K. Kruizer III Hull

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Template:KoSBox K. Kruizer III Hull is a level in the K. Kruizer III area of DK: King of Swing. Once it is completed, the Kong can travel ahead to the K. Kruizer III Artillery level.

As the level's name suggests, it takes place in the hull of the K. Kruizer III, which is full of a multitude of obstacles. The obstacles include spikes, mines, conveyor belts, barrels, rocks that can be thrown, tires, Barrel Cannons, blue wheels that can throw the Kong high into the air (if he holds onto them with the correct hand) and other wheels that can alter the hero's surroundings. Kritters also appear in the level occasionally to throw rocks at Donkey Kong (or Diddy Kong in Diddy mode). The enemies can also spin wheels to rotate mines. As most levels, a medal and a Crystal Coconut (found in a Bonus Level) can be collected in this level.

Level Layout

The level begins on a platform with a low wall at the end of it. There is a mine on the small wall. A lone peg floats nearby with a trail of bananas following it. The trail leads over the mine to a blue wheel that is placed above some spikes. Another wall with a mine on it is next to this wheel, and more spikes are on the other side of it. The blue wheel can spin the Kong at a fast speed (if grabbed onto correctly) so that he can swing over the wall to a second peg located above the spikes. The hero must swing off of this to reach a wheel connected to a long, yellow bar that stretches across the whole room. When the primate swings around the wheel, it moves along the bar. The wheel can pull the primate to a ledge that leads to the second area of the level, or by a tire that can be bounced on to access a Barrel Cannon; the cannon shoots the Kong into a Bonus Barrel when entered. It leads to a Bonus Level where he must collect many bananas within the time limit by riding in a Booster Barrel to make a Crystal Coconut appear. He can grab the item with the remaining time.

K. Kruizer III Hull
Donkey Kong travels in one of the three pathways

In the second part of the level, the hero can find sets of conveyor belts, peg boards, and a few pegs surrounding a large peg board with a Kritter on it. The Kritter swings on a wheel in the center of the board, which causes several trios of mines to move in a circle around it. The primate can defeat the foe to stop the mines from rotating. Bananas are scattered along some of the conveyor belts in this area as well. If the hero continues upwards, he can find three different pathways that he can travel through: the first pathway can be passed by swinging off of a blue wheel at the beginning of it, the second path involves the Kong climbing up moving pegs to progress, and the third passage requires him to use his "Going Bananas" move to smash through crates. Each path has spikes around it. Once one of the three pathways are crossed, the Kong can find some more conveyor belts and peg boards scattered all around the area. Bananas and mines are all around these objects. There is also a switch at the top of the room that opens a gate blocking the way into the third and final area of the level.

Here, the Kong can find a path of conveyor belts leading over a long trail of spikes. A crate with a large Banana Bunch in it is at the end of one of the conveyor belt pathways; an optional shortcut can be found to the right of this Banana Bunch that can be traveled through by using Barrel Cannons, pegs, and a switch, which can open a gate. Another line of conveyor belts nearby leads farther up the area, where there are more spikes along the walls and floor. The path curves towards a gate that blocks the primate's path. In order to open it, he must break a barrel floating above the spikes to the left. A trio of conveyor belts and a rock are at the other side of the gate, as well as more spikes. The stone can be used to defeat a Kritter spinning on a peg above another conveyor belt and a rock. A second gate blocks the hero's path near here, but it can be opened if the Kong breaks a barrel above some spikes higher up with a rock. A trio of bananas float in the air by this barrel. On the other side of the gate, a Barrel Cannon can be found that shoots the Kong towards other cannons. These Barrel Cannons can send him to a straight path of conveyor belts that leads to another gate. A barrel sits in front of the gate that can be destroyed to open the wall. The exit lies ahead of the gate, and when the primate lands by it, the level is completed.