Koopatrol

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Template:Species-infobox Koopatrols (named Armored Koopas in Mario Pinball Land[1]) are elite soldiers of the Koopa Troop that made their debut in Paper Mario, and have appeared in two of its sequels, Paper Mario: The Thousand-Year Door and Super Paper Mario. Their name is a portmanteau of "Koopa" and "Patrol". These warriors are the high-ranking guards of Bowser's Castle, and most Koopa Troopas dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they'll flip over (or retreat into its shell in Super Paper Mario) like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.

They are one of the few original Paper Mario series characters to reappear in other Mario games, along with Tweesters, Whacka, Goomboss, and the Star Spirits.

History

Paper Mario series

Paper Mario

During the events of Paper Mario, Koopatrols patrolled Bowser's Castle and Peach's Castle after it was taken into the sky by Bowser. During Chapter intermissions where the player takes control of Princess Peach, they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named Spiky John and Spiky Tom participate in a Hammer Bro by the name of Mr. Hammer's quiz show, the 64th Trivia Quiz-Off. If Peach wins the quiz show, she wins a Jammin' Jelly. Regardless if she wins or not, however, she will be rewarded the Sneaky Parasol as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. They are tough opponents, having a normal attack power of 8 and a charged attack power of 10. However, as with both the player and other enemies, the charge move takes up a turn, so using Bow's Outta Sight move or simply defeating it if its health is low enough is ideal. In addition, Koopatrols can call in other Koopatrol reinforcements, prolonging the battle. Two Koopatrols can also be fought in Shy Guy's Toy Box if Princess Peach tells Bowser that Mario fears them.

Paper Mario: The Thousand-Year Door

Koopatrols were later found in Rogueport Sewers during the events of Paper Mario: The Thousand-Year Door after Mario and his team clear Chapter 5. They also appear in Bowser's Castle at the end of Chapter 1. A stronger type of Koopatrol, the Dark Koopatrol, is also found in this game in Glitzville and the Pit of 100 Trials.

Super Paper Mario

Koopatrols appear again in Super Paper Mario, where they, along with most of the Koopa Troop were brainwashed by Nastasia into working for Count Bleck, and served as guards in Castle Bleck. They can also be found in Rooms 19 and 86 of the Flipside Pit of 100 Trials.

Koopatrols attack by ramming into the player. Their attacks are sudden and difficult to anticipate. There is another kind of Koopatrol that lives in the Flopside Pit of 100 Trials called a Dark Koopatrol. It is the strongest Koopa enemy in the whole game.

Mario Pinball Land

Armored Koopa room in Fiery Stage in Mario Pinball Land
Three Koopatrols in Mario Pinball Land.

Koopatrol appear as enemies in Bowser's Castle during the events of Mario Pinball Land. In their only 3-D appearance, the Koopa soldiers have loads of defense and can only be defeated by being bashed into a wall, which crushes them.

Super Princess Peach

Princess Peach near a Koopatrol statue.

Koopatrols also make a cameo appearance in Super Princess Peach as statues on the Bowser's Villa map. At the left side of the map, a statue can be seen holding a sword while at the right side, the statue holds a spear. Every once in a while, two red pupils will appear in the statue's eyes, search its surroundings, then vanish.

Notable Koopatrols

Related species

Additional profiles and statistics

Paper Mario enemy
Koopatrol
A Koopatrol from Paper Mario Max HP 8 Attack 4 Defense 3 (standing), 0 (flipped)
Role Common Type Ground, Top-Spiky (normal), Ground (flipped) Level 25
Strong None Weak None Moves Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up
Sleep? 50%, -1 (normal); 0%, 0 (charged) Dizzy? 75%, 0 (normal); 0%, 0 (charged) Shock? 75%, 0 (normal); 0%, 0 (charged)
Shrink? 70%, 0 (normal); 0%, 0 (charged) Stop? 80%, -1 (normal); 0%, 0 (charged) Fright? 60% (standing); 0% (flipped)
Air Lift? 75% Hurricane? 65% Coins 2 + 0-3
Items Super Shroom Run 36 Location(s) Shy Guy's Toy Box, Bowser's Castle
Tattle This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
Paper Mario: The Thousand-Year Door enemy
Koopatrol
Koopatrol from Paper Mario: The Thousand-Year Door. Max HP 6 Attack 4 Defense 2
Location(s) Rogueport Sewers Role Common Level 26
Sleep? 70% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 70% KO? 95% Moves Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)
Exp. points 0 Coins 2 - 4 Items Courage Shell, Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only), Close Call, Close Call P, Happy Heart (drop only)
Tattle Log #:
18
Log Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.
Tattle That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. …Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?
Super Paper Mario enemy
Koopatrol
Sprite of a Koopatrol from Super Paper Mario. Max HP 15 Role Common Location(s) Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 19 and 86)
Attack 3 Card type Common
Defense 4 Items Card location(s) Card Shop; Catch Card/SP
Score 800
Card description The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations.
  List of Catch Cards  
  12      13      14  
Tattle That's a Koopatrol, a merciless minion wrapped in spikes and armor... Max HP is 15, Attack is 3, and Defense is 4. You better not try to stomp on it... Koopatrols tend to rush in and tackle, so watch out... Only the toughest Koopas are selected to join the elite Koopatrol guard... They have to sharpen those spikes every day. That's what it takes to be the best...

Names in other languages

Language Name Meaning
Japanese トゲノコ[2][3]
Togenoko
Spine Koopa

Chinese 喏库卫兵
Nuòkù Wèibīng
Koopa Guard

German Koopatrouille
Literal translation of the English name
Italian Kooparmato
Kooparmored (Armored Koopa)
Korean 가시엉금
Gasi Eonggeum
Spike Troopa

Spanish Koopatrullero
Literal translation of the English name

References

  1. ^ Nintendo Power issue 185 (November 2004), p. 117
  2. ^ The Mushroom Kingdom (Accessed on 6-9-08)
  3. ^ Super Mario Ball Shogakukan book