Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)

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Template:Levelbox Krow's Nest is the boss level of Gangplank Galleon, the first world of Donkey Kong Country 2: Diddy's Kong Quest. The Kongs must face Krow in order to reach the second world, Crocodile Cauldron. The name of the level is a pun on the observation point of a ship, the crow's nest.

Overview

The battle takes place on one of the ship's masts, with the top of a sail serving as a floor. Krow's Nest sits on top of the mast, with two Banana Bunch Coins above it.

Krow attacks by grabbing eggs out of his nest and dropping them. They will bounce a few times while slowly moving in the direction of the Kongs before stopping; they can also be stopped manually by jumping on them. Once the egg stops, Krow will charge at the Kongs. They can damage him by picking up the eggs and hitting him with them. After taking two hits, Krow will slam into the mast, causing eggs to fly out of the nest one by one. While most of the eggs simply fall offscreen, some of them will land on the sail, allowing the Kongs to pick them up and attack Krow again. The eggs will shatter if not picked up quickly. After four hits, Krow goes down, rewarding the Kongs with a Kremkoin. In the Game Boy Advance version, his spirit can be seen leaving his body, foreshadowing the battle with Krow's ghost in Gloomy Gulch.

Names in other languages

Language Name Meaning
Japanese たいせん!ボス ゾッキー
Taisen! Bosu Zokkī
Battle starts! Boss Zocky

Trivia

  • Krow's Nest was originally supposed to take place during the storm, right after Topsail Trouble, which takes place during the storm.[citation needed] However, in the final version, it is set in a windy setting like Mainbrace Mayhem.