Klasp

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Template:Species-infobox

“Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.”
Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 18

Klasps are agile Kremlings who hide within red TNT Barrels. They first appear in the third level of Cotton-Top Cove, Kreeping Klasps, but they are also seen in a few mountain levels, such as Krevice Kreepers and Criss Kross Cliffs. The name "Klasp" derives from the word "clasp", which means to hold on to, as it describes their nature. According to the game's credits, Klasps belong to the "Kremling Kreeps" enemy class.

They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path, not chasing the Kongs at all. Starting in Krevice Kreepers however, they remain all the time hanging motionless. When they see the Kongs, they start to move around in an attempt to chase the apes whenever they are anywhere near their rope. The barrels they live in explode on contact, making them a dangerous obstacle to the Kongs' quest.

Klasps only appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. The only difference is that in Donkey Kong Land III, they always move in a fixed pattern instead of actively seeking out their prey.

Klasps can't be defeated by anything. Therefore, they should be avoided if all possible. Although, they do take themselves out when they explode.

In the Game Boy Advance remake of Donkey Kong Country 3, a ground-bound version of Klasps, named Krackas, appear. While Krackas resemble Klasps and explode like them, they have the attack pattern of a Knocka.

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Names in other languages

Language Name Meaning
Japanese クラスプ
Kurasupu
Klasp