Kong Krazy

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Template:Levelbox Kong Krazy is the twenty-fifth level in the Game Boy game Donkey Kong Land. It is the second area of the Big Ape City, the game's final world.

This is the first stage to take place in a blimp. Unlike other levels of Donkey Kong Land, this level features several K-O-N-G Letters, and they can be used for bridges, stairs, and platforms to cross large abysses. If the Kongs miss a letter as they travel, the bridges will be incomplete, and make it trickier to get over the abysses. Because of having so many letters, it is hard for the Kongs to tell which one is real, and which is fake. Many of the letters are hidden near Zingers or the other foes of the level, Kremlings, Hogwashes, Armies, Gnawties, Mini-Neckies, Slippas, and Klaptraps. A few Mincers also appear in a Bonus Area.

Level Layout

When the Kongs begin the level, the must grab the fake letter K and hop over a gap. Then, they should bounce off of a Kremling to reach the letter O, high in the air. After that, they need to roll under a Zinger while dodging two Klaptraps, and then jump up to snatch the letter N, followed by the letter G. Once all is collected, the Kongs must leap onto the switch nearby. It will take the K-O-N-G Letters out of their inventory and form them into a small bridge for the Kongs to cross. After that, they need to drop down a ledge and follow the path of bananas down, where they'll land on an Army. Then, the heroes should hop into the barrel by the ledge and shoot to the letter K below. They must bounce off the tire to get back in the barrel, and then shoot out to the east ledge. Here, they will defeat two Slippas and grab the letter O next to them. Moving on, the heroes should snatch the letter N under a Kremling and pick up a TNT Barrel to the right. They should carry it down the path and throw it at the Zinger in front of the letter G, then get the item. After that, the apes must cling onto a rope. It will take them to the next switch. When they land on it, the K-O-N-G Letters will, again, leave their inventory and form stairs so the Kongs can reach a high ledge. From that point, they will find the Continue Point.

After that, the heroes need to walk down the path and grab the letter K, as well as the letter O hidden under a Zinger. They must sneak under another Zinger and bounce off a tire to reach the letter N above a fast-moving Zinger. When this is obtained, the Kongs must carefully continue up the path, where they will see the letter G right next to a Zinger. With caution, they should quickly jump up to it when the bee is lower to the ground, and snatch the letter before getting hit. With all the letters obtained, the Kongs must hop into a barrel and shoot across a large abyss. On the other end, they'll roll under another Zinger and jump on a switch. It will take the first two letters out of the Donkey and Diddy's inventory, and then place them over a large gap. The Kongs must be careful, as the two letters are far apart, and they can fall in between them. After that, the heroes will spy another switch. They need to jump on this one, and make the last two letters form the rest of the bridge. Again, they are spaced apart, so the Kongs must be careful. Off the platforms, the Kongs must hop off a big ledge and continue east, where they'll find the real letter O, that will not be used for a bridge. They will then have to beat a Mini-Necky as they travel along and hop across a large gap, where they'll find a tire. After defeating two Armies, they can use the tire to bounce up to the real letter N. The Kongs can also find the real letter G as they continue east. It is right next to a Hogwash above their heads. Soon, the Kongs will finally find a portal, leading out of the level.

Bonus Area(s)

  • After crossing the third and final bridge of the level, the Kongs will have to drop down a large ledge. They should follow the banana trail as they fall. If they do, they will break a hole in the ground when they land, and a rope will come out. They must cling onto this rope, as it takes them upwards to a Bonus Area. Here, the heroes need to simply dodge a few Mincers and grab the real letter K in between them. Then, they can exit the stage from a nearby barrel.

Names in other languages

Language Name Meaning
Japanese 飛行船1
Hikōsen1
Blimp 1

Spanish La locura de Kong