K. Rool's airship (Donkey Kong 64)

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Revision as of 03:56, May 1, 2022 by Doc von Schmeltwick (talk | contribs) (Konsidering the K. Kruiser naming skeme didn't kome up until the paon era and this follows the DKC2 pattern of "K. Rool eskapes Krokodile Isle in it" AND it looks for all intents and purposes the same, no reason to split it when we have the Gangplank Galleon kameo merged.)
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The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Merge-left.svg It has been suggested that this page be merged with The Flying Krock. (discuss)
File:DK64 King Kruiser II.png
The King Kruiser II as seen in Donkey Kong 64

The King Kruiser II is the airship used by King K. Rool in Donkey Kong 64.

After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the King Kruiser II to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Donkey Kong Island. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a boxing arena.

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