Super Smash Bros. Brawl.

In Super Smash Bros. Brawl, lifts from Donkey Kong appear in the stage 75 m, which also reappears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. They act same as they do in the original Donkey Kong due to the stage being an exact remake of the original level. Lifts also appear in the Mushroomy Kingdom stage, with the same placement and function as in World 1-2 of Super Mario Bros., though they are pass-through platforms and appear as rusted, due to the stage's aged appearance.

Super Smash Bros. for Nintendo 3DS

In Super Smash Bros. for Nintendo 3DS, lifts from Super Mario 3D Land appear as platforms in the auto-scrolling 3D Land stage. The match begins on three stationary lifts. During the second portion, players fight on four multi-colored lifts as they transition them to the third portion of the stage; on the way there, some platforms may collide into protruding rocks, altering their angle. In PictoChat 2, one of the drawings that may appear is a row of blocks between a pair of continuously moving lifts from World 1-2 of Super Mario Bros.

Yoshi Topsy-Turvy

Lifts can be used by Yoshi in Yoshi Topsy-Turvy. They come in a green zig-zag pattern and a brown rocky pattern and are attached to chains by rails. The patterns are just for show and do not affect the lifts' behavior. When the player tilts their Game Boy Advance system, the lifts will swing back and forth and move along the rails. Small Lifts also appear, which are miniature versions of lifts. They come in the same two patterns as normal lifts, but they are not attached to rails and will only swing when the Game Boy Advance system is tilted.

Captain Toad: Treasure Tracker (Nintendo Switch)

Lifts reappear in the Nintendo Switch version of Captain Toad: Treasure Tracker, replacing the Propeller Platforms due to the lack of the microphone.

Special types of lifts

Profiles

Super Mario Bros. 3

Rail Lift

  • 3DS Virtual Console Manual Bio: "Travel along rails."

Names in other languages

Language Name Meaning
Japanese リフト
Rifuto
レールリフト[12]
Rēru Rifuto
エレベーター[13]
Erebētā


Lift

Rail Lift (Super Mario Bros. 3)

Elevator (Mario & Wario)

Dutch Platform
-
Russian Платформа
Platforma
Platform

Spanish Ascensor
Elevator

References

  1. ^ Super Mario Maker in-game name
  2. ^ Elevator Tour in the Volcano
  3. ^ Musa, Alexander, and Geson Hatchett. 2013. Super Mario 3D World Prima Official Game Guide, page 167.
  4. ^ Mario vs. Donkey Kong 2: March of the Minis (Europe) in-game name
  5. ^ Super Mario Maker spoken name
  6. ^ World 3-3 challenge description from Super Mario Maker for Nintendo 3DS
  7. ^ Super Mario Bros. 3 English instruction booklet, page 19.
  8. ^ Nintendo Mario Mania Player's Guide. Page 71.
  9. ^ Nintendo Mario Mania Player's Guide. Pages 70 and 71.
  10. ^ Nintendo Power Advance V.4, page 29.
  11. ^ Nintendo Mario Mania Player's Guide. Pages 140 and 141.
  12. ^ Super Mario Bros. 3 Japanese instruction booklet, page 17.
  13. ^ Mario & Wario instruction booklet, page 9.